The CO Community & You


afocks

 

Posted

Well, looking over the wiki and considering it further, I suppose I will have to accept that invite... but only if all attempts to save CoH have failed. So I won't be moving there anytime soon.


 

Posted

Got a CO account up and running. Loaded the game through steam. Logged in, created a dummy character to see the world, logged out, uninstalled the game.

Yes, I had the graphics cranked.


Be well, people of CoH.

 

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Personally, I like the stylized graphics for Champions Online, though I prefer to turn off the similar-to-cel-shading-outlines.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Quick update on this. There was originally a chat group created called "COH Refugees" for older CO veterans to help new COH people get a handle with the differences in the two games and have fun. It has been merged into "COX". So if you do go over and try out the game, join the chat channel "COX" (no invite needed just add it with the chat client) and there's a LOT of COH players.

While the game it self doesn't have a lot of teaming and doesn't even reward teaming as well as City simply because it needs the holy trinity to function whereas we can do anything with almost any team, that particular channel is very active and people are grouping up all the time, forming new SGs helping people into established SGs etc.

I only jumped into CO for a few hours yesterday but found the community very welcoming. The game isn't the same. Their devs are not nearly as communicative as ours and they do have a LOT of bugs. But their community is really stepping up and they deserve recognition for that. If you want a new home should all the efforts to save City fail, at a minimum there is one place where you will feel instantly welcomed. And in the end, community counts for a hell of a lot.
It's "CoX".

Channels are CASE SENSITIVE.



I'm only ladylike when compared to my sister.

 

Posted

Well, I installed it to try it out again.

The first thing it wanted me to do was lower my security, so I did the requirement. Then it still would not start. The furthest I got into it was the yes or no option to link any existing account. On clicking no the game got no further.

Wow - even the set up is coq'd.

Can't say I didn't try but my initial instinct was correct - I neither trust it nor particularly want it given my past experience. What a shambles.


 

Posted

Quote:
Originally Posted by afocks View Post
Well, I installed it to try it out again.

The first thing it wanted me to do was lower my security, so I did the requirement. Then it still would not start. The furthest I got into it was the yes or no option to link any existing account. On clicking no the game got no further.

Wow - even the set up is coq'd.

Can't say I didn't try but my initial instinct was correct - I neither trust it nor particularly want it given my past experience. What a shambles.
I created a perfect world account first and downloaded the client from that and logged in to the game after install. Had no trouble at all.


 

Posted

A big tip to all coh players. Their devs seem to think that if we want to play superhero games then we want to see everything look like it's in a comic. Go to options, graphics, advanced graphics and turn off outlines.


 

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Quote:
Originally Posted by _Klaw_ View Post
I created a perfect world account first and downloaded the client from that and logged in to the game after install. Had no trouble at all.
I went through the irritating process of linking my old ChO account to a PWE account and didn't seem to have any problems logging in to the game after I re-installed it from disc. It patched surprisingly quick, too.

I probably won't get around to actually playing until this weekend (I'll probably get in on the 3-month sub for 33% off sale, unless that ends before the weekend), but regardless of how that goes, their forums (not the community therein, mind you) suck.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
I created a perfect world account first ...
Somewhat unsurprisingly, so did I.


 

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Quote:
Originally Posted by Tenzhi View Post
Being stuck in an animation means less when being able to move makes little to no difference in whether you get hit or not.
Well, if the game doesn't EXPECT me to bunnyhop, then it wouldn't be as aggravating, I suppose. I'm just saying there's nothing worse than strafing and slashing because it just looks goofy. It looks like an FPS game with melee weapons, and FPS games aren't known for their awesome melee combat. That, and I worry about animation quality. I hope something was done to Martial Arts, because when I tried it in Beta, it made me laugh so hard I feared a coronary.

That said, I figured out how to change my forums name - Make a new account! Since I haven't put any money in Stardiver, I figure I'll just abandon it and start over. That ought to solve the naming issue.

Also, Re: Graphics. I don't dislike stylised artwork per se, but what Champions looks like isn't "stylised," it's cartoony, almost caricature. It's not that that style is good or bad, it's mostly that I just don't like it. Sure, City of Heroes wasn't exactly "realistic," but at least it shot for a faux-reality that could be taken seriously. The character designs in Champions Online strike me as intentionally self-parodying so as to reinforce the feel that I'm in a 3D cartoon, but all that does is remind me of playing Eartworm Jim 3D or Worms 3D. Or World of Warcraft, I guess, but with less complex textures.

I CAN look past it, but that's a huge chunk out of my enjoyment out the window. Consider that the only reason I even played Tera is I liked the look of the aman females. Sole reason.

*edit*
And here's something else: What does "with a target of" mean? I've seen this listed a few times by users and I just ran into it on the Champions Wiki. But what does that mean?

