Super Packs Update - 12/12/2011
And as a data point: I won't buy Super Packs. I do not object to the existence of such things, really, but I do find it annoying/offensive that there's costume parts which can only be gotten by gambling. I am fine with paying for costume parts. Now... I'm not one of the people who would buy Super Packs if they were one of several options for getting those parts. I just won't buy them. I find gambling mildly upsetting; I want to know what I am or am not buying.
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Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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I think I need a refresher overview of what the superpacks are going to be.
Work is giving me brain damage.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
As to the bolded part the fact that there are going to be other costume sets (or other rewards) in that tier (which we've known from the get go) is enough reason for me to NEVER spend my extras on the random super packs. I'd rather save my tokens for the other Tier 9 goodies coming.
Will everyone else think this way? We'll see. |
What if they add a one-off for one token sometime?
Those questions will keep me banking reward tokens indefinitely unless we hear a hard 'We're not going to have more than 12 tokens of VIP costumes this year' statement from rednames. And then, maybe, if I've managed to buy points to have extra tokens, I MIGHT spend extras past 12 for that year on something in the repeatables.
That year. The next... Well.
For what it's worth, that's how I see it. I mean, it's highly likely they'll consistently be 3 tokens of parts every 3 months based on statements at the Pummit and such, but... What if it's four, once?
What if they add a one-off for one token sometime? Those questions will keep me banking reward tokens indefinitely unless we hear a hard 'We're not going to have more than 12 tokens of VIP costumes this year' statement from rednames. And then, maybe, if I've managed to buy points to have extra tokens, I MIGHT spend extras past 12 for that year on something in the repeatables. That year. The next... Well. |
Wait...
*ANOTHER* Case of gambling?
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Money can be compelling, and the whole CCG strategy seems to be a pretty successful grift for a few other companies.
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As it stands, none of these concessions make me want to go anywhere near the packs. Launch them by all means, maybe they'll take off, maybe they won't. Personally I hope they crash and burn and make Paragon reconsider ever doing anything so stupid again.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Naturally, you think they're wrong, but could you at least afford them the professional courtesy of supposing that if they're being this difficult about the costume pieces while giving in on the other stuff that maybe they have their reasons, ones that they find pretty compelling?
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Basic courtesy also requires a significant response after promising one thing and not delivering on it, one which we've yet to receive after the VIP Reward Tokens/Paragon Points didn't work as advertised.
What we have here is a more or less civil discussion, even though tempers are running hot behind the keyboards.
As it stands, none of these concessions make me want to go anywhere near the packs. Launch them by all means, maybe they'll take off, maybe they won't. Personally I hope they crash and burn and make Paragon reconsider ever doing anything so stupid again.
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If you are doubtful of the value of these "supa packs" like I am, just don't buy them. Problem solved.
<snipped to the relevant part>
Now for the new stuff (12/12/2011):
Thanks! -Z |
@Raven Lord
"She gives my ex-wife a run for the money."
If no one buys them, Paragon will add stuff to make people want to buy them.
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This is not a desirable outcome for me.
We want the packs to come to the game in a form that HELPs the game, not only in the form of short term sales but also long term customer good will.
I'd hate for Paragon Studios to get a big influx of money that disguises until too late that a critical mass of players have unsubscribed from the game.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Though I see your point, I don't think the UI guys are the same guys who fill the store with new items, and they most likely aren't the ones who come up with the ideas for the new items. I don't think improving or keeping the marketing scheme that is behind the superpacks or adding or subtracting items form the super packs, nor putting costume pieces on the market has anything to do with fixing it's abysmal UI.
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It would have been encouraging if the Super Packs hadn't been announced until the Paragon Market was 100% working (and anyone who plays on OS X knows it's not) and the useful missing features had been implemented (such as purchasing history/pre-Freedom legqacy items). Instead, the current circumstances are discouragingly reminiscent of what happened with Architect Entertainment once it went live and encountered assorted disappointments, i.e. the devs moved on to the next thing.
Since there has to be behind-the-scenes coding in order for the Super Pack's random rolls to work properly with the player account database that's the domain of the Paragon Market, it's a fair supposition that even if there's a separate team devoted strictly to the latter, they'll have to be involved in some way. Even if Paragon Studios is rigidly compartmentalized, there's still the problem of Super Packs taking away the focus of management as The Thing That Has to Get Done.
It would have been encouraging if the Super Packs hadn't been announced until the Paragon Market was 100% working (and anyone who plays on OS X knows it's not) and the useful missing features had been implemented (such as purchasing history/pre-Freedom legqacy items). Instead, the current circumstances are discouragingly reminiscent of what happened with Architect Entertainment once it went live and encountered assorted disappointments, i.e. the devs moved on to the next thing. |
I say this because currently there exists at least one (I'm probably forgetting more) in-game RNG system that works with costumes: Maelstrom's pistol drops on the TPN. In addition there are the temp costume pieces (wings) and powers (random things like pets, grenades, etc) of old. I don't think it needs to be tied to the Paragon Market back-end for it to work.
