The 2008 State of the Game


Achilles_Rex

 

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Valentine’s Day Event

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Please let it not be Snaptooth ... Please let it not be Snaptooth ...Please let it not be Snaptooth ...Please let it not be Snaptooth ...

I know it's going to be Snaptooth.


Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
Black Khopesh, 43 db/wp Scrapper
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Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
Blood Countess, 33 mind/storm Controller
Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker

 

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My hope is that it displays IO information such as set bonuses.

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It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.

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Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.

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They did not go "out of the box" to develop the numbers interfaces.


You guys are so going to be kissing his butt in a couple of months.


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Posted

[ QUOTE ]
[ QUOTE ]
Valentine’s Day Event

[/ QUOTE ]

Please let it not be Snaptooth ... Please let it not be Snaptooth ...Please let it not be Snaptooth ...Please let it not be Snaptooth ...

I know it's going to be Snaptooth.

[/ QUOTE ]
I imgine, like the Winter Event, that Snaptooth will still be around (for the new players and badgers), but there will also be other ways to get things you want


 

Posted

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My hope is that it displays IO information such as set bonuses.

[/ QUOTE ]

It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.

[/ QUOTE ]
Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.

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It's all in house work - no partnerships such as what you speak of.

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As I said I wouldn't have been surprised to learn it was partnership based.

Regardless I think it would be naive of anyone to believe you have not at least reviewed what is currently available among the resources of your fan base and synthesized that accordingly.

I'm still looking forward to it all no matter what the ultimate basis is.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My hope is that it displays IO information such as set bonuses.

[/ QUOTE ]

It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.

[/ QUOTE ]
Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.

[/ QUOTE ]

They did not go "out of the box" to develop the numbers interfaces.

You guys are so going to be kissing his butt in a couple of months.

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Uh... what?
Who they?
Out of what box?
Kissing who's butt for what?


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

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Fixing up the leveling curve will be very nice since so many of my alts are in the 25-35 range. Although I wonder what the devs have in mind... Like, if they were gonna lower the actual needed XP/Level, that could cause some people who are like, 39.9 to level up to 40 and maybe half a bar's XP. I can see many people loving that.

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We'll have more details when that patch goes to public testing on the Training Room, but as I understand it, we won't be changing the actual xp needed per level. That would have the kind of repercussions you speak of where someone could just level without doing anything. Rather, I believe it has to do with increasing common ways that people get XP in the level ranges the team is targeting (defeating critters, for example).

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The most logical way I can think of to "smooth the levelling curve" is to boost the XP bonus for missions, end of mission arcs, and critter defeats in specific level ranges. If they are being more sophisticated, they might even be datamining which are the least XP-efficient missions (say, something with three escort NPCs, few critters, and a map the size Arizona that's taking everyone ten times longer than average to finish) and streamlining them, or increasing the rewards for them.

I always thought there should be a better reward for NPC escorts, since they can't really be blitzed or trivially farmed and radically slow down the XP earning rate of anyone who has to perform them.


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Posted

At a rough guess Pohsyb.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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<qr>

I didnt' see any CoV specific stuff in there, heck I didn't even see CoV mentioned in there!

Clearly the Devs hate CoV.



What? You knew it was coming...


 

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City Vault
Looks like I need to work on my alts that don't have their bios yet.

Dbl XP Wkend & Hardware upgrades
@.@ Ok let see 24 alts all under 20, 6 alts under 30, 1 about ready for the big ding.....very busy weekend with lots and lots and lots of caffine! Hardware upgrades are always good!

Valnetine's Day Event
meh /e shrugs....been married for years already does it really matter anymore?

Smoothing the XP curve
/em drops to knees

Real Numbers
Not a number cruncher but this just might make me one.

And all of this before I12!!!!! My most heartfelt thank you to everyone on the Dev team!


 

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Smoothing the XP Curve

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Heh ... y'know, I'd have loved this back around three years ago when I was a struggling Illusion/Storm Controller, in the low 30s for the first time and close to quitting the game because advancement had become such a painful grind. Admittedly, I didn't really know what I was doing back then. My newest character went from 1 to 50 in less than four weeks with only a bit of friendly PL here and there. Still, more is more. The 30s are still fairly awful, and any nudge through there would always be welcome. Heck, between that and 2xp weekend, I might even have a high-level Brute some day.

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Real Numbers

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Oh ... my ... *happy*

P.S., could I get a couple more character slots on Liberty? I like my collection of 50s there, and I really don't want to start over on another of those scary alien servers.


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.

 

Posted

I love this game and I love our Devs. lol Looks like things are going to be getting much better around here.


 

Posted

[ QUOTE ]
[ QUOTE ]
Valentine’s Day Event

[/ QUOTE ]

Please let it not be Snaptooth ... Please let it not be Snaptooth ...Please let it not be Snaptooth ...Please let it not be Snaptooth ...

I know it's going to be Snaptooth.

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It's probably Snaptooth's new love interest!


 

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At a rough guess Pohsyb.


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And that means what to me exactly?

I can only guess Arcanaville has me confused with someone else or thinks I represent something I don't. Whatever...


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Fixing up the leveling curve will be very nice since so many of my alts are in the 25-35 range. Although I wonder what the devs have in mind... Like, if they were gonna lower the actual needed XP/Level, that could cause some people who are like, 39.9 to level up to 40 and maybe half a bar's XP. I can see many people loving that.

[/ QUOTE ]

We'll have more details when that patch goes to public testing on the Training Room, but as I understand it, we won't be changing the actual xp needed per level. That would have the kind of repercussions you speak of where someone could just level without doing anything. Rather, I believe it has to do with increasing common ways that people get XP in the level ranges the team is targeting (defeating critters, for example).

[/ QUOTE ]

The most logical way I can think of to "smooth the levelling curve" is to boost the XP bonus for missions, end of mission arcs, and critter defeats in specific level ranges. If they are being more sophisticated, they might even be datamining which are the least XP-efficient missions (say, something with three escort NPCs, few critters, and a map the size Arizona that's taking everyone ten times longer than average to finish) and streamlining them, or increasing the rewards for them.

I always thought there should be a better reward for NPC escorts, since they can't really be blitzed or trivially farmed and radically slow down the XP earning rate of anyone who has to perform them.

[/ QUOTE ]

I think they've already started this. Either that or there's a bug I'm now letting out.

But story arc bonuses have been absolutely insane since I11. Something like 8x-10x a mission bonus. Perhaps I missed a patch note, but this has been very welcome indeed.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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The fact that we'll be getting these things prior to i12 is completely awesome. It's things like this that remind me of why I have kept my subscription to the City of franchise.

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Yes, they could easily have bundled all this up with I12 and gotten away with a thinner issue that way. I'm glad they didn't.

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Amen. Now is an excellent time to be a City of... fan!

I'm *extremely* happy with this announcement.


 

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Awesome news Lighthouse, I look forward to 2008 in City of *. As far as the Valentines day event, I hope we dont have to fight Snaptooth again, I'm so tired of fighting him.....something else please.


 

Posted

Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

AWESOME!!

While we're at it, can we also release some more numbers at Wentworth's? The only reason I'm asking is that lately I've been investing in invention enhancement sets, and have been spending a lot of time in Wentworth's. As a result of that, I've witnessed a lot of extremely highs and extremely lows for a lot of items, especially salvage and recipes (what I was dealing in).

Would it be possible to display (1) the last 10 transactions, rather than 5, (2) the average selling price for the last month, and (3) what the item sells for at the store (and buys for, if applicable)?

In my opinion, this would do a lot to average out selling prices. We would still need to travel to the store if we want to sell/buy there, but at least we could have something to guage against that wouldn't fluxuate so much.


 

Posted

The 2008 State of the Game:

Still in Texas.


 

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The fact that we'll be getting these things prior to i12 is completely awesome. It's things like this that remind me of why I have kept my subscription to the City of franchise.

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Yes, they could easily have bundled all this up with I12 and gotten away with a thinner issue that way. I'm glad they didn't.

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Amen. Now is an excellent time to be a City of... fan!

I'm *extremely* happy with this announcement.

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This make me very giddy. Now I'm REEEEALLY intrigued as to what is in Issue 12.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
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Posted

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They did not go "out of the box" to develop the numbers interfaces.


You guys are so going to be kissing his butt in a couple of months.

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You're a shill for NC^2, ain't ya...


 

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At a rough guess Pohsyb.


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And that means what to me exactly?


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pohsyb is an NCNC developer. He writes stuff. These days, (sometimes) stuff with numbers in it.

They didn't need to license anything to put numbers into the game. They just needed to find a way to get pizza and beer into pohsyb's box. I haven't specifically seen anything that's been written for this feature yet of course, but I have 100% complete confidence in pohsyb that it'll be cool whatever it ends up looking like if they just let him do his thing.

Very lucky for us that NCNC pulled him back from the grip of that other superhero MMO.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

<QR>

I'm just wondering when Positron (or some other dev) will come in and drop a fake (or not-so-fake! ) hint about I-12 and all the people will dive into that hint trying to say what it means....

I'm hungry now....

Edit: Oh and the updates/stuff coming looks good devs...keep it up


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"smooth out the leveling curve" ??? possible hint at upping the max lvl and adding new end game content?? PWEEZ!!!!

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Please, no.


@Rylas

Kill 'em all. Let XP sort 'em out.