Super Packs Update - 12/12/2011


Agent White

 

Posted

Quote:
Originally Posted by Lazarillo View Post
It's a lotto-draw being set for purchase on the Paragon Market. Each $1 purchase will get 6/205 different items of set rarities. These items include consumables like inspirations and temp powers, as well as unique costume pieces, AT enhancements, and Enhancement Catalysts.
It is 5 out of 205, not 6 out of 205.

Quote:
Originally Posted by Kitsune9tails View Post
The fear is that if they don't (or do!) sell well, then more and more 'better' stuff will become exclusive to the packs
Either way they will continue to add 'better' stuff until a percentage of sales are achieved. At which point they'll use that as a standard as to how much to include in any future packs. This is wholly a predatory marketing tactic. Will the packs sell? Of course they will sell. There is no doubt in my mind that they will sell. That kind of revenue is addictive to the marketing team.

The problem is that this kind of revenue stream is incredibly short-sighted in that it will turn off their core customers: The VIP. Once the VIPs realize that they'll not be able to keep up unless they spend a lot of money, they'll likely quit. The VIPs will be less likely to recommend the game to their friends at that point, and the marketing team will put even more desirable items in the packs in a desperate hope to continue the revenue stream.

Quote:
Originally Posted by Kitsune9tails View Post
We want the packs to come to the game in a form that HELPs the game, not only in the form of short term sales but also long term customer good will.

I'd hate for Paragon Studios to get a big influx of money that disguises until too late that a critical mass of players have unsubscribed from the game.
That is the problem these packs will have: They mask the fact that the production schedule is too much too fast.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Personally I am waiting to hear an actual decision on allowing the Super Pack costume pieces to be make available for purchase by bundle and a-la-carte.

(Side note: I'm still rooting for the right to purchase costume pieces separately to be a VIP-only option.)

As such, the new change that Super Packs will have added availability by using Paragon Tokens is neutral news to me.

The stated intent of Super Packs originally was to add incentive to spend Paragon Points. But by making it accessible by Paragon Token, the current strategy appears to be increasing the backlog of unspent Paragon Points (gained by the purchase to acquire Paragon Tokens) rather than diminishing it. Oh, well.

I am returning to "Wait And See" mode.


 

Posted

Budget wise I set myself around £10 a week 'wasteful fun money' that I use on DLC, MOBA shops and MMO shops. Occasionally I purchase paragon points with it.

If the super packs contain exclusive costumes that I have to gamble to get, that fun money will never be spent on anything NCsoft related again, purely on prinicipal alone.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by Lazarillo View Post
It's a lotto-draw being set for purchase on the Paragon Market. Each $1 purchase will get 6/205 different items of set rarities. These items include consumables like inspirations and temp powers, as well as unique costume pieces, AT enhancements, and Enhancement Catalysts.
Hm. Will repeated buys have a chance to get doubles?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Hm. Will repeated buys have a chance to get doubles?

Eco
On some things.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Edit:
Given data later in this thread, the 1 reward token should be $10, not $15. Yes, you get additional stuff for subscribing or buying points. This doesn't change that the Reward Tokens seem to have a higher value than the developers are assigning to this super pack bundle. As far as the packs themselves, the developer's value of the packs doesn't seem to match the player's perceived value of the packs.
Actually, it does change that fact. Quite a bit, really. At least, it changes the value you've assigned to them substantially.




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Liquid View Post
Let's pretend, at the moment, that there are two possible outcomes:

1) Costume set is only available via superpacks

2) Costume set is available via superpacks AND for purchase directly like other costume parts.

Let's examine 4 types of people that want the costume parts:

a) Is against gambling with real money in any form, and won't ever buy Super Packs.

b) Is against using exclusive items to coerce people who otherwise wouldn't gamble into gambling with real money, and won't buy Super Packs if they contain exclusive items on principle. Otherwise is at least willing to gamble.

c) Doesn't like gambling, but would gamble if they had to to get costume parts they wanted

d) Likes gambling.

So, if #1 is the case, you'll get money via Super Packs from c and d. If #2 is the case, you'll get money via Super Packs from d and maybe some money from b, and money from a, c, and maybe b from the purchased costume sets.

All 4 types are customers, and are willing to pay money, and a and b won't pay money unless there is an alternate way to pay money for it that they don't find distasteful. Does that make sense?
a) shouldn't be playing this game at all, then. Practically everything you do in the game is gambling in some form.... Whether it's the hunt for random drops or being at the mercy of the RNG for every single attack and defense roll...




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Tyger42 View Post
a) shouldn't be playing this game at all, then. Practically everything you do in the game is gambling in some form.... Whether it's the hunt for random drops or being at the mercy of the RNG for every single attack and defense roll...

