So... why aren't YOU pvp-ing?
Honestly, I forget you can do that in this game most of the time.
That and when I log in, I usually have a plan for it. Run a few Tips, get on an iTrial, play the market, make a new character/costume. I do that, I'm happy with the progress, and I log off.
That and I generally don't like PvP with random people in most games. And when I do, well, CoH's PvP is kind of... eh. I spend dozens of hours playing my characters in PvE, and get used to how they feel, what their limits are, and how to play them well. Nothing of that applies to PvP as that's practically a completely different game, only I get to use a character in the same costume as my CoH character.
Honestly, I PvP'd a bit way back in I4. When arenas were introduce and characters still acted more or less like themselves in PvP. If I was to return to PvP, that would have to be true again. Also, a focus on more than just killing the other guys. Deathmatch is alright, but I prefer Capture the Flag or Payload. Asynchronous objectives can be fun. Speaking of which... Where is the PvP version of Safeguard/Mayhem missions?
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ask a question, get an answer. I screwed around with it casually when it came out, idiots inevitably showed up. Its nothing anyone can fix mechanically because it was the community that dives people off.
Having worked on two PVP centric MMO's prior to COH, I understand this very well. This is why we continue to advocate for those who remain.
|
But this..
Maybe someone with better knowledge of the CoX timeline can correct me here, but since i13 (which again, 95% of the pvp crowd HATED, so we can hardly call that 'supporting' pvp), what has been DONE to pvp?
PvP recipes? Sure..they have some awesome bonus stats..and were so rare that they went for billions..hardly the best way to get more people into pvp huh?
Oh, thats right..Shards from players. A good chance I admit, but a faaaaar far cry from anything that truly makes more people want to pvp.
What else..I am reaaally struggling here. Oh, bug fixes! For powers that got live, with bugs in their pvp behaviour that should NEVER had gone Live. Or, as in the case of KM, it took OVER A YEAR to work out that it was doing too much damage. A year. Come one. A year to fix something we all knew was broken counts as 'advocating' to the pvp community?
I direct attention to Havoc's post. We were chatting about this the other day. No new maps, new new zones, no new arena maps. Yeah cause obviously its so hard to take one exsisting mission map and mod it for arena play.
Or a new zone? I dont know, a preatoria pvp area, with the tunnels and neurons glowly town. Something. Anything?
Who knows, maybe there is some HUGE pvp content issue coming with all shiny stuff. Forgive me for being a cynic. Hell, and I am NOT even a hardcore pvp'r! I can only imagine how much these threads make them want to stab Castle.
(It really is a vicious cycle. i13 killed most of the community, and now you have people who dont pvp cause they dont like it, and the devs dont add things, because no one is, supposedly, pvping..)
Not all PvP'ers are jerks!
Just like you can't say all black guys are thugs, Muslims are terrorists, Mexicans are illegal or all white people are rednecks.
Each of these have bad apples, and each of them have role models.
I love PvP, i love the challenge, i love the fight.
I love respect and i'll give respect where it is due.
If i'm in RV, and someone tells me that they are there to farm the pillboxes and do not want to fight, guess what? I'll make sure he'll be left alone. And that is easy since on my home server, we don't have many bad apples.
FNFN: Friday Night Fight Night, friendly PvP in Pocket D.
Sure we talk some trash and we make fun, but when the timer is up, it all ends. Trash talking is part of the game, trying to get under your foe's skin, get in his head. The part is when it crosses the line, and the line for me, and most others, is when the game is over.
Maybe it's my spots background that made it easy for me to switch between this. I remember fights breaking out on the basketball courts, but when the final buzzer sounded, that was it. After that, we could relax and chat without being angry i just elbowed him, or he punched me.
Again, i love PvP, and i wish they brought Base Raids back...
The Diff between your toons in PvP and PvE is very big, and i think that is what is the deal breaker for most to not try PvP, and i do not blame them.
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No new maps, new new zones, no new arena maps. Yeah cause obviously its so hard to take one exsisting mission map and mod it for arena play.
Or a new zone? I dont know, a preatoria pvp area, with the tunnels and neurons glowly town. Something. Anything? |
Indeed, if they were serious about making changes to redeem pvp, we should have seen something that would hint towards that at least a couple of times over the past TEN issues. That was almost 3 and half years ago.
It's not from a lack of desire, I assure you.
I keep bringing it up though...every month, like clockwork |
It's kind of a catch-22.
They take the time to work on PvP, we get less of these awesome powersets at a slower rate.
They keep working on the powersets at the rate they are, PvP stays kinda sucky.
Since people actually pay for powersets, and not for PvP, that gets the edge.
After reading the responses, it is as I feared: community is a part of it.
The thing with the community in PVP is that the bad parts are emphasized. In regular gaming, whenever you encounter a troll on a team or someone annoying in the game, you can kick and/or ignore them and then that is the end of it. But in PVP, it is those very players that become part of the gameplay, and are capable of influencing the outcome of events directly. This ascends trolls to the level of griefer, which is far more dangerous. The power in the situation is shifted to whomever is better at PVP combat, and unfortunately it isn't always the righteous that win.
Good people can make boring things entertaining. Watching a horrible movie with a funny friend is a whole lot better than watching a horrible movie alone. The inverse of how a bad person can ruin a good movie is also true. You can apply this adage to a lot of things in life, and applied to PVP it quickly demonstrates a problem with PVPers.
From what I have heard, I13 did quite a bit, what with all but removing travel suppression and giving diminishing returns to buffs/debuffs. The way I always pictured how PVP in CoH would be is largely team based, since not every AT or powerset if well equipped to be by itself. I think they should go back to the pre-I13 model.
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I don't PvP because I have never really liked it... in any game. I have not played games due to PvP being anything close to a major component. It's why I stopped playing FPSs... they are pretty much all about PvP now it seems.
And the comment above about trash talk just being part of it? I can't get around the fact that it seems unnnecessary to me, no matter how ya justify it.
What didn't help the cause in this game was all tbhe powerleveling and massive min/maxing that went along with PvP. Things I hate doing. I almost never IO a character as it is, let alone feeling required to get the expensive ones and all the Acccolades just to compete.
And behind all of that is an underlying personality quirk of mine. I hate not being able to succeed at things. Its why when I buy a game involving two-player I can never just play it for the first time with a friend. I have to solo for a while to teach myself how it works. In PvP, the only way to get better is to play more, there is no such thing as learning solo first.
A new arena map relative to the content of the respective issue would have certainly been refreshing.
Indeed, if they were serious about making changes to redeem pvp, we should have seen something that would hint towards that at least a couple of times over the past TEN issues. That was almost 3 and half years ago. |
Speaking of the new Atlas Park, if Zwill's still lurking this thread, there's a quick issue that also somewhat proves the lack of attention to CoH's PvP. The arena still uses the old Atlas map. Doesn't even have an AE building or Wentworth's. Any chance of this seeing a fix for this in the foreseeable future?
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I'll throw out the most common unspoken reason.
People grow quite attached to their characters in PvE, they're used to the fact that they can plow through hordes of baddies and for lack of a better expression, feel like superpowered heroes. PvP game mechanics play vastly differently, and the whole experience tends to see people having their characters die frequently. It's like a feeling of betrayal contradicting everything they have been taught by PvE. Unless one has a strong competitive streak, PvP has nothing appealing to such players. |
As I didn't PvP pre-i13 (past one experience in ganking and trash-talk), I don't know what it was like then. These days, I recall taking a little look-see at it and thinking it would be like playing a completely other MMO as for how builds and powers work. I decided I'd never give it another look as I don't have the time nor desire to learn another game.
What didn't help the cause in this game was all tbhe powerleveling and massive min/maxing that went along with PvP. Things I hate doing. I almost never IO a character as it is, let alone feeling required to get the expensive ones and all the Acccolades just to compete.
And behind all of that is an underlying personality quirk of mine. I hate not being able to succeed at things. Its why when I buy a game involving two-player I can never just play it for the first time with a friend. I have to solo for a while to teach myself how it works. In PvP, the only way to get better is to play more, there is no such thing as learning solo first. |
I freely admit that I often trash talk people in pvp zones about how few badges they have (lolz, pve IS hard dude!) but I can see their point. See the other side. Those pve's who love pve yet hate pvp..they NEVER have to pvp. Ever. The pvp crowd who hate or dont care for pve..guess what..they still have to do it to get to 50, before they can pvp (leaving aside non 50 pvp zones).
I stopped going into PvP zones when i could no longer streetsweep while waiting for people to pop up.
It was a really good challenge and fun streetsweeping in [for example] the hotzones in Sirens waiting for the bounty to pop up. Now that pvp enemies can destroy you within seconds, its no longer fun to streetsweep so i dont.
Only pvp i do now is if somebody challenges me to an arena.
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Why I don't pvp:
1. It has never been about skill. It has always been about uber builds and ganging up on one or two people (referencing zone pvp post issue 9) 2. The absolute adolescent trash talking is annoying after 5 minutes 3. In reference to above: the homophobic and racists remarks are disgusting and seen as funny and acceptable - I don't hang around racist or homophobes irl why would I do it in my leisure time? 4. The rewards - Hmm let's see - a minuscule chance at a worthless recipe drop - no thanks. Sure there are badges, but I honestly could care less about the pvp badges. 5. Stand and fight already - zone pvp is run run run run phase run run run run - boring. Every now and then some friends and I get together and arena for fun - and it is fun because we don't treat it seriously or get angry and start trash talking each other. I actually preferred pvp issue 7-9 with SOs when it actually took skill. And to those who whine that Issue 13 killed pvp - no the pvp community killed pvp. Back in the day pvp was about skill and people would actually gratz others when they were beaten - now it's all about slinging profanity and nothing more than a huge pissing contest. If you want a sample of zone pvp - watch the Arena Chat channel for about an hour - the complete infantile "conversations" will show you the maturity level of the pvp community. tldr; the pvp community is rude and the lack of rewards make pvp not worthwhile. |
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When I started playing the game was only PvE, then PvP was tacked on and despite assurances that powers wouldn't change because of PVP they inevitably did. Which soured my opinion of PvP (but not as much as the PvPers and their toxic attitudes did)
I now (actually since about i8-9) don't even consider PvP in this game, I only play it for the PvE. Maybe if there were objective driven instances (Warzones/Battlefronts etc) then it would be more interesting.
I´ve got more fun on leveling or doing missions, trials, TF/SF.
I haven´t done any pvp for years now, because on Zukunft it´s very unlikely to see anyone in a pvp zone, even for nukes, shivans or RV-Bot-Farming.
I enjoyed mass arena pvp events(no teams) because even if you didn´t have the best pvp skills, you still were able to get some kills, because there other people on the same level or below.
There is no fun loosing again and again vs experienced pvp players.
I don´t want to use INF for an extra pvp-build and certainly not for pvp-IO´s.
Ganging/ganking and trash talking doesn´t get more players to a pvp zone as well.
What "might" get me to pvp would be a system that rewards you even if you loose.
The Systems of SWTOR and DCUO are a good example for this. You do get exp and/or one or several currencies even if you loose. Winners get (don´t know for sure) about twice that much.
Now you could argue that someone who looses should only get about 20% of what the winner would get.
But if there is an IO or whatever i want to get out of pvp-ing and i don´t see to get it in a certain amount of time the system won´t get me to pvp.
Because I don't appreciate the hostility that it creates...
If I wanted to play along side a bunch of hot-headed, self-centered jerks, then I'd be playing that other MMO...
(Not calling all PvPers that, mind you, but it does seem to attract a lot of those type of folks)
One reason I play this game is because it has a relatively kind, laid back, and helpful player base.. But once you step foot into a PvP zone that all goes down the toilet.
I've actually been to RV a few times recently and had a surprisingly good time.
The one thing I DON'T like about PvP zones are those who go there for badges and complain when they get PvP'd. This just irks me.
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I saw another thread about Zwil, and this made me wonder a bit as to why it is I never set foot into a PVP zone. Through word of mouth I hear only 5% of players ever go there. I can count myself as part of the 95% who don't, but I am starting to wonder what it is that makes me part of that 95%. I have very little experience in the matter, but nothing quite so concrete to make me shy away from PVP in the game...
Now, I can go and make some 3 page report on my thoughts as to why it is I never go slugging it out with someone else in the game, but who wants to read that? So, for now while I collect my thoughts I come to the players to ask why it is you don't PVP yourself. |
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Mainly because the PvP game is completely different than the PvE game.
I don't mean in terms of difficulty (although that's true too, I just don't mind dying) but in terms of how powers actually work. The fact that you invariably need a totally different build to your PvE one just to be functional is just too much effort to be bothering with.
There was a Round Robin style PvP tournament on the EU side in i7 or so (June 2006) which was a lot of fun. I even remember getting up one Sunday morning to take part in a match, and having a very fun time pitting my TPing Illusion/Stormie against a Mind/FF controller across the breadth of one of the city block maps (he was trying to pin me in place with the repel bubble, I was frantically blinking around to get away whilest also avoid the scrappers and stalkers on the ground). On another indoor map I was buffed into God Mode by an experienced Emp PvPer and we absolutely creamed the opposing team
That was fun because most powers worked similiarly to how they did in PvE and most of us were complete PvP noobs anyway so no-one cared about who won or got bent out of shape.
I have absolutely no interest in Pvp and no desire to see more of it in game.
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