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Posts
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The current Batman Beyond comic that's running still takes place in the DCAU (Earth-12 I think?). The Earth-1 Terry is fairly different, as Damien acts as his mentor instead of Bruce.
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Quote:Because he's the villain now. Johns captures the heroic ideals of the Silver Age in the way he portrays his heroes. Often, this is with over the top villains, which is another common silver age trait.I disagree strongly that Johns captures the heroic ideals of the Silver or Gold Ages, actually. If Superboy-Prime is the outraged feelings of fans from those eras, then why does he act completely contrary to the ideals of those times?
Quote:Why is the Paradise Dimension killing Lois Lane of Earth-2, when the original text from the original Crisis has Lois stating it's a tranquil, peaceful world and Alex saying that while he can't return the four to their own worlds, he can take them to this 'beautiful world'? There's no suggestion that it is anything other than the 'heaven' that Marv Wolfman intentionally wrote for them. It's a question I've never found an answer to. -
Quote:Honestly, I really enjoy Johns work primarily because he really seems to be the ONLY writer out there these days (among the big 2) who writes stories that, at the end of the day, have the heroes stepping up to the plate and being bright shiny paragons of truth and justice. Sure, he wrote the Blackest of nights and all that, but heroes of the story aren't dark; Barry is essentially the cheerleader of the story; fighting for the sake of buying Hal time to find an answer, which in the end, isn't in killing the big bad, but in forcing him to live. What I really enjoy in his work is that for the most part, he has his heroes fight the darkness, rather than be consumed by it.The primary reason I don't believe this is the case is because despite being responsible for some of the dark turns in recent years, Johns' stories still tend to contain notions of heroes fighting for justice simply because it's the right thing to do. It may not be readily apparent, but I think the heroes are intentionally put in really difficult and dark situations in order to demonstrate how they can still believe in justice and good afterwards.
Sometimes its tough to separate the intents of writers across big events. I find it interesting that your criticisms of Infinite Crisis all trace back to wanting the very things I got out of it. Part of this, I assume is that I didn't read Identity Crisis first (different author, for those keeping score). Identity Crisis is the defacto template of making heroes "realistic" by giving them unrealistic and contrived problems, and making them do bad things for the sake of being edgy.
I've long felt Infinite Crisis was and cry for sanity among the darkity dark madness. While I'm doing "for the record" note that the whole punching reality bit wasn't really portrayed that strongly in IC itself. Most of the garbage from it comes from DC using it as a blanket excuse to fix the plot holes of hack stories (Jason Todd) at which point, OTHER hack writers started using it as a shield for their own sloppy retcons. Back to IC proper though, I never dwell much on Superboy and Luthor, but you make some interesting points about darkening them. Personally I sort of felt they were mostly scapegoat villains to get the point of the story across without darkening Kal-L.
To me, the story of Infinite Crisis is essentially your post. It's the silver age screaming at modern comics to stop the darkity dark nonsense and get back to being heroes again. For the most part, by the end of that series, that's exactly where we're left off. Batman realizes he needs to stop being the cranky recluse and reconnect with his family again, Superman realizes that his greatest power is serving as a symbol of incorruptible good, and Wonder Woman remembers that being the ambassador is more important than being the warrior. Despite where the book begins (which I believe I referred to as the defacto template for "realistic" heroes) the series ends on perhaps the brightest moment since hair bands walked the earth.
So what happened? Most of the rest of DC's authors didn't agree and used the One Year Later bit to set things back the way they wanted. Morrison put Batman in a cave for year where he neglected his kids and went all kinds of crazy, Superman did ok under Johns until DC went nuts with New Krypton, and Wonder Woman wound up killing a whole bunch of her people as they leveled Washington, DC. I still think Johns writes pretty bright stories overall, often as loving tributes and reimaginings of Silver Age concepts, but that can only go so far when you've got high profile authors turning Speedy into a mecha-armed heroin junkie and writing entire arcs worthy of the Super-[censored]ery archive.
As for, Superboy Prime? Honestly, IDK. I sort of assume that Johns originally used him because he assumed no one cared. I do generally find him an interesting concept, and I suppose I find him largely inconsequential. Personally, I appreciate him as a reality check. That if he strikes close enough home to offend me, I should probably rethink how seriously I'm taking comics in the first place. I suppose if I had a great reverence for the character I might have a different view, but personally I honestly just don't care enough to, well... care. -
Quote:IDK, I can see getting that impression out of Scott from the videogame, but he's pretty darn whiny and uncertain in the comic. He only has flashes of determination here and there, but for the most part, "scared lil manchild" is exactly how I'd describe the guy. Most of the book beyond the first chapter involves Scott failing at something (usually a fight with an Ex) and then giving up and moping until one of his friends (usually Wallace) gives him the kick in the pants he needs to win the day. Particularly in the last 2 chapters he spends a LOT of time escaping his problems instead of facing them.It's not that he's someone I have issues with, he just wasn't meant for this role. Someone more confident and less whiny. They needed be the determined underdog who's just too dense to know when they should have quit. Someone out of the same vein as Yusuke Urameshi from Yu yu hauksho or Inuyasha. That's the vibe I get when I read anything about him or see his character in game. That's not at all what Cera gives us as he comes across as this scared lil manchild most the time.
As far as I'm concerned, the only great failing of the movie was the ending. There's a couple big failings that mostly revolve around the idea that Ramona and Scott don't come together in a very conclusive or convincing way. I've never been a fan of the twins, but it really does need to be clear at that point that she turned them against each other and 2 timed them. Likewise, Ramona REALLY needed to help take down Gideon, as her asserting control was pretty pivotal in solidifying their relationship. Other than that, I really don't get why Nega-Scott gets tossed in the end there. He would have been the perfect had he been fought while Scott was dead before using the 1-up, and would have carried a lot more meaning that way. -
I pretty much have as well. Still reading Invincible Iron Man and X-Factor, but that's a huge drop from what I was reading not so long ago.
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The most insulting thing to me about the iPad is turning it on for the first time. You get a message instructing you to plug it into your computer. I pity all the poor fools buying it thinking it IS a computer. It really is just a consumption device. I'd really look elsewhere if you want to do any real work on it.
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This was a Geoff Johns week for me:
Green Lantern
Emerald Warriors
Brightest Day
and scooping up last week's Flash
Green Lantern
Perhaps its simply that so many bits of the story came out at once, but the recap page that opens this issue really makes it feel like Johns is ready to start pulling Brightest Day together. There's a lot of Parallax/Flash fight here, but the big point here is the reveal of the cloaked figure collecting the entities. Not a surprise reveal by any means, but its certainly a nice return that gives the series a firm direction once more.
Emerald Warriors
Our psychic mastermind pits a bunch of GL rookies against Guy and company. It's sort of a frustratingly hopeless fight, but again, this issue is about giving the title some foundation, and the last few pages of blood spray collages certainly do that. Simultaneous events across the 3 GL books have really started to pull things together again.
Brightest Day
Some really nice character work with Aquaman/Lad really make this book. The cover fight happens and comes across entirely unnecessary, but it certainly leads to a great bit of dialog that gives the new Aqualad a solid foundation. The other half of the book is made up of Fire/Deathstorm shinanigans that are certainly solid, but feel more like a work in progress. I really hope next issue gives Firestorm the same kind of footing Aqualad received.
Flash
Last week's news, but kind of a filler issue. Basically a Secret Origin for Captain Boomerang that's got some neat ideas, but ultimately exists to move the series forward but lacks what's great about it. Barry is sorely missed, as is the creative use of his powers.
On the Marvel front, I had one book:
X-Factor
Another one of those, "the team puts aside their differences to survive" kind of chapter. Quite the strong conclusion to the Vegas storyline, with a fun use of Thor, Princess Bride references, and a neat use of Darwin (I do love that this entire book is full of characters with deus ex powers). Probably the most frustrating thing is that all the action crowds out the character work that makes the series great. Also GREAT to the far more consistent quality, both in storytelling and art. Hopefully the series can get another big setup soon. -
This was a Geoff Johns week for me:
Green Lantern
Emerald Warriors
Brightest Day
and scooping up last week's Flash
Green Lantern
Perhaps its simply that so many bits of the story came out at once, but the recap page that opens this issue really makes it feel like Johns is ready to start pulling Brightest Day together. There's a lot of Parallax/Flash fight here, but the big point here is the reveal of the cloaked figure collecting the entities. Not a surprise reveal by any means, but its certainly a nice return that gives the series a firm direction once more.
Emerald Warriors
Our psychic mastermind pits a bunch of GL rookies against Guy and company. It's sort of a frustratingly hopeless fight, but again, this issue is about giving the title some foundation, and the last few pages of blood spray collages certainly do that. Simultaneous events across the 3 GL books have really started to pull things together again.
Brightest Day
Some really nice character work with Aquaman/Lad really make this book. The cover fight happens and comes across entirely unnecessary, but it certainly leads to a great bit of dialog that gives the new Aqualad a solid foundation. The other half of the book is made up of Fire/Deathstorm shinanigans that are certainly solid, but feel more like a work in progress. I really hope next issue gives Firestorm the same kind of footing Aqualad received.
Flash
Last week's news, but kind of a filler issue. Basically a Secret Origin for Captain Boomerang that's got some neat ideas, but ultimately exists to move the series forward but lacks what's great about it. Barry is sorely missed, as is the creative use of his powers.
On the Marvel front, I had one book:
X-Factor
Another one of those, "the team puts aside their differences to survive" kind of chapter. Quite the strong conclusion to the Vegas storyline, with a fun use of Thor, Princess Bride references, and a neat use of Darwin (I do love that this entire book is full of characters with deus ex powers). Probably the most frustrating thing is that all the action crowds out the character work that makes the series great. Also GREAT to the far more consistent quality, both in storytelling and art. Hopefully the series can get another big setup soon. -
Basically any fast, loud, pretty movie will do. 300 is my go to showcase, but Speed Racer is nice for the color options (could be shorter though). Also fond of the Dark Knight as the Blu Ray expands to full 16:9 for the scenes shot in IMAX.
Still, it highly depends on the movies you enjoy in the first place. I find the level of detail you can see in the shots of cracked pavement and earth in No Country for Old Men pretty impressive, but that's not the kind of movie I'd want to rewatch enough to make it a purchase anyway. Any movies you particularly love to watch in the first place?
Keep in mind up converting a DVD only displays it at 1080, but nothing can actually go in and add the detail lost in the initial transfer. It'll certainly look better, most of the time plenty good enough, but there's still something to be gained from a native HD source.
Also, IGN has some suggestions:
http://bluray.ign.com/articles/931/931570p1.html -
I really need to shift away from supers for a little while. Marvel seems pretty devoid of quality these days, leaving DC to pick up all the slack. Fables has always been one of those things that I want to start at the beginning on, which is why I never start it at all.
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Just Flash for me this week, so I'm waiting until next week to pick up my stack. We need this thread though, thanks!
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The trouble with rats as an early game adversary is that they don't really work in the context of a beginner fight (unless you're characters start as children or something). An initial fight needs to be as simple and straight forward as possible, against a single opponent who will only respond with direct damage. Initially, it seems easy to simply make rats exactly that, but players have sort of figured out how preposterous this is. Assuming even the most basic of combat abilities, you're having players grossly overuse force to take care of a simple pest.
This leads to the idea of "not just a rat" which includes the ever popular giant rats that fit the first fight requirements just as well while also justifying the use of force that will likely be soon turned against things like bandits and the like. The problem here is that giant rats pretty much lose all their rat like properties and may as well be wolves or some other large mammal.
I think the problem with rats is that they've been stereotyped as a basic, beginner threat, but to be properly rat like, they need to be dangerous as a swarm, which puts them in a more complex and therefore advanced category than where most people expect them. McNum definitely has the right idea. Fighting "a rat" never made any sense and became harder and harder to justify as minis and *other*: means of visualizing the concept became popular. Rats are a great option, but only when they're used as rats; small, numerous, and scattering. -
Quote:By "wishlist" I meant "currently sitting in the closet waiting for Christmas".Get Cyclades an absolute blast of a game, just make sure the players you are with know it is extremely aggressive in nature as every thing you do, does come at the expense of another.
Picked up Small World for the family over Thanksgiving on a Black Friday sale. Fantastic little game of territory control with outstanding personality and artwork. I'd highly recommend the race expansions, as they add a lot more player interaction, and at least 1 guaranteed use of "they're after me lucky charms!" -
I do find it interesting the degree traditional games seem to have risen to grab hold of the geek culture that seems to be somewhat alienated as their former, virtual hobby has been absorbed by the mainstream football and shooter genres. For a while I assumed it was just me, but seeing how quickly board games are seizing Penny Arcade as well as most of my gamer friends leads me to wonder if its larger than that.
For what its worth, here's some games that have dominated my table recently:
Last Night on Earth - I really can't say enough good things about this one. We have a weekly Walking Dead/LNOE Zombie night going right now and this game is just amazing. Heroes really have to work together to survive while searching for makeshift weapons if they have any hope of driving back the undead. The fun of playing zombies is that of directing your own movie, using cliches such as suddenly locked doors and the ever popular "...this could be our last night..." to force the heroes to their doom. This game is good enough I'm learning to paint just to make it even better.
Summoner Wars - neat game by a really small publisher. It's sort of a card based minis game (though not at all collectable, you buy everything as a full deck). What's really neat is that you have a very small deck which you must both discard for 1 time resources and use to summon more units. It really makes for a lot of interesting decisions, as every character in your army must be weighed on whether you need them right now, or can afford to abandon them in order to summon more powerful characters.
Claustrophobia - A really neat game where you lead condemned prisoners through tunnels in hell. It's a fantastic game engine that just needs an expansion or two to provide a bit more variety and personality. The game does a fantastic job offering a streamlined, tense dungeon crawl experience in under an hour. The heroes have a really neat feel, rushing to get through the tunnels knowing that every unexplored tunnel is likely to erupt in a horde of little demonlings.
Games on my wishlist:
Ghost Stories - Co-op game where you need to use your kung-fu to drive off oriental spirits before they overrun a town. Apparently its extremely difficult, but extremely rewarding as a result.
Cyclades - A mix of city building and war gaming concepts in one package. In this you pay tribute to the Greek gods in order to earn their favor and build your metropolis (or use Ares to conquer someone else's). In addition, you can summon mythological creatures to aid your struggle, calling the kraken forth to devour enemy ships, or fortifying your fortress with a minotaur. -
Quote:Luckily it DOES end with "The Venture Bros Will Return".Well you have to figure a show like this has to hedge its bets season to season. Every "season finale" could very easily have to serve as a "series finale" if it doesn't get renewed for next season.
Absolutely fantastic finale though. No big gotcha like the previous three, but far more plot threads to work with and a ton of great references, cameos and just great moments.
"Don't tell Secret President" -
It's REALLY a shame the trades were released the way they were. Unfortunately Johns went out of his way to remove most of the Green Lantern from Blackest Night, but managed to do a fantastic job using Green Lantern proper to fill in the blanks. The trades just read terrible as collected because of this.
Also, just for the record, on the tie ins:
BN: Batman - starts off strong, but becomes rather pointless rather quickly. Given this is where Deadman really started to come into the picture, its a shame overall. I cut it from my final collection. Of all the DC heroes, Grayson sort of gets dissed in this event.
BN: Superman - Total filler. Cut it early.
