The 2008 State of the Game
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My hope is that it displays IO information such as set bonuses.
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It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.
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Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.
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They did not go "out of the box" to develop the numbers interfaces.
You guys are so going to be kissing his butt in a couple of months.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Valentines Day Event
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Please let it not be Snaptooth ... Please let it not be Snaptooth ...Please let it not be Snaptooth ...Please let it not be Snaptooth ...
I know it's going to be Snaptooth.
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I imgine, like the Winter Event, that Snaptooth will still be around (for the new players and badgers), but there will also be other ways to get things you want
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My hope is that it displays IO information such as set bonuses.
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It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.
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Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.
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It's all in house work - no partnerships such as what you speak of.
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As I said I wouldn't have been surprised to learn it was partnership based.
Regardless I think it would be naive of anyone to believe you have not at least reviewed what is currently available among the resources of your fan base and synthesized that accordingly.
I'm still looking forward to it all no matter what the ultimate basis is.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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My hope is that it displays IO information such as set bonuses.
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It would more or less have to, otherwise its value as a tool would be pretty low The only question is how they categorize the various bonuses (i.e. tack damage set bonuses on top of the damage enhancement bonus of individual powers, list them as a global damage bonus, etc). I think the way its done in Mid's right now would be a pretty good model to start with.
[/ QUOTE ]
Frankly in the grand tradition of Microsoft I wouldn't be surprised to learn that some of these much desired improvements such as City Vault and 'Real Numbers' are actually based on some licensing partnerships between NCsoft and the more popular fan based websites/applications such as CiT and Mid's Hero Designer. As you pointed out it'd be easier for our Devs to leverage off of existing implementations rather than to recreate these things completely from scratch.
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They did not go "out of the box" to develop the numbers interfaces.
You guys are so going to be kissing his butt in a couple of months.
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Uh... what?
Who they?
Out of what box?
Kissing who's butt for what?
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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Fixing up the leveling curve will be very nice since so many of my alts are in the 25-35 range. Although I wonder what the devs have in mind... Like, if they were gonna lower the actual needed XP/Level, that could cause some people who are like, 39.9 to level up to 40 and maybe half a bar's XP. I can see many people loving that.
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We'll have more details when that patch goes to public testing on the Training Room, but as I understand it, we won't be changing the actual xp needed per level. That would have the kind of repercussions you speak of where someone could just level without doing anything. Rather, I believe it has to do with increasing common ways that people get XP in the level ranges the team is targeting (defeating critters, for example).
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The most logical way I can think of to "smooth the levelling curve" is to boost the XP bonus for missions, end of mission arcs, and critter defeats in specific level ranges. If they are being more sophisticated, they might even be datamining which are the least XP-efficient missions (say, something with three escort NPCs, few critters, and a map the size Arizona that's taking everyone ten times longer than average to finish) and streamlining them, or increasing the rewards for them.
I always thought there should be a better reward for NPC escorts, since they can't really be blitzed or trivially farmed and radically slow down the XP earning rate of anyone who has to perform them.
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(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
At a rough guess Pohsyb.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
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I didnt' see any CoV specific stuff in there, heck I didn't even see CoV mentioned in there!
Clearly the Devs hate CoV.
What? You knew it was coming...

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Valentines Day Event
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Please let it not be Snaptooth ... Please let it not be Snaptooth ...Please let it not be Snaptooth ...Please let it not be Snaptooth ...
I know it's going to be Snaptooth.
Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
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Circuit-Boy, 40 elec Brute
Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
Blood Countess, 33 mind/storm Controller
Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker