Discussion: Message From Positron 4 Year Anniv!


8_Ball

 

Posted

[ QUOTE ]
292 centuries? Really. Holy [censored]!

I mean, that's 29,200 years of total play time, or 1.518 Million Weeks, or 255 Million hours played. We really need to get some lives!

[/ QUOTE ]On the other hand, that means the average character is played only 8 hours.


 

Posted

Oh. My. Frakking. Geez. We can make our own missions???? WHOOHOOOOOOO!!!!


 

Posted

Wonderful address, Positron!

Mission creation . . . whoa!

/e falloverdeadinshock


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

*works on troll, bone daddy, fake nemesis, paragon protector, mob map for CoV*

I'm never getting to Team Fortress 2 now.

Poison Pill


 

Posted

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I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.


[/ QUOTE ]

FREEM!!!


LvL 50's Inv/Em Tank, Katana/Regen Scrapper, Merc/Traps MM, Ninja/Dark MM, Crab
@Torell Guardian, Liberty & Freedom

 

Posted

[ QUOTE ]
I'm sure there will be checks and balances to prevent mature rated content as well as farming.

Needless to say, I would love to make an epic room of death where the groups must face an endless* horde of opposition.

*endless as in A LOT of guys, not ambushes, since I'm sure that'll be restricted as well.

[/ QUOTE ]

I bet there will be some be some kind of tokens or drops that will limit how often you can create missions. Also, I bet each mission will be access through a portal so they can easily be RPed as events in an alternate dimension.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

[ QUOTE ]
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

[/ QUOTE ]

WOW! Great! I want to dig into this! I haven't pled for beta before, but when this is ready for closed beta.....pppplease!


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

I can't say much that hasn't been mentioned, but I will say this; if it's robust enough, I expect to use this as a Roleplaying tool.

Create content for my friends and I to participate in, with clues in the mission directly related to ongoing storylines, and even 'flashback' missions dealing with shaodwy events in our characters lives, perhaps even reliving our origins!

I am really looking forward to this..

I can only hope the UI is more like Character Creation, and nothig at all like Base editting, which might have the worst UI design I've seen since DOS.


 

Posted

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Also, I bet each mission will be access through a portal so they can easily be RPed as events in an alternate dimension.

[/ QUOTE ]

Great idea....alternate realities are such a staple of the genre!


 

Posted

I almost fainted, when I read they were adding a story arc tool kit. I had a thread going in the suggestion forum in Oct. 2006, laying out the framework of how such a tool could provide endless "endgame" content.

Oh this will be fantastic indeed.


 

Posted

[ QUOTE ][*] More than 100 million items have been traded through the consignment (auction) houses since they were launched in 2007.

[/ QUOTE ]

90% of those trades were by Ex Ex Libris


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.


[/ QUOTE ]

The WIN....oh, the staggering amount of WIN!

[/ QUOTE ]

... I think the costume creator just got knocked down several levels...

WANT. NOW.


 

Posted

Custom Missions and Story Arcs. To call that awesome would be like calling Doom a fairly popular FPS back in the day. It would be one massive understatement. I can't wait for this feature. Can I alpha?

Cyclone Jack


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

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# More than 32 million characters created – that’s 4 times the population of New York City!

[/ QUOTE ]

You heard it here people! We finally have the numbers we need!

Fall in line! We head out at 6 bells. It's time to take over NYC!!! For truth, justice, and the ability to get falafel at 4 am!

Edit: And most importantly, for Pony!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

[/ QUOTE ]

Someone please tell me it's not April 1st


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

292 Centuries?

I think we all need to get a life.


 

Posted

[ QUOTE ]
Please use this thread to discuss the below announcement.


Four years.

I will say that again in case you misread it.

Four years.

I am pleased beyond all belief that this game continues to prosper four years into its life. Our community is stronger than ever, the game as a whole is stronger than it ever has been, and the future for the game, as well as the franchise is extremely bright.

When I look back upon the game that we shipped in 2004, I can’t help but look at all the things that were missing from it. Things we added immediately, and things we added recently. Badges were not in the initial launch. Heck, level 41 to 50 were not shipped with City of Heroes! As the game has progressed, I think we have added more free features with our updates than any other MMO on the planet. Multiple zones, missions, features and systems have been added to the base game over the past four years, making the game better and better with every update.

Every time I visit the Tailor in the game, I say to myself “Heh, I couldn’t even change my costume when City of Heroes launched.” Every time I Exemplar down to play content with my lower level friends, I note that this too was not a feature in the game four years ago. Now I actively seek out Inventions and Recipes both in missions and on the Black Market. The Invention System worked out very well for both City of Heroes and City of Villains, and was not part of the plan when we were finishing up CoH in the first quarter of 2004. Just over this last six months we’ve also added our Ouroboros Flashback System, Weapon Customization, and more quality of life features than the game had ever seen (until Issue 12).

That’s not to say we haven’t been without our missteps. We’ve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I can’t promise that we will never make mistakes, but I will say we will do our best to ensure that we don’t repeat them.

I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

In the end I just want to send out a thanks to all of the players of City of Heroes and City of Villains. Everyone, from the veterans who have been with this game since it launched (and even earlier for some beta testers!) to the users who just subscribed last week, have made this the most fun game to work on in my seventeen years in the industry. I look forward to reviewing our accomplishments this time next year when we celebrate our 5th anniversary!

- Lead Designer, Matt Miller (Positron)


To highlight the four years of City of Heroes gaming, we bring you some fun facts about the game.

Since City of Heroes launched:
<ul type="square">[*] More than 32 million characters created – that’s 4 times the population of New York City![*] Players have spent a combined 292 centuries playing City of Heroes and City of Villains[*] More than 100 million items have been traded through the consignment (auction) houses since they were launched in 2007.[/list]Additional items of interest include:

[u]Most Popular Origins[u]
Mutant (25%)
Magic (24%)
Natural (21%)

[u]Most Popular Archetypes[u]
Hero: Blaster
Villain: Mastermind

[u]Most Popular Travel Powers[u]
Fly (34%)
Super Jump (30%)

[u]Most Traded Item (via Consignment House)[u]
Base Salvage: Alien Tech Salvage

[u]Most Wealthy Archetypes[u]
Heroes: Scrappers
Villains: Brutes

[/ QUOTE ]


I'm really proud to be a part of this game since beta &amp; it's wonderfully creative community.

Thank you City of Heroes/Villains (&amp; all involved!) for creating my favorite game to play!

4 years!
Way to be people!


 

Posted

[ QUOTE ]
[ QUOTE ]
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

[/ QUOTE ]

Someone please tell me it's not April 1st

[/ QUOTE ]

Sorry, I believe it is Orthodox April 1st, in the Mayan Calendar, of course.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
292 Centuries?

I think we all need to get a life.

[/ QUOTE ]

Beat ya to it.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Player created content? Holy crap. CoX really is stepping it up. Wow. I hope we get a rough ETA for this soon.


 

Posted

I've gone bibblety over creating my own content O.O


 

Posted

dammit, im barely capable at using the base editor, now were going to get a mission/arc maker too? *sniff* that's boo'ful man, jes' boo'ful.

*breaks out the rum 151*

Just the hope that i could do here in CoX what i do in NVN makes me squee with happiness.

*squee* see?


 

Posted

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Player created content? Holy crap. CoX really is stepping it up. Wow. I hope we get a rough ETA for this soon.

[/ QUOTE ]

How dare you mention Wow with this!


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm sure there will be checks and balances to prevent mature rated content as well as farming.

Needless to say, I would love to make an epic room of death where the groups must face an endless* horde of opposition.

*endless as in A LOT of guys, not ambushes, since I'm sure that'll be restricted as well.

[/ QUOTE ]

I bet there will be some be some kind of tokens or drops that will limit how often you can create missions. Also, I bet each mission will be access through a portal so they can easily be RPed as events in an alternate dimension.

[/ QUOTE ]

I think it would make sense for player-created content to be uploaded to test and then based on peer-review and ratings and also subject to dev tweaking, the "prize" for excellent content would be gradual incorporation into the live game and/or cannon, even if it's as alternate time-lines.

Edited to add: This thread is moving so fast I'm quickly not going to be able to follow even my own posts, much less those of others!


 

Posted

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[ QUOTE ]
292 Centuries?

I think we all need to get a life.

[/ QUOTE ]

Beat ya to it.

[/ QUOTE ]

Sorry, didn't read through the thread. Still...pathetic when you look at it in those terms