PvP Community Wishlist - Finished Copy


1_800_Spines

 

Posted

Dear Devs,

With the recent reinvestment in the City of games by NCSoft, many in the PvP community are hoping that a few of our issues might get some of your attention. On that theory we worked to compile a list of PvP bugs, issues, and popular requests. While we know you get many pleas, we hope this one might get your attention because it comes as the consolidated voice of almost 175 forum goers. We voted so as to get a better idea of which items were truly priorities; it may be helpful to take a look at our discussion here.

Not surprisingly, big ticket items drew a lot of votes, although Ex asked us to leave them off the final priority list. A serverless system or some other form of cross-server competition would be a boon for PvP, and we do hope you pursue it. We also hope that you take a look at the balance between heroes and villains: irresistibles and epics/patrons are cited as the most likely culprits. A paid PvP expansion was another big vote getter: people are willing to shell out extra to get the PvP items they so desperately want. The ability to have two builds, one for PvP and one for PvE, is also a very popular request, albeit one with complicated tech. That said, the simple request of selectable arena maps was the number one vote getter by a substantial margin.

Thank you for taking the time to read through this. We truly hope this list is helpful to you.

-PvP Community



[u]Priority List, as voted on by Members of the Community[u]

1. People often have to reset matches multiple times to get an acceptable map. Add selectable arena maps, as well as the ability to eliminate maps from the selection while still having a random pick.

2. There aren’t any meaningful rewards to encourage participation in PvP. One of the most popular suggestions it to update the bounty store for post-i9 rewards, and spreading the bounty system to the rest of the zones. Make sure the rewards are for PvPing, not for doing PvE activities in PvP zones.

3. The Only Affecting Self timer in the arena has two big issues: its wide variability, and the ability to affect people who are in OAS. This video shows how to trick the OAS timer. Additionally, the OAS timer itself lasts between 0 and 20 seconds, a world of difference in an arena match. Consider decreasing the range, normalizing the timer to a set value, or switching it to the PvP enabled mechanic that exists in zones.

4. Villains have no ally grantable source of +perception in Sirens Call. Consider switching the order of clarity and sonic repulsion, adding +per to the /cold shields, or adding it to thaw. This in itself could go a long way towards fixing balance issues.

5. Instanced PvP missons are a highly requested feature. Many people would like to PvP, but would like a story or different tasks other than just “kill the most people on the other team.” Hero vs. villain safeguard/mayhem missions are the most popular request, but king of the hill and capture the flag are also frequently mentioned.


[u]Specific Overall Lists:[u]

General System Bugs
General System Suggestions
Power Bugs
Power Balance Issues and Suggestions
Map Bugs
Arena Bugs
Arena Suggestions
PvP Zone Bugs
PvP Zone Suggestions
Base Raid Issues


 

Posted

General System Bugs
[*] Combat logs are incomplete and a substantial percentage of incoming damage doesn't show up.
[*] Defeat list only shows people who've defeated you, not those you have defeated.
[*] Trying to tp away from being tk’d often causes a split reality, where the person who was being tk’d and tried to tp out sees himself as succeeding, while in the game engine and to other people the person remains in the tk and is able to be attacked.


 

Posted

General System Suggestions
[*] There aren’t any meaningful rewards to encourage participation in PvP. Add zone rewards that are for PvPing, not for doing PvE activities in PvP zones. Priority Issue
[*] There are no true instanced PvP missions. A popular suggestion is Hero vs. Villain in PvP enabled Safeguard/Mayhem. Priority Issue
[*] PvP is confusing to newcomers. Add a tutorial that explains some basic PvP tactics and introduces people to zones, arenas, base raids and their respective mini-games. Priority Issue
[*] The difficulty of leveling and equipping toons decreases the number of people who can get involved in competitive PvP. Make a paid PvP expansion where you can auto level to 50 and get unlimited loot for a toon, but can only play in the arena and PvP zones.
[*] The current rep and bounty system doesn’t reward new and learning players. Look at changing the reward system we already have to one where you gain just for participating but still gain more for winning.
[*] New PvPers feel overwhelmed as they try to get the hang of things. Consider adding a newbie friendly zone with debuffed damage, debuffed movement, and buffed resistance so players can learn basic mechanics at a slower pace.
[*] A good PvP build can be very different from a good PvE build. Allow players to toggle between builds so they can use the same toon to be good at both PvE and PvP.


