So... why aren't YOU pvp-ing?


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Originally Posted by Blood Red Arachnid View Post
I saw another thread about Zwil, and this made me wonder a bit as to why it is I never set foot into a PVP zone. Through word of mouth I hear only 5% of players ever go there. I can count myself as part of the 95% who don't, but I am starting to wonder what it is that makes me part of that 95%. I have very little experience in the matter, but nothing quite so concrete to make me shy away from PVP in the game...

Now, I can go and make some 3 page report on my thoughts as to why it is I never go slugging it out with someone else in the game, but who wants to read that? So, for now while I collect my thoughts I come to the players to ask why it is you don't PVP yourself.
The system is broken.
It's damage spam + procs + more procs + damage.
Holds aren't remedied by Clear Mind or Clarity or stuff like that.
Need stupid amounts of KB protect (41.5+)
Team PvP is not bad but still not a lot of room for old favourites like Storms, Sonics...
Zones are garbage with travel suppression and Heal Decay.
PvP IOs need to be farmed or bought in PvE instead of getting them through normal PvP play.


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Originally Posted by Samuel_Tow View Post
Done! I don't play any sport. I haven't played any sport since I broke my right arm playing soccer, what... 15 years ago? Ain't missed it for a second.

I don't like competitive environments that pit me against other people, it's as simple as that. A PvE game can control the experience. It can make sure I have fun at the expense of the NPCs, because NPCs have no feelings and no-one cares about how much they're enjoying themselves. It's OK to hurt them as long as we're having fun, and PvE content does just that. Is it fair that I can Assassin's Strike a boss and remain hidden thanks to that Stalker AT Set I was given? Of course not. If that boss had feelings, I'm sure he'd be fuming, but he doesn't so he isn't. The game lets me get away with it because, meh. It's just NPCs. They don't have feelings.

No game will ever do that in PvP. No game should. Besides, other people don't care about how much fun I'm having. They aren't trying to come together to give me a good time. On the contrary, they're there for themselves, they're there for their own fun, and if killing me repeatedly happens to be that fun, then they'll do it. Of course they will. The PvP game is "uncontrolled," so it can't guarantee that I'll have fun playing it. And I only need a few play sessions that piss me off before I choose to never come back.

Some say that fighting other people is the ultimate challenge because people are smart and don't fall for the same easy traps. I say that fighting other people is the ultimate boredom because other people fight cheap, unfair and don't let me win. I don't want that.
I concur with this. Right down to not playing competitive sports. Indeed, I prefer to avoid direct competition as much as possible. It takes a certain amount of meanness to mercilessly defeat an opponent, and I generally just don't have it in me to do so, much less to enjoy it.


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Originally Posted by SilverAgeFan View Post
...?
This is what I took from the first 2 or 3 pages of the thread.

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Originally Posted by Devlin_Quaid View Post
Go to a PvP zone. Sit there for an hour and listen to the conversation. The venom you get there trumps anythign else you will find in the game, and I do not enjoy being a part of it.
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Originally Posted by Zyphoid View Post
I think the main reason PvP never took off in this game was because how caustic the PvP community was at one point in time. They may still be that way for all I know, but I somehow doubt it. I think all the jerks left around i13 and the crazy changes. No one likes to lose and have their noses rubbed in it.

Sore winners are FAR worse than sore losers imo. I may try RV again at some point. I kinda had fun tonight, even though I was on a scrapper made for pve.
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Originally Posted by I Burnt The Toast View Post
Why I don't pvp:

2. The absolute adolescent trash talking is annoying after 5 minutes

3. In reference to above: the homophobic and racists remarks are disgusting and seen as funny and acceptable - I don't hang around racist or homophobes irl why would I do it in my leisure time?

the pvp community is rude and the lack of rewards make pvp not worthwhile.
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Originally Posted by rian_frostdrake View Post
the pvp community.
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Originally Posted by Primantiss View Post
Because I don't appreciate the hostility that it creates...

If I wanted to play along side a bunch of hot-headed, self-centered jerks, then I'd be playing that other MMO...

(Not calling all PvPers that, mind you, but it does seem to attract a lot of those type of folks)

One reason I play this game is because it has a relatively kind, laid back, and helpful player base.. But once you step foot into a PvP zone that all goes down the toilet.
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Originally Posted by Tyger42 View Post
I don't PvP because my experience with PvPers in MMOs is always bad. Yes, there are plenty of nice people who PvP. However, I always seem to run into the foul-mouthed, juvenile brats. I play this game to have fun. Those people make the game very much NOT fun.
The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.


