So... why aren't YOU pvp-ing?
I have a passing interest in it. There are several reasons why it is a passing interest.
I am not interested in rolling up a toon that I would otherwise have no interest in playing in order to fit into one of few perceived viable Pvp play sets. I am not interested in leveling this very specific toon up, and then investing several billion influence in IO sets. I am also not interested in chasing down every single required accolade just to be considered a viable toon. Mind you this is before I have actually discovered if I am indeed interested in Pvp or not.
Not at all unlike buying every single beiber related paraphernalia before I even figure out if I like him or not. The best part is, I have a pretty strong feeling that I won't have much interest in him after all.
It's no wonder why some of these players search out and use every possible exploit, I can't really blame them. I may not condone it, but I am not going to spit on them either.
Let's assume I have done all this, and have decided to finally jump in and start pvping, the small, yet very vocal players spewing bigoted, sexist, elitist crap at people is enough to make me say **** that ****. Turn off broadcast you say? No. Moderate yourselves I say. If It is not condoned in any other part of the game, it shouldn't be allowed in a Pvp zone.
However, let's assume that for some reason, my broadcast is broken, and I don't see any of that garbage at all, and I join a Pvp team, because fiteclubbing is for wankers, not only do I suck, but I bring the team down with me. I am shamed, and I quit in disgust after being ganked for the thousandth time, realizing it was all just a big waste of time.
How am I going to get better if I don't do it? Good question. I don't think repeatedly getting creamed by professionals in a pool tourney is the best way to learn how to shoot pool either. Especially when they are screaming at you and asking why you are wasting their time with your down syndrome skill set.
So for now, I am happy to keep it as a passing interest.
I don't disagree that the changes failed, and spectacularly. I tried PvP before, just because I could take my build and know how to play. Post I13, I don't know what the hell is going on in PvP, what suppresses, what doesn't and how I should build. If I ever wanted to bother, I'd have to do so much homework that for something I don't even like, there's just no point. |
Why I don't pvp:
1. It has never been about skill. It has always been about uber builds and ganging up on one or two people (referencing zone pvp post issue 9) 2. The absolute adolescent trash talking is annoying after 5 minutes 3. In reference to above: the homophobic and racists remarks are disgusting and seen as funny and acceptable - I don't hang around racist or homophobes irl why would I do it in my leisure time? 4. The rewards - Hmm let's see - a minuscule chance at a worthless recipe drop - no thanks. Sure there are badges, but I honestly could care less about the pvp badges. 5. Stand and fight already - zone pvp is run run run run phase run run run run - boring. Every now and then some friends and I get together and arena for fun - and it is fun because we don't treat it seriously or get angry and start trash talking each other. I actually preferred pvp issue 7-9 with SOs when it actually took skill. And to those who whine that Issue 13 killed pvp - no the pvp community killed pvp. Back in the day pvp was about skill and people would actually gratz others when they were beaten - now it's all about slinging profanity and nothing more than a huge pissing contest. If you want a sample of zone pvp - watch the Arena Chat channel for about an hour - the complete infantile "conversations" will show you the maturity level of the pvp community. tldr; the pvp community is rude and the lack of rewards make pvp not worthwhile. |
i've gone in a few times, maybe once a year, just to end up reminding myself why i never go in. it's a whole other game, that i have no base experience with and have no idea how to build for [and i still barely have a grasp on invention sets] and as soon as i go in two or three players who live in there and have wicked builds kill me moments after i respawn. also, they either dont speak to me at all, or act really dumb and juvenile.
whats the point in venturing to a zone where all you see is the ground. no matter that my character might be good with the right build and practice and group support, because i can never even get to that point.
i have enjoyed the arena from time to time with a friend or two, but because pvp is so... forgotten... in this game, outta sight outta mind, the arena barely ever gets any attention from me either.
i dont have a solution and i dont expect one to be easy, so i sympathize with pretty much everyone lol.
The rules stink. I started playing this game cause I like how stuff worked. Maybe the biggest reason why pvp is fail in this game only 1 mode kill or be killed. PVPers like different map, objectives, styles etc this game only has 1.
I gave up on pvp on this game long ago now I just stick to first person shooter where it's fairly balanced imo and they have lots of different modes like capture flag, zombie, ghost, infiltrate, king of the hill etc.
i13.
I PvP'ed a ton from i7-i13, but i13 really killed it for me. People who haven't pvp'd before i13 won't really know how bad they made it, but if you did pvp prior to the changes, you'd see just how much better it was back then. i13 sapped out so much of the fun, so much of the skill, so much of the diversity, the strategy, and the intenseness of matches. Not to mention that you could actually make pvp toons with pvp builds that would actually semi-function in pve also, now? Now it's just a mess, if you try pvping with a pve build or vice versa, it will fail, this also really hurt the ability for new pvpers to really get into pvp. The mess they made of pvp with i13 was compounded by the fact that the developers at that time refused to take player input, refused to make changes, refused to revert to the old system, and overall refused to admit that they made a mistake. |
I also used to sponsor Monday Night Fights on Justice where I would mess with different settings like fighting at different levels, without travel powers, last man standing, etc. I only had one rule: no trash-talking. Doing so would get you kicked out of future matches.
Justice used to have a nice little PvP community. Sure we had a few jerks but the vast majority were helpful to new PvPers. There were frequent PvP events with prizes offered by the organizers.
After I13 all of that died. Many Justice PvPers quit. The ones that remained moved to Freedom. I tried to PvP under the new rules a few times but my characters were drastically changed and I felt that I could no longer just walk in to a PvP zone on any character. It stopped being fun.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Mechanically PvP needs a lot of work. It's a list that's a mile long. I'm sure most of us do not have the slightest clue how to balance the archetypes and PvP mechanics when we barely understand them as there are now. I think that are a few things that they can do in the short-term (this year?) that they can change to improve the arena and hopefully get some support for PvP.
Echoing many others; mainly because:
1) My awesome PvE build is no good in against another player built for PvP. The gameplay is just so different. Superspeeding in and out of combat doesn't feel like Superhero combat - everybody shouldn't have to be the Flash.
2) Everyone dies too fast and too much. If I read a long comic book fight, and one of the combatants gets incapacitated every page, goes somewhere, heals up real fast, then is back in the fight the next page. Repeat ad nauseum. Bleh... I know this game isn't purely based on comics, but come on...
3) Where you PvP is kinda stupid. Certain entire zones with goofy goals... I'd prefer PvP trial-like instanced missions where you have some sort of queue, one for heroes and one for villains. The mission, like all missions, has a goal and you have to complete it, and the other player has to stop you. An queue option to choose if you prefer to be mission goal-getter or goal-stopper (or both) would work.
Mechanically PvP needs a lot of work. It's a list that's a mile long. I'm sure most of us do not have the slightest clue how to balance the archetypes and PvP mechanics when we barely understand them as there are now. I think that are a few things that they can do in the short-term (this year?) that they can change to improve the arena and hopefully get some support for PvP.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
My "other game" is Aion.
If I want to be randomly ganked by some jerk who's hopping around spamming insults about how bad a player I am, I'll do it over there. <_<
@Brightfires - @Talisander
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
There's a weird toxicity involving PvP that is tough to summarize. There's something about a sprawling powers system that's tough (probably impossible) to balance, lack of dev interest to constantly or at least consistently work on PvP, and the game's overall casual-friendly PvE experience and something less than casual-friendly PvP experience that all adds up to "meh."
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My point is that City of Heroes was a nice and simple game where competition didn't exist, and this bred a spirit of comfort and cooperation. When PvP first came out, there just weren't that many people who were interested in a trash-talking, fiercely-competitive type of gameplay, and the number of people who were never really rose all that high. To their credit, the developers did what they could to promote PvP, but I firmly believe the audience was simply never there. We have always been a relatively small community. Best the game ever broke is 180 000 right after launch, I believe, and I doubt we're that many left even now with Free players.
The point is we're a small community overall, with an even smaller PvP subsection, and we're a community that has historically proven to favour an easy way out over a "challenge." Yes, the I13 changes pretty much doomed PvP, but I don't believe it ever had any legs to begin with. The game's design was never good for it, the community never came together, and there was just never that much interest even when interest existed.
To me, introducing PvP to City of Heroes is a bit like taking CastleVille players and tossing them into Eve Online. Yeah, some will bounce back up and thrive, but many - myself included - would just find the whole experience stressful and unsatisfying.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's funny that this has come up, as my SG only this past weekend put on a group-only PvP event that had us all match up and fight for fun and obstensibly to stay in character. I got knocked out in the first round and I'm not angry about this (it was against friends, after all) but it reminded me of all the things I don't like about PvP.
I'm a team player. I always will be. If I'm not running around soloing, then I'm tackling bosses, TF's and whatnot with my friends. And really, that's the definition of what MMO's are about, that sense of community and teamwork, at least for me. So the notion of fighting against people when the game has plenty to offer feels wrong to me, there's lots to do as is.
And I have to agree with the general perception that most people get when they go into a PvP zone; noone's there to say 'okay, let's have some fun and fighting and noone's taking it that seriously'....the problem is that most come away with the opposite impression. People are deadly serious, there's no fun about it and if you're actually standing still for more than three seconds that's an instant character flaw on your behalf and also a weakness to be exploited.
The attitude that people display can be amongst the worst I've seen people display online. Being 'the best' is paramount. Acting the worst, where no low is considered too low with regards to derogatory remarks is not only expected, it's encouraged. The mentality that goes along with it proclaims proudly that 'it's only PvP, toughen up princess' is the sort of thing you expect from sporting jocks and frankly really anti-social people. The number of people I've spoken to in RV and a few other maps that are welcoming (because they want new blood) are on a ratio of 1 to 50, at least in my experience.
And PvP here is unbalanced, period. In the event I mentioned before, it became blatantly obvious which powersets were performing and which ones just weren't meant for it. Fights generally were very one-sided and it was rare combinations that made for anything that lasted a while and was entertaining, but even then it was a slugfest where not much really happened.
And to top it off...the UI just doesn't work. Half the time matches were impossible to make and the other half just had matches failing to load at all. It seemed like random chance to have matches working where people could just spar or whatever, and there was no opportunity it seemed to support groups larger than say....two.
None of these things make PvP attractive to me. Even Trials (a side of the game I don't care for much either) is better organised, better supported and even more visually interesting than PvP in this game currently. There's not even a casual incentive to do PvP that I can see aside for a few giggles now and then with friends.
And seriously....couldn't we make Arenas into other event areas? The buildings seem ready made for community events.
S.
Part of Sister Flame's Clickey-Clack Posse
I wonder would it be any worse if they simply nuked special PvP rules and gave up on trying to balance things?
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My personal theory is that the PvP changes were mandated from 'on high' by NCsoft and, despite the largely negative feedback at the time, were forced to go through with it. Sadly with the change to the Free2play/sub model PvP isn't a 'money maker' so they're not even going to bother looking at it.
Though simply reverting the changes would be seen as a loss of face not by the dev team but by NCsoft itself.
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My point is that City of Heroes was a nice and simple game where competition didn't exist, and this bred a spirit of comfort and cooperation.
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When I want to get curbstomped by no-lifers and griefers, I've got plenty of other choices before needing to get it from CoH. At least in that other game it doesn't take whole number multiples of the influence cap to get a level of gear to not get instagibbed and with only a few exceptions powers work the same in PvP as they do in PvE so for just casual play I can hop into a BG without too much fuss.
1) The ol' Telessassin Strike
2) The necessity of speedjumping around like we're all Incarnates empowered by the Well of the Fleas.
3) The inverse relationship between a player's self-esteem and his insistence on being a complete pancake.
4) The learning curve and rarity of fellow player tutors to overcome it.
5) Five on one ganking being the norm instead of:
6) Lastly, longtime PvPers that can't see how a casual player can't just ignore all of this and have FUN.
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
(Disclaimer: I loved the PvPing during the CoV beta. Huge battles, lots of powers every which way and people actually staying and *fighting*, not the bushwacking bonanza I have found since the shine wore off on the newly minted Rogue Isles.)
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
The first major reason I don't PvP in CoH is that I like my PvP to be balanced, and I don't believe it's possible to have balanced PvP in an MMORPG that wasn't designed around it from the ground up. They could, however, attempt to balance the sides. I've made multiple attempts to give PvP a chance here, both before and after I13, and the only time I ever actually had fun was about a 5 minute period where an equivalent number of heroes and villains were fighting each other. Then one side resorted to cheap tactics and the other side started losing members because of it, and it wound up lopsided and boring (and I've been on winning and losing sides, it's only fun for me if there's a relatively even match).
The second major reason is that our PvP "games" in the PvE zones aren't very engaging, and are actually all PvE mini-games with deathmatch thrown in as a way to prevent you from completing the PvE mini-game. The Arena, meanwhile, only has deathmatch. Deathmatch hasn't been enough to sustain a population in a PvP focused game since around 1999. Counter Strike, Team Fortress, and Left 4 Dead all have interesting goals that require strategy and tactics, and they have longevity because of it.
