Unwelcome change to Montague's Arc


Aneko

 

Posted

I hope in addition to revoking the old shortcut of just joining up with someone on the last leg of the arc they have the sense to go in and reduce the recharge time on the Lost Curing Wand to something like 3 seconds...or reduce the counter down from 20 to just 3 or 5 or something.

The 20 second recharge/20 Lost counter has always been asinine. That leg of the mission was written around the assumption every character was using Hasten, or maybe in a full team of 8 all wielding Lost curing wands or something.

Never had much of a problem with the Lady--at least, not any more problems than I get with other "helpful" allies like Fusionette. Stupid blasters. (of course, when I'm running it I tend to make sure i'm not on x8 or anything) Think the redside has it harder with that Abra Kadabra bloke that can keep healing himself back up if you can't pump out enough damage to kill him.


 

Posted

Quote:
Originally Posted by Organica View Post
See, what you need to do is get a team of 8 to run through the arc, and when you get to the "cure lost" mission, you all go to Ouroboros and start the Penelope Yin story arc. Then you can do the rescue Mr. Yin mission and go to town on the Slag of Skyway, Blubber of Steel, Ant of Atlas, Gruesome of Galaxy, etc. with your magic wand!
I always do the Midnighter arc early enough that I can keep the Cure Lost temp for the early Faultline arcs. I find it one of the most useful temps in the game, really -- even the squishiest of non-mez-protected squishies can breeze through Faultline solo when all the cured Rectors are being shot at uselessly by their friends.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

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Originally Posted by Wicked_Wendy View Post
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Originally Posted by vorpal View Post
Just auto complete it. You just need to wait out the auto complete cooldown and you can do every step while staying in place.
Have you ever tried that theory? Because I tried doing that ONCE with the mission that involved escorting crazy Lady Jane and by auto completing I did not get one vital piece of salvage required to craft the curing wand. That ultimately lead to being unable to complete the arc and earn the badge on my own because.. I couldn't craft the wand and then cure 20 lost before being allowed to contact the Latin Student outside the Club in Steel.
And when I checked a few days ago, as far as I could tell you aren't offered the auto-complete option at all for that mission; presumably because of the bug you describe.


Arc #40529 : The Furies of the Earth

 

Posted

Actually, I guess I am in the minority here because I actually enjoy the Lady Jane Arc.

Of course I sweeten the odds in my favor by doing it at -1/1.

What I do is this, at top speed I leap over or swerve around the gang keeping Lady Jane Prisoner and run, run, run all the way to the end of the mission where the chest is.

Then I fight all in that room until it is empty, and then I fight my way towards Lady Jane.

I do it this way because if I need to rest, I can run back to the empty main room and do so safely...well, safely after I fight off the few who follow me of course.

I also poke my nose into the side passageways and kill all I see in there.

By the time I get to Lady Jane, there is nobody left for her to aggro, so she follows me to the chest without any drama.

As far as the lost curing wand goes, depending on my level I usually go to the Hollows or Faultline depending on my level when I do it. Yes, the recharge time on the wand is irksome, but the way I see it, this is a mission in which there is no danger to self, so to balance that they put in a longish recharge.

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

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Originally Posted by McCharraigin View Post
As far as the lost curing wand goes, depending on my level I usually go to the Hollows or Faultline depending on my level when I do it. Yes, the recharge time on the wand is irksome, but the way I see it, this is a mission in which there is no danger to self, so to balance that they put in a longish recharge.
Unless you're doing it at level 10-15, when it can get pretty intense.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Originally Posted by VoodooGirl View Post


Is it that hard to do the arc?

You can solo it, as far as I am aware of.

So, are you against solo'ing? Or did you need something to complain about to reach your daily quota? Is it that serious? Do you feel one person should carry the burden of having to do the whole arc so 7 other people can join in on one mission and get the badge and have to skip all the work?
The arc is not hard to do at all. However, when you're running it for the 20th time, it gets a little onerous. I've 125 characters. I can get an O portal for every character without having to run the Faultline arcs 125 times. It's asinine that I have to run Montague's arc 125 times to get Cimerora access for all of them.


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

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Originally Posted by GreenFIame View Post
People hardly run this Arc alone any more and seem like everyone either trying finding someone doing the arc or forming a team for it just to get the badge and access to cimerora.
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Originally Posted by Ogi View Post
That should say something about the fun factor of the arc.
Just as a side note, it doesn't. The sad truth is that even if you have something that is universally regarded as fun in the game, and then add an exploitable shortcut to get the reward for doing it without actually having to do it, people will flock to the exploitable shortcut instead of doing that fun thing.

As another side note, "fun" is in the eye of the beholder. A lot of people in this thread keep trying to state as fact that Monty's missions aren't fun. While not as fun as other things in the game, I've never found them particularly dull or onerous. They're just something I knock out along the way as I'm leveling up, no fuss, no muss. For new players, it's something neat they get to discover and unlock.

If they started selling access to the Midnighter's Club/Cimerora in the Paragon Market, it wouldn't unduly distress me, I really don't care that much. However, I am glad that they closed up the exploit, something I'll always support.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

THis has to be one of the stupidest most unneeded changes ive ever seen in any game ever

Really can we at least put an Astral Christie complete on this.

ITs a stupid arc, and it can be hard for some builds, and Crimorea is pretty much needed as there isnt a whole lot of content 35+ thats any good.


Boycott Ncsoft if they close down Coh.

 

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Quote:
Originally Posted by TonyV View Post
Just as a side note, it doesn't. The sad truth is that even if you have something that is universally regarded as fun in the game, and then add an exploitable shortcut to get the reward for doing it without actually having to do it, people will flock to the exploitable shortcut instead of doing that fun thing.

As another side note, "fun" is in the eye of the beholder. A lot of people in this thread keep trying to state as fact that Monty's missions aren't fun. While not as fun as other things in the game, I've never found them particularly dull or onerous. They're just something I knock out along the way as I'm leveling up, no fuss, no muss. For new players, it's something neat they get to discover and unlock.

If they started selling access to the Midnighter's Club/Cimerora in the Paragon Market, it wouldn't unduly distress me, I really don't care that much. However, I am glad that they closed up the exploit, something I'll always support.
The arc is the opposite of fun, its unfun in the extreme.

Chasing down cot in long winding halls is NOT FUN.

Cot and Orangebagel missions have NEVER ever been fun, they are just frustrating and stupid.


Can always page a gm that the badge isnt being awarded, Tying up GM's always get a dev response.
And before anyone says this is only hurting other players, while that's true, we have a limited amount of tools to make our displeasure known and cancelling doesnt carry the weight it used ot.

So Civil disobedience in effect is one of the ones we still have and I feel fully justified in using it.


Boycott Ncsoft if they close down Coh.

 

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Quote:
Originally Posted by McCharraigin View Post
What I do is this, at top speed I leap over or swerve around the gang keeping Lady Jane Prisoner and run, run, run all the way to the end of the mission where the chest is.

Then I fight all in that room until it is empty, and then I fight my way towards Lady Jane.
This, btw, is how I deal with all "combat NPC" escorts. Don't give them a chance to wander around gathering aggro. Obviously, ambushes are a different matter, but there's nothing that says you can't stack the odds in your favor.

Personally I like this arc, have run it on every toon I've played blueside. As I understand this, the change requires each toon to accept the missions in turn and run through them, solo or on a team. I see no problem with that.

Want to be a Hero? You have to put in your own day's work.


 

Posted

Its particularly stupid since the way ive seen every team do it ever is to just lead Grey right into the biggest pack of mobs and Superspeed away.


This arc needs to go to the graveyard.

Here is one of the things thats really boring me out of the game.

Required arcs or missions.

Missions you MUST run on every character is there any reason to make an old game even more tedious.


Boycott Ncsoft if they close down Coh.

 

Posted

Are you seriously complaining about having to do a level 10 mission chain?

God forbid you ever create a villain and have to wait until what, level THIRTY to get the badge and access to the zone?

Boo freakin hoo. this is incredibly trivial.

And it says Montague, not Ashley, so it's clearly the hero-side arc that's affected, not the redside one, which probably wasn't ever bugged to begin with.

Quote:
Originally Posted by NuclearToast View Post
Unless you're doing it at level 10-15, when it can get pretty intense.

--NT
There are lost in Kings row that are grey to you at level 11. they respawn regularly in the same handful of areas, and if the lost aren't there, you can simply aggro the skulls and run away and the mob will reset by the time you do a loop.

I was able to finish the entire chain on a level 10 mastermind just yesterday, leveling to 11 after the lady jane mission (which I didn't even have to WIN), in under 2 hours (for sure under 2 hours, probably closer to one, but I didn't even bother clocking it because it was trivial), solo.


you could have it all
My empire of dirt
I will let you down
I will make you <3

 

Posted

Isn't there a mission in the new DA that requires you to go to Cimerora?

