Discussion: Message From Positron 4 Year Anniv!


8_Ball

 

Posted

[ QUOTE ]
292 centuries? Really. Holy [censored]!

I mean, that's 29,200 years of total play time, or 1.518 Million Weeks, or 255 Million hours played. We really need to get some lives!

[/ QUOTE ]On the other hand, that means the average character is played only 8 hours.


 

Posted

Oh. My. Frakking. Geez. We can make our own missions???? WHOOHOOOOOOO!!!!


 

Posted

Wonderful address, Positron!

Mission creation . . . whoa!

/e falloverdeadinshock


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

*works on troll, bone daddy, fake nemesis, paragon protector, mob map for CoV*

I'm never getting to Team Fortress 2 now.

Poison Pill


 

Posted

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I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.


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FREEM!!!


LvL 50's Inv/Em Tank, Katana/Regen Scrapper, Merc/Traps MM, Ninja/Dark MM, Crab
@Torell Guardian, Liberty & Freedom

 

Posted

[ QUOTE ]
I'm sure there will be checks and balances to prevent mature rated content as well as farming.

Needless to say, I would love to make an epic room of death where the groups must face an endless* horde of opposition.

*endless as in A LOT of guys, not ambushes, since I'm sure that'll be restricted as well.

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I bet there will be some be some kind of tokens or drops that will limit how often you can create missions. Also, I bet each mission will be access through a portal so they can easily be RPed as events in an alternate dimension.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

[ QUOTE ]
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

[/ QUOTE ]

WOW! Great! I want to dig into this! I haven't pled for beta before, but when this is ready for closed beta.....pppplease!


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

I can't say much that hasn't been mentioned, but I will say this; if it's robust enough, I expect to use this as a Roleplaying tool.

Create content for my friends and I to participate in, with clues in the mission directly related to ongoing storylines, and even 'flashback' missions dealing with shaodwy events in our characters lives, perhaps even reliving our origins!

I am really looking forward to this..

I can only hope the UI is more like Character Creation, and nothig at all like Base editting, which might have the worst UI design I've seen since DOS.



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