In addition I don't think having an RNG system even it were linked to the Paragon Market would have much to do with UI development. I certainly wouldn't want those type of engineers going anywhere near UI developement or we get things like . . . the Paragon Market UI. lol, saying that then again maybe you have a point.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ehhh I don't agree that that's a fair supposition simply because there have been other RNG system in the game PIROR to the existence of the Paragon Market. I think a better guess (though we may be both wrong) that AFTER the pack is delivered one of the non-market, in-game RNG systems takes over.
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It's a question of priorities, at least from this perspective.
Possibly. Like you, I'm making my best guess. At the very least, though, the QA team is going to have their hands full testing Super Packs when there are plenty of other areas with the Paragon Market and the game at large where their attention could already help.
It's a question of priorities, at least from this perspective. |
I'm not saying that to insult NCSoft or Paragon either. It's just reality of being a business.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Can somebody tell me what a Super Pack is, exactly?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
for players who actually use those things, that's a lot of value for 80 points, and they'll be happy to buy grab bags, since they won't see it as gambling on a costume piece.
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There is a reason why CCG players often spend hundreds of dollars each month on their hobby, addiction. I can see why they would want to tap that method of selling items, as it means while someone might not be willing to spend $50 on a costume set outright, if you get them to buy a pack or two and 'ooo, I got one', they might become invested in collecting the rest, and then look back later, thinking...wow, I just spent $50.
My hope is that they listen to the playerbase and don't go ahead with adding 'collectible only' items to the game, but alas, I doubt they'll change their minds. We might hate them for it, but they expect it to make money, so I suspect they will continue as planned. Nevertheless, I won't buy these packs, out of principle.
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Current Team Project: Pending
AT Enhancements: I was REALLY looking forward to this. I wouldn't mind having to buy them with reward merits, even though I despise the Reward Rolls and usually don't do them. (I use AE tickets to flat out buy enhancements, and Reward Merits to buy stuff, I don't do the random roll crap) I wouldn't mind if they were orange or purple drops.
Super Insipirations: I get along just fine without them.
Enhancement Enhancers I think I've used my enhancement unslotters to pull some Luck of the Gamblers out and that's about it, and that was so I could delete the character.
Costume Parts: Gimme gimme gimme. I'll play the same Snaptooth missions over and over and over to make sure I get the snowflakes emote, the hat, the gloves, EVERYTHING so my characters can play dressup.
So what's my problem? I dislike the "we want the players to keep pulling that lever" attitude Positron and who knows who else seem to have regarding us.
I am NOT a Skinner Box Rat.
Yeah, I can afford the $15, so can my wife, so that's $30 right there. Now with the Paragon Market we devote another $20 between us, and that's $50 for our entertainment budget right there.
Someone said I wouldn't have been able to afford the game before Freedom launched, which is really odd, since my wife and I afforded it for 7 years prior to this.
But I dislike the fact that now I'm obviously being treated as a lever pulling rat. And not only that, I'm expected to enjoy the fact that instead of food when I pull the lever, I might crap.
This whole "purchasable booster pack" crap reminds me too much of cheap tactics to milk the player base for everything they can get while minimizing the content. I'm not great with statistics, but I have a feeling that taking in the law of averages, you'd need to spend more than $250 to get all of the 250 items when you're doing 6 random rolls.
And what about the AT's themselves? Let's say I win some, or buy them with my reward tokens... Are they account wide, or character specific regarding those AT enhancements and costume pieces?
So, are we rolling at a $1 a throw, in our little Skinner Box, PER CHARACTER, or account wide?
Judging from what I've read, it sure looks like you're throwing for 1 set. That's it. 1 set.
Now take a look at your power tray for your Blaster. See all those blaster powers? Each power will need it's own set.
Start pulling that lever, monkey.
"If you build it, they will run you over with it."-RPG Designers Mantra
Working on: YotZ Legends: Even Heroes Die (First Round Edit)
So, are we rolling at a $1 a throw, in our little Skinner Box, PER CHARACTER, or account wide?
Judging from what I've read, it sure looks like you're throwing for 1 set. That's it. 1 set. Now take a look at your power tray for your Blaster. See all those blaster powers? Each power will need it's own set. Start pulling that lever, monkey. |
ATOs: You get them individually (not as a set). They're unique per character, so you can't put them in every power. (I don't know if using a catalyst turns them into a different IO so you can slot one catalyed ATO and the equivalent uncatalyzed ATO on the same character. Even if so, that's at most 12 per character. Still a lot, and trying to get them via Super Packs would get expensive, fast, but... well, it's not as horrible as it could be. Or even as bad as it was when it was announced.)
I don't have a problem with random boosters.
In fact, I think they are a good idea, so long as they are an alternative means of getting product, and not the exclusive means.
I can totally get behind having a choice between spending 400 points on a costume set and spending 80 points on a random 0-40% of that set, along with some random consumables, enhancements, and widgets.
I am most certainly glad the enhancements and boosters are available by other means: that actually increases the chances of me personally buying Super Boosters significantly.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound