The 2008 State of the Game


Achilles_Rex

 

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Which, if my calculations are correct, will be in the next 2-3 months? March/April time frame...thats not too shabby if you ask me

/just speculatin'

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I'm assuming the XP curve and Real numbers will be before the Valentines event/Double XP that way when those are done the Devs will start hyping I12


@Radmind - Justice Server
ClintarCOH - Twitter

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The only real levliing issue I see is the 35-40 range, but Im guessing there may a little more tweaking that just that.

Double XP - meh. I'm not bothered much, but know they are popular, so good for those who liek it.

Real numbers - Long, long, long overdue. Make sure they are kept accurate though. When the history of keeping power text upto date with chnages isn't exactly good, this is key.
To me its better to have no numbers, than wrong numbers.

Good stuff for (my assumption) the 1st Quarter, then onwards to I12.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Personal reaction:
Real numbers will be great.
I can't wait for the vault.
Double XP weekend will be useful for some agonizingly slow levelling alts I have.

Downside:
No mention of any upcoming invasion events.




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It's all a Nemisis plot you know

Seriously though this sounds real nice... as far as the XP smoothing I'm thinking that maybe I'll finally get all those 39s to 40 and beyond...


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My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?

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please. god. no.


 

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Never really cared one way or the other about double XP weekends. However, smoothing the xp curve will be nice to help out that late 30s stretch. Also, numbers! I guess City of Data will finally be able to update


 

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Additionally, in 2007 we expanded our services by offering Character Renames and Transfers. We are looking to add more such conveniences to facilitate a great gaming experience.

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The Rename and Transfer function are so awesome. I can't imagine what else can be added (SG renames?)

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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I am not a hardcore number cruncher but really look forward to seeing this. I've just begun to dabble in the IO sets, and am creating new characters with different powers and am curious as to how the powers compare to my other characters.

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Issue #12
While we’re not announcing the specifics of what will be included in the next free expansion,

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No, I must have that info NOW! Please!


 

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Yeah...I think I skipped the last two DXP weekends, myself.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?

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No but there will be new emotes like 'getting your freak on' and 'humpy dance'..


 

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Wow! A new litter of Live-Server hamsters, too! Talk about a Wheel of Fortune!


 

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Any sort of timeline for Beta with the XP curve and Real numbers? Or should I assume it will be Soon (tm)

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As outlined above, all of the things discussed are:

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... short term initiatives to share:

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So, they are all stuff you will see soon, and definitely before we kick up into talking about Issue 12 and the medium to longer term stuff. Hopefully that helps to frame the time lines.

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All this before I12?!?! Wowzers! Go go gadget subscription renewal


 

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Yeah...I think I skipped the last two DXP weekends, myself.

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Come to think, I may partake of this one if only to help my Dom get up into the 30s


 

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Wait! If the Double XP weekend is in February then that means for the first time I won't be working!


@Radmind - Justice Server
ClintarCOH - Twitter

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I just want to applaud the new focus with these many QoL improvements that bring features previously provided by add ons or external info sources, directly in to the game. Starting back with the improvements to the player map through the adding of percentages on enhancements and now a promise of more data, the progress of what's in the hands of the player is nice.

While I greatly appreciate the effort put into player made apps, I would much prefer that the game would provide the info so that those apps aren't necessary to get that same info. That also helps those players that don't frequent forums or look for those apps.


global: @SuperSean

Undersecretary of Awesome

 

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Real numbers - Long, long, long overdue. Make sure they are kept accurate though. When the history of keeping power text upto date with chnages isn't exactly good, this is key.
To me its better to have no numbers, than wrong numbers.

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In the past, this has been a major problem. This time around, I'm very confident that's much less likely to happen.


I'm guessing people will be pleased with this one.


Edit: see this part: "This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character." This implies something about where these numbers will be coming from: this is not a "Prima" thing that can be messed up by bad editing.


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Double Exp Weekend? More Valenines day stuff? WOO!

Smoothing out the EXP curve? uhhh.... O.o

Real Numbers? Sounds cool.

Only percivable Doom* I see might be during the EXP curve situation.. :P


 

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Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.

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Best thing ever.

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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... NEW best thing ever.

OMG. Lighthouse. Devs. You are finally going to do this.

I may cry. I'm that happy.

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What she said.

I see that Castle hath forsaken me and the WIN will continue unabated!!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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The City Vault
Double XP Weekend and Server Hardware Improvements


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Good stuff.

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Smoothing the XP Curve
Real Numbers


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Great Stuff!


 

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My hope is that it displays IO information such as set bonuses.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Any sort of timeline for Beta with the XP curve and Real numbers? Or should I assume it will be Soon (tm)

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As outlined above, all of the things discussed are:

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... short term initiatives to share:

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So, they are all stuff you will see soon, and definitely before we kick up into talking about Issue 12 and the medium to longer term stuff. Hopefully that helps to frame the time lines.

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We need hard dates, man! *shakes Lighthouse's collar*


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The City Vault
Huh. Sounds just like WoW's Armory. Hopefully the Vault will actually work but other than badge-whores using it to measure thier [Censored] and people who can't make a decent build copying everyone else, I don't know if it would really be useful. Convenient, I guess.

Double XP Weekend and Server Hardware Improvements
Been wondering when this'll happen again, have a bunch of mid-30's that need a push. Hardware will be nice, hopefully I'll be able to play CoV w/o unexplained zone lag...


Valentine’s Day Event
Probably old and new badges obtainable by collecting candy hearts. amirite?

Smoothing the XP Curve
Thank god. lvl30-40 is a nightmare and the terrible teens aren't without reason.


Real Numbers
It'll be nice actually see what for stats I actually have on live rather than having to try and guesstimate with Mids.


Fanzine
Something else I won't read.


 

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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**puts on new underwear**

So, would this mean that while playing, you'll see which IO bonuses are being activated? And would this mean, oh please please please, that us tankers would have a way of measuring guantlet's effect???


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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My hope is that it displays IO information such as set bonuses.

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It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.


 

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Yeah I missed the 'in real time', I think ym briain is addled today.

EG:
Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?

(aside from MOG) *ducks and runs*



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617