The 2008 State of the Game


Achilles_Rex

 

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Please use this thread to discuss the below announcement:


The New Year is always a time for reflecting upon the year past, as well as setting goals and outlining plans for the year to come. In looking back, we feel that 2007 was a banner year for City of Heroes. Three major free expansions, among the 21 total game updates over 12 months, made for exciting times! We added a completely new game system with Inventions, bringing “loot” and strengthening our economy, invited players to fight off an alien invasion and travel through time, among other things! Click the links below for highlights:

Issue 9: Breakthrough!
Issue 10: Invasion!
Issue 11: A Stitch In Time

Additionally, in 2007 we expanded our services by offering Character Renames and Transfers. We are looking to add more such conveniences to facilitate a great gaming experience.

Then, in November of ’07 we announced the exciting news of the consolidation of the City of Heroes franchise under the NCsoft banner and formation of the NCsoft NorCal studio to support it: A New Age Dawns. As Brian Clayton, Executive Producer and NCsoft NorCal Studio Manager, alluded to in his Dev Blog, there are some big plans in the works for the game and the franchise. While we’re not quite ready to reveal the details of those plans, we do have several other short term initiatives to share:


The City Vault
We gave a sneak peak of the new “City Vault” feature at the recent San Jose Meet ‘n Greet. The City Vault is coming soon to the City of Heroes website and will showcase the millions of interesting Heroes and Villains found in Paragon City and the Rogue Isles. It will allow you to search for characters by a number of different criteria, and then view those characters, including images of different costumes, powers, badges, friends, stats by zone and other fun information! As we have previously announced, you can manage what information will be displayed through the City Vault for your characters via several in game options.

We will have more details about the City Vault Beta soon.


Double XP Weekend and Server Hardware Improvements
We have another Double XP Weekend coming! Currently we are targeting February for this event. It will be the same format as we have run previously: a weekend long fest of double rewards of experience gain, influence or infamy, and prestige! Double XP is always popular and usually drives our online numbers to record heights.

To better address performance issues that tend to arise under such conditions, we are investing in server hardware upgrades. Technology is always marching forward and we are making this investment back into the game to take advantage of the latest tech and help create the best gaming experience possible for our players.

Our plans are to have all of the new hardware online before the coming Double XP Weekend. We will post more details of the server upgrade schedule, along with the dates of the actual Double XP weekend soon, so keep your eye on the City of Heroes website!


Valentine’s Day Event
Also coming in February, we have an expanded Valentine’s Day Event! We’re adding a few new twists to the previous event and also have a very special surprise to go along with this romantic holiday. More details will be coming soon!


Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.


Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.


Issue #12
While we’re not announcing the specifics of what will be included in the next free expansion, Issue #12, we do want to reiterate that we will continue to add great new free additions to the game in 2008. The team is working hard to ensure our next free expansion will be an exciting, feature-filled addition to the game.

Overall, it is exciting time for the City of Heroes franchise. We are looking forward to bringing the above items to you in the short term, and much more in the medium and long term! As always, thanks for your continued patronage and support.


The City of Heroes Development Team


Lighthouse
Community Relations Manager


If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

 

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[ QUOTE ]
Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.

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Best thing ever.

[ QUOTE ]
Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

[/ QUOTE ]

... NEW best thing ever.

OMG. Lighthouse. Devs. You are finally going to do this.

I may cry. I'm that happy.


 

Posted

[ QUOTE ]
Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

[/ QUOTE ]
Nice! I don't min/max much, but it's nice to see base numbers when enhancing

Now, if you can do something with Patron powers, CoV-only content, bases, raids, IoPs, and jetpacks, we'll be in business

All jabbing aside, I'm looking forward to 2008!


 

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Um, wow... thanks NCSoft. Major QoL improvements for the vast majority of the non-forum goers with the release of the info.


Doom.

Yep.

This is really doom.

 

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Wow...this year is going to boost CoH/V so much, we're definitely going to be needing that new server tech for all the newcomers. Excellent work and thanks for the news, LH.


 

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Sounds like we have a great year ahead of us.


 

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Wow! Double XP weekend, upgrades, awesome! This XP curve sounds intruiging, I can't wait to see what it is.


@Radmind - Justice Server
ClintarCOH - Twitter

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"smooth out the leveling curve" ??? possible hint at upping the max lvl and adding new end game content?? PWEEZ!!!!