 

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Originally Posted by MrLiberty View Post
The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
These are the people I'm forced to play with. If I don't want to hear a word they have to say, why the bloody hell would I want to play with them?

The only time I've ever had fun in a competitive environment is when all participants are actually cooperating towards the creation of a fun, pleasant gaming environment as opposed to looking for ways to screw each other over.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by MrLiberty View Post
The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
^ has a point.

Either turn your chat tabs off, or get into pvp with some friends that you know won't trash talk you. If you're subjecting yourself to chat that you don't like and you're letting it get to you and ruin pvp for you, then really you have no one to blame but yourself.


 

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Originally Posted by MrLiberty View Post
The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
By that logic, if I were to go on a bile soaked racist tirade in broadcast in atlas, it should be okay because everyone can close their tabs, and the ones that don't are idiots. Right.

Trash talk is one thing, the crap I have seen spewn in Pvp zones is not trash talk.


 

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Originally Posted by SinisterDirge View Post
By that logic, if I were to go on a bile soaked racist tirade in broadcast in atlas, it should be okay because everyone can close their tabs, and the ones that don't are idiots. Right.

Trash talk is one thing, the crap I have seen spewn in Pvp zones is not trash talk.
No, that's when you report/petition said offender. There is a large difference and a fine line between "trash talking" and discriminatory language.


 

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Originally Posted by MrLiberty View Post
This is what I took from the first 2 or 3 pages of the thread. ... The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
I'm old enough to have been raised with the concept of sportsmanship. Trash talk offends me, deeply. Not trash talk aimed at me personally, trash talk in general. One of the things that Warhammer: Age of Reckoning did right was to make it impossible for PvP opponents to hear each other -- doubly important in any online environment that permits anonymity, as Penny Arcade famously pointed out ages ago what happens when you combine an ordinary person, an audience, and anonymity.

There are an awful lot of people in the PvP community who can't feel as if they've won unless they've not only won at the game, but also humiliated you personally for losing. They're not the majority, but they are ubiquitous ... and very, very vocal. I don't enjoy being reminded that people like that even exist.

That being said, you're not wrong when you say that it is possible to ignore them. Personally, I'd go back to PvPing and go on ignoring them if the CoH PvP ruleset weren't so irreparably broken.


 

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To OP: Because after I13 PvP in this game went down the tubes. Up to then it was far from perfect but it was playable after that it reeked strongly and still does.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by DreadShinobi View Post
No, that's when you report/petition said offender. There is a large difference and a fine line between "trash talking" and discriminatory language.
If I walk into a bar that is having an open klan meeting, I would probably report it. I would also probably not consider that bar an optional place to drink regardless.


 

Posted

Better yet, usually in a pve zone when someone starts spouting off at the mouth (keyboard) saying idiotic things, there are a ton of people to speak up about it. So, for the most part, the type of chat you encounter within the game happens to be filled with some of the most helpful, kind, and supportive collection of people I've seen in an MMO.

Then you go into a PvP zone and suddenly the community has devolved. Fun, good natured ribbing banter between to competitive people is fine, but the type of drivel that's spat about in PvP is disheartening to see occur within this great game.

If everyone turned their chat off, then no one outside of those teamed would probably be talking to each other. You're chances of building a concentric community dwindles.

Which is why so many people that pve have the impression they do of the pvp community, only the loud, obnoxious ones are being heard. That's the "face" of the pvp community as a result.

It'd be nice if those few who "ruin" the communal pvp experience were all hunted down by those "silent majority" and beat down repeatedly until they either learned to talk nice or left. But that doesn't happen, Instead, everyone is told to deal with it, grow a thicker skin, trashed talked to even more, or told to turn chat off.

Where in the rest of the game such terrible speach is frowned upon, and even battled, by telling those who don't like it in PvP are told to basically let it be.

The community should be virtually seemless from pve to pvp. Just as with how the game play operates (except for combating thinking oponents but I'm talking mechanics here). But both are very, very different from each other, and for all those reasons you have the answer to the question in the OP.


 

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Main reason I don't PVP: No rewards worth noting. Drop chance of anything worthwhile is like 1:100, which means you have to be done some hardcore PVP to see anything. And this is best obtained by cooperative farming, not real fighting. I don't mind PVP, but it requires a separate build style for most toons, and I'm not going to invest in being a PVP badass if I can't get a return on my investment.


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Originally Posted by DreadShinobi View Post
^ has a point.

Either turn your chat tabs off, or get into pvp with some friends that you know won't trash talk you. If you're subjecting yourself to chat that you don't like and you're letting it get to you and ruin pvp for you, then really you have no one to blame but yourself.
Think about this, for a second. If you're addressing that to players who don't feel they have to do that in a PvE zone, and they are exploring why they should PvP, do you really think it makes any sense at all that they are going to be interested in trying out PvP if the advice is "turn off your chat tabs"?

That's good advice for people who are already dead set on the idea that they're going to try it. It's a significant cultural barrier to people who might like it enough to do it for real, but may just never be bothered if that's what they get as their first impression.


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Posted

I'm sure it's been mentioned before but I'll say why I don't pvp (especially now).


There's no point to it.


No reward (don't say PVP recipes because there's a chance at 'em and not a guarantee) to pvp.

Even if there were guaranteed PVP recipe drops every time I still wouldn't do pvp (okay this is a lie, I'd "pvp" and kill my toons on my 2nd account for the recipes to either sell or use) but I wouldn't actually pvp.


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Originally Posted by MrLiberty View Post
As for anyone who whines "I don't PvP because people trash talk in broadcast" You are a complete idiot.
The irony, it burns.


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Posted

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Originally Posted by MrLiberty View Post
This is what I took from the first 2 or 3 pages of the thread.

The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
My point was the spirit of all those complaints is in regards to a lack of overall sportsmanship many people have experienced with non-private PvP play in this (and perhaps other) MMO(s). Sportsmanship often not only involves restraint from letting trash talk degrade into racist, sexist and homophobic insults. It also involves jovial and encouraging banter on the part of the more skilled and experienced. Sportsmanship represents the best that team sports has to offer to the development and socialization of a young adult.

Your suggestion to /ignore or even worse, turn off the chat channels, is like joining a pickup basketball game while wearing earmuffs. If a PvP community ever wants to grow, regardless of the brokenness of COH's system, restraint of the trash talk and adoption of more a sportsmanly demeanor are both essential.

In the particular sentence I quoted, you essentially barged in and said "If you can't tolerate antisocial behavior then you're an idiot." If you don't see the irony in that or that your tone might be somewhat offputting, I can't really help you.

Anyways, back on the main topic, in the past I've enjoyed PvP from time to time. But I agree with the overall sentiments here:
  • Lack of interesting dynamics and win conditions
  • The joy of losing was not well considered when PvP was designed. (If you're going to lose between 25%-75% of the time in one aspect of a game, it should be almost as fun as winning!)
  • On paper, I was a fan of the proposed i13 changes but after spending 95%+ of my time in PvE environments, characters just feel off.
  • Inventions have dragged PvP more towards lewt based dominance
  • Very little sportsmanship amongst the core PvP groups I've encountered which was further bolstered by the far-too-rare drop rates of PvP recipes, further reinforcing "gank" behaviors.


 

Posted

Why am I not pvp'ing?

Why on earth should I? There is little to gain. In various other online games, your side gets rewards, not just for the zone.
There is no proper reward in droprate to show for an investment in a build (and yes it will be a heavy investment of time and influence to get a good err... proper pvp build).
I find only a handful of PvP'ers to be the good natured pvp'er who does it for fun.
I mostly have (when entering a pvp zone) the misfortune to meet the banter, the jerk and the silent stalker (who says nothing at all, not even when you give him a direct tell or say something in broadcast/chat what-ever.) The silent one is even more creepy to me.
Those I had befriended left after issue 13 or dropped the eu server and left for the NA server (we did not have global serverlist at the time).

Those are my reasons. I can enter and probably fight off enemies, but I do not as general find that fun.
The old planned base raids did sound fun, but when you think of the possibility of 2/3's of influence gained, being destroyed. And the base reward ment for the old cathedral of pain trial (that only lasted... well not even a day before being closed... or something) then well the premise was there.

Which leads us to the present question which I will answer back with the "Why should I?"

Had we had a zone where our actions would have made an outcome. Where we could se the result of our battles in what npc's built for us. (Think a zone with two camps of explorers and what you do and accomplishes gives points towards a choice of what buildings we could make.
More pets.
The other supergame where the big Guy was the name of a certain defensive AT, had a fun scenario.
No rewards, but imagine a winter shack where there are survivors. All who enter, except one is spawned as themselves. The objective of the heroes is to protect the shack filled with people from...
the zombie apocalypse. The one player I mentioned... is spawned as a zombie. Every defeated hero becomes afterwards a... you guessed it: Zombie.

It had a fun scenario and game mechanic. You had to work together to survive.

PvP for me has to be fun, even if you loose. And yes its logical that if you have invested in the build you should gain a chance for victory, but skill should be the vital part.
I did ask a red name if we could get scenarios like the last one I mentioned, but the odds was not favorable for that.
And heck...
I'm still waiting for more items to use in the base editor. And apart from a few easy changes to the mechanic, there has not been added anything to it since bases were launched.

.


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Originally Posted by Lady Arete View Post
Every defeated hero becomes afterwards a... you guessed it: Zombie.
A big part of why this was, IMO, one of the most fun things that other title offered: because losing didn't simply mean you lost. In fact it created a dynamic where the survivors had little time to smack talk as the game was still up and running. And losing just meant you switched sides. It wasn't about winning. It was about good silly fun.

And though I forget how chat worked there, this also creates a plausible context that chat from the zombie side could be censored into "Gnarrrrrrrr! Rrrrrrr! Brainssssss!" if necessary.

I've often thought that PvP would be more fun if someone got to be a giant monster or the equivalent of an-uber mastermind with 50 or so NPC type drones to send at a team of heroes. (Or if this was at least one stage of just one minigame scenario offered by PvP.)


 

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I've always been a supporter of objective-based PvP.

Recluse's Victory was a try at that but again; who cares if heroes or villains win? If the rewards for the winning side were felt everywhere (for villains or heroes) then okay maybe I might be interested.


And I guess to re-answer the OP's question: "I pvp in TF2 just not in CoH."


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Posted

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Originally Posted by SilverAgeFan View Post
On paper, I was a fan of the proposed i13 changes but after spending 95%+ of my time in PvE environments, characters just feel off.
Yeah, I feel like I have to second this. Having one ruleset for PvE and one ruleset for PvP means I can't just learn how to play my character, I have to learn how to play two characters that look identical and have entirely different powers. It is, at best, unpleasantly confusing.

Either implement diminishing returns in the entire rest of the game and redesign and rebalance around it (and brace yourself for even louder screaming than you saw over Enhancement Diversification) or turn it off in the PvP zones, please.


 

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Originally Posted by SilverAgeFan View Post
I've often thought that PvP would be more fun if someone got to be a giant monster or the equivalent of an-uber mastermind with 50 or so NPC type drones to send at a team of heroes. (Or if this was at least one stage of just one minigame scenario offered by PvP.)
Glad to see I'm not alone in missing that thing (but it was the only thing I did miss).
You just described some thoughts I've had about when the Rednames spawn monsters at us.
Why not work together with a lot of Rp'ers that can take the role of the villain. [Insert big gloating speach] as the monsters begin to spawn. The Villain gloats and mentiones targets, the players must get there and protect it. [Insert in-char loose speak]
Or, yes, let players take control over npc's and fight against players. If they have time to prepare or say things even better... provided its in-char. (Yes, it could be misused so... proper screening would have to be done.)


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Posted

actually given the new tech like in the personal missions, it may be possible to do a set up where you 'become' something else and have alternate powers.


 

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[QUOTE=MrLiberty;4203580]I don't PvP because there is no one left to PVP with.

As for anyone who whines "I don't PvP because people trash talk in broadcast" You are a complete idiot.


heh, this is soooooo the way to disprove their point, amiright?

I don't pvp ANYMORE because I got tired of bashing my head against a wall while drinking russion vodka while being stabbed repeatedly like Julius Ceaser.

Yes the pvp in this game (bcast in the zones, what I see on the Arena channel nightly, plus the "special" mechanics from I13, and the utter idiocy of the pvp io drop rate) is THAT bad.


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Originally Posted by SinisterDirge View Post
If I walk into a bar that is having an open klan meeting, I would probably report it. I would also probably not consider that bar an optional place to drink regardless.
...annnnnnnnnnnnnnnnd that's why many don't pvp or left once they heard the b-cast in zones.


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Posted

Quote:
Originally Posted by SilverAgeFan View Post
I've often thought that PvP would be more fun if someone got to be a giant monster or the equivalent of an-uber mastermind with 50 or so NPC type drones to send at a team of heroes. (Or if this was at least one stage of just one minigame scenario offered by PvP.)
  • Take mission architect.
  • Add the ability to let a designated GM "jump into" any NPC, in the mission or send mastermind-level commands to groups of NPCs, or even switch the NPC's from hostile to friendly, etc.. (this would necessarily invalidate traditional XP rewards).
  • Integrate with arena, so one side can choose the "arc" to GM that the other agrees to play through.
  • You have classic "Neverwinter Nights" GM storytelling plus a novel "monster play" PvP option.