 

Posted

Power Bugs
[*] Placate is bugged and won’t work if an effect from a previous attack (a stun, a dot, etc) is still effecting the person you’re attempting to placate. Priority Issue
[*] Fury does not build as intended. Priority Issue
[*] If you tk someone with no knockback protection from high in the air, you’re able to create a knockback which lasts for quite a while. The tk’d person will be unable to do anything (including popping inspirations, hitting powers, etc) for the duration of the tk.


 

Posted

Power Balance Issues and Suggestions
[*] Fly is not a viable PvP travel power. Add protection to –fly, possibly to an underused buff such as O2 boost, antidote, or one of the ST FF bubbles. Priority Issue
[*] Many feel that cage suppression or some other mechanic to prevent permacaging should be added. Currently, cage has no specific counters and a single IO’d sonic can keep another player intangible for 90% of a match. Some like cage as is, and discussion about it is available here. Priority Issue
[*] Villains have no access to ally grantable +perception in Sirens. Either switch the order of sonic repulsion and clarity or add it to thaw or the ice shields. Priority Issue
[*] Hero and villain combat is not balanced, especially in the 40+ game. The most popular suggestion is to open up a set of APP for villains and allow them to respec out of their patron pools to get those. Priority Issue
[*] TP is not viable as a solo travel power or for combat motion. Suggestions include changing the hover after tp to fly, decreasing activation time, removing the hover when tping to the ground, or allowing people to change how far they’re tping.
[*] Many people feel that the balance of irresistible effects in PvP needs to be reconsidered. Changing irresistible effects might be another way of balancing heroes and villains.
[*] Brutes, tanks, and scrappers are entirely absent from high end team PvP. Consider adding resistance or protection to Cage to some of the sets that aren’t as good in PvP (invuln, stone, ea) and make taunt less easy to shake.


 

Posted

PvP Map Bugs
[*] There are places in the Perez Park map where you can get behind the trees. The /locs are -1748.4, -26.8, 2305.0; and -2056.6, -22.8, 2429.1. Run into the trees at that point and jump to get inside.
[*] There is a hole in the Eden map where you can fall and end up in total darkness at 1 HP. I’ve been unable to get the /loc of where you fall from, but you fall to 2439.6, -2000.0, 5436.1.
[*] You can use telekinesis (TK) to get people stuck in the lights in the monkey cage arena map in such a way that you can turn off TK, keep them stuck, and they won’t be able to use /stuck to escape. The four lights used for this trick are at -222.9, 4.1, -1358.0; -222.0, 4.1, -1297.1; -161.1, 4.1, -1298.0; and -161.1, 4.1, -1357.7.
[*] Arena terminals in St. Martial and Pocket D aren’t appropriately marked on the zone maps. Add the A that marks them in other zones.
[*] Heroes can hop into the villain base in sirens and camp out there. The camp location is -1201.3, -152.0, 1795.5.
[*] In Sirens Call run into the corner at -1773.2, -178.0, 2173.8 and type /stuck while still running forward. This teleports you inside the villain hospital and to a corner where you won’t be disturbed by drones and can shoot 1 hp 1 end villains right as they respawn.
[*] In Sirens Call if you line up against the wall at -132.0, -128.0, -172.6 and angle your camera so you’re looking at your character from a bird’s eye view, you can tp yourself under the map and attack things with impunity.
[*] In Sirens Call you can tp someone to the point -753.7, -82.3, 1265, which is in a crate behind some spools. Players stuck there can be attacked but cannot get out, even by using /stuck.


 

Posted

Arena Bugs
[*] The only affecting self timer is unreliable. Testing had it varying between 3 and 17 seconds: a world of difference in an arena match. Please normalize the timer. Priority Issue
[*] You are often able to hold, stun and damage players who are only affecting self. See this video for a demonstration. Priority Issue
[*] You can enter 1v1s while teamed, allowing dominators to build domination at a faster than intended rate.
[*] A player can zone into an arena match dead and his teammates may stack veng off the body by putting it on auto and selecting the fallen teammate.
[*] Occasionally some players will be able to move and use toggles and buffs before the timer at the beginning of the match is over.
[*] People who lag when entering arena matches will sometimes have a different time in their navigation screen than the actual match timer.
[*] A confused player who kills his own teammate receives a point for the kill.
[*] The teleport to arena after an ai occasionally does not work.
[*] The timer on the navigation (nav) screen does not show up in 30 minute matches.
[*] Observers will only sometimes be able to see the match timer.
[*] If you quit out of an arena match early, you’ll occasionally be bugged and unable to relist matches for a while. When you click Create an Event the UI will flash to a screen with the old event set up and you’ll get an error message saying failed to add the event. You’re able to join events listed by others, but you’ll first get a message saying you’ll need to drop the previous event you were in.


 

Posted

Arena Suggestions
[*] Observers have trouble following the action in PvP matches. Greatly increase the flight speed of the arena bots. Consider adding an option to grant them +perception. Priority Issue
[*] People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick. Priority Issue
[*] There’s no way of policing the tier of inspiration used even though tier 1s are the only thing sold at the arena store. Add an option to limit the tier of inspirations used. Priority Issue
[*] Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue
[*] There are no options in arena matches that aren’t just “kill the most people on the other team.” Add objective based instanced PvP like capture the flag and king of the hill. Priority Issue
[*] Popular events like lethal lotteries and kickball are hard to organize using the current arena UI. Make mechanics to auto run some of the more popular styles. Priority Issue
[*] The buggy system generated matches are confusing and no one uses them. Remove them from the terminal. Priority Issue
[*] Some people do not like the current system of arena temps. Add an option to disable arena temps. Consider adding an option to permit all temp powers, including ones from outside the arena.
[*] The arena system can be confusing to first time users. Add copies of the NPCs that explain the arena found in Pocket D to the other arenas.
[*] Current level ranges are clunky, and put lower level players at a disadvantage. Allow players to set matches to a specific level and allow players to get auto sk’d to that level as well as auto expemlared.
[*] Observer bots can have a tough time figuring out who’s winning and who’s on what team. Create a way for observer bots to distinguish between the two teams or add an ongoing scoreboard.


 

Posted

PvP Zone Bugs
[*] When first zoning in to Sirens, your initial bounty won’t show up with a dot on the map. When your bounty switches (either because the player’s been killed or left the zone), the tracking dot will then show up.
[*] If you are killed, you’ll sometimes get a bounty dot on the map where you died. This can lead to having multiple dots on the map and being unable to distinguish your true bounty.


 

Posted

PvP Zone Suggestions
[*] It’s annoying to have to trudge through multiple zones to find out where the greatest amount of PvP is happening. Add a /pvpcount or other slash command that would give a count of heroes and villains in the various pvp zones. If possible include people on /hide in the count. Priority Issue
[*]The bounty store in Sirens should be updated to include post-i9 rewards including recipes and salvage. If possible, allow people to choose between inspiration and enhancements if they enough bounty for either. Priority Issue
[*]In most zones there’s no reward for killing other players who are PvPing. Expand the bounty system to all the PvP zones. Priority Issue
[*] The lethality of NPCs in the PvP zones means dealing with debt is a penalty of PvPing while on your way to 50. Decrease the number or level of NPCs in the zone.
[*] People often want to 1v1 in the zones but have no way of doing so without getting interrupted. Add arena terminals to hero and villain bases.
[*] When more than one team of heroes or villains is in the zone, they have no way to communicate and plan an assault without the opposing side hearing. Make request faction side only.
[*] Remove upper level limit on zone door missions. Currently high-level players are not permitted to play the minigame of buffing/debuffing allies/enemies but they're still allowed to be affected by it.
[*] Improve buff/debuff mission info. Currently mission holders don’t see the percentage of the buff/debuff, only people outside in the zone do.
[*] A player can do most of the damage to another player and still get no reward if an off team player kill steals him. Award partial credit for Bounty based on damage, as is done for XP when 2 different unteamed players defeat a mob on the street.
[*] The bases are vulnerable in Bloody Bay, Sirens, and Warburg. Look into better protecting the hero and villain bases either by a portal system (such as in RV) or by adding a TP resistant field in the hospital.
[*] Most PvP missions require you to enter an instanced map, which means you can’t participate in the zone’s PvP. Add repeatable in zone missions (i.e., missions that let you stay in the zone and not enter an instanced map).
[*] Except for Sirens, the zone goals and mini games that aren’t very integrated and don’t encourage fighting other players.
[*] There’s no open zone where heroes and villains are able to team. Allow heroes and villains to team in Warburg.


 

Posted

Base Raid Bugs and Issues
Base raid issues are also well covered here, so we’ll keep requests from our side to a minimum.
[*] Bring back CoP and IoPs. Priority Issue
[*] You’re able to tp opposing players into prison cells made of decorative items from which they can’t escape.
[*] “Field” items don’t always work in base raids.
[*] Add a 30 second period of being unable to attack enemies/be attacked, similar to the counter on you when you enter PvP zones.
[*] Raid set up is very confusing. Add a section on base raids to the in game Help, or create a base raid Tutorial.
[*] Allow for raids to be set to 30 minutes instead of an hour.
[*] Take away disincentives to base raiding, such as defending SG members not involved being in the raid being unable to use their base, and the potential of property destruction when scheduled raids do occur.


 

Posted

/signed


 

Posted

[ QUOTE ]
/signed

[/ QUOTE ]

oh yes


 

Posted

[ QUOTE ]
A player can do most of the damage to another player and still get no reward if an off team player kill steals him. Award partial credit for Bounty based on damage, as is done for XP when 2 different unteamed players defeat a mob on the street.

[/ QUOTE ]

[ QUOTE ]
The bounty store in Sirens should be updated to include post-i9 rewards including recipes and salvage. If possible, allow people to choose between inspiration and enhancements if they enough bounty for either. Priority Issue

[/ QUOTE ]

[ QUOTE ]
People often want to 1v1 in the zones but have no way of doing so without getting interrupted. Add arena terminals to hero and villain bases.


[/ QUOTE ]

[ QUOTE ]
When more than one team of heroes or villains is in the zone, they have no way to communicate and plan an assault without the opposing side hearing. Make request faction side only.


[/ QUOTE ]

Those four, for zones, are HUGE deals and definately need looked into. I like these fix ideas, great work on summing all of what we've been asking for over the past couple years. Hopefully rednames take heed...


Oh, and...

so so /signed x100


 

Posted

[ QUOTE ]
[ QUOTE ]
/signed

[/ QUOTE ]

oh yes

[/ QUOTE ]


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/signed

[/ QUOTE ]

oh yes

[/ QUOTE ]

[/ QUOTE ]


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/signed

[/ QUOTE ]

oh yes

[/ QUOTE ]

[/ QUOTE ]

[/ QUOTE ]


 

Posted

[ QUOTE ]
/signed

[/ QUOTE ]


 

Posted

[ QUOTE ]
/signed

[/ QUOTE ]


 

Posted

/signed

All of it is great! Sad part is less than 5% of these things might make it into the game before they shut the servers down in another year, two at tops.


 

Posted

/so very signed


 

Posted

[ QUOTE ]
/so very signed

[/ QUOTE ]


 

Posted

[ QUOTE ]
/signed

[/ QUOTE ]


 

Posted

Just something that popped into my head after reading this:

[ QUOTE ]
When more than one team of heroes or villains is in the zone, they have no way to communicate and plan an assault without the opposing side hearing. Make request faction side only.

[/ QUOTE ]

I used to play EQ2 and EVE-Online and whenever two or more teams wanted to coordinate their abilities they were allowed to start a "raid" team. up to 4 teams can be in the raid window and a new channel emerged, "raid", where everyone in the 4 teams can talk to each other.

If something like that was done for PvP ... that would be awesome.



Also just throwing it out there, not sure how I would do this myself:

If we could somehow have a better targeting system, or assist player system in this game that would be great.

I.E, in EQ2 again there was a window where you could designate a person to be "assist" so that everyone in the raid (or team) could easily target that person to do whatever and it also showed right next to the "assist" player's name the enemy target he/she was selecting. On top of showing the enemy target, you could also select that enemy target if you wanted . This, imo, would help a lot in organized team PvP.


 

Posted

[ QUOTE ]
[ QUOTE ]
/so very signed

[/ QUOTE ]

[/ QUOTE ]


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.