The CO Community & You


afocks

 

Posted

I am very grateful for the welcome from CO's community and should the City fall, I may well decide to head over there in the future.

I wasn't keen on the game either when it started but CoX wasn't perfect when it started either so I may well go and take another look. Thank you for your support.


@Dante EU - Union Roleplayer and Altisis Victim
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Posted

The art style just kills me. It makes me thing of those magnetic cutouts you could stick on a background. I have not seen them since I was a kit. They look almost like firdge magnets.

I loved the idea of the game, but could never get past the art style to try it. I did read their boards though. I looked all over the web to see what people were saying about CoX closing.


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Posted

My problem with CO was that it felt like I was playing a parody of a superhero game. In CoH, they took the lore seriously while having fun with it. In Champions, it feels like the only one with any interest in establishing a sincere environment are a handful of players.

I also dislike the powergaming that can occur - Damage stacking got so insane that mobs were easily pulled off of my tank while doing incredible damage, and then those same characters could easily survive it. I haven't played since they changed the item/stat system so hopefully this was changed.


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Posted

Cool that they are doing this.

I disliked the game from the get go and I actually was in the beta and pre-purchased it and everything. The open frame thing kinda sucked - everyone made tankmages and never played with each other until they were forced to. Most games that ignore the trinity seem to struggle when it comes to multiplayer actually.


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Posted

I'd like to throw my 2inf worth in here too. I'm not going to try and convince anyone either way that Champions is our new saviour, how you deal with this bombshell is for you to work out, this is just how it's panning out for me. Also, this won’t include any game mechanics type comparisons or number crunching stat debates, I didn’t take much notice of that in CoH, and I’m not going to start now, I play games for fun and so the only stat here is fun on or fun off

I love CoH, I love the game, I love you lot, love my characters, the costume creator! love it! I'm not giving up hope that CoH may have a more positive future than just... 'click', but i'm a rebound kind of guy. When I lose something I try and replace it with something else. I’d tried CO on a free trial out of curiosity when it was first released, hated it, didn't even finish the tutorial, but then I knew CoH was sat there waiting for me, tapping it's foot and wondering where I'd been for the last hour...

Been trying it again over the last couple of days and I have to say, I don’t hate it. I even decided today I liked it. I’m F2P at the moment as I’m not committing to anything until I know what’s going on with CoH, but my initial thoughts are, it is worth my sub if CoH can’t be saved. The community have been TOTALLY welcoming, the COX channel has many CoH names I recognize, which is nice, and also quite a few CO members who are very friendly and helpful. The game is a lot more involved than I'd assumed, the missions so far are fun (low level so far, I’m level13), I’ve actually lol’d at two of them now, a Sammy Davis jr/Dean Martin pair of thugs waiting for some bags to fall through a manhole, and an oriental mob boss type bloke who scarpers as soon as you arrive, the voice acting is really quite funny

I’ve noticed the main issues raised in this thread in the comparing CO to CoH (which probably isn’t fair, but also probably inevitable) seem to be the art style, the costume creator, and the number of character slots, all points very important to me too. I am an altoholic, I have a great interest in art, and I was very involved in the costume creation area of the forums. The art style was very easily solved, due to the fact that I’m a victim of NVidia’s complete inability to release a driver update that works! CO instantly recognized that my GT240 has old drivers which prompted me to go into the games graphical settings, and found a lower setting that seems to give no reduction in quality other than to remove the black lining around everything, which is the very thing I didn’t like about the art style anyway, result! The costume creator, I was initially in despair over, until someone in COX channel piped up that once you get a char to lvl10, it opens up massively account wide. It does, I’m now quite impressed, and for a subbed player there’s apparently even more options unlocked, plus a lot of ingame unlockable content. I think it will be at least on a par with the fantastic CoH CC. And the alt problem… no, that’s still a problem at the moment, although just read further up this thread that some people have 60 alts, so… there’s hope there.

Here’s a screenie of the art style with no inking/black lining…




Anyway, hope all this rambling might just give a bit more of a positive view of your options if you had discounted CO due to general opinion or perhaps a self bias previous experience of the game, as I had. But again, your future is in your own hands and you take your own paths. Cheers H.



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Posted

The Silver Aegis, one supergroup off of City of Heroes, moved the majority of its membership base and several characters originating in Primal Earth to Champions under the guise of a non-disclosed perceived "disaster" that may or may not've hit as hard as it was thought to've providing reason for characters evacuating there, since we didn't want to lose a lot of the toons we held near and dear to our hearts.

We're still gaining our footing in Champions and haven't quite moved to where we're doing events again yet, but the doors're open to any former players who'd like somewhere to stay if they make the transfer. We have a shivtr website here: http://silveraegis.shivtr.com/ and the people who can recruit in-game go by @Void_Dreamer, @JangoFett, @ChittyD, @Vince613, @OneSevenNine, @Yoolee, @oompazirra, @SeraphHaze, @Kohrak, and @Downwood if you'd like an invite. We'd love to provide sanctuary to anyone during this heck of a time, and somewhere to keep in contact with some people who're keeping some amount of City lore intact, though trying to integrate with the Champs community.

Here's hoping that City of Heroes gets back on its footing, too - this game's been a haven to me for seven or eight years now, and I really don't want to see it go. It gave me my first taste of roleplaying, my first MMO, most of my best friends...

Whole thing still feels like a bad dream.


 

Posted

I'm not really interested in playing CO, but I think it was very gracious of them to extend the invitation. Thanks to the CO people who expressed their sympathies.


"Home is where, when you have to go there, they have to let you in."

 

Posted

In fairness I'll give Co a play and chance. I've seen it's style alrdy and as said above it looks like a parody of a superhero game n very... xboxy -playstation kind of look (Think the naruto games on the consoles).
Alrdy tried SW and tht feels less like a MMO as i go, so might as well give Co a try


 

Posted

I always preferred this game to CO just in terms of gameplay: it was a personal preference thing. But it was never them vs us for me, and I did participate strongly in the CO beta and I did buy a lifetime sub for CO which I still have. I haven't spent much time there recently, but I will probably do so if and when the end comes here, just to give it another chance. CoH is so different and so much better than it was just a few years ago: CO deserves the same chance from me.

I may keep a lower profile there than I did here. The idea of just playing a game rather than being one of its resources has a certain appeal, and I know nothing about the "quant" community over there. And to be honest, being a quant for a game is not as interesting when you can't share your thinking with the developers, and I don't have a relationship with the powers people there like I do here. Maybe one day.

But its still nice to know that there are people there that see it as I do: we were never enemies in this, as much as people on both sides tried to frame it as such. I think City of Heroes did many things right, but so did CO. They both also did many things wrong. The people who love City of Heroes warts and all deserved to have a game like City of Heroes, just as the players that love what Champions Online did warts and all deserve to have a game like Champions Online. There was always room for both, because there was always room for different people to have and enjoy different things.

I don't know if I'm going to become a permanent fixture at CO. But I have every intention of giving it the same chance I gave City of Heroes before I decide.


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Posted

I have had a lifetime sub to both CO and STO. At launch a bunch of us CoH players made a global channel over there so we could keep together.

It is the channel a lot of people are joining. So if you want to connect with other CoH players on CO or STO then join global channel CoX. It is really active with lots of people there to help.

One really cool things about Cryptics global channels is that one global will allow you to talk to people in both CO and STO at the same time. This morning I was on STO helping a person that was playing CO.




My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Lovely gesture from their community, and I will say it did get me to look at the CO website and wiki, but... I just didn't 'get' the information. It seemed so much more restrictive. If I want to have electric powers I... what? Need to be a subscriber or purchase the Tempest Archetype, but if I purchase the tempest archetype while being a non-describer I can't be say, Electric and ice-using, I have to be gold for that or pay even more?


 

Posted

I tried CO and it's not as good as CoH in many ways - but it's very nice that they are welcoming us as a community.

For me, the biggest drawback was that it felt very much like a single player MMO. There were very rarely ever any teams and if they did last it was a brief farm and poof. And truthfully I do prefer CoH's look and feel.

If it comes to it I won't completely object to going back to CO - but that presupposes that CoH is past saving and I don't yet believe it is. But if push comes to shove...

honestly.... I'm not yet ready to consider that.



"You got to dig it to dig it, you dig?"
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Posted

Quote:
Originally Posted by Zortel View Post
If I want to have electric powers I... what? Need to be a subscriber or purchase the Tempest Archetype
Correct
Quote:
but if I purchase the tempest archetype while being a non-describer I can't be say, Electric and ice-using, I have to be gold for that or pay even more?
Electric and Ice Using (basically mixing together 2 archtypes) is a "Freeform" selection, and that is limited to Gold members aka subscribers

*edit* Looking through the store, you can buy a freeform character slot, although it appears you would still be limited to what you have unlocked as a non subscriber as the abilities you can use.


