Super Packs Update - 12/2/2011


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by RavenSoul View Post
Valid point taken. I'll leave this line of thinking be for a time, and see what comes of it. Hopefully, we as players can agree that snap-judgements, such as the ones I've seen in regards to Super Packs, should be re-examined rather than held on to at all costs.

I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time. I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.

I knew this, and did it anyways, so now having done so, I'll fade out and hope I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs. Because I think it's a valid concern, and hopefully this could help all of us out in the future.
There's no snap judgment here. Many people do not want to be forced to gamble in order to obtain what they want in this game. End of story. Yes, it's "only a game", but it's a thing I happen to enjoy and when someone takes something I enjoy and turns it into something I don't enjoy, well, then I get a little cranky.

Stop discounting people's opinions just because you disagree with them. It's obnoxious.


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Posted

Quote:
Originally Posted by RavenSoul View Post
What I'm here asking people to do is look at WHY they dislike them, and to be a little more honest about that, because I feel the arguments given here apply equally to other parts of the game and yet, these weren't brought up so ferociously there. So, why are they here, when that feels to me to be hypocrisy?
Those arguments *were* brought up in other parts of the game. This is why we now have a deterministic option to spend merits for selected IO recipes instead of only random end-of-TF drops (Crap of the Hunter, anyone?). This is why we have Empyrean merits instead of having to rely solely on random salvage drops for Incarnate progress.

Quote:
Originally Posted by RavenSoul View Post
Rocket.. surgery? Hmm. Well, no, it isn't... rocket surgery... and I have heard that comment myself and understand the need for them to have it - see two parts down. What I'd like to point out is that there have always been things exclusive to one system and the only reason people here dislike THIS one is due to it being random.
Yes, the primary reason people dislike this one is because it's random. That's the entire argument. "We don't want forced random item purchases without an included deterministic option; please include a direct purchase option." You keep trying to blow off the fact that it's random and focusing on other aspects that you *think* they're objecting to, when the crux of the matter is that people don't want a random option to be the only way to get these items.

Quote:
Originally Posted by RavenSoul View Post
Not everyone likes that, I'm well aware. But the idea that they need to have those pieces handed to them on a silver platter because they don't like the random system is preposterous since every costume set one buys is a roll of the dice on whether one will like, or use, everything in it. Hence, I feel this argument is dishonest.
It's not preposterous. It's a preference. People might not like all the costume items in other sets, but they have the option of deciding whether or not to purchase based on what they know will be in the pack. It's not like there's some surprise (except if people haven't done their due diligence, in which case caveat emptor). There's no roll of the dice; the pieces are predetermined.

With the Super Packs, you can't be sure at all what's going to be in the pack. Many people prefer not to spend money on a *chance* to get the pieces they want; they would rather purchase the pieces outright, knowing exactly what they'll get.

Quote:
Originally Posted by RavenSoul View Post
I'd like to point out - again - that nobody is forced to buy these. You can freely choose NOT to, and give up an immediate hope of getting the desired costume parts.
And for both the consumer and Paragon Studios, this is a bad thing. The player ends up not getting what (s)he wants, and Paragon ends up not getting money. Lose-lose.

Quote:
Originally Posted by RavenSoul View Post
I'm not trying to say you have to buy Super Packs, I'm trying to ask you to understand that the complaints are invaildatin ghtemselves because they apply to other parts of this game that have not been complained abou t in this manner.
They have been. See above.

Quote:
Originally Posted by RavenSoul View Post
I get that, I really do. And I do even agree, buying a 'roll of the dice' isn't going to appeal to everyone. But I am trying to point out the Super Boosters were rolls of the dice, too, because no one knew until they bought them whether they would like, or dislike, any or all of the contents. So it seems unfair to me to hate on Super Packs just because they're the same in a way, as the Boosters were.
Boosters were NOT rolls of the dice; they were predetermined items in a set, packaged together. Players had the option to research the contents of the pack before making the decision whether or not to purchase. The packs are not comparable. Nobody can research the contents of the Super Packs, determine what exactly will be in any given pack, and decide whether or not to purchase based on that information.

Quote:
Originally Posted by RavenSoul View Post
Say the odds are 50 / 50 you'll get what you want randomly, for a dollar. Now, you roll, and most of time you'll get what you wanted in either on, two, or three dollars. Now, if the item you want is more rare, you end up paying even more.

This is at the heart of people's arguments even if they have not directly said so, because that is WHY they dislike the random factor and want a 'sure thing'. I don't disagree with them, or this, but it's a fallacy of minor consequence here, but a fallacy nonetheless.
First of all, given the sheer number of different items reasonably expected to be in the packs, it's not going to be anywhere near a 50/50 chance. There have been posts detailing how, in other games with similar "CCG" mechanisms, some players have spent as much as $70 or even $250 to complete their sets.

Second, the fact that people prefer a "sure thing" isn't a fallacy. It can't be, as it's a purely subjective preference. And people who don't want random packs and would prefer to simply purchase the pieces they want are arguing that the devs should include a deterministic option, because it gets both the players and the company what they want.

At least part of that argument must have been compelling, because they *are* adding deterministic options for at least some items.

Quote:
Originally Posted by RavenSoul View Post
No, that's not it at all. Yes, I think you're right, I did mis-state myself and went overboard on generalization, but then again, one can't deny that every minute we live, something could go right, or wrong, based on many things both inside and outside our control. This, in essence, is a sort of gambling, and if one hates something that is the essence of life, then one is at odds with the essence of life, and that's what i was trying to get across.
So you've defined the essence of life as gambling, so anyone who hates gambling hates life? What if I define the essence of life as pie? After all, pie is a large slice of life (horrible pun intended). Clearly, then, anyone who hates pie hates life.

Quote:
Originally Posted by RavenSoul View Post
Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow, I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying. And maybe I'm succeeding, or maybe not. But either way not trying with or without success would be to deny who I am in this regard, something tantamount to suicide.
I certainly don't want you to get hit by a bus. This isn't personal. What I take issue with is in your trying to take a preconceived notion you have ("People are being dishonest about why they dislike the packs") and using all kinds of convoluted leaps of logic in order to make it seem true in your mind.

I don't think people are being dishonest about why they don't like the packs: They simply don't like spending money on a random option. In fact, it seems that many of these people don't even have a problem with the packs per se, but the fact that they were originally introduced without an additional deterministic option to purchase.

As a final note, I regret to inform you that trying to get people to be better people by making posts on an Internet forum may not have the degree of success you're hoping for. But I get the feeling you already know that.


 

Posted

I think Selina has outlined the real objection, I think Raven just needs to understand what was written and stop trying to be right. People want to pay a certain amount for a certain item and not have the only way to get said item to be a gambling with real money for a chance.

The good thing about this is based on the specific change the devs made to ATIO's it is VERY clear that they get this concept and frankly that is all that matters to me. Cheers Raven.


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Posted

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Originally Posted by Darth_Khasei View Post
I think Selina has outlined the real objection, I think Raven just needs to understand what was written and stop trying to be right. People want to pay a certain amount for a certain item and not have the only way to get said item to be a gambling with real money for a chance.

The good thing about this is based on the specific change the devs made to ATIO's it is VERY clear that they get this concept and frankly that is all that matters to me. Cheers Raven.

Once they do the same for the costume pieces, then they'll once more be my fave dev team in the world.

Right now though they've dropped to below EA/Activision levels, which is a very bad thing.


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Posted

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Originally Posted by Zwillinger View Post
In the interest of making this information more readily available (the other thread , while a great conversation, is nearing 1300 posts), I'm going to summarize some details we've shared since the Pummit regarding Super Packs, as well as let you in on the results of our continuing internal discussions.

First to recap:
  • The price for Super Packs has been set at 80 Paragon Points Each. There will be a discount for buying in bulk, ala a box of packs, which is TBD.
  • We are still discussing/considering concerns expressed regarding the exclusivity of costume pieces. We're open to the idea of making them available through an alternate method in the Paragon Market, however a decision has not been made regarding this particular topic.
...
My feedback about this is as follows:
If the costume items are exclusive to the packs, and there is no gauretee of getting one in a pack, I will not be spending money to obtain them (will not buying the packs at all).

If, however, the costume parts are avaliable via a differnet means I will almost certainly spend money on them.

Alternativly, if each pack gaurenteed at least one costume item 'card' (of no specific rarity), I would strongly consider buying the packs themselves (depending on total number required to get all the costume pieces, and how much that would cost me).

(it is worthy to note that I am one of those people to whom the consumables and reward merits are not worth real money under any circumstances)


 

Posted

Quote:
Originally Posted by RavenSoul View Post
Hopefully, we as players can agree that snap-judgements, such as the ones I've seen in regards to Super Packs, should be re-examined rather than held on to at all costs.
This kind of sales technique is nothing new, either in the real world - from baseball cards to CCGs - or in MMOs, especially F2P ones. Anyone paying attention to such things has already got a good idea whether or not they're acceptable to them. To judge from the swift wave of informed and well articulated responses here on the forums, many players do not like the concept of the Super Packs in general, based on review or experience elsewhere. To discount what they've had to say, often at length, as "snap-judgments" seems like a precipitous response in itself.

In any case, Paragon Studios has been paying attention to the feedback on the forums and seems willing to work with the playerbase to find a broadly acceptable way of implementing the Super Packs. We shall see how it goes.


 

Posted

Quote:
Originally Posted by RavenSoul View Post
As I said, I personally don't mind. Then again, I've been a casual M:tG player since it came out. So I've got a lot of experience with collecting random swag that others may not agree with. My 2 cents, is I would prefer - yes you heard me right, *prefer* - that the costume pieces from the boosters be *kept* exclusive, since to me that sounds like being able to be a VIP.
I played a few CCGs back in the day myself, and utterly despise the 'spend hundred of dollars until you collect what you want' aspect of them. That is the reason I vowed never to play any again, and do not want 'collectible' swag added to CoH.


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Posted

Quote:
Originally Posted by RavenSoul View Post
Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow,
To put it aside would be to not mention it, which would be much more consistent with a "high-road" approach to this dialogue. Mentioning it seems designed to incite guilt or otherwise create emotions that are inconsistent with your following statement:

Quote:
I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying.
I think that - and I say this with all sincerity - if your vision of how to accomplish the mission of getting people to be "better people" involves repeatedly telling them that they're being dishonest (with themselves and with others), and somehow likening the psychology of buying a pack of cards to get a random reward with the psychology of breathing, you might re-evaluate how you're trying to accomplish your goals. I don't recall coming across your postings prior to this thread, but the impression I take away from what you're saying here is very much NOT someone who wants to help other people improve themselves.

Life is risky. Every decision has consequences. I don't disagree with those points. But what you have done is made that idea a reductio ad absurdum of the concept of "gambling" which, in the context of the super packs, had a very specific and measurable meaning that is distinct from the risk-taking that we must naturally engage in if we're to continue existing in our shared world.


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Posted

Quote:
raven: If after that you still don't get all this, please just say exactly that and nothing more, and I'll drop this personal line with you. I'm still feeling like I'm talking to a wall wtih you and I have no intentions of doing so all day.
*raises brows* Condescending little thing, ain'tcha?

Its ok, Selina has already schooled you so I won't pick this apart sentence by sentence. Suffice it to say I find your logic to be BEYOND hugely faulty, and your attitude non-conducive to changing minds.

Purchase all of these pestiferous Packs that you please; myself and many others are going to decline. Why? Because sometimes, you got to vote with your wallet, and this is definitely one of those times. If we let this get by, EVERYTHING will be up for a roll of the dice and HOW ABOUT NO THANK YOU.


 

Posted

Quote:
Originally Posted by RavenSoul View Post
A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.

So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...

So, any questions?
Yeah, one. Is condescension inversely proportional to math skills?

Coupon Collector's Problem

If the Super Packs were the only source of the costume set, and,

If the Costume Pieces were not tradable, and,

If, for the sake of argument, let's say there were 20 pieces in the set,

And, if each pack were about a dollar (US),

Then... It would take at least about $75 to get the set.

That's gouging.

And that's not even taking into account you might not have a costume piece in a pack at all.

The Celestial Set cost 3 Tokens representing only $45, but, you get either 3 months sub time or 3,600 Points to spend elsewhere with that which is what $45 is worth in sub time or Points making the Celestial Set de facto free... it's a free reward for subbing or buying points. Let me repeat that. The Celestial Sets were FREE. They're a reward, not something you buy on top of other purchases.

Other actually purchasable costume sets have been $10 or less.

Now, with ATOs, you'd be trying to get sets of 6 out of 48 possibles, leading to spending over $100 just for your 3 main alts. Which is still pretty gougey.