*Points out you delibrtly left out the 'with real money' part.*


Brawling Cactus from a distant planet.

 

Posted

Will there be badges in these Super Packs? I like costumes, but i don't need them all. Adding badges would encourage me to buy them, however, especially of they were hard-to-get ones like Bug Hunter.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I've personally never considered Reward Tokens to be "real money." To me, they are thank you freebies. If at Tier 9 I accumulate them faster than new costume sets are rolled out (which won't be for a while, I still have a couple more to get to even unlock Celestial), using them on Super Packs will be a nice option.

Admittedly, I've never been hung up on costumes. Maybe I'll buy some sets if I like them and the mood strikes me. Nothing has ever been "WOW I MUST HAVE IT!!" - if I get it, fine. If not, I have other options.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Hm. Will repeated buys have a chance to get doubles?

Eco
Of everything except account-wide things. So far, the only account wide things that have been listed are the costumes.


 

Posted

Quote:
Originally Posted by Tyger42 View Post
a) shouldn't be playing this game at all, then. Practically everything you do in the game is gambling in some form.... Whether it's the hunt for random drops or being at the mercy of the RNG for every single attack and defense roll...
That has NOTHING to do with real money. Nice attempt at spin though.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by rsclark View Post
Of everything except account-wide things. So far, the only account wide things that have been listed are the costumes.
When they roll these out, will they give us a complete list of all 205 things that are the complete pool? Then we can know when we've got all the costume pieces, for example, and also work out our chances of getting individual items before we commit to spending.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Given data later in this thread, the 1 reward token should be $10, not $15. Yes, you get additional stuff for subscribing or buying points. This doesn't change that the Reward Tokens seem to have a higher value than the developers are assigning to this super pack bundle. As far as the packs themselves, the developer's value of the packs doesn't seem to match the player's perceived value of the packs.
Quote:
Originally Posted by Tyger42 View Post
Actually, it does change that fact. Quite a bit, really. At least, it changes the value you've assigned to them substantially.
No, it doesn't substantially change the fact that the developers (probably specifically Ghost Falcon) have assigned a value to the Reward Tokens. The basic facts remain the same: Paragon Reward Tokens are a perk that has a value that anyone can measure with a little diligence.

The developer's value of the Paragon Reward Token seems to be $10. Yet this token "purchase" of the super packs is being assigned a $5 value.

The VIP costumes, by the same math, has a high premium attached to them. 3x800 PP (2,400 PP) for a complete set of costume parts. So we are getting "charged" an extra $25 (2,000 PP) for the Celestial Set compared with a regular costume pack.

Again, the math is easy to do. So easy that a player has to wonder if someone had bothered to do the math in the first place.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Will there be badges in these Super Packs? I like costumes, but i don't need them all. Adding badges would encourage me to buy them, however, especially of they were hard-to-get ones like Bug Hunter.

Eco
Absolutely, no way, nein, not going to happen, no no no.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Will there be badges in these Super Packs? I like costumes, but i don't need them all. Adding badges would encourage me to buy them, however, especially of they were hard-to-get ones like Bug Hunter.

Eco

Bwahahahahahaha.

I'm glad Zwimmerschitzel already replied.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
This addresses my concerns, alleviating my anger over the possibility of pay-to-win items only being offered through slot machine pulls. If you have to put a for-money slot machine into the game in order to make bank, at least you didn't make it mandatory to play it in order to max out your character. I still don't like it; my hatred for anything resembling casino gambling burns with the fire of a thousand exploding suns. But at least you made it optional.
This about sums it up for me (though I don't hate gambling all that much objectively even if I avoid it).

The fact that the ATOs can be obtained using astrals and reward merits solves any concerns I had. Costume stuff doesn't really concern me, though of course it is of note to others.


Too many alts to list.

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Hm. Will repeated buys have a chance to get doubles?

Eco
Quote:
Originally Posted by CactusBrawler View Post
On some things.
So what happens when a player gets two of the same costume piece?


Is it "Oh you got a duplicate you can't use? Sucks to be you. Go buy another pack."

Or are these costume pieces only usable by the character that opens the pack?

If the costume piece can only be used by one character, can it be traded to another that can use it before being claimed?

If the costume pieces can be traded before being claimed, will they be account bound or tradable between players?

If they are tradable between players how long do you think it'll be before people start selling them for real money outside the game? (That's one of the current problems STO is having with the ultra rare starship in their xmas grab bag)


IMHO items like costume pieces should not be in these packs unless 1. they aren't ultra rare , 2. there is an alternative method of getting them, and 3. players aren't screwed out of points if they happen to get duplicates they can't use.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
So what happens when a player gets two of the same costume piece?


Is it "Oh you got a duplicate you can't use? Sucks to be you. Go buy another pack."

Or are these costume pieces only usable by the character that opens the pack?

If the costume piece can only be used by one character, can it be traded to another that can use it before being claimed?

If the costume pieces can be traded before being claimed, will they be account bound or tradable between players?

If they are tradable between players how long do you think it'll be before people start selling them for real money outside the game? (That's one of the current problems STO is having with the ultra rare starship in their xmas grab bag)
All of this was answered at the pummit. They're account wide, and once you unlock them, they get removed from the drop pool, thereby slightly increasing the chances of everything else.

There was a half mention of possibly considering making the costume unlocks tradeable, maybe. I kind of doubt there's a way to make that happen in the time frame they're looking at, but if it were done then all bets are off on the above.

Quote:
IMHO items like costume pieces should not be in these packs unless 1. they aren't ultra rare , 2. there is an alternative method of getting them, and 3. players aren't screwed out of points if they happen to get duplicates they can't use.
Still agree with 1 and 2 though.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
So what happens when a player gets two of the same costume piece?
Once you get a costume piece in a pack, it's unlocked for your account and you'll never get that costume piece again.


 

Posted

Quote:
Originally Posted by Codewalker View Post
All of this was answered at the pummit. They're account wide, and once you unlock them, they get removed from the drop pool, thereby slightly increasing the chances of everything else.

There was a half mention of possibly considering making the costume unlocks tradeable, maybe. I kind of doubt there's a way to make that happen in the time frame they're looking at, but if it were done then all bets are off on the above.



Still agree with 1 and 2 though.
Never saw the pummit and this was my first time in this thread so thanks for the info.


 

Posted

Quote:
Originally Posted by Void_Huntress View Post
This is the thing that perplexes me, and it reminds me of some of the pre-Freedom conversations...

Some folks were saying that they absolutely would not maintain a subscription unless <insert perceived critical feature here> was available to non-subscribers. Making it so they wouldn't need a subscription to get the critical feature they wanted. So.. where's the incentive for them to subscribe, again?

I'm not really seeing how this makes sense. "I will choose not to be a customer unless you make it so that I can choose not to be a customer and still get the stuff."

I know I'm a few days behind now, but I want to address this a bit.

I have a few reasons why I feel this way, but I'll try to explain the least emotional one.

Let's say that they put the costume set on sale after 6 months. During those six months, I buy a pack a month, and wind up with 4 costume parts. I may use them, I may not, but those 4 costume parts are mine.

Now, when the costume set goes on sale, it will likely be as a bundle. This bundle will include ALL the costume parts, even the ones I've won in the Super Packs. If I add up the cost for all the individual parts of the set that I do NOT have, will it be cheaper than the entire set as a bundle? Most likely, it will not. So, I'll get the bundle, and have the entire set at last.

What about the parts I won, however? At that point, I've basically lost the draws that had costume parts in them, as I've just paid for those parts again. I could have gotten Reward Merits, Converters, or maybe even ATIOs in those draws, but instead I got costume parts I wound up paying for anyway.

Avoiding this problem leaves me with two choices: One, I can buy MORE Super Packs, and hope to get lucky enough with drawing costume parts that I come out ahead by buying the remaining parts seperately. Or two, I can wait until the costume is for sale by other means and buy it then, removing the costume parts from the list of possible prizes in the packs.

I will not be spending enough on the Super Packs to make option one a possibility. If I have that many points sitting around, then I have enough for an actual costume set, vanity pet, or power set and I will save them for such. That leaves me with option two, pay for the costume parts outright and remove them from the pool of reward options in the packs. I can only do that if the costume set is for sale, and I will not buy Super Packs until it is. If that means no packs for six months, then I will not buy any super packs for six months. If they put a NEW costume set into the packs when the put the Elemental costume set up for sale, then the problem just repeats itself and I'll continue to not buy them.

Does this make sense to you guys?


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Man, these Super Pack things seem too complicated for me. I'll just ignore them. I can live without costume pieces I guess.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Absolutely, no way, nein, not going to happen, no no no.
And why not? If it's acceptable that fans of costumes and Enhancements must buy endless boosters, then why is gating badges behind the same mechanic beyond the pale?

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

Quote:
Originally Posted by Darkonne View Post
And why not? If it's acceptable that fans of costumes and Enhancements must buy endless boosters, then why is gating badges behind the same mechanic beyond the pale?

-D
We've made the ATO's available to earn through in game means. It's already an accepted convention players purchase some costume parts, albeit in a different manner than we've implemented within the Super Packs, however that's a different discussion.

We're not interested in selling badges. Badges are something players earn in game and, as far as we're concerned, that's just fine. The *only* exception we're making with Freedom is the "Knowledgeable" badge which costs a whopping zero points.

Edited to correct inaccuracies.

-Z


Andy Belford
Community Manager
Paragon Studios