The CO Community & You


afocks

 

Posted

Quote:
Originally Posted by Brigandine View Post
create your concept characters til your hearts content.
COH has been my only MMO home, ever.

I tried STO shortly after launch, but found space battles to be tedius and boring.

I am debating trying CO, but had heard that I would be dissappointed with the lack of available alts.

After 8 years, I still suffer Altitis.

Recent inventory of all servers revealed, I currently have 178 alts. That is my 'hearts content' so is that possible in CO?


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Hah! The suckers don't even realize we're mortal enemies.

Kidding.

I'm a lifetimer in CO, though I don't really play actively any more. I can't quite put my finger on it, but there's something awkward about the controls that I never managed to get accustomed to.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

I played CO in beta and just after it first came out...I just can't handle the art style. I know it's supposed to be 'comic-y' and 'stylistic' but it just looks....janky to me. It looks unfinished.

I'm sorry, CO; while I appreciate the offer, I cannot accept.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
COH has been my only MMO home, ever.
After 8 years, I still suffer Altitis.

Recent inventory of all servers revealed, I currently have 178 alts. That is my 'hearts content' so is that possible in CO?

178 alts? Ever have a hard time remembering their names? :P

When I say creating a concept character to your hearts content, wasn't exactly thinking about someone creating almost 200 alts. Though I do know a few players in CO approaching 60 alts.

Was kind of talking about free-form characters, and using any combination of 26 powersets and 49 travel powers.

Quote:
I can't quite put my finger on it, but there's something awkward about the controls that I never managed to get accustomed to.
There's options and control schemes to make the controls closer to CoH's. There's even some guides on the CO's forums detailing how to make the camera operate similar to COH's.


 

Posted

Quote:
Originally Posted by Brigandine View Post
When I say creating a concept character to your hearts content, wasn't exactly thinking about someone creating almost 200 alts. Though I do know a few players in CO approaching 60 alts.
Yeah, the concept seemed to baffle the devs when several of us brought the complaint up during beta. I have nearly filled up Virtue with characters - and may have done so multiple times over considering the fact that on numerous occasions I had to delete characters to make room for more. Very few of them are at the level cap - most of them are mid-level.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I've played Champions before, and it was pretty good. I have my gripes with it, and believe some of them may be fixed now, eg the newer Alert system covers the holes with PUG teaming and running out of missions to progress.
Its still probably twitchier than I like, with Blocking, and I really will miss inspirations, but its still a nice enough sandbox for realising super-characters.

The art style, fortunately, is at its worse when you're looking at your character's face, which is not most of the time. Dont turn around suddenly and you'll be OK

Its really nice to see the CO community extend this hand of friendship.

I'll definitely be giving them another go.


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Hah! The suckers don't even realize we're mortal enemies.

Kidding.

I'm a lifetimer in CO, though I don't really play actively any more. I can't quite put my finger on it, but there's something awkward about the controls that I never managed to get accustomed to.
For me, the thing that I dislike the most in CO is... block.

Block? Really? Being a super means that you fight through anything! Using block, to me, feels like you're weak.


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

Posted

Quote:
Originally Posted by Commander View Post
For me, the thing that I dislike the most in CO is... block.

Block? Really? Being a super means that you fight through anything! Using block, to me, feels like you're weak.
Yeah, like that putz Captain America. That guy's always blocking. What a wuss.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Yeah, like that putz Captain America. That guy's always blocking. What a wuss.
Yeah, like all those putzes that use Shield Defense in City of Her...oes........oh.





(yes, yes, I know the difference between City's defense and CO's blocking....it was a perfect setup)


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Mad Grim View Post
I dislike the idea that the Coming Storm beat us. I prefer the idea that Paragon was saved/the villain took over the world. Their work finished, they moved on.
As do I. This is the story me and my friend went with:

The Battalion arrives to invade Earth in the very near future. Many die in the initial onslaught and the death toll is incredible for both hero and civilian alike. The war against the invading force is desperate and bloody. The Elder Gods come down from their Grand Pantheon to help, Earth's allies from space and alternate dimensions arrive to help defend.. the true and ultimate power of all those who live here and who help is unleashed. It's barely enough.

The Battalion is defeated once and for all, the Wells liberated, and Earth survives, but much of the world is in ruins, and billions are dead.

The Elder Gods, even they having been at the mercy of its power for so long, turn their attention to the uncaring and unfeeling Well. Using their combined power in an unprecedented show of nearly omnipotent power, disperse it forever, with the consequence of every Well sharing the same fate.

This act forever unbinds human potential, but also unmakes the super powers of nearly every being on Earth, human or otherwise. Their fates would be their own, but the powers they once held would need to be rediscovered naturally by future civilization.

The Elder gods themselves are severely drained of their abilities and retreat into the dimmed Pantheon, while the few left on Earth with any superpowers find that their powers don't behave normally. Most people with any power left are people from other universes using alien magic, or had reached this potential through completely natural means, though again, they are not unaffected.

Primal Earth, for the most part, reverts to being an almost completely mundane world. Heroes take off their masks, villains are reduced to thugs, and the world as a whole takes steps towards rebuilding in this new reality.

There is a future to be forged.

* * *

Some time after this, my main tried to return to her home universe using her planar magic, and her friend, a minor god of battle who thought earth was getting too boring, decided to come with. With the magic all funky though, they ended up in MC instead.



I'm only ladylike when compared to my sister.

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I had an account for Champions once (I was there for beta and the disappointing launch and a couple months after)... haven't checked in in awhile, so I don't know if it disintegrated or got hacked or something.

The game wasn't nearly alt-friendly enough - the lack of character slots was terribly restrictive. Characters with defensive abilities were far too squishy, and characters that focused on offensive abilities weren't damaging enough to make up for being ridiculously fragile. They slowed down advancement so that instead of being able to follow different paths with different characters you had to do pretty much every story arc/area with every character.
They restructured a lot of the content. I played 1 year apart 3 years in a row, and every time I came back, the game was put together more smoothly. They have you level in MC during the beginning of the game, and don't move you out of the city until around 15. At that point you can go to either Desert or Canada and they seem to be the same level. We did Canada and had outleveled the current Desert stuff, so there definitely seems to be better splitting of content.

I can't speak to whether leveling has been sped up (again, didn't play enough), but I know when STO was acquired by PWE, leveling was sped up pretty dramatically.

Also Vibora Bay used to be a 35ish and up zone and we just got a mission to go there at level 20 (mission is 22). Not sure how much is there for our level, but it's interesting that they did that.

Quote:
Originally Posted by Tenzhi View Post
But I liked the free-form power selection - I had a character whose gimmick was a variety of breath weapons which was the only character I got to high levels. If they've killed that with their changes I'll likely be even more disappointed with the game, unless there's been a dramatic enough increase to defensive/offensive abilities to make up for the restrictions.
Game balance has changed dramatically since the time I first played, for sure. A lot has been completely changed, so that you won't end up with "one amazing power that does everything" but instead, a selection of powers that fill different roles and purposes. For a well designed freeform build much past level 20, "tankmage" is the word of the day.



I'm only ladylike when compared to my sister.

 

Posted

Any questions I had about CO were answered during a trial of it when it went F2P. The game is clunky, the UI is not friendly, the character creation is busy, the in game chat was filled with obscenity and it has little play-a-bility in comparison to COH. So our game may be older but, "IMO", it is worlds apart and better in every way. Each to their own.


 

Posted

Quote:
Originally Posted by Brigandine View Post
There's options and control schemes to make the controls closer to CoH's. There's even some guides on the CO's forums detailing how to make the camera operate similar to COH's.
It's not the control schemes (I used the one resembling CoH, anyway) it's more like responsiveness and how your character reacts to input. As I said, it's hard to explain, something just feels 'off'.

I'm not suggesting it's not working correctly (I wouldn't know), just that something about it rubs me the wrong way. I wish I could be more specific. (this isn't a 'problem' unique to CO, either. Just one example of it.)


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Yeah, I'm not a huge fan of blocking.

In CoH, in a really tough fight, I could load up on inspirations, get some tmeporary powers and think my way around the situation a bit. If I couldnt win, it didn't matter.

In Champs, it came down to trying again after a tricky boss, hoping they'd drop a green bottle (a health insp basically) when they got to one of their 1/3 health bars, and hoping that I blocked better. And often the XP was gated behing the boss fight, since mission complete bonuses were way bigger than the xp for defeating minions along the way.
I discovered some consumables I could craft later on, for heals and shields, but they weren't as effective as 4 small purples and going to town.

That said, the game was still fun.


 

Posted

I like blocking in the context of "Oh **** the tank lost aggro, gonna block til he gets aggro back", if when waiting a few seconds to get endurance to shoot off a strong power, or if a mob is gonna shoot off a mez, blocking negates it. (Generally, sometimes it breaks through) Or on a team, about to face-plant, holding block giving the healer time to heal you. I've never really interpreted as being "weak", per-say, and there have been several times playing CoH wishing I could block (especially playing a Blaster.)

That said, I infinitely prefer the inspiration system CoH has, to orbs dropping in combat in Champions as that's inconsistent and unreliable. When fighting minions and LT's. Fighting bosses and CO's equivalent to elite bosses/arch-villians the orb drops tend to be more useful - dropping health and shield boosts. Fighting minions, you'll rarely get orb drops that you want.


 

Posted

While I'm not a big fan of blocking, I absolutely hate consumables.

Of course, I'm also not a big fan of loot/equipment-based superheroes, but given that I'm not in denial about enhancements I can't really count that as a point against ChO.

I was just looking at their official wiki, and it looks like the defensive abilities may still be rather weak. Weaker than an unslotted Tanker. Still, I'll probably give it a try again in the not-too-far-flung-future.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

My absolute favorite thing about Coh was the pugs. Easy to get into, easy to manage, no guilt trip if you had to leave.

Aside from the Burst Alerts, which I've tried a few of, and they were quite fun for a bit, is there anything like the CoH teaming system in CO?

Last time I extensively played it was during launch, and I don't think I teamed more than once or twice, and when I did we sat around trying to line quests up more than we actually did anything..

No one even teamed for the instances that were around.. I had to slowly solo those for the quests (Thank god for the overpowered TK Shield back then LOL)


 

Posted

Quote:
Originally Posted by Tenzhi View Post
I was just looking at their official wiki, and it looks like the defensive abilities may still be rather weak. Weaker than an unslotted Tanker. Still, I'll probably give it a try again in the not-too-far-flung-future.
On my Power Armor free-form character, which I use to primarily tank for teams has Invulnerability and his defenses are sitting at, and I quote:

"Reduces incoming damage by a flat 75 damage and also grants a +51% resistance to all damage."

That's with rank 2 Invulnerability. Using the tanker role. Which increases the follow stats:

Max Health: 125%
Damage Resistance: 110%
Threat: 110%
Control Power Resistance (Mes Resistance): 125%
Energy from Blocking: 125%

That's without using Mods for his equipment. While completely agree that in the first few months of CO's release, they've definitely buffed defenses up since then. I've seen Regen, Lightning Reflex and Defiance tanks preform admirably. Comparable to CoH tanks.


Quote:
Aside from the Burst Alerts, which I've tried a few of, and they were quite fun for a bit, is there anything like the CoH teaming system in CO?
I can't say that teaming is as well of an oiled machine as CoH's is. But it has gotten better in recent years. With the Adventure Packs and Comic Series, as well as Nemesis Confrontation, lairs such as Therakiel's Temple - teaming is there. Though it does help to get into a supergroup or a LFG channel.


 

Posted

It's a good thing to see the Champions community is kind and welcoming. That wasn't the case last time I visited, back when it comprised mostly bitter, hateful ex City of Heroes players. I really appreciate the welcoming sentiment, and that alone may be reason enough to get me to give that game another try. Plus, they actually HAVE muscular women!

!!!

But at the same time, I really just don't like the game itself. I don't like the copper/silver/gold money system, I don't like the "bags" inventory, I don't like the loot (there OR here), I don't like the combat system and I REALLY don't like the art style. Plus, most of the missions are over-world and lack any real story. Maybe that's improved, I don't know, but being sent into a field to open crates and recover parts for someone is busywork. It's the exact same thing I complained about in City of Villains - it's meta-game work with very little story attached to it.

But what really turns me off is that the game simply doesn't take itself seriously. You can improve combat and loot and artwork, but you can't really change a game's fundamental design choices, and taking the piss out of comic books is one of those design choices. Me, I'm not a big fan of comic books and prefer a more general "sci-fi meets fantasy" setting, but even so the constant parody of comic books gets to me. In fact, the constant references to comic books grate a lot. It's why I never tried the DC MMO - I don't like Detective Comics.

