Capn_Canadian

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  1. Curious - how does the OP get around without a travel power?
  2. I would have bought the Mini-Booster if it was a temporary power that lasted for 2 hrs. of in-game use instead of going *poof* after 30 days. Without pulling any punches, it's just retarded to rent a power for a month when free ones that do the same are available.
  3. [ QUOTE ]
    The Hollows ought to get a MASH unit in the fortified area where the cops are.

    [/ QUOTE ]
    [ QUOTE ]
    And please, please, please put a train station in Founders.

    [/ QUOTE ]
    Though necro-posting is a bit of a "no-no", I think it's kind of interesting to see how suggestions from long ago ended up coming true.
  4. [ QUOTE ]
    Real Numbers
    As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.


    [/ QUOTE ]
    Woooooooooooooo!

    Many of us have been begging and griping, and griping and begging, and griping and griping to get this done! Finally!

    Ever since the earliest of days of Invulnerability Tankers that skipped Temporary Invulnerability because Resistance Physical Damage was "better" because it didn't drain endurance! Ever since the earliest of days when the Devs claimed they were proponents of giving the ability for players to make informed decisions without backing it up with actual information! Ever since they gave us those ED percentages that were great in telling you how much an attribute was enhanced, but were largely useless since they failed to tell us what the base numbers were that were being enhanced!

    Finally!
  5. <QR>

    Coincidence that this was announced at the same time the released Q3 results are showing that monthly access numbers are at their lowest point in 2 years?
  6. They did this in DAoC. Might still be. For all I know, it was very successful, but I'm 3 years removed from that game now, so I don't know what's up now.

    It does create some drama among the payers, though. The general players give their ideas to their representative, and the rep is responsible for bringing the issue to the Devs. The rep tended to get a lot of flack when the Devs didn't like the ideas. Sometimes they got the blame as well.

    Could you imagine what would have happened to the (fictional) Regen Rep over Issues 3 thru 6?
  7. Afterword

    Hope some of you found this guide useful!

    There are a lot of examples, so there is a chance there are a lot of mistakes, too. Feel free to send me corrections to any slotting or calculations. I will edit the guide while there is time left to do so, otherwise I will take note for a future revision. PM is probably best.

    There may also be a lot of examples you might like to see, but aren’t in the guide. Feel free add any examples or requests in this thread.

    I will make sure to check in from time to time to help anyone that may have any questions.

    Cheers all,

    Cap’n.




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  8. 22 Teleport

    Example 77

    Again, there’s no real science to slotting Teleport, it’s just a matter of mixing and matching endurance reduction and range increase. The following example has max’ed out range with some endurance reduction:

    lvl 35 Jaunt: End/Range
    lvl 40 common: Rangex2
    --------------------
    23% End, 60% Range (56% w/ED).

    Similar to the previous example, you can swap out one of the common: Range IO’s for a Jaunt: Range IO to get the minor set bonus.
  9. 21 Flight

    Example 76

    There’s no real science to slotting flight. Basically you want to max out flight speed. Endurance isn’t usually a problem, but here’s a way to add some endurance reduction without adding any extra slots:

    lvl 35 Soaring: End/Fly
    lvl 40 common: Flyx2
    --------------------
    23% End, 100% Fly (95% w/ED).

    If you wanted to you could swap out one of the common: Fly IO with a Soaring: Fly IO and take advantage of the minor set bonus.
  10. 20 Stuns

    Example 71

    A simple SO slotting, likely for a single-target stun:

    even SO’s: 1xAcc, 1xRech, 3xStun
    --------------------
    33% Acc, 33% Rech, 100% Stun (95% w/ED).

    With IO’s:

    lvl 30 Rope A Dope: Acc/Stun/Rech
    lvl 25 Stagger: Acc/Stun/Rech
    lvl 25 common: Stunx2
    --------------------
    33% Acc, 33% Rech, 103% Stun (95% w/ED).

    Example 72

    AoE stuns usually have a reduced accuracy:

    even SO’s: 2xAcc, 1xRech, 3xStun
    --------------------
    67% Acc, 33% Rech, 100% Stun (95% w/ED).

    With IO’s:

    lvl 40 Rope A Dope: Acc/Stun/Rech, Acc/Stun
    lvl 30 Stagger: Acc/Rech, Acc/Stun/Rech
    lvl 45 common: Stun
    --------------------
    82% Acc (81% w/ED), 58% Rech, 101% Stun (95% w/ED).

    Example 73

    Lets see what we can do with 6 slots:

    lvl 30 Rope A Dope: End/Stun, Stun/Range, Acc/Stun/Rech, Acc/Stun
    lvl 30 Stagger: Acc/Rech, Acc/Stun/Rech
    --------------------
    78% Acc (77% w/ED), 22% End, 13% Range, 56% Rech, 100% Stun (95% w/ED).

    Example 74

    An example of a melee attack with a stun secondary effect:

    even SO’s: 1xAcc, 1xRech, 3xDam, 1xStun
    --------------------
    33% Acc, 100% Dam (95% w/ED), 33% Rech, 33% Stun.

    With IO’s:

    lvl 25 Rope A Dope: Acc/Stun/Rech, Acc/Stun
    lvl 25 Focused Smite: Dam/Rech
    lvl 45 common: Damx2
    --------------------
    36% Acc, 101% Dam (95% w/ED), 36% Rech, 36% Stun.

    Example 75

    Let’s see what we can do with 6 slots:

    lvl 35 Rope A Dope: Acc/Stun/Rech, Acc/Stun
    lvl 35 Focused Smite: Dam/End, Dam/Rech, Acc/Dam/Rech
    lvl 35 common: Damx1
    --------------------
    60% Acc, 101% Dam (95% w/ED), 23% End, 60% Rech, 41% Stun.
  11. 19 Fear

    Example 67

    even SO’s: 1xAcc, 3xFear, 1xRech
    --------------------
    33% Acc, 100% Fear (95% w/ED), 33% Rech.

    With IO’s:

    lvl 40 Nightmare: Acc/Rech, Acc/Fear/Rech
    lvl 45 common: Fearx2
    --------------------
    43% Acc, 100% Fear (95% w/ED), 43% Rech.

    Example 68

    even SO’s: 2xAcc, 3xFear, 1xRech
    --------------------
    67% Acc, 100% Fear (95% w/ED), 33% Rech.

    With IO’s:

    lvl 25 Nightmare: Acc/Fear/Rech, Acc/Fear
    lvl 25 Unspeakable Terror: Acc/Fear/Rech
    lvl 25 Horror: Acc/Fear/Rech
    lvl 25 common: Rechx2
    --------------------
    68% Acc, 100% Fear (95% w/ED), 48% Rech.

    Example 69

    Using 5 slots:

    lvl 25 Nightmare: Acc/Rech, End/Fear, Acc/Fear/Rech, Acc/Fear
    lvl 25 Horror: Acc/Fear/Rech
    --------------------
    72% Acc, 20% End, 72% Fear, 52% Rech.

    Example 70

    Using 6 slots:

    lvl 30 Nightmare: Acc/Rech, End/Fear, Acc/Fear/Rech, Acc/Fear
    lvl 30 Horror: End/Fear, Acc/Fear/Rech
    --------------------
    78% Acc (77% w/ED), 43% End, 100% Fear (95% w/ED), 56% Rech.
  12. 18 Holds

    And now on to the staple of crowd control powers.

    Example 61

    A typical SO-slotting:

    even SO’s: 1xAcc, 3xHold, 2xRech
    --------------------
    33% Acc, 100% Hold (95% w/ED), 67% Rech.

    With IO’s:

    lvl 30 Essence of Curare: Acc/Hold/Rech
    lvl 25 Paralytic: Acc/Hold/Rech
    lvl 30 common: Holdx2, Rech
    --------------------
    33% Acc, 103% Hold (95% w/ED), 68% Rech.

    Example 62

    Another typical SO-slotting:

    even SO’s: 2xAcc, 2xHold, 2xRech
    --------------------
    67% Acc, 67% Hold, 67% Rech.

    With IO’s:

    lvl 25 Essence of Curare: Acc/Rech, Acc/Hold/Rech
    lvl 25 Paralytic: Acc/Rech, Acc/Hold/Rech
    lvl 30 common: Hold
    --------------------
    72% Acc, 67% Hold, 72% Rech.

    Example 63

    Can I get away with 4 slots?:

    even SO’s: 1xAcc, 3xHold, 1xRech
    --------------------
    33% Acc, 100% Hold (95% w/ED) , 33% Rech.

    With IO’s:

    lvl 40 Essence of Curare: Acc/Rech, Acc/Hold/Rech
    lvl 45 common: Holdx2
    --------------------
    43% Acc, 100% Hold (96% w/ED), 43% Rech.

    Example 64

    Many hold powers have a damage component, thus they’d be slotted more as an attack:

    even SO’s: 1xAcc, 3xDam, 1xHold, 1xRech
    --------------------
    33% Acc, 100% Dam (95% w/ED), 33% Hold, 33% Rech.

    With IO’s:

    lvl 25 Essence of Curare: Acc/Hold, Acc/Hold/Rech
    lvl 25 Ruin: Dam/Rech
    lvl 45 common: Damx2
    --------------------
    36% Acc, 101% Dam (95% w/ED), 36% Hold, 36% Rech.

    Example 65

    Some hold powers have longer recharges, so max’ing out recharge reduction is a priority:

    even SO’s: 2xAcc, 1xHold, 3xRech
    --------------------
    67% Acc, 33% Hold, 100% Rech (95% w/ED).

    With IO’s:

    lvl 40 Essence of Curare: Acc/Rech, Acc/Hold, Acc/Hold/Rech
    lvl 25 common: Rechx2
    --------------------
    67% Acc, 43% Hold (90% w/ED), 107% Rech (96% w/ED).

    Example 66

    Let’s see how much we can max out with 6 enhancement slots:

    lvl 40 Essence of Curare: Acc/Rech, Acc/Hold, Acc/Hold/Rech
    lvl 30 Paralytic: Acc/Hold/Rech
    lvl 45 common: Hold, Rech
    --------------------
    85% Acc (83% w/ED), 101% Hold (95% w/ED), 101% Rech (95% w/ED).

    I know there are many AoE holds out there that are just begging to be slotted like this!
  13. 17a Tenebrous Tentacles

    Example 58

    Tenebrous Tentacles is one of my most favourite powers in the game! And Immobilize with decent damage, quick recharge, a very wide cone, and creepy tentacles wiggling up from the ground. What’s not to like? (Note: This also applies to any Epic [or otherwise] AoE Immobilize powers that do damage):

    even SO’s: 1xAcc, 3xDam, 1xImmob, 1xRech.
    --------------------
    33% Acc, 100% Dam (95% w/ED), 33% Immob, 33% Rech.

    With IO’s:

    lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
    lvl 25 Detonation: Dam/Rech
    lvl 45 common: Damx2
    --------------------
    36% Acc, 101% Dam (95% w/ED), 36% Immob, 19% Rech.

    Example 59

    Since Tentacles is such a fun power, why not 6-slot it and see what we can come up with:

    lvl 40 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
    lvl 45 Detonation: Acc/Dam, Dam/Rech, Dam/Range
    lvl 40 Air-Burst: Dam/Rech
    --------------------
    69% Acc, 100% Dam (95% w/ED), 43% Immob, 15% Range, 69% Rech.

    Not too shabby.

    Example 60

    And if endurance reduction is considered more important that range increase:

    lvl 40 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
    lvl 45 Detonation: Acc/Dam, Dam/End, Dam/Rech
    lvl 40 Air-Burst: Dam/Rech
    --------------------
    69% Acc, 100% Dam (95% w/ED), 25% End, 43% Immob, 69% Rech.
  14. 17 Immobilize

    Example 55

    Single target Immobilize powers are a matter of contention among most Controllers/Dominators. Many barely use them, some not at all. Here’s a small example of 2-slotting:

    even SO’s: 1xAcc, 1xImmob
    --------------------
    33% Acc, 33% Immob.

    With IO’s:

    lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
    --------------------
    36% Acc, 36% Immob, 16% Rech.

    Just a simple example of trying to get the more bang for your enhancement buck. And as usual, using higher-level IO’s will yield you better bonuses.

    Example 56

    Sometimes, Immobilize powers are used as a damage power. They are quick-recharging powers, and for Controllers with containment, the damage can be useful:

    even SO’s: 1xAcc, 3xDam, 1xImmob, 1xRech
    --------------------
    33% Acc, 100% Dam (95% w/ED), 33% Immob, 33% Rech.

    With IO’s:

    lvl 25 Enfeebled Operation: Acc/Immob/Rech, Acc/Immob
    lvl 25 Ruin: Dam/Rech
    lvl 45 common: Damx2
    --------------------
    36% Acc, 101% Dam (95% w/ED), 36% Immob, 36% Rech.

    Example 57

    AoE Immobilize powers also recharge quickly, but are often endurance-heavy. They also come with a reduced accuracy:

    even SO’s: 2xAcc, 1xEnd, 3xImmob
    --------------------
    67% Acc, 33% End, 100% Immob (95% w/ED).

    With IO’s:

    lvl 40 Enfeebled Operation: End/Immob, Acc/End, Acc/Immob/Rech, Acc/Immob
    lvl 30 common: Immob
    --------------------
    67% Acc, 48% End, 102% Immob (95% w/ED), 19% Rech.

    This example gives us better endurance reduction, plus some extra recharge.
  15. 16 Slow movement

    Example 52

    Powers like Shiver and Neurotoxic Breath are slow attacks that require a ‘to-hit’ check. Next are a couple of typical slottings:

    even SO’s: 1xAcc, 1xEnd, 2xRech, 2xSlow
    --------------------
    33% Acc, 33% End, 67% Rech, 67% Slow.

    With IO’s:

    lvl 30 Tempered Readiness: Acc/Slow, End/Rech/Slow
    lvl 25 Curtail Speed: Acc/Slow, End/Rech/Slow
    lvl 30 common: Rech
    --------------------
    42% Acc, 33% End, 68% Rech, 75% Slow.

    If you don’t think you need 2 – SO’s worth of recharge, leave out the common: Rech IO and end up with 33% Rech (and end up using only 4 enhancement slots).

    Example 53

    even SO’s: 2xAcc, 2xRech, 2xSlow
    --------------------
    67% Acc, 67% Rech, 67% Slow.

    With IO’s:

    lvl 40 Tempered Readiness: Acc/Slow
    lvl 30 Impeded Swiftness: Acc/Slow
    lvl 30 Curtail Speed: Acc/Slow
    lvl 30 common: Rechx2
    --------------------
    68% Acc, 70% Rech, 68% Slow.

    Again, if you don’t think you need 2 – SO’s worth of recharge, leave out the common: Rech IO.

    Example 54

    There are a couple of toggle slow powers that do damage like Mud Pots and Hot Feet, and for the most part slotting PBAoE damage sets is adequate. However, if you want to 6-slot and add some slow enhancement, check out this example:

    lvl 40 Tempered Readiness: Acc/Slow, Acc/End, Acc/Dam/Slow
    lvl 35 Multi-Strike: Dam/End
    lvl 35 Cleaving Blow: Dam/End
    lvl 35 common: Dam
    --------------------
    68% Acc, 70% End, 102% Dam (95% w/ED), 43% Slow.

    NOTE: There are a number of attacks that can make use of slow secondary effects. One ranged damage example was covered in 7b Ice Blast.

    ALSO NOTE: There are also a number of other types of slow powers that can’t really take advantage of slow movement IO sets. Of them are location AoE slows, like Caltrops and Tar Patch, and toggle slows like Chilling Embrace and Snowstorm. You can still slot them, but you can’t really take advantage of the multi-aspect aspect.
  16. 15 Sleep

    Example 50

    Sleep powers are not all that commonly used, so we’re going to focus on a couple of possible SO-slottings for an AoE sleep:

    even SO’s: 1xAcc, 1xEnd, 1xRech, 3xSleep
    --------------------
    33% Acc, 33% End, 33% Rech, 100% Sleep (95% w/ED).

    With IO’s:

    lvl 30 Lethargic Repose: Acc/Rech, End/Sleep, Acc/Sleep/Rech
    lvl 30 Hibernate: End/Sleep
    lvl 45 common: Sleep
    --------------------
    39% Acc, 43% End, 39% Rech, 101% Sleep (95% w/ED).

    Example 51

    even SO’s: 1xAcc, 2xRech, 3xSleep
    --------------------
    33% Acc, 67% Rech, 100% Sleep (95% w/ED).

    With IO’s:

    lvl 30 Lethargic Repose: Acc/Sleep/Rech
    lvl 30 Hibernate: Acc/Sleep/Rech
    lvl 30 common: Rech, Sleepx2
    --------------------
    35% Acc, 70% Rech, 104% Sleep (96% w/ED).
  17. 14 Confuse

    And now finally on to the mez powers!

    Example 45

    A typical SO-slotting:

    even SO’s: 1xAcc, 2xRech, 3xConf
    --------------------
    33% Acc, 100% Conf (95% w/ED), 67% Rech.

    With IO’s:

    lvl 40 Perplex: Acc/Rech, Acc/Conf/Rech, Rech/Conf
    lvl 25 common: Confx2
    --------------------
    43% Acc, 107% Conf (96% w/ED), 67% Rech.

    Example 46

    Another typical SO-slotting:

    even SO’s: 2xAcc, 2xRech, 2xConf
    --------------------
    67% Acc, 67% Conf, 67% Rech.

    With IO’s:

    lvl 25 Perplex: Acc/Rech, Acc/Conf/Rech
    lvl 25 Befuddling Aura: Acc/Rech, Acc/Conf/Rech
    lvl 30 common: Conf
    --------------------
    72% Acc, 67% Conf, 72% Rech.

    Example 47

    Can I get away with 4 slots?:

    even SO’s: 1xAcc, 1xRech, 3xConf
    --------------------
    33% Acc, 100% Conf (95% w/ED) , 33% Rech.

    With IO’s:

    lvl 40 Perplex: Acc/Rech, Acc/Conf/Rech
    lvl 45 common: Confx2
    --------------------
    43% Acc, 100% Conf (96% w/ED), 43% Rech.

    Example 48

    Some confuse powers have longer recharges, so max’ing out recharge reduction is a priority:

    even SO’s: 1xAcc, 3xRech, 2xConf
    --------------------
    33% Acc, 67% Conf, 100% Rech (95% w/ED).

    With IO’s:

    lvl 40 Perplex: Acc/Conf/Rech, Conf/Rech
    lvl 30 Befuddling Aura: Acc/Conf/Rech
    lvl 45 common: Rech
    lvl 25 common: Conf
    --------------------
    37% Acc, 93% Conf (90% w/ED), 101% Rech (95% w/ED).

    Example 49

    Let’s see how much we can max out with 6 enhancement slots:

    lvl 40 Perplex: Acc/Conf/Rech, Conf/Rech, Rech/Conf
    lvl 30 Befuddling Aura: Acc/Rech, Acc/Conf/Rech
    lvl 45 common: Conf
    --------------------
    82% Acc (81% w/ED), 107% Conf (96% w/ED), 101% Rech (95% w/ED).

    What more could you want or need out of a confuse power?
  18. 13 Defense

    Defense toggles basically mirror the same slotting as resistance toggles, so I’m going to blaze through the first few examples. If you want any of my minimally helpful comments, see the above section.

    Example 41

    even SO’s: 3xDef
    --------------------
    60% Res (56% w/ED).

    With IO’s:

    lvl 25 Serendipity: Def/End
    lvl 45 common: Defx2
    --------------------
    20% End, 61% Def (56% w/ED).

    Example 42

    even SO’s: 1xEnd, 3xDef
    --------------------
    33% End, 60% Def (56% w/ED).

    With IO’s:

    lvl 25 Serendipity: Def/End, Def/End/Rech
    lvl 25 common: Defx2
    --------------------
    36% End, 16% Rech, 60% Def (56% w/ED).

    Example 43

    even SO’s: 2xEnd, 3xDef
    --------------------
    67% End, 60% Def (56% w/ED).

    With IO’s:

    lvl 40 Serendipity: Def/End
    lvl 30 Kismet: Def/End
    lvl 30 Karma: Def/End
    lvl 30 common: Def
    --------------------
    68% End, 61% Def (56% w/ED).

    Example 44

    There are a number of defense powers that max’ing out recharge reduction is as or more important than max’ing out defense:

    even SO’s: 3xDef, 3xRech
    --------------------
    60% Def (56% w/ED), 100% Rech (95% w/ED).

    With IO’s:

    lvl 40 Serendipity: Def/Rech
    lvl 30 Kismet: Def/Rech
    lvl 30 Karma: Def/Rech
    lvl 30 common: Def, Rech
    --------------------
    61% Def (56% w/ED), 102% Def (95% w/ED).

    Nothing fancy here; saving an enhancement slot is the key here.
  19. 12 Resist Damage

    Example 38

    Some of you might not use endurance reduction in your resistance toggles because it might not be needed:

    even SO’s: 3xRes
    --------------------
    60% Res (56% w/ED).

    With IO’s:

    lvl 25 Titanium Coating: Res/End
    lvl 45 common: Resx2
    --------------------
    20% End, 61% Res (56% w/ED).

    With IO’s, you can get some endurance reduction with not penalty, and no extra slots, so why not?

    Example 39

    A standard resistance toggle slotting:

    even SO’s: 1xEnd, 3xRes
    --------------------
    33% End, 60% Res (56% w/ED).

    With IO’s:

    lvl 25 Titanium Coating: Res/End, Res/End/Rech
    lvl 25 common: Resx2
    --------------------
    36% End, 16% Rech, 60% Res (56% w/ED).

    Well, OK, this example isn’t a huge improvement. All it really does add a bit of recharge, which is really only use if your toggles drop. They key here is that if you slotted higher lvl Res/End and Res/End/Rech recipes, you can get up to 45% or more endurance reduction.

    Example 40

    A standard resistance toggle slotting stressing endurance reduction:

    even SO’s: 2xEnd, 3xRes
    --------------------
    67% End, 60% Res (56% w/ED).

    With IO’s:

    lvl 35 Titanium Coating: Res/End
    lvl 35 Reactive Armor: Res/End
    lvl 30 Impervious Skin: Res/End
    lvl 30 common: Res
    --------------------
    68% End, 61% Res (56% w/ED).

    The nice thing about this slotting is being able to save an enhancement slot. This is also a good option for those that normally slot 1xEnd, 3xRes SO’s (doesn’t save any slots, but it’s like getting a free endurance reduction SO).
  20. 11a Transfusion/Twilight Grasp

    There are a couple of heals that require a successful attack on an enemy. With these, accuracy now enters the equation and takes up some slots.

    Example 36

    even SO’s: 2xAcc, 3xHeal, 1xRech
    --------------------
    67% Acc, 100% Heal (95% w/ED), 33% Rech.

    With IO’s:

    lvl 25 common: Accx2
    lvl 25 Harmonized Healing: Heal/Rech, Heal/End/Rech
    lvl 25 common: Healx2
    --------------------
    64% Acc, 16% End, 100% Heal (95% w/ED), 36% Rech.

    Unfortunately, we can’t fit 4 slots worth of SO’s into 3 IO’s, so this is really just an example using lvl 25 IO’s to meet SO-slotting effectiveness, plus throwing in a bit of endurance reduction. If you’re not happy with the accuracy, the lvl 25 common IO’s can be upgraded easily (plus, as usual, higher-level IO’s will yield better bonuses).

    Example 37

    lvl 30 common: Accx2
    lvl 40 Harmonized Healing: Heal/Rech, Heal/End/Rech
    lvl 40 Triage: Heal/End/Rech
    lvl 45 common: Heal
    --------------------
    70% Acc, 37% End, 101% Heal (95% w/ED), 61% Rech.

    This is an example of using more multi-aspect set IO’s to increase endurance and recharge reduction. You’re basically squeezing 8 – SO’s worth of bonus into 6 slots. Not bad.
  21. 11 Healing

    There’s not too much mystery in your regular heal powers. It’s usually a combination of heal, endurance reduction, and recharge.

    Example 31

    A standard 5-slotted heal power:

    even SO’s: 1xEnd, 3xHeal, 1xRech
    --------------------
    33% End, 100% Heal (95% w/ED), 33% Rech.

    With 4 IO’s:

    lvl 30 Harmonized Healing: Heal/End, Heal/Rech, Heal/End/Rech
    lvl 45 common: Heal
    --------------------
    39% End, 101% Heal (95% w/ED), 39% Rech.

    Here, we have slightly better bonuses, but using 1 less enhancement slot.

    Example 32

    A 6-slotted heal power with more recharge:

    even SO’s: 1xEnd, 3xHeal, 2xRech
    --------------------
    33% End, 100% Heal (95% w/ED), 67% Rech.

    With 5 IO’s:

    lvl 30 Harmonized Healing: Heal/End, Heal/Rech, Heal/End/Rech
    lvl 30 Triage: Heal/Rech, Heal/End/Rech
    --------------------
    56% End, 100% Heal (95% w/ED), 78% Rech (77% w/ED).

    Superior healing with 1 less slot.

    Example 33

    Many self-heal click powers have long recharge times, so max’ing out recharge is as important as max’ing out healing:

    even SO’s: 3xHeal, 3xRech
    --------------------
    100% Heal (95% w/ED), 100% Rech (95% w/ED).

    With IO’s:

    lvl 30 Harmonized Healing: Heal/Rech, Heal/End/Rech
    lvl 30 Triage: Heal/Rech
    lvl 30 common: Heal, Rech
    --------------------
    17% End, 101% Heal (95% w/ED), 101% Rech (95% w/ED).

    Done in 5 slots, with some endurance reduction to help.

    Example 34

    Some healing powers are toggles, thus recharge is much less important than endurance reduction:

    even SO’s: 1xEnd, 3xHeal
    --------------------
    33% End, 100% Heal (95% w/ED).

    With IO’s:

    lvl 30 Harmonized Healing: Heal/End, Heal/End/Rech
    lvl 30 Triage: Heal/End
    lvl 45 common: Heal
    --------------------
    61% End, 101% Heal (95% w/ED), 17% Rech.

    Can’t get down to 3 slots, but with 4 slots we can improve endurance reduction. If you are not looking for any recharge whatsoever, check out the example below.

    Example 35

    even SO’s: 2xEnd, 3xHeal
    --------------------
    67% End, 100% Heal (95% w/ED).

    With IO’s:

    lvl 35 Miracle: End/Heal
    lvl 35 Harmonized Healing: Heal/End
    lvl 30 Triage: Heal/End
    lvl 30 common: Heal
    --------------------
    68% End, 102% Heal (95% w/ED).

    (Note: Not all Miracle recipes are cheap and available. Some require rare arcane salvage.)