2nd set of ATIOs spotted on beta
Of course whether they do or not, Im sure the information will get out anyways, because there will be people who leak the info whether they're told no or not.
But when I saw these leaks mention on the public forums all I could think of was "Staff Fighting all over again"

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But do the devs want people not invited to the beta (ie free players/premiums) to have access to that content?
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@Golden Girl
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For the VIP betas, there's no NDA. So they they allow people to talk about it, which means far more would than if there was an NDA. (We know people still talk when there are NDAs, but they tend to be far less.)
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You too obviously misunderstood the meaning of tighten it up as used in this case as nobody but you said anything about expectations of a BETA being a finished product.
Do you wake up come here to my post just looking for fights or is clarification a better place to start? You need to loosen up before you just charge in fists a blaze looking to fight. FYI, my use of tighten up in the context of the discussion was about the catalysts. Scroll up. ![]() |
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Well, the first set altered the market in a noticeable way, we'll see what happens.
Also, thank god I have a high level KM stalker... because daaaaamn...
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While they are not ready for primetime as it were. Can I implore the devs to consider to give /Range and +Range in the Blaster ATOs? It was a small miracle that I praised when the first blaster ATO had it. Now I am dissapointed once again to see the lack of Range in the set or even in it's bonuses.
There is a distinct lack of Range across ALL blaster IO sets, please consider changing that?
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As it stands, the Corrupter proc is useless to my toon. For her pbaoe end, she just pops Heat Loss Though I'm not asking for it to be changed. Just from that list, it seems Corrupter's got somewhat shafted.
This space is intentionally left blank.
Defender: Eh... sounds cool.
Blaster: YES! We've all been waiting for something like this!
Brute: Now brutes get a superior form of bruising. J_B is gonna rage.
Controller: Uh... assuming that an energy font is a pet this is pretty cool.
Corruptor: Meh. Not sure it is worth slotting, but if you have nothing better...
Dominator: Ditto with controller.
Kheld: Pretty cool. It'll definitely help my kheld while it tanks.
Mastermind: This is the most epic aura I've ever seen in an MM.
Scrapper: Not sure how it works, but it seems like it would be awesome.
Stalker: Meh. You'll need 13 attacks to get buildup to recharge with any regularity, and it seems a lot easier just to maximize buildup's recharge rate anyway if you take the power. This is also obsolete with Kin Melee, which with the other proc you can recharge buildup every time Concentrated Strike is recharged.
SoA: Seems cool. Global damage proc and all.
Tanker: Meh. Most tankers are durable enough. Not sure if the absorption system will be worth it.
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This has to be the beginning of some weird city of heroes conspiracy ARG or something.
Earlier, I decoded a message on a box of tic-tacs that said "Zwillinger is in on it 23ABqRf."
There was another message that said "WHAT ARE YOU DOING YOU ARE WASTING YOUR TIME" but I figure that was just deflecting attention away.
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I dunno if anyone else is having this problem, but I'm not seeing the Blaster image, it seems to have been "Moved or Deleted". Can someone repost it/post the stats/something?
Seems like brutes basically get a minor form of bruising...interesting
Odd that they're all PPM except the Kheldian, SoA and Stalker ones, which are %.

Does anyone know if the Corruptor ATO proc returns 5% Endurance or 5 Endurance? When dealing with characters that have more than 100 Endurance, that can start to add up.
Either way, I can see all of these being useful for at least some characters. The only part that confuses me is the Mastermind proc. 10% global damage resistance plus a regen buff versus just 10% AoE defense from the first? I'd expect the AoE defense one to get the regen bonus and the damage resistance to stand alone.




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Blaster: YES! We've all been waiting for something like this!
Controller: Uh... assuming that an energy font is a pet this is pretty cool. Stalker: Meh. You'll need 13 attacks to get buildup to recharge with any regularity, and it seems a lot easier just to maximize buildup's recharge rate anyway if you take the power. This is also obsolete with Kin Melee, which with the other proc you can recharge buildup every time Concentrated Strike is recharged. SoA: Seems cool. Global damage proc and all. |
Controller: It is a pet, and AoEs are treated as a single target attack, right down to a limit of one summon (Distortion Field summoned one every time, once it was catalyzed).
Stalker: My Stalker will probably throw this into Concentrated Strike and start using BU more often (and move guassian's to BU).
SoA: My Crab can't wait for this, but my Widow will probably skip the set entirely - She'd have to give up ranged defense for melee and I'm not ready to do that.
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Defender: Eh... sounds cool.
Blaster: YES! We've all been waiting for something like this! Brute: Now brutes get a superior form of bruising. J_B is gonna rage. Controller: Uh... assuming that an energy font is a pet this is pretty cool. Corruptor: Meh. Not sure it is worth slotting, but if you have nothing better... Dominator: Ditto with controller. Kheld: Pretty cool. It'll definitely help my kheld while it tanks. Mastermind: This is the most epic aura I've ever seen in an MM. Scrapper: Not sure how it works, but it seems like it would be awesome. Stalker: Meh. You'll need 13 attacks to get buildup to recharge with any regularity, and it seems a lot easier just to maximize buildup's recharge rate anyway if you take the power. This is also obsolete with Kin Melee, which with the other proc you can recharge buildup every time Concentrated Strike is recharged. SoA: Seems cool. Global damage proc and all. Tanker: Meh. Most tankers are durable enough. Not sure if the absorption system will be worth it. |
Some thoughts on your thoughts

Defender: Agree
Blaster: Agreed! Its something. And if it stays Mag 1 whether catalyzed or not, in an IO build that MIGHT be enough if one builds for defense.
Brute: Disagree. It's desciption makes it sound like any other -Resist proc, that a tanker can already slot. What this does is allow the Brute to slot it in any attack, and not just a -Def or PBAOE attack. So I wouldnt call it superior Bruising, as it doesnt give all attacks -Resist. Will be nice for those builds that already have 2 -Resist Procs slotted though. Like Dual Blade Brutes

Controller: Sounds interresting. I hope the pet has a good animation to it.
Corruptor: People are always trying to keep their blue bar filled, and this will help.
Dominator: See Controller
Kheldian: If it turns an attack into a decent self heal, it won't be bad. Though it would be limited to one build.
Mastermind: If I continued to play MMs, this would be a must have in my book.
Scrapper: More chance to crit is nice, dont know how it works though. Even if its just +50% to Crit on one attack, that doesnt sound to bad. Depending on how it procs, put it in the highest DPA attack seems like a good idea to me.
Stalker: This just seems good for all Stalkers, but Im starting to wonder if I was wrong on it being more awesome for KM users to double stack BU. While the AOE Defense I'm not sure of, the other bonuses aren't that bad, which means for KM, I'm thinking slot it in CS. AS misses, CS still has a chance to recharge BU as long as it doesn't miss.

SOA: Gives all attacks a chance to Proc for damage. I just don't see that as bad. The set bonuses might not be needed, but that means you can just slot the proc OR break the set down into pieces as either high level +Enhancement or break it down for just some of the early set bonuses (+2.5% DMG x3!)
Tanker: I think tankers will love this proc, especially when combined with the +Resist Proc. In fact, seeing this Proc with the +Resist Proc, I want to make a new FA Tanker.
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Every corruptor I own has at least 2 sets of Positron's Blast slotted for the 6.25% global recharge. I can now rip out those 2 sets, and 3 slot the new corruptor ATOs in each of those powers and not lose any global recharge. I can probably get the same performance out of those AOEs with 4 slots under this plan then I was getting out of the Positrons.
Defenders can do the same thing. It's like we got 2 extra power slots.


The context Zombie man, and I, read from your post is you were calling the beta process/leak sloppy. After all, that's the main topic of this thread, the ATO leak, and the main point of the post you quoted.
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I quoted Ardrea and was talking directly to her second line in her post.
On the other hand, it's good to know those piles of catalysts will have some future uses.
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"The way they go about implementing some of these things in the game is well....sloppy at best.
Tighten it up devs."
Things being the catalyst. Cheers.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Scrapper: More chance to crit is nice, dont know how it works though. Even if its just +50% to Crit on one attack, that doesnt sound to bad. Depending on how it procs, put it in the highest DPA attack seems like a good idea to me.
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I have T4 muscularate, t4 degen, t4 assault core (5 stack one). My scrapper is kat/sr so no need for Divine avalanche so my attack chain is gc-gd-gc-sd i rarely use hasten, conserver power (which is a must for hybrid slot), practice brawler (only when it is blinking) and use Build up whenever i get a chance instead of gc in front of GD.
My result with just assault core was 2min 44 second (without it it was 3min 31 second so big leap in here) with both assault core and new ATO my current time is 1min 59 sec.
It floats with red over your characters head critical strikes when proc fires so I can say that it is only in whatever power you use but it fires a good amount (3 ppm on gamblers cut would be a disadvantage actually but I don't see much problem) however there is no buff icon or anything like that so I am not sure how long it affects powers still with my attack chain it is irrevelant since GC is used two times in a 4 attack chain and always before big burst of SD or GD. SD and GD having -res procs worked like a charm too.
I also think that it increase chance with a flat %50 since whenever i see critical strike before GD it almost always crit (it should be %15 crit power +%6 from first ATO it makes %21 +%50 makes it %71 which seems about right)
No recharge bonuses on the Controller and Dominator ones...will not be getting these off the market.
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So are these going to be released in a separate booster pack? or are they going to be added in the existing boosters?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA