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Quote:While I wish Team Wildcard every chance of success - I'd like to see CoH continue as much as anyone - I fear those chances are slim precisely because of the competition with their in-house IP. Even though there's no real comparison from a gamer's perspective, I doubt the suits will see it that way.And yes, Disney has Marvel, but Marvel doesn't have anything like City of Heroes. From what I understand (I haven't looked into it very thorougly), the new Marvel game that's upcoming isn't comparable to City of Heroes, being a bit more "arcadey".
I'd be more sanguine about SOE coming to CoH's 11th-hour rescue... -
Poor Glitch, an MMO long on quirkiness and originality, short on funds and subscribers. (Having to pull it back from release into a second beta, although commendable, probably hurt its chances of success as badly as multiple patches would have.) TinySpeck's farewell to its community is exactly how a developer should break such bad news to its customers.
Here's hoping its laid-off employees land on their feet - and TinySpeck has set up a page precisely to help them find their next game publisher, "Hire a Specker". Talk about a class act. -
Quote:The eminently quotable Christopher Hitchens tried to explain the difference between the belief systems that ground religious faith and the rational (and empirical) perspective of atheism, which is, after all, only one facet of humanism:Rationalize it all you want:
"They" believe there is a God.
"You" believe there isn't.
Quote:The whole analytical method of humanist materialism is based on scepticism. We take nothing on faith. Imagine what a fortune could be made by a palaeontologist who unearthed human bones and dinosaur bones in the same layer of sediment. I will bet my house that this discovery will not be made, but my bet is not entirely, or at all, an article of belief. It is, rather, a conviction based on the study of evidence. -
Quote:Unfortunately, those deadline pressures apply to the negotiating parties disproportionately. NCSoft had already crossed their Rubicon with CoH and Paragon Studios on August 31st (hereinafter referred to as Black Friday), so the passing of each one after that doesn't offer them enticements to return to the negotiating table. Meanwhile, anyone hoping to save CoH is under the gun, since as you say, once the lights go out, getting the customers back will be very difficult. If both parties stood to lose their stakes after a certain date, revisiting the sale of CoH would be more attractive, but that's not the case.Oh this has a deadline, just like the NFL. One was the time before announcing the closure of CoH. The second deadline is December 1st. Once the lights are turned completely off it will be very hard to put the lights back on. They lose a lot fan base and bringing people back to the game will be very hard and probably largely unfruitful. The value of the CoH was greatly reduced at each of those spots. The quicker they announce a deal the more customers would likely be retained.
As things stand, NCSoft has decided to act, to put it in a less than kind simile, like gangsters torching a mobbed-up bar for the insurance, i.e. whatever balance sheet write-off NCSoft hopes to get from the closure of Paragon Studies, instead of worrying about its clientele.
Quote:Well, I wouldn't be surprised if Matt finds backing that at some point someone buys the IP from NCSoft, so they can make CoH2. That maybe a totally different negotiation.
They wouldn't have to start from scratch and they would be able to reconnect with a portion of the playerbase and a larger portion of players that know that Paragon Studios did a good job with CoH1.
* My own impression is that Cryptic has done an absolutely dismal job of translating Champions lore to an MMORPG. Their snarky attitudes towards the superhero genre (which clearly come from the top) made playing the trial, well, a trial for me. More's the pityFoxbat is actually a great villain in his pen-and-paper incarnation.
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Quote:While your point about the back and forth of negotiations (even when they break down) is well taken, the NFL analogy has one aspect that's dissimilar from the CoH situation: Football has an understood window of opportunity, i.e. its "season", but MMORPGs have no sense of looming deadlines that would bring the parties back to the negotiating table. Worse, as time passes and new games are released, CoH loses perceived value as "old", making it easier for NCSoft to write it off as not worth the effort to sell or resurrect.A good way to think about it is NFL negotiations with the players association. They walked away numerous times, but eventually the deal got done. In this situation, the deal might not/probably won't get done, but on the off chance the sides have a change of heart they don't say bad things. They just agree that they couldn't come to an agreement even if one side was largely the problem.
Quote:Both parties also want to be able to work in the industry again and leaking information about negotiations is a terrible thing to have on your resume. -
Quote:Precisely. NCSoft clearly fancies themselves playing in the big leagues, the way MS did when it tried its hand at the MMORPG genre (and failed). Say what you will about MSthat it's often greedy, bullying, tastelessit did accept Turbine's offer to buy out AC, and for that, it deserves the good will, as well as the money, it received.I guess NCSoft does not have to learn from Turbine, they should learn from Microsoft instead.
Incidentally, while MS did shutter Asheron's Call 2 after only three that's a lesson more about when and how to launch an MMORPG sequel than about doing the right thing by a gaming community, i.e. customers. -
Thirteen years ago today, Microsoft launched the award-winning Asheron's Call, now recognized as one of the first major MMORPGs along with Ultima Online and Everquest (both of which are still around, incidentally). Although subscription numbers gradually declinedespecially after a certain 800-pound gorilla hit the genre in late 2003Microsoft sold the game to Turbine in 2004 rather than shut it down.
On Twitter, Turbine sent this shout-out: "A huge thanks to our community for sticking with us through the years. AC is older than children!" AC's active community includes two wikis, independent guides, and numerous blogs and can look forward to celebrating more anniversaries down the road. -
Quote:Thank you for the link. It's encouraging that they decided to go the full native route, which should mean a more stable, less memory-hogging client than an emulated one. Since LotRO relies so much on DirectX (and it looks gorgeous with DirectX 10), I wonder how they're going to handle the graphics for OSX.Actually, they've stated more than once that it's a native port. Here's a link to a recent interview: http://www.tuaw.com/2012/10/31/lord-...-a-mac-client/.
Quote:Word is that the download is 16G! -
For those Mac users wishing to take up the Tolkien-derived F2P fantasy MMO in time for The Hobbit, Turbine has announced an OS X client (download here).
While the press release promises this will allow people "to play the game natively on Mac OS X", there's no confirmation if this is a full-blown native client or if it's done via virtualization, like CoH and Cider. -
Amid all this sorrow, it's worth reminding everyone of NCSoft's "Vision and Goals":
Quote:"Happier". That's a laugh.Mission:
To make people in this world happier.
The ultimate mission of NCSOFT is to make each and everyone on earth happier.
That is, to make people's lives more enjoyable. -
Quote:Whether villains or heroes, everyone must learn the greatest lesson of all: Emperor Cole is infallibly right.The preference of either villains or heroes within those tales has nothing to do with that person's appreciation of the greater lessons found within such tales.
(Good grief, I'm going to miss the morality system of Going Rogue. Just another feature of CoH that doesn't really exist elsewhere.) -
Quote:And then there are those who play exclusively Super Villains...But people who like Super Heroes, who are playing a Super Hero game and role playing Super Heroes tend to be just a little nicer on all the edges.
Quote:Here's my theory, and I'm sticking to it:
When it comes down to it, there's no game that not only encourages teaming like CoH but also makes it so, for lack of a better term, 'Care Bear' that its very rare that you'll have a bad experience PUGging. You have sidekicks and exemplars. Better XP and inf if you team up. Automatic loot with no 'need or greed'. Difficulty that can be adjusted and then steamrolled. Task forces that are basically repeated curbstomps.
Quote:The only other game I can think of that comes close to the same sweet spot is maybe GW2. But you're not as much teaming as you're randomly ganging on open events -
Quote:By the ******* Hoary Hosts of Hoggoth, what did NCSoft have against Paragon Studios that they didn't want to invest in it? Were the projected profit margins that small that a no-brainer like this was rejected?When the CoH Freedom market went live, many of us started to ask for ways to buy points for other people. One common suggestion was "Paragon Points Cards", which could be sold in stores. We could buy them for ourselves, or pass the code on to someone else for them to get the points.
We never got them, naturally. NC Soft couldn't be bothered.
Well, GW2 just got them. https://www.guildwars2.com/en/news/g...ect-retailers/ -
Many thanks for all your work, BS, and for the tantalizing preview of your upcoming projects. If they don't see their implementation in CoH, here's hoping your coding talents will find a new gaming project soon (maybe even Phoenix City). Best of luck in the meantime, and thanks again.
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Sounds like he's been dipping into "The Myth of Sisyphus".
Quote:What we could really use is a 2-minute version of 40 inspirational movie speeches.Keep mailing. Keep calling. Keep posting. Keep making a public show out of what's happening and refuse to go quietly, and not because you expect NCsoft to turn around and change its collective mind; we need to be honest about what we're doing here. This is no longer a matter of saving our beloved game. This is a case of making it clear what's being done, that we aren't happy, and that this can happen in other places.
Because we're not a flash in the pan, get it? I slay me. Above all else, don't lose your determination. I'm not going to say that you shouldn't lose hope because honestly, hope has left the building. We are hopeless. Hope is reserved for those who think things might turn around; it's time to be realistic and discard that. But losing hope and losing your will are two very different things. It's important to keep that fire, even though you know it won't fix anything. -
Quote:Sure, but ad hominem's aside, NCSoft lost their appeal against Garriott's lawsuit, so it looks like the ******* crazy guy's story has more credibility in a courtroom than NCSoft's. But go ahead and believe whatever you find easier.Right-o. I think it's easier to believe that Lord British is just ******* crazy.
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Quote:Yes, those extremely general factors are listed in NCSoft's BBB entry, but they hardly tell the full story, hence asking here.
The subtext of how frequently those ratings are re-examined can wait until we have more information. -
The Better Business Bureau used to rate NCSoft as "B-" but has now upgraded it to "A+". Does anyone have any idea how that happened or what the background story is?
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Quote:Eh, a game reviewing writing about Blade & Soul's combat mechanics needn't lead with a precis of NCSoft's dubious corporate practices, but that doesn't change the reasons why NCSoft deserves an enormous caveat emptor overall.You're asking Massively to take what amounts to a political stance against a corporation just because your favorite game got nuked after eight years. Frow. The. Guck. Up.
This isn't just about CoHas has been discussed many times here, Auto Assault, Dungeon Runners, and Tabula Rasa are also notches in NCSoft's belt, to say nothing of their fraudulent dealings with Richard Garriott. Anyone covering the games industry owes their readers the due diligence necessary for playing an NCSoft game at this point. (Ironically, I was initially wary about taking up CoH because of NCSoft's general reputation but was won over by the Paragon Studios team.)
This isn't politics, just business. -
Quote:Quite so, and this includes covering the MMO industry in general.Massively's job is to cover as many different games as they can.
This means that if they cover NCSoft and its games, they're not doing their job if they overlook the company's past behavior, which wasn't exactly that of a paragon of corporate rectitude. Anyone who now reports on Blade & Soul or Wild Star ought to note that they're coming from a publisher notorious for abruptly terminating promising games. Since MMOs require a medium- to long-term investment from their players, that's a pretty damning reputation. -
Quote:That's not the issue—plenty of MMOs have made it only a few years before being shut down for various reasons (usually financial, of course). Such games include Asheron's Call 2, Lego Universe, and The Sims Online, to name only a few. NCSoft, as we all know, has a significant number among them for just one publisher.Yes but what about those games that didnt make it that long and no longer among us?
This, however, is a case of a long-time MMO being abruptly and arbitrarily sunsetted, even while it was generating a solid profit. There isn't exactly a huge number of MMORPG games as old as CoH to begin with, but those in that group tend to have stood the test of time. -
Coincidentally, SaveCoH has a team on the Extra Life Charity Drive and Gameathon (http://www.extra-life.org/team/CoH).
If you'd like to play CoH in a marathon 24-hour session and feel heroic by raising money for the Children’s Miracle Network Hospitals, this event takes place from 8 AM in your local timezone on Saturday, October 20th to 8 AM on Sunday, October 21st. -
NCSoft's latest bland press release on CoH's fate is only slightly less uninformative than their previous ones.
With no details about "all the options" NCSoft claims have been exhausted, the absence of supporting statements from, say, TonyV or Brian Clayton makes this look like a PR exercise. Rather than discuss serious options for the game's continuation, they claim instead that they "want to ensure its reputation and the memories we share for the game end on a high note". This sounds more like a passive-aggressive plea for the CoH community to stop generating bad press over the abrupt and arbitrary closure of our game. (And given that we're only a week away from Comicon, where the Save CoH crew is planning more action, the timing seems somewhat suspect.)
So, the big question before us is whether we will take their implied advice to shut up and sit down or instead take this opportunity to remind them...
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Quote:Since NCSoft has revealed next nothing about their decision-making process here, there's no objective evidence about whether this was an easy choice, a tough one, or the unfortunate result of an all-night drunken bar crawl. All we've heard in fact since the news first broke are a few paragraphs of boilerplate PR-speak. While Paragon Studios prided itself on keeping in personal contact with their playing community, NCSoft has opted to remain as anonymous as only a corporate entity can be. If they expect us to swallow this, then they've managed to ingore the bad taste this weaksauce statement should have left in their mealy mouths.Originally Posted by NCSoftIt has not been an easy decision for us to close Paragon Studios® and prepare to shut down City of Heroes.
At this point, CoH's condition must be downgraded to "hope for the best, expect the worst."