If your 50 has never done Monty's arc, do you need to stop saving the world from the God of Death and do it before you can continue?

That's mildly silly.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Ridiculous, pointless change. A case of "You will play the game the way WE want you to play!!"

Maybe whoever designed the arc got their panties all twisted up because people don't want to slog through it.

Some tips if you're going to force people to do this tedious nonsense:

Cut out one of the two identical office maps full of lost. Doing the exact same mission twice in a row sucks.

Make the Lost Curing Wand instant refresh and cut down the number of Lost needed to 10. The mission is a useless time sink just there for flavor anyhow.

Fix Lady Jane's AI - She still sucks.


 

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Quote:
Originally Posted by Judas_Ace View Post
Ridiculous, pointless change. A case of "You will play the game the way WE want you to play!!"
Well, putting aside the previously made points of it not really being a new change...

...yanno, it's only their game and all....

Quote:
Fix Lady Jane's AI - She still sucks.
Funny, I've only once had a problem keeping her alive since the first fix to her AI. And they toughened her up a bit then, too.




Virtue Server
Avatar art by Daggerpoint

 

Posted

I do not have, and never will have, any sympathy at all for people who gripe because an obvious exploit is fixed. I don't care how much of what you think is a "slog" that it lets you bypass.

It's like everything else in the game. You want access to the reward? Then quitchyerbellyachin' and do the mission.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by TonyV View Post
I do not have, and never will have, any sympathy at all for people who gripe because an obvious exploit is fixed. I don't care how much of what you think is a "slog" that it lets you bypass.

It's like everything else in the game. You want access to the reward? Then quitchyerbellyachin' and do the mission.
What if they applied this same logic to getting the Dimensional Warder badge? "Only the mission holder will receive badge credit for any Praetorian AV/EB defeated."

I didn't know there was an "abandon the mission" exploit (I guess because I never used it) but it seems like they could have found a way to fix that and let people get the badge without requiring a character to run the entire arc. But oh well.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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Quote:
Originally Posted by mousedroid View Post
What if they applied this same logic to getting the Dimensional Warder badge? "Only the mission holder will receive badge credit for any Praetorian AV/EB defeated."

I didn't know there was an "abandon the mission" exploit (I guess because I never used it) but it seems like they could have found a way to fix that and let people get the badge without requiring a character to run the entire arc. But oh well.
It's a different logic. The badge for the Monague Arc is for completing the arc. The badge for the dimension warder is defeat badges. I don't know of any other arc badge awarded to anyone in the team that doesn't have the mission.


 

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Still think devs hate teaming.


 

Posted

I haven't seen a Red Name weigh in on it, but I'm pretty sure they mean that you need to actually have the missions now. Previously all you had to do was be on someones team when they talked to the student and went inside. Bam. Badge. Didn't even have to have done any of the previous missions. That's a bug.

Now, if I'm correctly interpreting, if I have the mission to talk to the latin student along with 4 others on my team, we all get the credit as our missions complete along with the team leader.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Why is this thread still alive...?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
Why is this thread still alive...?
Damned Midnighters are always mucking around with animating corpses.


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day

 

Posted

I seriously doubt people will now refuse to team with people working toward the badge, as some people have suggested. I team with people running this arc regularly with my toons who already have the badge... I'm sure I'm not the only one.

Personally, I like any content that has a reward that can't be obtained more quickly by farming. I probably won't make friends saying this, but I'd like to see more things locked behind story arcs ...anything to entice people off the farm is a good thing IMHO.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Unwelcome change,

I welcome things that bring people off the farms... but this doesn't do that. Frankly this encourages the AE Babys to stay in AE and just makes it harder and more complex for my SG members and I to get everyone into an ITF with new characters, for example.

God Forbid we want to run the content there...

::sighs:: seriously Devs, EACH person has to run the arc themselves, you can't run it as a team anymore, we have to cure some 160 lost for an 8 man team, with a 5 second cool down that means we are down in the old sewers for AT LEAST 13 minutes plus the time to get to the Lost and back out... all spent in a place where the bad guys are no threat to us, and if we accidentally hit the wrong button we just wasted 10 or so potential targets...

You can't see how this is INCREDIBLY ANNOYING!


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...