 

Posted

Quote:
Originally Posted by Zortel View Post
I just didn't 'get' the information. It seemed so much more restrictive. If I want to have electric powers I... what? Need to be a subscriber or purchase the Tempest Archetype, but if I purchase the tempest archetype while being a non-describer I can't be say, Electric and ice-using, I have to be gold for that or pay even more?
Free-to-play players get access to 10 "themed' arch-types. The Behemoth, Soldier, Mind, Marksman, Inferno, Grimoire, Glacier, Blade, Unleashed and Radiant. Which span from melee tank, to ranged damage, or support.

There is also 14 "premium" "themed" arch-types, which encompasses more of Champions powersets.

If you wanted to play as an electric power based character, if you're free-to-play, you'll have to buy The Tempest, which pulls it's power from the Electricity powerset of the Energy Projector powers. You don't choose primary or secondary powersets, like in CoHs; the powers are chosen for you - except at levels 17 and 27, where you can make a choice of several powers - all electricity based.

If you wanted to choose both electricity and ice powers, there are several options. You can purchase a Free-form character slot, that grants you access to every powerset available in the game on that one character. And from there you can choose whatever powers strike your fancy.

Other option is to subscribe to the game, which allows you to choose free-form for all your character slots.

To give an example of a freeform character - I have a level 20 tank that has superstrength melee attacks from the Might powerset, lightning ranged attacks from the Electricity powerset, invulnerability from the Power Armor powerset for his defensive passive, and heroic flight for his travel power. And I plan to get more electric and might powers as he levels.

The arch-types are more restrictive than CoH's version - but they're a good place to get started. But if you want to start mix-matching powers from multiple sets, free-form is the way to go.


 

Posted

Let's just, hypotetically, say that I like my Forcefield Defender enough to not want to see her go away if/when CoH does. What am I looking at to make something like her in CO? Sticking to theme, she should use magic, too. If there's some kind of magic barriers, it'd be good, but I see there's also a Force set.

I tried looking it over, but I don't quite think I get it.


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Posted

Quote:
Originally Posted by McNum View Post
Let's just, hypotetically, say that I like my Forcefield Defender enough to not want to see her go away if/when CoH does. What am I looking at to make something like her in CO? Sticking to theme, she should use magic, too. If there's some kind of magic barriers, it'd be good, but I see there's also a Force set.

I tried looking it over, but I don't quite think I get it.
That depends; if you go free-form, you could create a Force Field Defender/support character quite easily. With a combination of Force Fields and some of the sorcery powersets.

For instance From Forcefield you could pick up:

Force Bolts (Energy builder)

Force Blast (Range attack)

Force Cascade (Range Are Attack)

Containment Field (Single Target Hold)

Personal Force Field (Defensive Passive)
-or-
Kinetic Manipulation (Offensive Passive)

Protection Field (Single Target Friendly Defense Buff)

Inertial Dampening Field (PbAoE Team Defense Buff)

Then from the sorcery power pool (which has eight different themed powersets)

You could pick up any number of single target or group heals such as Vala's Light, which is a targeted AoE heal or get further team buffs.

If you go with the Impulse premium arch-type you'll have access to no heals, but still have bubbles to buff team-mates and yourself.


 

Posted

No offense to those that are playing now, but...

I've tried CO... twice. Don't like the poor graphics, don't like the fact that the game looks and feels and plays like CoH's poor relation. For a game that came out after CoH, it seems like a game 20 years behind it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I have nothing against the CO community, and I appreciate their response, but I just don't like the game itself very much.
Yeah, this. I tried it and the customization was ok but a TON was locked out at level 1, even for a free account. The gameplay was okay but I'm going to steer away from supers games after this, there would just be too much comparison shopping going on...best of luck to them.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
I have nothing against the CO community, and I appreciate their response, but I just don't like the game itself very much.
Sums it up for me, really. I like the look and feel CoH has. The same simply isn't true of CO. Don't like the graphics, don't like the mechanics. C'est la vie.


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Posted

OK, with all the good vibes from the Champions community, there's a high chance I might give it another chance, myself. That said, I have a few questions:

1. How the shitweasels do I change my display name for the forums and in-game? Perfect World saddled me with some throwaway name I used in Rusty Hearts for all of 30 minutes of figuring out I never want to play that game again.

2. Beyond "subscribing," what else would I have to do to get "everything?" Buy stuff individually off the cash shop? Is stuff I don't own but could purchase shown in the editor/creator/wherever so I know it exists but can't use without paying?

