So... why aren't YOU pvp-ing?
Had an ongoing rivalry with a certain Stalker over on Pinnacle (all good natured, partly RP, too - started from checking out the bio and seeing a phrase that they hated being called "cute." So, of course....)
Plus, early on, I was on one of my PBs in Bloody Bay going after the meteors. Had a brute come by and attack. I don't recall the powerset - might have been energy, but quite a few have stuns and holds. Gave me a good hit, stunned me. Wore off, I switched into Dwarf (he'd gotten a few other hits in) and healed. Next thing I see in local - a worried looking "Mommy...." Sat there and beat on each other for a while. Since this was pre-IOs, and Dwarf doesn't exactly have an extensive attack chain, we pretty well were at a draw. But it was fun.
Why I don't pvp:
1. It has never been about skill. It has always been about uber builds. 2. The absolute adolescent trash talking is annoying 3. In reference to above: the homophobic and racists remarks are disgusting and seen as funny and acceptable 4. The rewards |
I'd also like to add the "care-bear" shouting "spree-killers" that seemed to take great joy in repeatedly stalking and killing a player that very obviously has no interest in them. (In my own personal experience, after trash-talking in both broadcast and through tells, I put him on ignore. This seemed to only accelerate his rabid blood-lust.)
It should be enough for someone to say "I'm just here to get a badge real quick."
Solution: Two items:
a) A "Sightseer" temp power (purchased at the zone gates) for people that want to check out the zone, pick up a exploration badge, etc without pvping. Toggle it... and you can't attack or be attacked. When de-toggled you teleport to the zone gate so it can't be used for stalking prey (I would say a modded Personal Force Field or Phase Shift would do the trick)
b) The ability for a GM to give someone a pvp "time out" as well as a - for lack of a better term - "jerk" petition option. If someone's going about and beyond the call of jerk-face duty, you simply petion them, letting a GM know to come take a peek. If the GM observes the objectionable behavior or gets several complaints about the same person, he comes in and times them out (I'd just use the Sightseer power mentioned above). This lets the culprit chill for a bit, say five or ten minutes.
Would these two changes bring me back to pvp? Probably not, but they might bring people that would normally avoid the zones to come back and see how things may have changed since their last encounter. The Sightseer power also gives new players a chance to check out the zones and see how much fun *could* be had without fear of being attacked. And lastly, it also gives a recourse for those people having an issue with a single "bad apple" player... other than the current one of ignoring pvp zones.
... Hit it ...
I don't PVP because the game functions entirely different in there.
I don't PVP because the ratio of jerk:nice is skewed out of balance, even to the point of corrupting people who are nice in PVE into total jerks.
I don't PVP because I don't have the money to spend on top-notch builds so I will never be competitive.
EDIT: I don't PVP because SS+SJ is stupid.
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These two quotes sum up my feelings pretty closely:
I don't disagree that the changes failed, and spectacularly. I tried PvP before, just because I could take my build and know how to play. Post I13, I don't know what the hell is going on in PvP, what suppresses, what doesn't and how I should build. If I ever wanted to bother, I'd have to do so much homework that for something I don't even like, there's just no point.
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Why don't I PvP? My characters play completely differently in PvP than what I am accustomed to in PvE. Not just that I am no longer a whirling death machine, but all my stats are reduced, I have no status protection, my controls are massively reduced in effectiveness, and my powers do damage based on some formula I don't understand. Add to that the constant feeling of swimming through glue because I get my travel powers partially or completely negated any time someone so much as farts at me, and it makes PvP a tiresome prospect.
I think I am the target player of the i13 revamp, in that I was not a PvPer before i13. However, the changes made it so I will never PvP, because when I enter a PvP zone I might as well be in a completely different game on a completely different character. |
Then I13 came, and with it a whole new, different set of PVP rules. The first thing I noticed: my powers just felt wrong. Attacks that should do a fair bit of damage didn't do much at all, while controls stopped controlling and travel stopped travelling. Seriously? This is what they thought would make me want to PVP more? Thanks, but no thanks.