 

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I highly doubt they'll up the max lvl, based on past dev commentary, but perhaps the purchase by NCSoft throws all that out the window...

Sounds like some VERY exciting stuff coming up in the near to distant future! I'll definately be stickin' around for some time to come!

Thx to all for such a great game!!!


 

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"smooth out the leveling curve" ??? possible hint at upping the max lvl and adding new end game content?? PWEEZ!!!!

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Yay Flame War!

We can't dare add max level increase and content for 50-60! People would play through it really fast and we'd all be stuck saying "now what" (*lol*). It would break teh game and we'd be GONE TO THE AMERICANS!!!


Doom.

Yep.

This is really doom.

 

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Any sort of timeline for Beta with the XP curve and Real numbers? Or should I assume it will be Soon (tm)


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

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YOU WIN

DOUBLE EXP AND SMOOTHING THE EXP

OMG YOU WIN


 

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The City Vault
Woohoo! I can't wait!


Double XP Weekend and Server Hardware Improvements
Yay! 2XPs are always fun for the lowbies. And better server workings? Even better!


Valentine’s Day Event
Hm... new twists you say? That'll be interesting. Maybe ol' Snappy'll have company or something?


Smoothing the XP Curve
Alright! See about shaving that 35-40 speedbump a bit and it'll be great!


Real Numbers
Wait... what?! To use too many exclamation points: YES!!!!!!!!


Fanzine
More community projects is always good. This is a great group of players, Devs and community reps. Let's keep it all working.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

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[ QUOTE ]
"smooth out the leveling curve" ??? possible hint at upping the max lvl and adding new end game content?? PWEEZ!!!!

[/ QUOTE ]

No, they explain what they mean...

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The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters.

[/ QUOTE ]

So, no new content or level cap increase, but almost certainly stuff to deal with the slowdown post-38.


 

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Real Numbers

Please include tracking pet damage as part of that feature. Either in the combat logs or a pet log.

Poison Pill


 

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My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?


 

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[ QUOTE ]
My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?

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....then comes the baby in the baby carriage! :O

/no sexy time for you! :P


 

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Any sort of timeline for Beta with the XP curve and Real numbers? Or should I assume it will be Soon (tm)

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As outlined above, all of the things discussed are:

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... short term initiatives to share:

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So, they are all stuff you will see soon, and definitely before we kick up into talking about Issue 12 and the medium to longer term stuff. Hopefully that helps to frame the time lines.


Lighthouse
Community Relations Manager


If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

 

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Real Numbers....finally. Thank you, NCNC!


 

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The City Vault

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You're going to have a beta test for that? Interesting. I'm looking forward to seeing what the Vault is like. Hopefully getting it "perfect" doesn't mean it will be delayed indefinitely.


[ QUOTE ]
Smoothing the XP Curve

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That should generate a lot of controversy, no matter what you come up with. Sounds great though.


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Real Numbers

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Okay, now I'm finally going to fully forgive Positron for what he did to Phase Shift.


 

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Which, if my calculations are correct, will be in the next 2-3 months? March/April time frame...thats not too shabby if you ask me

/just speculatin'


 

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<QR>
[ QUOTE ]
Smoothing the XP Curve
One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics.

[/ QUOTE ]

Will this come before or after the double XP weekend? 'cause it'd be nice to smooth out the 30-40 range then get a boost.

[ QUOTE ]
Real Numbers
As a general quality of life improvement we will be adding new functionality in a coming version of the game to display the “real” numbers behind your characters and their powers. This includes a user configurable display of important characteristics such as movement rate, regeneration rate, resistances and many more! Additionally, you will be able to see how those statistics are affected in real time by buffs and/or debuffs affecting your character.

[/ QUOTE ]
I don't suppose we get a timer for our click/buff powers with all that goodness too?


---------------------
What's the difference between a healer and an Empath? Join The Repeat Offenders and find out.

 

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Some interesting stuff, looks like its gonna be a good year


 

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Kewl stuff. I definitely like the hardware improvements part...perhaps I'll be able to stay logged in at work when I play during my lunch hour then

And now I'm wondering if the subtitle of Issue 12 will be 'A New Age Dawns'...rather an exciting title when you think about it.


 

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Real Numbers will be awsome, finally something to help all the noobs with crippled builds finally to pick powers worthwhile and know what to enhance.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!