3. Say I want to make Sam Tow like he was always supposed to be - Katana as a primary weapon, dual pistols as a support weapon and super-human reflexes with which to dodge really fast, strike really fast and shoot really accurately, what would I have to do? Yes, I know about Dual Pistols and SwordAxeMace, and I suspect there should be some kind of Reflexes set, but what about stats? Last I played Champions, it asked me to pick things like Strength and Intelligence and... Ego? Is it even reasonable to build for all of that?

If I know the answer to all three, I'll do what I can to save up the money and give it a shot.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post

2. Beyond "subscribing," what else would I have to do to get "everything?" Buy stuff individually off the cash shop? Is stuff I don't own but could purchase shown in the editor/creator/wherever so I know it exists but can't use without paying?

3. Say I want to make Sam Tow like he was always supposed to be - Katana as a primary weapon, dual pistols as a support weapon and super-human reflexes with which to dodge really fast, strike really fast and shoot really accurately, what would I have to do? Yes, I know about Dual Pistols and SwordAxeMace, and I suspect there should be some kind of Reflexes set, but what about stats? Last I played Champions, it asked me to pick things like Strength and Intelligence and... Ego? Is it even reasonable to build for all of that?
Think I can kinda answer these.

2. You get currency in game and can (sometimes?) exchange a bloatrous amount for C-Store stuff. Otherwise you probably need to buy their currency with real money and turn that into items. It's as if your Paragon Points were a secondary influence for unlocks.

3. Not so sure about but the "Hybrid" class might do that, but when I played it I had one attack through levels 3-4 and there wasn't a trainer in the tutorial so I uninstalled.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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Posted

McNum - my first character in CO was my Force Field Defender.

Some basics of CO characters:

You can have one slotted passive active. These are defensive, supportive or offensive buffs to yourself and your team in supportive case.

You pick a role. Hybrid lets you slot any passive, the others (Tank, offensive Melee, offensive Range and support) let you only slot one type of passive. Each has bonuses eg Tank has extra HP, support gets lower end costs I think.
You can have different builds set up with different roles and passives, and switch on the fly.

For a soloing FF Defender type character, Tank role and Personal Force Field or even Invulnerability make you plenty tough.

For a team-centric one, play Support with maybe Aura of Radiant Protection from Sorcery - this gives you and all teammates damage resistance. I don't know how good it is, Im assuming there are no absolute stinkers of powers by this stage.

You can have one Form Power active at a time, these are like toggles effectively. Inertial Dampening Field in Force is the no-brainer here for tank or support role.

And then you have the click powers. Protection Field is a HP barrier like the new absorb mechanic in Nature Affinity. Mindful Reinforcement in Telepathy does the same but heals you when the bubble expires if it has hp left.
All click powers like this are self targetting too, so you can shield yourself.

So a support build with Aura of Radiant Protection, Inertial Dampening Field running and Protection Field would be pretty close to a FF Defender for teams.


 

Posted

For Sam.

1. You can't change your forum name or your global, especially not as a PWE account holder: some COers actually lost their original forum handles when they were integrated with the PWE site. I actually had to ask this recently when I found out I couldn't use capital letters.

2. There's an in-game currency called Questionite that you can actually convert to Zen, which you can use to buy stuff from the C-Store, if you want. It's dropped from alert missions, I think. You can also convert Zen to Questionite.

3. Best I can say is maybe look at a freeform character (either by subbing or a FF character slot that basically costs $50), or the Specialist archetype.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post

3. Say I want to make Sam Tow like he was always supposed to be - Katana as a primary weapon, dual pistols as a support weapon and super-human reflexes with which to dodge really fast, strike really fast and shoot really accurately, what would I have to do? Yes, I know about Dual Pistols and SwordAxeMace, and I suspect there should be some kind of Reflexes set, but what about stats? Last I played Champions, it asked me to pick things like Strength and Intelligence and... Ego? Is it even reasonable to build for all of that?
You pick two "superstats" and they go up very quickly. You can typically build up two other stats easily with gear (think enhancements) and attributes that you accumulate along the way. Its much better to do this tha focus everyhting on one or two stats due to diminishing returns at the high end.

Dex and Ego give you frequent hard-hitting critical hits. Strength will boost your melee damage. Con gives you more hit points.
I'd go with those 4 for melee and guns.

Passives like Lightning Reflexes are I think now just tied to your superstats, so whatever you pick works.

Presence improves healing, Int reduces cooldowns. You wont need them to be too high.

This information may be a bit old by the way...