The 2008 State of the Game


Achilles_Rex

 

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Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.


Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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*breaks down and weeps openly* Oh THANK YOU DEVS! GOD BLESS YOU!



The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson

Read the Patriot newsletter. It's right, it's free.

 

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(qr) This all sounds completely wonderful! Sounds like a wonderful set of additions and changes all around

The improvements since I started playing over 2 years ago have been fantastic. Heck, the changes from even a year ago! City of Heroes has improved considerably in pretty much every area I care about!

edit: I'd just like to say please keep the current, non-crunchy interface the standard one, with the crunchy-one being the advanced setting (sort of like our graphics options).


 

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Very lucky for us that NCNC pulled him back from the grip of that other superhero MMO.

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Our gain is MUOs loss for sure.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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They did not go "out of the box" to develop the numbers interfaces.


You guys are so going to be kissing his butt in a couple of months.

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You're a shill for NC^2, ain't ya...

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I gotta give them some sugar when they do right, 'cause I whack 'em pretty hard when they go astray.


Plus, I'm glad I can finally talk about this. I was always hoping for numbers one day, but pohsyb's User Configurable Buff-o-Meter is something I never thought we'd have until not too long ago. It might be the closest we ever get to debug mode in the game.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Speaking of numbers... just out of curiosity, is anyone as NCSoft (or perhaps one of you player-programmers) thinking about adding something that will allow us to see what salvage each character has? I'm tired of running back and forth from the vault to WW to see it, writing it down in my little notebook and then trying to plan what I need. I'd use Excel to track it, but it's too cumbersome for when I'm actually in game.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Um, wow... thanks NCSoft. Major QoL improvements for the vast majority of the non-forum goers with the release of the info.

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And the nice thing is, by Feb, I will have my own computer, which means hubby and I can BOTH be on enjoying the DXP weekends!

But yeah, hurry up with the I-12 info! I need to do a new video...

(The only thing that would make this cooler is if NCSoft actually hired me to do their vids... yeah right...)

Thanks for keeping us in the loop, Lighthouse!

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
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Oooh - can the Vault be made to provide LiveJournal/MySpace/etc., friendly summary type things like any of those *countless* personality test thingies do? You know, "Copy and past this for MySpace," "Copy and paste this for HTML," etc? That would rock socks (whatever that means).


 

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I applaud your efforts and thank you for once again surpassing our (well at least mine) expectations.


 

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

Thank You and Thank You


 

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Oooh - can the Vault be made to provide LiveJournal/MySpace/etc., friendly summary type things like any of those *countless* personality test thingies do? You know, "Copy and past this for MySpace," "Copy and paste this for HTML," etc? That would rock socks (whatever that means).

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That would be very cool.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

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They did not go "out of the box" to develop the numbers interfaces.


You guys are so going to be kissing his butt in a couple of months.

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You're a shill for NC^2, ain't ya...

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I gotta give them some sugar when they do right, 'cause I whack 'em pretty hard when they go astray.


Plus, I'm glad I can finally talk about this. I was always hoping for numbers one day, but pohsyb's User Configurable Buff-o-Meter is something I never thought we'd have until not too long ago. It might be the closest we ever get to debug mode in the game.

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This is like aliens landing in Times Square or Mulder and Scully kissing. I'm going to need some double xp to work through this one.


 

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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I love all of you who came up with this idea.


 

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.


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Woooooooooooooo!

Many of us have been begging and griping, and griping and begging, and griping and griping to get this done! Finally!

Ever since the earliest of days of Invulnerability Tankers that skipped Temporary Invulnerability because Resistance Physical Damage was "better" because it didn't drain endurance! Ever since the earliest of days when the Devs claimed they were proponents of giving the ability for players to make informed decisions without backing it up with actual information! Ever since they gave us those ED percentages that were great in telling you how much an attribute was enhanced, but were largely useless since they failed to tell us what the base numbers were that were being enhanced!

Finally!


 

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Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.

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Nice way to sugar coat: We r is make mid lvlz go zoom zoom zoom nao.

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.


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me ham like numberalsz.


 

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They did not go "out of the box" to develop the numbers interfaces.


You guys are so going to be kissing his butt in a couple of months.

[/ QUOTE ]

You're a shill for NC^2, ain't ya...

[/ QUOTE ]

I gotta give them some sugar when they do right, 'cause I whack 'em pretty hard when they go astray.


Plus, I'm glad I can finally talk about this. I was always hoping for numbers one day, but pohsyb's User Configurable Buff-o-Meter is something I never thought we'd have until not too long ago. It might be the closest we ever get to debug mode in the game.

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True, I shall heap on the love too.

BTW - What address should I Fed-Ex cookies to? Or would y'all (devs, not players) rather have pie? A cake?


 

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Great to hear real numbers are coming. That will make the game infinitely more user-friendly, which will go a long way towards bringing in more players.


 

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largely useless to me, but really cements nc2's commitment to the fans, the numbers and exp thing have been debated to death, and while i think some of it is impatience, it will help a lot of people. why cant bethesda be this accomidating?
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Oh ... my ... *happy*

P.S., could I get a couple more character slots on Liberty? I like my collection of 50s there, and I really don't want to start over on another of those scary alien servers.

[/ QUOTE ]stay with us, the other servers smell like sauerkraut...except maybe protector


 

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We'll have more details when that patch goes to public testing on the Training Room, but as I understand it, we won't be changing the actual xp needed per level. That would have the kind of repercussions you speak of where someone could just level without doing anything. Rather, I believe it has to do with increasing common ways that people get XP in the level ranges the team is targeting (defeating critters, for example).

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W00t! Freakshow now rez three times


 

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Speaking of numbers... just out of curiosity, is anyone as NCSoft (or perhaps one of you player-programmers) thinking about adding something that will allow us to see what salvage each character has? I'm tired of running back and forth from the vault to WW to see it, writing it down in my little notebook and then trying to plan what I need. I'd use Excel to track it, but it's too cumbersome for when I'm actually in game.

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One thing I would like to see is a single screen viewable by the account holder only, that lists all characters in the account on all servers, with the date and time of last login (among other info). So I can see at a glance if any alt is about to slip into 60 day consignment house limbo.

Seeing what each individual character is holding in their various inventories would be a nice perk. However, I think, if it hasn't been mentioned or added yet, that with such a feature has to come a mode in the vault that shows certain information only to the character owner, while other information is made public to all viewers of the vault. Inventory would definitely be one of those.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

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Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

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Damn near choaked to death when I gasped and some saliva went down the wrong pipe as I read this.

Everything else I've read about whats coming up didn't almost kill me but that doesn't mean I like it any less

Nice job Devs, now I cant leave for atleast another issue


 

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blank stare

Wait...

In-game numbers? Another Double XP weekend? CORRECTED XP CURVE!?

best. birthday. EVER!!!

[/ QUOTE ]Happy Birthday


 

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W00t! Freakshow now rez three times

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I believe they already can do that, you just have to leave em alone long enough so it recharges...

Aside from that: yay!

No doom!


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

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Could we please for the love of... All I want for i12 is to turn down the freakin' volume on the portals in Portal corp., RV portal, etc. Sounds like a Freight Train running into a car wreck sinking a steamship! I could only imagine with headphones on... Seriously do we need to have the portal sound that LOUD I FEEL LIKE I HAVE TO TYPE IN CAPS JUST THINKING ABOUT IT TO HEAR ME OVER THE NOISE THOSE AWFULL THINGS MAKE!

That is my only request. Thank you for time.


 

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Umm Lighthouse? How could you suck all of the bad things out of the game like this? What will people complain about now?


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Surely you jest.

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<qr>

I didnt' see any CoV specific stuff in there, heck I didn't even see CoV mentioned in there!

Clearly the Devs hate CoV.



What? You knew it was coming...


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LOL... beat me too it.

Back on topic, if this is the influence/result of the NCSoft take-over, I'm very upbeat about the future of this game. Thank you Devs and NCSoft.

LH, can you confirm if things like real numbers are only seeing the light of day due to the new administration (and lack o' Jack)?