2nd set of ATIOs spotted on beta

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Arc: 60092 - Supa Rumble in the Park
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How come these didn't get Obi-Wan'ed but the ones I posted did?
@Golden Girl
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probably because if people find out [redacted] and [redacted] were in the works it would be as bad as all the whining about [redacted] fighting not hitting the store yet. Pretty sure they don't want the [redacted] summit to be nothing but questions about [redacted] and [redacted] but focus on the stuff they actually want to [redacted].
Not to mention all the buzz a new [redacted] is going to cause.
Plus a lot of it is still probably being initially tested and finalized, from names to graphics. Remember beast's call ravens was originally [redacted]. Yet we still had people complaining about it well into the beta.
These on the other hand seem fairly developed. Probably coming out soon after 23 or the next beta build.
Catalyzed it's at 12% chance to proc.
Currently on Virtue:
Jinrazuo - Crab Spider
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Psi melee and Water control were hinted at so strongly I even guessed one was coming. I do not think these are really that closely guarded, but they love to tease.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
One of my 'touch of the nictus' enhancements on a transferred character magically gained absorb too. Screen shot in a sec.
http://picpaste.com/Untitled-Sy6niICU.jpg
The enhancement came from live, i.e. was a normal touch of nictus on a character that was transferred.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
One of my 'touch of the nictus' enhancments on a transfered character mgaically gained absorb too. Screen shot in a sec.
The enhancement came from live. |

This strongly suggests a new defense mechanism, and probably also a new defense set.
Now that we're going straight to open (i.e., 'VIP') Beta, more people are seeing what's behind the curtain.
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Some of the mechanics are obviously way overpowered, especially when tested by some (which they shouldn't have done, but.. <shrug>).
Don't count on anything remaining untouched before it goes Live.
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I'm not sure what to think of the blaster option. Is their putting a status protection proc into the thing a roundabout acknowledgement of blasters having status protection issues? If so why not just tweak the AT itself.
If, on the other hand, it's just something to stop blasters from complaining about status protection; then I'd really rather them just not do that and add in something that increases their damage.
Edit: Yea, I know they're not really finished yet, but it was just something that struck me oddly.
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I think it really speaks more to the small size of Paragon's team working on the game. not enough people, not enough checks to insure against this sort of thing happening so frequently
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And the leak control was better. Note we also had closed betas (and waves of closed betas) then, with open showing up fairly late in the overall process.
I'm not sure what to think of the blaster option. Is their putting a status protection proc into the thing a roundabout acknowledgement of blasters having status protection issues? If so why not just tweak the AT itself.
If, on the other hand, it's just something to stop blasters from complaining about status protection; then I'd really rather them just not do that and add in something that increases their damage. Edit: Yea, I know they're not really finished yet, but it was just something that struck me oddly. |
They have been using ATOs to tweak balance issues, quite noticeable with the first round of them, even moreso noticeable with the second round, I fully expect them to continue that trend. ATOs are something that they will use to balance, whether they admit to it or not.
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The big question to be answered of course, which won't come til this things hit beta for real, is whether or not you can slot more than one ATO set. That is, if you have round 1 ATOs slotted, can you slot the Round 2 ATO in a different power that accepts it, or will you have to choose which set you want.
In case anyone was wondering, Spider's Bite's bonuses are:
2) Increases Damage by 2.5%
3) Increases Maximum Health by 2.25%
4) Increases Melee Defense by 3.13% and Smashing/Lethal Defense by 1.565%
5) Increases Regeneration by 14%
6) Increases Maximum Endurance by 3.15%
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I sincerely hope that Absorb mechanic finds its way over to Force Field some sort of way.
The big question to be answered of course, which won't come til this things hit beta for real, is whether or not you can slot more than one ATO set. That is, if you have round 1 ATOs slotted, can you slot the Round 2 ATO in a different power that accepts it, or will you have to choose which set you want.
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(A) the descriptions we've seen, and
(B) what happens now.
The description goes right along with purples, some procs/globals and the current ATOs - it's unique, so you can only have one *of that type, of that set* in it. However, purples (for instance) don't preclude you having, say, a set of Hecatomb, a set of Absolute Amazement, a set of Apocalypse, etc. in the same character.
Haven't messed with the enhancement catalysts - I know from the description it considers the normal and superior versions "different" sets as far as the set bonuses, but someone else will have to say if you can slot both.
I'd say it's *likely* you could slot one of each set of ATOs in a character - but we haven't dealt with this class of enhancements before, so there's always the chance they'll do something to stop that. They'd have to have fairly good reason, though.
The big question to be answered of course, which won't come til this things hit beta for real, is whether or not you can slot more than one ATO set. That is, if you have round 1 ATOs slotted, can you slot the Round 2 ATO in a different power that accepts it, or will you have to choose which set you want.
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Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Leaked all this good stuff so we would stop complaining about staffs lol.
We really need an extra power choice and slots. It was hard enough fitting the first sets in. These are going to be a pain when they come out. Having to rebuild my toons to fit them and still maintain soft capped to whatever and high recharge.
And before the "you dont have to use them", the brute and scrapper procs are must haves. Kinda like the ones in the first set were must haves.