In an attempt to make everyone's build feel like a special snowflake, they instead made PVP slow to play and more annoying to learn than it's worth.
d
Maybe someone with better knowledge of the CoX timeline can correct me here, but since i13 (which again, 95% of the pvp crowd HATED, so we can hardly call that 'supporting' pvp), what has been DONE to pvp?
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Too many PVP'ers chose to express themselves in an emotional, nonconstructive way. That isn't a PVP issue, of course; it's happened on PVE massive changes too.
But when yo say something like 95% of the players hated it, I hear "A majority of vocal PVP posters hated it, so I'll round that up to 95%."
PVPers were complaining about the much-hated delay in movement powers, claiming it removed an element of 'skill' from the game. Ignoring the fact that 'skill' was jumping around moronically to make it harder for the other player to target you. Relying on the painfully limited, non intuitive targeting system in this game is skill? I never saw the logic to that one.
PVP'ers would turn around and complain about not getting full benefits from IO sets. To me, whining that spending billions on IO's not giving you enough of an advantage over a player with SO's totally contradicted the skills argument.
At least, to my ears, a lot of the posts come out sounding like "Hey look a bunch of people hate this issue. I better flame it too."
I can only imagine how much these threads make them want to stab Castle. |
I go into PVP zones on rare occasion, but I've yet to really feel comfortable there. There's such a huge, unfortunate disconnect between 'story' and 'gameplay.' I understand the logic behind PVP'ers not being there to provide a roleplaying experience, but it's a disincentive to me. I might be more interested in it felt more like the characters were engaging in battle and less like what it feels like now. IE more mature trash talk, at the least.
I'm also not a fan of the targeting system.
I also feel kind of awkward going up and attacking a player out of nowhere. That last one doesn't really go well with zone event style PVP'ing.
I'm not that talented of a pvp'er, but that part doesn't bug me as much as the others.
*shrug*
J/ Wilde
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
I used to take characters into the PvP zones all the time. There were usually a handful present- enough to find someone to fight- and usually in lopsided proportions, so I'd switch to the underdog side just to keep things interesting. No custom build, no planning out strategies based on the new mechanics, no hardcore competition, just PLAYING. I took defeat (and victory) gracefully, congratulated the victor and tried to give those that were getting frustrated reason to laugh.
I followed the mindset that when you're PvP'ing, you're "someone else's content" and- just like how we avoid game content we find unappealing- if I'm not providing a good experience in some way, shape, or form then I'm not giving anyone any reason to stick around. My success was measured by the overall experience, not some PvP rating. I met some really great people on Liberty while PvP'ing, so whether they realized it or not, many PvP'ers seemed to be following that same rule.
Not everyone did, though.
Maybe it was 1 in 10, maybe only 1 in 1000, but eventually I'd encounter an absolute idiots in the PvP zones that just sucked all the fun right out of the place. Unlike other parts of the game, you can't just /ignore them and pretend they're not there. They'll still find you. They'll still do their best to ruin your experience. Your only options are to continue having an unfun experience or leave the zone.
One time I left and just never went back.
There are so many other reliably fun things to do in this game. I don't have time to waste one one that's not a sure thing.
i13.
I PvP'ed a ton from i7-i13, but i13 really killed it for me. People who haven't pvp'd before i13 won't really know how bad they made it, but if you did pvp prior to the changes, you'd see just how much better it was back then. i13 sapped out so much of the fun, so much of the skill, so much of the diversity, the strategy, and the intenseness of matches. Not to mention that you could actually make pvp toons with pvp builds that would actually semi-function in pve also, now? Now it's just a mess, if you try pvping with a pve build or vice versa, it will fail, this also really hurt the ability for new pvpers to really get into pvp. The mess they made of pvp with i13 was compounded by the fact that the developers at that time refused to take player input, refused to make changes, refused to revert to the old system, and overall refused to admit that they made a mistake. |
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I simply have zero interest in it. It does not appeal to me in any way.
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Now I do hope the devs can eventually design a great PvP feature for our players that enjoy that stuff, but whatever happens I want to be able to ignore it exists. I don't want to experience what I get in some other games where some twit is following me around spamming, "Duel Me!!!"
The very first time I played a game that had PvP (this was before CoH had it) I thought I'd give it a try.
I discovered some things that day:
1) Profanity-laden juvenile trash talking was both annoying and apparently the accepted norm.
2) The concepts of sportsmanship and fair play (two things featured in every single competitive real world endeavor) simply do not exist in MMO PvP. And even suggesting that they should is regarded as complete heresy.
3) Numbers 1 and 2 were deal breakers for me.
Since then I have found that pretty much every single PvP community in every single game is like that. So I stay away.
The very first time I played a game that had PvP (this was before CoH had it) I thought I'd give it a try.
I discovered some things that day: 1) Profanity-laden juvenile trash talking was both annoying and apparently the accepted norm. 2) The concepts of sportsmanship and fair play (two things featured in every single competitive real world endeavor) simply do not exist in MMO PvP. And even suggesting that they should is regarded as complete heresy. 3) Numbers 1 and 2 were deal breakers for me. Since then I have found that pretty much every single PvP community in every single game is like that. So I stay away. |
I know that before the changes...I was in RV everyday on the Protector server...and the PvP environment was the opposite of what you describe in numbers 1 and 2.
PvP was bad before, but i13 made it worse.
The hardest thing to design around in PvP is to make a working engagement system in a game with pure melee and pure missile builds. The most successful PvP environments tend to simply avoid this entirely by either being focused on ranged (like FPS) or have a engagement model where melee and missile duke it out point blank. Some games have a sophisticated engagement system but it requires constant tweaking to get just right. Mess up even a little and ranged can kite melee indefinitely. If you have any percentage of kiting possible then melee has to have higher burst to compensate for the kiting down time, and when that happens if melee can stay on ranged too long then its unbalanced the other way.
The answer to all of this was supposed to be speed suppression but that didn't work and made PvP less fun. Everything was changed in i13 to slow you down so melee can actually engage missile and it's not trivial to escape and make PvP pointless. The problem with this is that one of the fun things with superhero PvP is the speed of the fights, and this went completely against that. Until CoH can solve the engagement problem and still make PvP feel fast it will have issues.
The second big problem is that crowd control makes PvP unfun, and no game has more crowd control than CoH. That was another problem they had to solve. This fixed this to make everyone vulnerable to CC.
The interesting thing is that I feel that CoH at it core actually comes closer to solving these problems than i13. Melee has a hard time closing on ranged, but ranged is vulnerable to CC. Since the basic game play roots the player each time they attack there is a built in mechanism to prevent kiting.
Making everyone slow and everyone vulnerable was the wrong direction to go IMO. I would have rather seen every melee set get a ranged root and let the management of anti-CC tools (Break Frees basically) be the decision point for ranged characters to deal with it.
At least I used to have fun grinding mobs in RV until stalkers invariably jumped me and tried to two shot me and I would try to fight them. Yes Energy Stalkers were broken and unfun, but at least I got good drops from the mobs and an occasional good fight when others tried to gank me.
Now I can't even do that because my mez protection doesn't work anymore.
I know it would be a hard pill for the devs to swallow but I'd reverse i13 and go back to fix PvP point by point without massively screwing with the game's base systems.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
1. I don't have the 5Bil Inf to make a competitive build (($$$>skill))
2. No reward. (badges are worthless and PVP Enhancement Recipes drop less than purples PVE)
3. Unbalanced. Powersets and ATs are balanced around PVE and thus PVP will never be balanced. Go ahead fight that /Regen Brute on a Emp/Dark Defender and let me know how many times you win. It's not just a CoH problem. Any game built for PVE first will never be balanced for PvP.
If I really want to PVP I will go play Tribes or when it hits Planetside 2. All I do in CoH is occasionally get a suicide circle together in a PvP zone during low server pop times and we take turns killing each other in the hopes of a Recipe drop.
"But what is to be gained? It is not a dance. It gathers no food. It does not serve Vaal."
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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--{=====> Virtue ♀
As a longtime afficianado of FPS games (started with Doom II deathmatch modem to modem, continuing with most major genre iterations up to MW3 when my aging hardware lost its ability to keep up) I'm a potential PVP recruit. I dabbled a bit in That Giant Fantasy MMO and had fun- wasn't good, didn't have l337 gear, but enjoyed running around like an idiot on the team objective maps.
Why don't I pvp here?
One, it's a lifestyle.
When I play an FPS, I'm in that competitive mode. When I play CoH, I'm not.
When I dabbled in that other game, I'd finished all the content, wasn't interested in making an alt (never the case in this game) and didn't have the time or inclination to 'raid'- it was another reward path to explore, one that was more congenial to my schedule than their 'end game content'.
Two, it isn't 'built in' to the game.
It was tacked on after the fact, and has always felt like an afterthought. I have no position on the I13 changes- I didn't like or enjoy it before the revamp, and while the changes didn't inspire me to play neither did they seem to degrade the experience.
Three, it has conceptual problems.
It started with the arena and added some zones & team play, but the heart of the experience is still in the arena. If there were arranged battles I could just drop in on ala 'that other game' I'd be much more likely to participate. The way things are, you end up wandering around an almost deserted zone until someone you can't see ganks you.
When they announced the system, my first mental picture was a gatefold comic cover pitting the X-Men against Alpha Flight.
What we ended up with was a system predicated more on stealth than gaudy displays of superheroic might.
Four, population.
More than any other game component, PVP needs a concentrated population to sustain it. Even given all of its problems, if somehow magically *all* the PvP enthusiasts in the game were gathered together in one zone, I'd drop in to check it out ever so often. I used to have fun in Bloody Bay if there were a bunch of people there- not doing anything organized, just a lot of us running around trying to keep each other from accomplishing anything.
At this point I'm not sure it's salvageable- they took a big swing at it in I13 and only succeeded in alienating the players who *did* enjoy it without drawing in any new blood.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
It's not from a lack of desire, I assure you.
I keep bringing it up though...every month, like clockwork |
Collective: "No."
"Okay, moving on"
As for why I don't? Battling other players just doesn't really appeal to me all that much. Not in this game, not in others. I don't even know how different the mechanics are, I just don't find it appealing to knock heads with other players, especially the vocal ones I've seen on the server trying to bait people into a PvP match.
That said, I did just discover the wonder of Shivans, so I have been taking trips to Bloody bay now and again buuut pretty much for that purpose and villain accolade badges, and no other.
I don't PvP because there is no one left to PVP with.
As for anyone who whines "I don't PvP because people trash talk in broadcast" You are a complete idiot. Nothing good happens in broadcast and it takes all of two seconds to turn the tab off when you enter a zone. The game has a global ignore function and I can assure you the population is small enough you won't get near your global ignore limits.
That said, there are plenty of reasons not to PvP at the moment. Low population of hardcore PvP'ers (I.E. They have the best geared builds out there) PvE not working like PvP, so even if you do have a great build you need to make another expensive build to be competitive.
Learning curve is incredibly sharp despite the dumbing down of the system. Its a team sport that most players come into solo for whatever reason.
A good many builds being vastly inferior to other builds.
And mostly HD and TS goes out of its way to make a newer player feel completely powerless when trying to survive or going on the defensive.
If I want to fight against someone I'll play a fighting game. That's what I grew up with. That's what I like. That's what I'm used to. In fighting games, things are more or less equal and you don't have to worry about other people getting involved. (Btw, by PVPing I'm assuming you mean zone-PVP and not Arena battles).
There are times when a friend *cough* Toy *cough* will convince me to hop into Recluse's Victory for some funsies or just to hang out but that's the extent of what I'm willing to do.
I can't say whether or not pre-i13 or post-i13 PVP is better or worse but it definitely is different. I will say that I am not a fan of travel suppression and heal decay.
Balance is a tricky thing when you're dealing with so many different ATs and power sets.
And truth be told, the immature trash talking in Broadcast is a turn off. I mean, some people really take it to the extreme. I don't mind poking and prodding but some of the stuff I've seen in RV just makes me want to stay far away. Sore losers are bad. Sore winners are worse. I remember one time someone was making fun of me for bring a Fire/Kin controller in RV. I wasn't aware I needed their approval to bring a character in the zone. But I digress...
But with all that said, even if they "fixed" PVP I don't think the amount of PVPing I do would change.
As I said, if I want to fight against someone, I'll pick up a fighting game.
If I want to be a superhero and save the world, CoH is where I'm at.
| Home Server: Virtue |
Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
Why I don't pvp:
1. It has never been about skill. It has always been about uber builds and ganging up on one or two people (referencing zone pvp post issue 9) 2. The absolute adolescent trash talking is annoying after 5 minutes 3. In reference to above: the homophobic and racists remarks are disgusting and seen as funny and acceptable - I don't hang around racist or homophobes irl why would I do it in my leisure time? 4. The rewards - Hmm let's see - a minuscule chance at a worthless recipe drop - no thanks. Sure there are badges, but I honestly could care less about the pvp badges. 5. Stand and fight already - zone pvp is run run run run phase run run run run - boring. Every now and then some friends and I get together and arena for fun - and it is fun because we don't treat it seriously or get angry and start trash talking each other. I actually preferred pvp issue 7-9 with SOs when it actually took skill. And to those who whine that Issue 13 killed pvp - no the pvp community killed pvp. Back in the day pvp was about skill and people would actually gratz others when they were beaten - now it's all about slinging profanity and nothing more than a huge pissing contest. If you want a sample of zone pvp - watch the Arena Chat channel for about an hour - the complete infantile "conversations" will show you the maturity level of the pvp community. tldr; the pvp community is rude and the lack of rewards make pvp not worthwhile. |
I'd rather the devs wisely spend their money on pve content than waste time on lolpvp.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
Well for me it,s over an incident when I first started playing almost 6 years ago now,I went into Bloody Bay to get the badges and do some missions.First mission you get is the phone boxes,got the first 3 on the forth bang a pvp,er got me so ok that was acceptable but then the same person proceeded to do it another 4 times ,I sent him a message that you have got the point or what ever for the kill why keep doing it the answer I got was because I can....
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The first major reason I don't PvP in CoH is that I like my PvP to be balanced, and I don't believe it's possible to have balanced PvP in an MMORPG that wasn't designed around it from the ground up. They could, however, attempt to balance the sides. I've made multiple attempts to give PvP a chance here, both before and after I13, and the only time I ever actually had fun was about a 5 minute period where an equivalent number of heroes and villains were fighting each other. Then one side resorted to cheap tactics and the other side started losing members because of it, and it wound up lopsided and boring (and I've been on winning and losing sides, it's only fun for me if there's a relatively even match).
The second major reason is that our PvP "games" in the PvE zones aren't very engaging, and are actually all PvE mini-games with deathmatch thrown in as a way to prevent you from completing the PvE mini-game. The Arena, meanwhile, only has deathmatch. Deathmatch hasn't been enough to sustain a population in a PvP focused game since around 1999. Counter Strike, Team Fortress, and Left 4 Dead all have interesting goals that require strategy and tactics, and they have longevity because of it. I, personally, think it's too late to salvage the PvP in this game, due to the damage done to the community, the age of the game, and most importantly, the fact that the original design wasn't focused on PvP (and probably never even took PvP into account until Issue 4 was being worked on). However, if they wanted to make an attempt, I'd say that improving the actual gameplay of PvP should be top priority, and that means new or improved mini-games with actual PvP objectives, and balanced sides. If PvP had something to offer, PvP gameplay-wise, besides trying to kill other players, and players trying to prevent you from getting Shivans and Nukes, more people might try it. I still don't think it will ever be well balanced, because we've got tons of powers that were never designed with PvP in mind. They've been tweaked for PvP, but some builds are just weak or strong due to the basic conceptual design of the powers involved. Good PvP games have abilities and options specifically designed for how they will work and complement each other in PvP. |
The bottom line for me is that this game was never originally designed for PvP. Before Issue 13, it was "rock-paper-scissors" in the arena and in zone PvP unless you had truly massive, zone-wide battles (which quickly decreased in frequency for various reasons). The changes made in Issue 13 were a good first step in that having powers and ATs operate under a second set of rules in PvP meant they could be rebalanced for PvP, but the time and resources given to Castle to do this were severely inadequate. Also, many members of the PvP community at the time were anything but helpful. They could have tested and provided robust, conducive feedback which could have affected the changes; instead they essentially folded their arms, stomped their feet, and demanded that the developers bow to their whims. Quite a shameful display.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I don't like competitive environments that pit me against other people, it's as simple as that. A PvE game can control the experience. It can make sure I have fun at the expense of the NPCs, because NPCs have no feelings and no-one cares about how much they're enjoying themselves. It's OK to hurt them as long as we're having fun, and PvE content does just that. Is it fair that I can Assassin's Strike a boss and remain hidden thanks to that Stalker AT Set I was given? Of course not. If that boss had feelings, I'm sure he'd be fuming, but he doesn't so he isn't. The game lets me get away with it because, meh. It's just NPCs. They don't have feelings.
No game will ever do that in PvP. No game should. Besides, other people don't care about how much fun I'm having. They aren't trying to come together to give me a good time. On the contrary, they're there for themselves, they're there for their own fun, and if killing me repeatedly happens to be that fun, then they'll do it. Of course they will. The PvP game is "uncontrolled," so it can't guarantee that I'll have fun playing it. And I only need a few play sessions that piss me off before I choose to never come back.
Some say that fighting other people is the ultimate challenge because people are smart and don't fall for the same easy traps. I say that fighting other people is the ultimate boredom because other people fight cheap, unfair and don't let me win. I don't want that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I tried PvP in City of Heroes, and actually enjoyed a couple of my arena matches ... but only the ones on the smaller, lower ceiling maps, and the more I thought about that, the more I realized that it's probably impossible to build a really fun, really well working PvP ruleset for a game that has 80 mile per hour travel powers and rooting combat animations. You either set it up to allow one-shot kills, which is no fun, or you make it impossible to kill anyone, because by the time your attack animation finishes, they've run or flown out of range of your next attack. They work around this by making glue grenades ubiquitous, but at best all that does it turn CoH into a different game.
I still had some fun trying, though, until diminishing returns just utterly wrecked most of my favorite powersets. Several defensive powersets, actually most of them, specialize in stacking one thing over and over again, whether it's multiple heals or multiple regen buffs or multiple def buffs; i13 took that away from them and gave them nothing back in return. The "a little bit of everything" powersets suffered no such nerf. So it went from being horribly imbalanced in favor of the stacked +def powersets to horribly imbalanced in favor of the less specialized powersets ... no more unfair, I grant, but really unfun for me personally, and swapping one unfairness for another didn't count as an improvement.
There have been games I really, really enjoyed the PvP in. I don't think this even can become one of them, the combat model and the ruleset is just flatly incompatible with the idea.
I used to PvP quite frequently before i13. I'd step into the zones with any character of any powerset combination and do relatively well. I also participated quite often in Virtue's Giza Fight Nights. I LOVED those fight nights, for several reasons, but the main reason was that I would see the widest range of power set combos. It wasn't all Fire blasters with super speed. There'd even be kheldians!
I was looking for the video with the kheldians, but unfortunately it's been removed. But look at this chaos! I loved it!
http://www.youtube.com/watch?v=0O4ii...ailpage#t=164s
Granted, I was the rather mean Dominator using telekinesis.
I participated in an RP-PvP event sometime last year and I loved it, but it was a combination of things, one was the RP. People were putting up with my constant dance based puns (I was on a villain named Bullet Ballad). There were a wide range of powersets represented and not everyone had super speed, and the over all feel of the people participating, nothing mean was said (unless it was in character directed at another character, not the player). That last part isn't really that big of a deal, I don't like the trash talking, but it didn't stop me from going into the pvp zones pre i13. I would just tune it out (no ignoring, no shutting off chat).
http://boards.cityofheroes.com/showt...54#post3628354
Edit:
Also this -
On an unrelated note, I miss aerial battles so much, too bad all I'll ever find are super speeders in a PvP zone now. I loved Shecky's pvp show, the two times I managed to catch them.
Some of my characters