Poison_Pill

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  1. [ QUOTE ]
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    i remember seeing some where that the day job badges were linked to costumes

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    Day job badges are NOT linked to costumes.

    The day job related costumes are free, unlocked at the start, content in Issue 13.

    And the 30 days is what we are initially going with. The values may change in beta.

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    Positron the thirty days is cumulative and not consecutive right?

    Poison Pill
  2. [ QUOTE ]
    Thank GOD. I can't believe the amount of suck this forum software has devolved into the last couple months...

    And Lighthouse...? Can we NOT get the HUGE, GIGANTIC, ENORMOUS flash header that we have now? Can't we change it to something more in line with a forum? Something that's only maybe 200 px tall at most? Something that's NOT FLASH?

    (I mean, I have custom CSS so that I only see what I want to see (which means I've suppressed/blocked the flash header, but a lot of people have complained about the size of the flash header.)

    [/ QUOTE ]

    I think he means can we get a work mode switch.
  3. Hi Bruce,

    I was wondering about the feasibility of a mission (i.e. last SF mission) having a variable end boss. Let's say a random member of the Freedom Phalanx? If a Dev or Player wanted to create your basic "who done it" does the tech exist to do that and have the correct text?

    Poison Pill
  4. [ QUOTE ]
    I am seriously displeased...

    Thank you for putting in reason number 1 why I quit World of Warcraft two years ago and sold my account.

    I suppose the only redeeming quality is that PvP in City of Heroes is stupid pointless, and it's not like the invention sets go so far out of the way to make things lopsided.

    But honestly, things like this are a slap in the face to casual gamers who don't have time to go doing TF's and whatnot every night.

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    Um, "the casual gamers who don't have time to go doing TF's and whatnot every night" probably are not doing back to back TF/SFs, farming in general, or playing the market. Any change would notaffect them.

    Now, what this does do is make TF/SFs fun again rather than a chore that was a side affect of Inventions. I would prefer to do a SF/TF for fun and XP/Badge rather than running Katies/Caps ad nauseum.

    I do hope there is a way to earn Merits solo outright, and not jump through hoops by doing a Posi/Cap solo.

    Poison Pill
  5. [ QUOTE ]
    _Antares_ wrote:

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    The explosion that caused the destruction of Siren's Call.

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    This was the first thing I thought of, too, when I saw this thread!

    --NT

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    That is what I also thought.

    Poison Pill
  6. [ QUOTE ]
    Do I smell an expansion coming?

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    City of Incarnates
  7. [ QUOTE ]
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    I can't remember if it's been discussed before, but does Double XP also bring with it double rewards? With the way loot affects general character wealth, I'd hate to think we'd be spawning the second generation of WL babies with tons of levels but horribly broke in comparison.

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    If you mean double drops (recipies, salvage, and "enchantments"), then no, those items are not doubled.

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    They should, or least have a double drop weekend like Easter weekend.
  8. [ QUOTE ]
    Why post one of your action screen shots? Why not? Do it! ]

    [/ QUOTE ]

    Cyanide KO punch

    Vengeance Bait

    Watch That First Step. It's a Doozy
  9. [ QUOTE ]
    July 23-July 27th members of the City of Heroes team will be at Comic Con to share in the fun. Stop by the NCsoft booth # 5209 to meet up with Lighthouse, Ex Libris, and Blue Steel from the City of Heroes & City of Villains team.

    Be sure to ask for your Pocket D VIP Pass *** to gain access to the Pocket D Jubilee** event scheduled for Saturday July 26th. The VIP Pass will also unlock a special in game item that was selected for this show only.

    **
    City of Heroes® Presents
    Pocket D Jubilee, Comic Con 2008

    When: Saturday, July 26, 8pm – 1:30am

    The first 1,000 people with valid ID will receive a free drink ticket. One ticket per person. Must be 21 or older.

    ***
    You do not have to be a City of Heroes subscriber to attend our event, stop by the booth and ask for a VIP Pass. This event is open to all Comic Con Attendees and City of Heroes subscribers that are 21+ and have valid I.D and have picked up a pass from the NCsoft booth.

    [/ QUOTE ]

    If anyone can grab an extra VIP pass I have a pre-order Mu Helmet code to trade.

    Poison Pill
  10. [ QUOTE ]
    Please use this thread to discuss the patch to live version 15.20080521.1 that went out on May 28th, 2008.

    Click here to read the Patch Notes.

    [/ QUOTE ]

    <ul type="square">[*]Super Strength / Hurl: The animation for this power was changed. Its cast time was reduced from 3.83 to 2.5 seconds. This affects both the Brute and Tanker versions of this power.[/list]
    Does the Bruiser get any love?

    Poison Pill
  11. Updated 5/7/2008
    Official Guide Post Editor for the update was Poison_Pill



    This thread is for posting Guide or FAQ links for Masterminds. Please create your guides in the Player Guides forum (since posts in that section do not roll off) and link the thread here. Also, do not post your guide in this thread. Contact the Mastermind Official Guide Post Editor with the link to add.

    For non-Mastermind guides, check the master list of all Guides in the Guide to Guides.

    Failing any clear identifier from the poster the original post date vs. Issue release will be used (I1: 6/30/04, I2: 9/17/04, I3: 1/5/05, I4: 5/5/05, I5: 9/1/05, I6: 10/28/05, I7:6/6/06, I8 :11/28/06) - e.g., if it was posted in March/05, it is an I3 Guide.

    MASTERMIND

    GENERAL
    <ul type="square">
    Pet Command Mastery 101, by Lord Regulus

    The Complete MasterMinds Guide, by CelOverlord [I9]

    Elite Mastermind Training Guide, by Hydrogen

    Mastermind Notes v.3.0, by Red_Zero

    Guide to the Modern Mastermind v2.0, by MZ (UK)

    Mastermind Reference Build Guide v1.0, by MZ (UK)

    Bodyguard Mode for N00bs, Haidou (UK)

    The Ultimate Master Mind Guide!, by Mageman

    MasterMind Guide, by Mech_of_Death

    Method for Making a Mastermind Set[/list]BINDS
    <ul type="square">
    Sandolphan's Mastermind Numeric Keypad Pet Controls

    Modern Mastermind Control System v2.0, by MZ (UK)

    The Incomplete and Unofficial Guide To /bind, by Curveball

    Duck's Mastermind Pet Name-Coding Guide, by Duck_LOrange

    Petsay fun. How to make a skit, by Choff

    Comprehensive Guides to Emotes

    CityBinder[/list]MERCENARIES
    <ul type="square">
    Taste the Rainbow! Merc/TA Guide, by Azucar [I11]

    Predator-D’s Mercenary/Traps MM PvE Guide v1.0

    Merc/DM - Detailed guide for I6, by System Crashes

    Mercenaries/Trick Arrow, by Seril

    Guide to Mercs/Traps (Ares23) [/list]NECROMANCY
    <ul type="square">
    Necromancy/Dark Miasma Guide, by Geek_Boy [I8]

    Lichloved, a Definitive guide to Necromancy and Forcefields, by Geek_Boy

    Necromancy/Dark Miasma Guide, by Dark Avalon

    Necromancy/Dark Miasma Guide, by ThePacster

    Undead Love: A Necro/Dark Love Story

    Necromancy Cookbook, by Don_Uvas

    I Feel Sick! A Necromancy/Poison Mastermind Guide (Ren_Karalchin) [/list]NINJAS
    <ul type="square">
    Pve Patronless Ninja/poison MM v1.1, by Bakta_hero [I10]

    Ninja/Trick Arrow, by Lord Regulus

    Ninjas and Dark Miasma Guide, by Brev

    Ninja/Trick Arrow Guide, by Haustrum

    Ninja/Poison Guide, by EvilRyu [/list]ROBOTICS
    <ul type="square">
    Resistance is Futile: A Guide to Robotics/Traps Masterminds , by Khenal_Baroney [I11]

    Bots/Traps, by Mephe [I10]

    Guide to creating a Super-Tanker-Mind (Bot/FF), by Nericus [I11]

    Issue 11 Bot/Poison Guide, by Nericus [I11]

    Clankety Clank; Bots/Traps Guide, by Captain Spud

    Robotics/Dark Miasma Mastermind Guide, by Robotech_Master [I10]

    Robotics/Dark Miasma Mastermind Guide v1.0, by Robotech_Master

    Power and Tactics Guide to Bot/Dark v2, by Sapph

    Guide for the Stylish Robotics/Traps Mastermind, by Techsupport

    Guide to Robotics/Forcefield, Dr_E_Genius (UK)

    Malicious Mechanon Mastermind Manual (Bot/FF), by Mr. Malice

    Robotics/Force Field Mastermind Guide, by Fel Ghost

    Ultimate Bots/FF Guide, by BlackestNight

    The Evil Librarian's Guide to the Robot/Traps, by Entropic_Shift

    Robots and Traps: A MM's guide to PvP, by Doctor_Gravity[/list]THUGS
    <ul type="square">
    Thug/Poison Guide, by Poison Pill

    Thugs/Traps Guide, by Jupiter Moon [I9]

    Thugs/Dark Guide, by Captain Drogos

    Guide to Thug Life (Thug/Dark), by McBean

    Guide to the Thugs/Dark Controller, by Peg on Justice

    Thug Guide, by Cuppa_Sin

    Thugs/Dark Miasma Guide, by Arami_Tama[/list]SECONDARIES
    <ul type="square">

    The Trick Arrow Enchiridion, by Lumunara [I11]

    Trick Arrows for Masterminds (1.0), by Infamous Brad

    Guide to Poison Secondary, by Michel Frost [/list]
  12. *works on troll, bone daddy, fake nemesis, paragon protector, mob map for CoV*

    I'm never getting to Team Fortress 2 now.

    Poison Pill
  13. [ QUOTE ]
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    Here's his accredited work

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    So we have Castle to thank for Master of Orion 3?

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    MOO3 ... well had so many problems from a few different sides, hard for me to blame anyone solely or specifically for it .

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    Um, hold on just one more turn.......
  14. [ QUOTE ]
    QR

    Major points for those of us behind blockers please anyone?

    [/ QUOTE ]

    "Ultimately, Miller and Grubb wanted to see a parity between the Villains and Heroes in the end-game and this expansion provides both sides with an even playing field as far as epic archetypes of their high level characters are concerned."

    "The Crab Spiders have some pet and stealth tools to go with their melee arsenal, while the Bane Spider takes the warrior thing to an even further degree."

    Looks like Crabs still get the Disrupters.

    *wonders if "some" means other pets too*

    Poison Pill
  15. [ QUOTE ]
    *cough* RIP OFF *cough* why spend money on slots when there are many servers to play on and other games give MANY more slots for free? just my opinion.

    [/ QUOTE ]

    Base, peeps, and other resources are better if all located on one server.
  16. [ QUOTE ]
    but if tk is useless..then how else will villians drone heroes?..besides tp foe that is

    [/ QUOTE ]

    have TP Foe not affect players....

    *sneaks out*
  17. 2 free:

    Crab Spider
    Night Widow

    1st Vet
    plant/kin or plant/rad (or fire/kin to pay for VEATs)

    *levels VEATs to 50*

    2nd vet
    psi/mental or psi/nrg

    Good no out of pocket money for a while. Thanks Posi.

    Poison Pill
  18. Poison_Pill

    15 People

    [ QUOTE ]
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    Fixed for you.

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    This is why BAB has such a cult following.

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    BAB's got a cult. That's frikkin' awesome.

    The First Temple of BAB has a nice ring to it. Where do I get some robes?

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    Cap Au Diable, the Luddites sell them to the CoT there.
  19. Poison_Pill

    15 People

    [ QUOTE ]
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    3. BAB's animation minion
    4. BAB's animation minion
    5. Castle's powers minion

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    Sidekicks or Lackeys sound more appropriate.

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    I believe Castle has two new sidekicks then, not just one. I keep having to resist making jokes about them being there to rub his feet and make him coffee, but I'm sure they're actually also great guys. It'd be cool if this new hiring meant we got to hear from new people too.

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    Castle is also the balance guy so it's:

    Castle's powers sidekick
    Castle's powers lackey
  20. [ QUOTE ]
    Firstly, from Those Who Code: How difficult would it be to code the drop rate so that it changed...like as in daily?

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    First split second thought might be a good idea. The next split second thought instructed every player to fill their trays with bids of 10xPurple recipies.
  21. [ QUOTE ]
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    What does the Real Numbers windoid show for minions and pets, out of curiousity?

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    It shows what powers they have. If you click one of the powers in their list, it expands to show all of its detailed information too.

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    Folllow up question.

    Does it show in Tier 1 Thugs that even though defense debuffs are able to be slotted they have no defense debuffs in their attacks?

    Poison Pill
  22. [ QUOTE ]
    <ul type="square">[*]Mayhem Missions: Mayhem missions are far harder than Safeguards, although they are arguably more interesting as well. Reducing the size of the ambushes would go a long way towards making Mayhems more team friendly.[/list]
    [/ QUOTE ]

    Wow, you can remove that. The only problem here is just a lack of understanding on how the abmushes are triggered. It's not spread out and rush to the bank to catch the robber in the lobby.

    Poison Pill
  23. [ QUOTE ]
    <ul type="square">[*]Patron Pools: Functionally and aesthetically they are vastly inferior to Hero APPs.[/list]
    [/ QUOTE ]


    My suggestion to fix the PPP as a Buffet has been widely accepted as a viable solution.

    Given the ground rules set by the Devs:

    1. Patron choice is permanent.
    2. Patrons should be balanced and chosen on theme.
    3. Patron Pool should be better than the EPP.
    4. Devs have limited resources for a complete overhaul (Welcomes the new guy)
    5. Nerfing the EPP is unlikely due to majority hero side backlash.
    6. Simply giving access to the EPP is unlikely.
    7. Devs do not want cookie cutter builds

    Major Player Complaints.

    1. No tier 9's
    2. Can't respec.
    3. Not powerful enough.

    Within those parameters the best solution would be expanding each Patron's Pool to include the entire power set for that Patron. Meaning, Any AT with Black Scorpion could select from any of Black Scorpion's powers. This would give each Patron up to 15 powers to select from instead of four. This would be set up in tiers at Castle's discretion. What this does is allow the player to select more appropriate powers. Whether "appropriate" means theme, role playing, filling a hole, or simply min/max'ing is up to the player and diversifies character builds. This gives players the choice and in fact too many choices. Some thought will go into direction they want to take their character and thus more control. Instead of simply taking a Patron and taking B,C and D like everyone else powers selection could be made on the player's intention for that character.

    Does that mean Brute/Stalkers would have access to a shield, MMs get another pet (boss, permanent, MM controls), Doms get a hold, and corrupters get attacks? Yes, this is exactly what I mean. No one has shown that would be any more game breaking than what the Heroes already have in the EPP. Having 12-15 power choices gives players plenty of powers to respec in and out of at their discretion. Of course, if Castle and Heroes would rather give MMs Power Boost and Mag 10 mez protection I'll gladly take that instead of another pet.

    Where this does break is Mako has less powers than the rest of the Patrons so Mako would need some additional powers created. Some number buffs would still have to be done. As far as the Villains are concerned it does not give the access to the additional Tier 9 powers. That would fall to Castle and how much he is against on expanding the access to those powers. However, this does give him way out that may not include those "broken" powers and keep Villains happy. Well, at least change the complaints to having "too many good choices I can't slot them all".

    Poison Pill


  24. [ QUOTE ]
    Lighthouse, Ex, Castle, well..anyone really with a red name.

    What if testing proves a set port didnt work en masse like ice brutes in CoV beta. They obviously made it through your internal testing and QA but in practice it was found they didnt work.

    If something is found NOT to work, what is the plan?

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    Castle can still tweak the numbers.
  25. [ QUOTE ]
    Ok now for the rest. Kin for MM's are you mad! can you imagine a team of 8 mm's with anything/Kin? thats 7X8=56 !! (6pets and the MM) people affected by siphon power and fulcrum shift! now i know you are drooling over that thought but think of this with out what ever miracle the dev's think they'll find to balance that?

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    It is the red side that needs the balancing buff, and giving MM /kin would go towards that. Have you watched a fire/kin clear a six to eight farm map now by himself? Now take eight fire/kins with their 24 pets and an eight stacks of aoe holds and immobs tell me that is balanced.

    Anyway, how would would that be different than any current MM superteam? Do you have any idea what an eight thug/* MMs can do now? By adding /kin you are substituting the -res debuff with a +dmg buff.

    Poison Pill