All of that is not to sound ungrateful - I'll give the game a try at some point. But it is to say that my problems with the game shouldn't take anything away from its community. I appreciate the gesture, but the game just ain't my thing.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

That's really nice to hear. I'm glad that another gaming community, especially one created to be a competitor to our own game, is in support of us.

I also don't care for Champions, but if things turn out badly, I hope that those who go to it enjoy it for many years to come.

For me, there's just only one superhero game I want to play, and that's City of Heroes. Champions has a potentially fascinating universe (I don't know much about the lore) but the approach felt a little too classic comic-book for me. As far as DC's game goes...well, aside from not liking the game-style, I have problems with their Universe these days in general. And Marvel's future game doesn't really interest me much - I liked City of Heroes because it was a part of it's own universe, and not a bigger companies. It was easier to create something that felt like your own.

Rant aside, like I said, it's nice to see support from other gaming communities.


 

Posted

I popped back in, on a free-to-play basis (money's really tight right now), and have been trying to get back up to speed with the game. I played through Beta and for six months after launch.

I liked many aspects of the game then, and I'm remembering those aspects now. I actually enjoy the combat system, particularly how it allows you to configure your screen to display a reticule and auto-target the (targetable) object closes to center-of-screen (under the reticule). Somewhat like an FPS targeting system, which I've always preferred over tab targeting.

I also like the free-form character progression, and when I can afford the paid sub, I'm looking forward to playing my freeform characters again. A couple of those were re-creations of CoX characters, so as a roleplayer, I'll enjoy working up their reason for being in a different world and so forth. All dependent on what ends up happening to my beloved Paragon City, of course!

One of my big objections previously was the overly campy feel of the game world. It was so over-the-top that it often seemed like I was playing The Tick Online. Bit of an immersion killer for someone like me, who's not really much of a comic book fan and who approached the CoX world from a somewhat different basic angle. Fortunately, much of the content in CO that's been developed since I left seems to have toned that down quite a bit.

I don't find CO's engine to produce the wonderfully fluid movement and sense of mass and "real" physics that CoX's does. "City" is still the best MMO I've ever played for that, the best for "kinetic immersion." CO's better than the MMO average for that...just not as good as CoX.

The welcome from the community over there has indeed been very warm. I had a character configuration issue, posted to their forum, and had several attempts to help follow on in pretty short order. There are several "welcome" threads, too.


"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."

 

Posted

That was a mighty nice sentiment, but its to soon for me to ponder that course of action.
Like making "F Me eyes" at your sister-in-law across your wife's death bed.


 

Posted

Ugh. Trying to link my account to login to the forums over there is proving to be quite a headache. And since I can't access my email from work, it appears I won't easily be able to login from the place where it's most important to me. And I swear I played Jade Dynasty, but neither of my e-mails is linked to a Perfect World account.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quick update on this. There was originally a chat group created called "COH Refugees" for older CO veterans to help new COH people get a handle with the differences in the two games and have fun. It has been merged into "COX". So if you do go over and try out the game, join the chat channel "COX" (no invite needed just add it with the chat client) and there's a LOT of COH players.

While the game it self doesn't have a lot of teaming and doesn't even reward teaming as well as City simply because it needs the holy trinity to function whereas we can do anything with almost any team, that particular channel is very active and people are grouping up all the time, forming new SGs helping people into established SGs etc.

I only jumped into CO for a few hours yesterday but found the community very welcoming. The game isn't the same. Their devs are not nearly as communicative as ours and they do have a LOT of bugs. But their community is really stepping up and they deserve recognition for that. If you want a new home should all the efforts to save City fail, at a minimum there is one place where you will feel instantly welcomed. And in the end, community counts for a hell of a lot.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I appreciate the welcome.

Some of things I loved in CO.

1)Costume creator-Not as good as COH's, but still good.

2)Nemesis system- To create your own arch-enemy and he/she randomly appears in a mission..Genious.

3)Open Framework archtype. I can be a combo of MM, Scrapper and healer all in one..Loved it.

I like to think as CO as a single player game, since teaming is, well, just not there.

Whether I will take up residence? Probably not, but I may visit time to time. Maybe just to keep some of my toons alive in some sense.


NCSOFT may take away our servers and beloved dev team, but they can't break our spirit and community. with all your power, NCSOFT, your victory will be bitter-sweet. I, personally will be there to laugh at you when you face-plant into the ground.