BN: Titans - This is actually really quite good and fairly important to a couple scenes, particularly in GLC and moving into Brightest Day. I consider it far and away the best of the tie in series.
BN: JSA - More total filler. Oddly, it mostly continues BN: Superman, so if you REALLY liked that, maybe... you know, just skip it.
BN: Flash - Excellent set of books. The first one is more about the Rogues than anything (which is never a bad thing), but issues 2-3 fill in the gap between BN6-7 nicely.
BN: Wonder Woman - This one is really weirdly written, and the 2nd issue in particular happens so smack dab in the middle of things that its hard to include. Issue 3 though does a great job of getting mileage out of the BN6-7 gap.
Atom & Hawkman - Again, fills the gap nicely. Also ties in nicely with GLC and makes that story fit better with the rest of the event. I'm quite fond of this one. -
In good news, at least I can start just start ignoring the Spiderman property in its entirety soon.
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FWIW, Peter's new girlfriend dressed up as Black Cat for Halloween in the last issue.
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I thought it looked fine. Significantly better in motion than it did in stills.
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It needed to be a longer issue, but it was still excellent. A true, fitting conclusion to the saga that was launched with Annihilation. The final pages perfectly encapsulate Thanos and what makes him a great villain. His uncertain loyalties that all eventually serve his one true devotion were on full display and made the entire thing a very fitting end to the story. Likewise, reuniting the original duo that drove Annihilation and having them stand side by side again in the end provided the fitting coda that most events these days lack.
It needed more and felt a little rushed as a result. A few more pages to showcase the rest of the extended war effort and make things truly dire at the start of the necropsy ritual would have made the eventual coup a lot more powerful and given a little more closure to the rest of the cast that's built up to this point. It's a minor complaint though as it appears there's an epilogue just for those characters. Still, its been a fantastic run and like many, will likely finally shut the door on my Marvel pull list. -
Quote:While New Coke wasn't actually designed to manipulate customers into caring about Coca-Cola Classic again, most companies learned it was an effective tactic.With the whole death of a character, why not let people find that aspect out just reading it instead of putting the spoilers right on the dang cover. I mean wouldn't it be far more shocking to have some major chaarcter get taken out in some issue you never saw coming than to know...Spiderman's going to die months in advance. Sure supposed to get buzz...but this has been done to death...literally. We all know it won't stick anyways. So may be....just may be focus on writing a better story. Naah cheap gimicks sell more books I guess.
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I liked RIP, almost straight through. There are several scenes that are simply brilliant; particularly everything revolving around Zur'en'Arh from the hilarity of asking Bat Mite if the talking gargoyles means he's crazy, right up until the Joker's last laugh when Jezzabelle is rescued. That it all ties into the death of Bruce's parents just makes it all work for me.
Final Crisis I appreciate, even if I consider it to be a bit of a mess. There's too many plot threads running all over the place and none of them are really given the time to mature properly. Still, once you put it all together and retell it to yourself, you can see the solid ideas it was created from. The problem is simply that those ideas aren't really presented to the reader very well.
Countdown I don't really care for. It always seemed to be trying to find something to stick and never could quite find its own purpose. It timed itself poorly and even on numerous occasions spoiled things in other comics (Kyle's new costume after losing Ion for example). It's not really terrible, but from what I read, it didn't seem particularly good either. -
Quote:Given everything else going on in comics in the 90's and the general vibe of the 90's, the Cyborg Superman wasn't THAT hard to consider plausible.If anyone stood the best chance (and did the best job at it), it was John Henry Irons. But some people unfairly called him a rip-off of Iron Man, despite the only thing they have in common is a suit of armor.
Also, the author of this list completely misses the point of Ozy's alien squid... -
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One well done dialog page that springs to mind recently is a shot from the latest issue of SHIELD. The scene is just two guys walking down a giant winding staircase talking. Rather than fill the pages with word balloons or talking heads, there is just a single, full height page of the two walking down the stairs. To the left is all their dialog, listed almost in script format. It worked really well, IMO.