I, personally, think it's too late to salvage the PvP in this game, due to the damage done to the community, the age of the game, and most importantly, the fact that the original design wasn't focused on PvP (and probably never even took PvP into account until Issue 4 was being worked on). However, if they wanted to make an attempt, I'd say that improving the actual gameplay of PvP should be top priority, and that means new or improved mini-games with actual PvP objectives, and balanced sides. If PvP had something to offer, PvP gameplay-wise, besides trying to kill other players, and players trying to prevent you from getting Shivans and Nukes, more people might try it.
I still don't think it will ever be well balanced, because we've got tons of powers that were never designed with PvP in mind. They've been tweaked for PvP, but some builds are just weak or strong due to the basic conceptual design of the powers involved. Good PvP games have abilities and options specifically designed for how they will work and complement each other in PvP.
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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
QR to the OP: It manifests a negative competitive attitude towards other players for me. If I want to trash talk and compete with other players, I will play Halo or CoD.
Also, getting ganked by obnoxious Stalkers one too many times may have had something to do with turning me off of PvP. (Not that all Stalkers are obnoxious, I happen to love the archetype.)
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I saw another thread about Zwil, and this made me wonder a bit as to why it is I never set foot into a PVP zone. Through word of mouth I hear only 5% of players ever go there. I can count myself as part of the 95% who don't, but I am starting to wonder what it is that makes me part of that 95%. I have very little experience in the matter, but nothing quite so concrete to make me shy away from PVP in the game...
Now, I can go and make some 3 page report on my thoughts as to why it is I never go slugging it out with someone else in the game, but who wants to read that? So, for now while I collect my thoughts I come to the players to ask why it is you don't PVP yourself. |
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Legendary Sannin Ninja/Pain Mastermind
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Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
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50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I don't enjoy PVP in any game other than MarioKart, actually, and even that gets tiring fast because I lose all the time.
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Go to a PvP zone. Sit there for an hour and listen to the conversation. The venom you get there trumps anythign else you will find in the game, and I do not enjoy being a part of it. (You will find this most in RV, I've noticed Siren's Call to be a lot more civil, at least a lot of the time.)
I've also found that the type of people who PvP are the type of people I do not wish to associate with. People who have admitted to exploiting bugs for their own gain, and are happy to cause people genuine hardship (if you can call it that in a video game) over trivial, idiotic things. It isn't pleasant, and I only PvP with friends in the arena, or when I need a badge. |
As for the rest? Honestly, I have to call BS on it. If you don't PVP for that reason, don't play any sport. Hell, badminton has trash talking. Yes, you get the occasional jerk in there - but you get that in PVE as well. Most of the people I ran across pre-I13, when the zones were actually *active,* were good players and actually *fun* to be around.
The people that *were* being jerks? Tended to be driven out. And given the small PVP community - which turned into a fairly tight one - they either left or learned to drop the jerkishness.
As for current reasons? I'll PVP with friends, on occasion. But the deadness of the zones (which I tended to prefer for PVP over arena - much more a crapshoot of who'd show up,) the vast change in how powers work (travel suppression for taking an inspiration? Really?) and SSKing (which, to me, breaks some zones - yes, BB is 15-25, but you can use up to level 30 powers there. Siren's? You now have tier9 primaries - and now a nudge into APP/PPPs) just make it not all that fun any more.
Oh. And IOs, quite honestly. When we were all on SOs and HOs, everything was far mroe accessible.
Edit: I do tend, sadly, to agree with Liquid's assessment that it's probably far too late to salvage PVP in this game. They'd need another I13, and with the miniscule PVP population, the amount of testing it would need, and just the spectre of what happened *with* I13, I don't think they'll see it as worth the time or effort.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I don't PvP because the Arena doesn't work. If I could just queue up for a match and play a quick game here and there I would. I have no interest in open-world PvP and it's dead on my server anyway.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Why don't I PvP? My characters play completely differently in PvP than what I am accustomed to in PvE. Not just that I am no longer a whirling death machine, but all my stats are reduced, I have no status protection, my controls are massively reduced in effectiveness, and my powers do damage based on some formula I don't understand. Add to that the constant feeling of swimming through glue because I get my travel powers partially or completely negated any time someone so much as farts at me, and it makes PvP a tiresome prospect.
I think I am the target player of the i13 revamp, in that I was not a PvPer before i13. However, the changes made it so I will never PvP, because when I enter a PvP zone I might as well be in a completely different game on a completely different character.