*edit*
And just to be clear - the only way I'd ever want to mess with Champions is with a custom AT, which means money, which means it'll only happen when the business with City of Heroes is resolved, provided it's resolved badly.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
*edit*
And here's something else: What does "with a target of" mean? I've seen this listed a few times by users and I just ran into it on the Champions Wiki. But what does that mean?
Without you providing context to it (or even the passage/link that it is from)... i cannot say.


 

Posted

Er.... why are they apologizing? They had nothing to do with CoX closing down.

<_<

>_>

Anyway... While I appreciate the sentiments from the community over there, I can't overlook the simple fact that the game outright sucks. So I'd be hard pressed to go there. Hopefully CoH will survive, in one form or another.


 

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Lifetime sub to CO even though I honestly don't like it all that much ...

My biggest problem with CO, especially when compared to CoH, is that the devs, from about one month after release, aren't particularly engaged with the community. Further, improvements in the game tend to be propagated down from Cryptic's other titles while the work originating with CO's devs tends to be either low-hanging fruit (lairs, pre-made ATs) or on very slow burns like the recent redo of the powers system -- Jack called CO's power / stat / advantage system "arcane," an understatement if ever there was, shortly after release.

I think CoH's devs always dreamed big; CO's devs ... haven't since release.

Don't get me wrong -- CO has some great features: single server; no lag, even in the craziest, busiest moments after release; flexible power system; great character models (seriously, that blond guy at WW with the unblinking stare and botox smile creeps me out) ; creative travel powers; dynamic combat.

But, at the end of the day, I never got the feeling that the folks at CO ever did all that much with player feedback despite Jack's promises after the botched Kitchen Sink patch.

Side note: one of the things that POed me, endlessly, is that I'd log in every few months on my only toon outside of the tutorial to find that some of her powers and / or advantages had been cottaged and removed from her build. With no notification outside of the patch notes as to what was removed. For a game that's supposed to be casual-friendly and easy to pop into, that is absurd, especially in a game with an otherwise robust e-mail system.

My politely phrased a suggestion that an in-game notification of such events was met with scorn on the forums -- the problem with CO's community is that, since teaming was so awful at release, the people who stuck with the game tended to be rugged individualists. And, of these, a surprising number LIKED CO's absurd power system since it gave them spooky knowledge over the unwashed masses. And you can guess what the uberest of the uber-nerds had to say


 

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If the entirety of the game itself was not terrible...

No. No. It's terrible. Nevermind.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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CO has had a rough history, between surreptitiously trying to cull the COH forums for players; having what was widely considered a "lack of content" at launch and game balance issues, then trying to charge for a content expansions; moving to the F2P model; moving publishers from Atari to PWE; etc.

That being said, I'm willing to let bygones by bygones and give it another shot. One thing I did way early on was camp my global name (@Obsidius) on Cryptic's system; I use it today to play STO. Maybe I'll give CO another shot. If they have Lifetime Subs for it, I might splurge for that eventually; it's paid off on STO (considering how much sub money I've put into CoH of the years).


 

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I have been "splashing around" in the CO pool over the last couple of days. It's an odd mix, and I'm still climbing a learning curve to get used to the playstyle.

The graphics and animation still look somewhat "cartoony" in comparison to our more "gritty, real-world" style...but it's better when the cell-shading is turned off. Travel powers and branching abilities/specialties are pretty great, but barely being able to fend off a group of 2-3? Yeah, not so great.

I should echo the OP's comments...the forumites in CO have all been really welcoming, and so far everyone in game has been quite helpful to me. It does seem that they really *want* us there, and that's always a good thing.

But it dawned on me this morning what I felt missing...and that's the devs. Let's face it, the developers for CoX REALLY love this game. I mean they *REALLY* *love* it.

That same love doesn't seem to exist in CO...and I think that's a shame. THAT is what we, the CoX faithful, should try to inspire over there. Yeah, I know we're not going to have the same level of Dev Love that we do here...but if we can get them inspired, then they'll want to make the game better. And if they want to make the game better...more money, more referrals, more players, etc.

Just my two...uh...Inf. Still.


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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Quote:
Originally Posted by Gangrel_EU View Post
Without you providing context to it (or even the passage/link that it is from)... i cannot say.
The description of Strength on the wiki states that it increases melee damage, but suffers diminishing returns "with a target of 15%/30%." What does that mean? Is that when diminishing returns kick in? Is that when I can no longer go any higher? Is that some kind of statistical average?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by TyrantMikey View Post
This thread on the CO Forums is an open-armed welcome from many of the players at Champions Online:

http://co-forum.perfectworld.com/sho...d.php?t=167511

It's worth noting that they look up to us as a community. And they want us there with them, and are offering to do whatever it takes to make us feel at home there.
While I appreciate the sentiments, I don't think their forum community has the wherewithal to spawn a wormhole enabling them to go back in time and replace the CO dev team with one that understands how to make a fun game.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The description of Strength on the wiki states that it increases melee damage, but suffers diminishing returns "with a target of 15%/30%." What does that mean? Is that when diminishing returns kick in? Is that when I can no longer go any higher? Is that some kind of statistical average?
Thanks for the clarfication.

With my immense google-fu, i have deduced that the percentages given are the points where you start to experience diminishing returns (ED as it were) on that given stat.

15% for Strength, 30% for Superstrength.

*HOWEVER*, this is only for the bonus from a given stat, it can be enhanced further via other means (gear bonus's, damage mods etc etc)


 

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I myself have the lifetime sub to CO, but really only a single higher level (31) character. I've been thinking of going in and deleting the lower level characters I have and basically starting from scratch on them again.

If CoH gets a reprieve I may not act upon that, but should the end come here I'll go back to CO for certain.


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Quote:
Originally Posted by Nethergoat View Post
While I appreciate the sentiments, I don't think their forum community has the wherewithal to spawn a wormhole enabling them to go back in time and replace the CO dev team with one that understands how to make a fun game.
I originally found the basic gameplay fun but shallow. But they've had a lot of time to expand the game and I haven't kept up with all the goings on there, so for me jumping in now will be almost like jumping into a new game. I'll have to see if it can keep my attention better than it did at launch and for some time after that.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I originally found the basic gameplay fun but shallow. But they've had a lot of time to expand the game and I haven't kept up with all the goings on there, so for me jumping in now will be almost like jumping into a new game. I'll have to see if it can keep my attention better than it did at launch and for some time after that.
My initial foray (Steam tells me I spent 7 hours there) left me flat- very WoW like quest structure, and the only reason I ever played WoW was to chat with my friends who played WoW on teamspeak. On top of which I wasn't a fan of the graphic style or the combat, which seemed aimed at console gamers.

But that was quite a while ago.
I'm sure I'll check it out again, if for no other reason than I find DCUO abhorrently unplayable and there'll be no other outlet for my superheroic urges.

Maybe it'll be better...


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by GreenLantern68 View Post
Travel powers and branching abilities/specialties are pretty great, but barely being able to fend off a group of 2-3? Yeah, not so great.
.
I have to bring up that how many enemies you can take on at one time, really depends on whether you're free-form or using an arch-type and if you're using an arch-type, which type. And how far along in progression you are, how many powers you have. It also depends on what enemies you're fighting. Champions has the eqiviliant of minions, lts, bosses, elite bosses, supervillians, giant monsters. Most groups are comprised of several minions and an LT, or four or five minions and no LT. If a boss is in the group, then it's usually one boss one minion (This outside of missions)

Before getting a passive - whether offensive or defensive - you're pretty squishy. When you get a passive (especially for tanks) your survivability goes through the roof. Even at lower levels, tanks can have upwards of 7-8 minions and a LT or two on them at the same time, by themselves. They can tank more enemies, obviously, if they have team member support. Those in the hybrid or ranged damage roles (ranged role is essentially a blaster) can take to the air - or attack at a distance and drop a group of 5 enemies using a variation of single and cone attacks.

To give an example - last night I was tanking an elite mission, with a group of five (myself included) and I herded an entire room of elites (they're called "toughs") comprising of 24 enemies. I held their aggro and smacked them around the room with super strength (might) while another player was dropping sigils and healing me occasionally. The other three were doing damage and mopping up enemies.

I also often run comic series and adventure packs on this character solo, on the "Very Hard" difficulty, and can herd groups of 15+ enemies, by myself, and take them down using room sweeper, havoc stomp, expulse, planar fracture and ebon rift. And blocking when I run out of endurance to recover it faster.


 

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Quote:
Originally Posted by Brigandine View Post
Champions has the eqiviliant of minions, lts, bosses, elite bosses, supervillians, giant monsters. Most groups are comprised of several minions and an LT, or four or five minions and no LT. If a boss is in the group, then it's usually one boss one minion (This outside of missions)
I may be a little dated here, but while CO has ranks that are roughly equivalent in name, in practice they don't really have critters that have the same threat level in all cases. In fact, it would not be too far from the truth in my opinion to say that in CoH terms, CO doesn't have minions. They have henchmen which are between minions and Lts, Villains which are like weak bosses, Master Villains which are like very strong bosses or weak EBs, and Super Villains which are like strong EBs and AVs.

When I was most active in the game and had a better sense of things, my opinion was that you're stronger in CO than CoH in the early going, but the potential at the high end was higher here. It was also a lot easier to get suddenly in over your head there than here when soloing, until you had a strong build and good passive defense.

And you have to like blocking, at least if you solo. If you don't like the blocking mechanic, in my opinion soloing is going to be tough to enjoy.


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Posted

OK, I keep hearing about "passives," but what does that mean, really? Is A passive - singular - that big of a deal in Champions Online? I don't remember them being this strong when I played, but I also don't remember them being mutually-exclusive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.