Super Packs Update - 12/12/2011
Well, there's also the VIP/Destined One and Pocket D VIP badges, which require you to purchase specific game versions either to start or upgrade your account with...
|
-D
EDIT: Just to be clear, I'm not trying to single out badges here. I could also point out there are no story arcs in the packs. My point is just that if you're going to ask the playerbase to pay extra, it doesn't seem fair to single out only a few types of gamer.
Being the poor capitalist that I am, I'm uncomfortable asking some diehard fashionistas to subsidize my gameplay.
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Fair enough.
Corrected the above.
Andy Belford
Community Manager
Paragon Studios
I suppose that the same argument could be made for the aforementioned badges (VIP, GR badges), but I'm not going to split hairs.
Andy Belford
Community Manager
Paragon Studios
I doubt I'm the only one.
I watched a guy in one of the larger freedom global channels repeatedly offer 100 million per mayhem mission exploration badge.
100 million each.
30 minutes after he started broadcasting, no one had yet taken him up on his offer.
Also every badge associated with Going Rogue...
-D EDIT: Just to be clear, I'm not trying to single out badges here. I could also point out there are no story arcs in the packs. My point is just that if you're going to ask the playerbase to pay extra, it doesn't seem fair to single out only a few types of gamer. Being the poor capitalist that I am, I'm uncomfortable asking some diehard fashionistas to subsidize my gameplay. -D |
What satisfaction would you get out of them anyway? The value of a badge is in the earning; if you could buy one, what value does it have except increasing the badge counter by one?
De minimis non curat Lex Luthor.
That's a shame, I'd pay for account wide Accolades.
I doubt I'm the only one. I watched a guy in one of the larger freedom global channels repeatedly offer 100 million per mayhem mission exploration badge. 100 million each. 30 minutes after he started broadcasting, no one had yet taken him up on his offer. |
(I'd vastly prefer they be sold directly and not in packs, but that's a separate issue.)
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
These aren't directly sold, i.e.; you pay money directly for these badges and only these badges. It's an incidental effect of the PRP/Old vet rewards, which is rewarding customer loyalty.
|
Nor am I complaining about it. I might not even have noticed if not for the fact I'm bombarded with badge messages every time I make a new character.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
See, I don't understand this. If a badge does not exist, then there is no need to collect it. And I've seen the hate the badging community lets forth when a new set of difficult badges are released; it makes the hate for the Super Packs look like mild indifference. Couple that with what seems to be general opposition to gambling with real-world money, and you'd have some intensely infuriated people firebombing the forums. Selling badges, whether directly or in Super Packs, would not make people happy.
What satisfaction would you get out of them anyway? The value of a badge is in the earning; if you could buy one, what value does it have except increasing the badge counter by one? |
Moreover, they can sell badges indirectly, too. The devs could offer badges for purchasing milestones - as they already do with the Paragon Rewards system. They could also add new content or game mechanics that have badges associated with them. Presumably the SSas will have a badge at some point, and it would be simple enough to add a badge for Catalyzing an ATO.
The question is if players who want those badges would be willing to pay enough for them that PS can make a profit on creating them. The whole point of Freedom was to do that. It's become routine with Costumes and powersets. It's being done with much less regularity (and quality, sadly) with story arcs, too. But so far it hasn't happened much with badges, and it's not clear to me that badges "must" be different.
Every player cares more about some aspects of the game than others, so if we're going the free to play route, I think it makes sense to offer products for everyone. Now I still despise the lottery angle, but either way the point is to let us pay for what's most important to us.
Just my opinion, of course.
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
As long as items that directly affect player power are available to earn in-game, then I see no problem with the packs.
The game is already leaning heavily towards pay-to-win with rare IO sets for sale, so having the new IOs in these packs isn't going to do any more damage on that front as long as you can also just earn them in game.
Agent of Order / Agent of Chaos / Agent of Praetoria
Every other Going Rogue badge can be earned by any VIP/Subscriber.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
While NCSoft/Paragon Studios wants to use the CCG angle I think of them to be like Gashapon figures or toys. If you've been to comics or anime cons you can find them "loose" and get the ones you want but it's normally a vending product.
The closest thing we have here in my area are mixed with the candy machines on the way out of the local supermarket. Spend a quarter or two to get one of a dozen or so temp tattoos, blingy keychains/cell phone straps, gross out fake eyes or bugs, etc.
Now it may just be me but I don't consider that gambling per se because you always get something. It may not be what you want but you did get something for your money.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Now it may just be me but I don't consider that gambling per se because you always get something. It may not be what you want but you did get something for your money.
|

Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'd buy badges if they still offered us a way to get them ingame for free, so that the players who didn't want to pay for them could still get them. I don't see much difference to this than what they're doing with costume pieces.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Now it may just be me but I don't consider that gambling per se because you always get something. It may not be what you want but you did get something for your money.
|
Edit: Not saying our devs are doing this. From the info I've gotten in this thread they seem to be trying to avoid that type of shenanigans I described.
I'd buy badges if they still offered us a way to get them ingame for free, so that the players who didn't want to pay for them could still get them. I don't see much difference to this than what they're doing with costume pieces.
Eco |
Let's say that there is a badge that is awarded for 'corpse blasting'; the Corpse Blaster badge. Getting that badge is proof that you have indeed x number of times.
If you can buy the Corpse Blaster badge, it no longer proves or even indicates that you have indeed earned it by blasting corpses.
Likewise, if there is a badge called 'Badge Buyer' that is awarded for spending 80 points specifically to buy it, then it doesn't make any sense for that badge to be awarded ingame, unless there is an ingame vendor you can actually buy it from with inf.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
I'd buy badges if they still offered us a way to get them ingame for free, so that the players who didn't want to pay for them could still get them. I don't see much difference to this than what they're doing with costume pieces.
Eco |
Also, badges and any other sorts of 'achievements' in any game are specifically designed to encourage people to do content they otherwise might not and to create a time sink so people might keep playing when they otherwise wouldn't have. Offering them for sale goes directly against the design of achievements.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
http://derekl1963.livejournal.com/
First to recap:
|
I really hope you guys keep looking for a way to actually sell me the costume set. But no, I won't be buying a random chance at a costume piece, not with money, and not with a Reward Token. If I used a Reward Token and got no costume piece at all, I'd be furious to have wasted a token only to get nothing of value to me. I haven't used any of my tokens on the repeatable stuff yet, and have no plans to start with these gambling grab bags.
d
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Sure, just let the badge hunters who did it the hard way set the price!
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
I'd buy badges if they still offered us a way to get them ingame for free, so that the players who didn't want to pay for them could still get them. I don't see much difference to this than what they're doing with costume pieces.
Eco |
Costume parts are not normally bound to the method of acquisition. That's the exception to the rule. Badges are normally bound to the method of acquisition by design: that is the rule not the exception. Tampering with that in the badge system runs the risk of making the entire system pointless. That's not true for costumes.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
There's a huge difference. Badges aren't just things they decided to add to the game, and then decided how you'd get them. Its not like they said "lets add a Task Force Commander badge: now how should we allow players to unlock it?" The mode of awarding a badge isn't arbitrary: it exists *solely* to award for a specific activity. Each badge is bound to the activity that awards it. Allowing players to buy their way out of that activity damages the entire badge system in a way that is completely impossible for the costume system.
Costume parts are not normally bound to the method of acquisition. That's the exception to the rule. Badges are normally bound to the method of acquisition by design: that is the rule not the exception. Tampering with that in the badge system runs the risk of making the entire system pointless. That's not true for costumes. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

That's a shame, I'd pay for account wide Accolades.
I doubt I'm the only one. |
I think it would be fair to say that we don't really care about the badges it takes to create the accolade as much as the accolade power itself. I believe I heard someone on the dev team say that they would consider selling the portable workbench. That's an accolade I would buy. And if they sold that as a temp power without the badges, couldn't they also sell Geas of the Kind Ones, Task Force Commander, Eye of the Magus, etc.?
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093