Discussion: Message From Positron 4 Year Anniv!
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Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. Youll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it.
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Woah. Awesome.
Write our own content? Reeeeallly? Just like NWN and NWN2?
That's AWESOME!
Thanks Pos!
Also... wow, we spend a LOT of time on here...
Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.
Woohoo! 4 More years!
Oh, and CREATE missions?!!?!? WOOOHOOO!!!!!!!!!!!!
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
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I cant tell you how excited I am for our games future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. Youll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.
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I still have the PM saved from over a year ago when I sent this idea to Positron.
/em teardrop
Level 50 is a journey, not a destination.
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User Created Content?
Awesomesauce!
Awesome as always.
I don't suppose you'd want an official announcement of the Entertainer Badge for the 4 year anniversary celebration?
Start logging in all your toons!
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*jawdrop*
I already have like five or six TFs planned in my head. This is FREAKING AWESOME news!
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Holy [censored] [censored].
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[u]Most Wealthy Archetypes[u]
Heroes: Scrappers
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How is this not Controllers?
Mission creators? Sounds fun.
Holy awesomesauce!!!!
I know several players whom I expect to see their very well concieved story arcs up at some point.
Im in disbelief. This is just TOO DAM COOL!!!
Thanks dev team for the news and the reminder of how good we have it.
-JD
Great to hear things are continuing to go well for my favorite game! Now pardon me while I go pick my jaw up off the floor. Player created misison content?
This could be very cool!
Scrappas and Broots baby!
@Mojo-
Proud Member of Fusion Force.
Mutant is the most popular origin?? Whoa, I didn't give it enough credit, it seems...
Stunning news! Very very interesting. I doubt we'll see a lot we can do with it at first but if it proves popular maybe we'll be able to create characters or villain groups for players to go up against down the road. That would rock!
Classic Dungeon Crawl Arc ID: 2232-"A satirical look at your average dungeon"
Down the Rabbit Hole Arc IDs: 24346 24397-"Rescue a little girl from an insidious dream invader."
Holy Smokes!
WOW! (and not that WoW, BTW)
Posi, you and the other developers have continued to give us exciting content and I look forward to what is coming down the pike.
Thank you.
Matt Miracle
awesome!
Holy ****! I actually screamed IRL when I saw this announcement. This is real exciting!! I can't wait to give that a try!!
Thank you, Positron and company as well for making this game the best ever!
And...the mission creator? We getz ta make our own mishes? AND we getz to sharz them too??
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOT!
Excellent! This game just keeps getting better and better!
That's....OMG...that's.....
that's just WAY too awesome. They really DON'T want me to ever stop playing this game do they?
I play on Virtue and have all 12 slots full and I'm tired of listing them all here so NYAH!
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I cant tell you how excited I am for our games future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. Youll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.
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Stop it! STOP IT!! First Ice Melee!! Then Powerset Proliferation!! If I keep yelling out excited explitives at work, I'm going to get fired!!
Does this include NPC dialog inside the missions? Much like when you walk in on someone's conversation or when you free a captive in the game now?
@Rylas
Kill 'em all. Let XP sort 'em out.
Squee!
Regarding the player-created missions, will we be able to create our own NPCs to serve as hostages or allies or the end-boss? For example, could I create a "The Story of the Textilian" and plunk Text down as the boss at the end? Also, can players create NPC versions of their PCs for these missions?
NB: I would not really do "The Story of the Textilian," it's just an example. But likewise, I don't want anyone else doing "The Story of the Textilian"
And again I say, "Squee!"
Please use this thread to discuss the below announcement.
Four years.
I will say that again in case you misread it.
Four years.
I am pleased beyond all belief that this game continues to prosper four years into its life. Our community is stronger than ever, the game as a whole is stronger than it ever has been, and the future for the game, as well as the franchise is extremely bright.
When I look back upon the game that we shipped in 2004, I cant help but look at all the things that were missing from it. Things we added immediately, and things we added recently. Badges were not in the initial launch. Heck, level 41 to 50 were not shipped with City of Heroes! As the game has progressed, I think we have added more free features with our updates than any other MMO on the planet. Multiple zones, missions, features and systems have been added to the base game over the past four years, making the game better and better with every update.
Every time I visit the Tailor in the game, I say to myself Heh, I couldnt even change my costume when City of Heroes launched. Every time I Exemplar down to play content with my lower level friends, I note that this too was not a feature in the game four years ago. Now I actively seek out Inventions and Recipes both in missions and on the Black Market. The Invention System worked out very well for both City of Heroes and City of Villains, and was not part of the plan when we were finishing up CoH in the first quarter of 2004. Just over this last six months weve also added our Ouroboros Flashback System, Weapon Customization, and more quality of life features than the game had ever seen (until Issue 12).
Thats not to say we havent been without our missteps. Weve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I cant promise that we will never make mistakes, but I will say we will do our best to ensure that we dont repeat them.
I cant tell you how excited I am for our games future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. Youll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.
In the end I just want to send out a thanks to all of the players of City of Heroes and City of Villains. Everyone, from the veterans who have been with this game since it launched (and even earlier for some beta testers!) to the users who just subscribed last week, have made this the most fun game to work on in my seventeen years in the industry. I look forward to reviewing our accomplishments this time next year when we celebrate our 5th anniversary!
- Lead Designer, Matt Miller (Positron)
To highlight the four years of City of Heroes gaming, we bring you some fun facts about the game.
Since City of Heroes launched:
<ul type="square">[*] More than 32 million characters created thats 4 times the population of New York City![*] Players have spent a combined 292 centuries playing City of Heroes and City of Villains[*] More than 100 million items have been traded through the consignment (auction) houses since they were launched in 2007.[/list]Additional items of interest include:
[u]Most Popular Origins[u]
Mutant (25%)
Magic (24%)
Natural (21%)
[u]Most Popular Archetypes[u]
Hero: Blaster
Villain: Mastermind
[u]Most Popular Travel Powers[u]
Fly (34%)
Super Jump (30%)
[u]Most Traded Item (via Consignment House)[u]
Base Salvage: Alien Tech Salvage
[u]Most Wealthy Archetypes[u]
Heroes: Scrappers
Villains: Brutes
Lighthouse
Community Relations Manager
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