Do you have any questions?


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Posted

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Originally Posted by Zombie Man View Post
This is exactly why I was so against the Super Packs from the start. Thank you, Zombie Man, for clearly articulating the nature of the problem with this style of marketing from a consumer perspective.

I do feel like I should point out for the sake of the discussion that the demonstration is a mathematical model that assumes each pack will contain at least one piece out of 20, as you mentioned once. If that is not true, and we don't know the probability of getting a costume piece in each pack, those dollar values will increase with inverse proportion to the rarity of the costume pieces.

That means that Zombie Man's model predicts a best-case average cost per customer.

If the costume pieces are rare, expect the average cost per customer to increase significantly. If there are more than 20 pieces, expect the cost to increase significantly. If both of those possibilities turn out to be true, the actual experienced cost per customer will be astronomical.

The other thing that needs to be mentioned is that, if there is not a guaranteed chance to get a costume piece in each pack bought, there will be a chance, albeit an increasingly small one per pack bought, that a given user will never get the full costume set. There is no such thing as a sure bet with random chance. Yes, as the number of packs bought by a user approaches infinity, the chance of not getting the last piece they don't have approaches zero, but it never reaches zero.

In a player base with hundreds of thousands of participants, it will take someone thousands of trials to collect every piece of the set if they aren't guaranteed drops. I don't want to be that guy.


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Posted

Quote:
Originally Posted by RavenSoul View Post
I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time.
It wasn't a snap judgement. It was a judgment based on plenty of in game and out of game data.

The random reward table at the end of task forces were removed due to the exact same mechanic, and those didn't even involve real money. Now if you want to do random rolls, you can make the decision to get the rolls. However most players buy specific items. This lesson was ignored by the development team. Apparently by yourself as well.
Quote:
Originally Posted by RavenSoul View Post
I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.
After spending thousands of dollars on collectible card games, finally walking away from anything similar, it comes down to the fact that this would cost Paragon Studios more money than it would make as less people would want to subscribe. In other words, the company didn't do its due diligence and forgot lessons learned in the past.
Quote:
Originally Posted by RavenSoul View Post
I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs.
We already had that. You choose to ignore why people are complaining. They don't want to gamble in this game with their money. Given the global economic realities, it isn't hard to see why. Even Las Vegas is suffering from a decline in revenue.




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Posted

Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread:

Costume parts for VIPs.

While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today).

The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"


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Posted

Quote:
Originally Posted by Positron View Post
While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom).
Thank you for the clarification. VIP-only benefits would surely be a sufficiently worthwhile longterm investment for both players and Paragon Studios to make such a code-change advantageous. CoH Freedom was a significant enough change in the business model that such considerations will naturally arise.

Quote:
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
Why would that be an argument? Players were able to keep their assorted pre-Freedom benefits, after all. In principle, this is the same.


 

Posted

You know, I think I have to agree with Zombie Man's assessment of your math skills.

Quote:
Originally Posted by RavenSoul View Post
There are three complaints about Super Packs floating around here, all based on one aspect of the Super Packs: The Random Factor.
People don't want to pay real money for a gamble on virtual items. However it goes deeper than that. The packs were made to prey on their VIPs for more money than their subscription. They were designed to make players buy what they weren't buying before: consumable items. Zwillinger said as much:
Quote:
Originally Posted by Zwillinger View Post
To keep up with these additional costs in the long run we have to introduce sustainable consumable items. Here lies the challenge with City of Heroes...

When we've told you that we're going to be testing the waters with many different offerings, including things like Rare IO's, Dual Inspirations, Enhancement Unslotters, etc, etc there is a reason for this. City of Heroes is not an easy game to devise consumable items for. Because we've made things like Inspirations drop like...well...candy, because there's such a negligible death penalty, because everyone has easy access to travel powers...the list goes on. Things that work well for other games (like a Rez power or traditional "potions") will not work for us. Our challenge is to design a consumable item that is not only affordable and fun, but also offers items that are appealing and desirable by our players.
The problem is that the consumables aren't incentive enough for players to buy them. So they targeted VIPs with items they wanted to get (ATOs and costumes) and put them in with the consumables. Players called them out on it.

Quote:
Originally Posted by RavenSoul View Post
A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
I didn't. Even if I had not spent $15 on buying 1,320 points, I'd be completing the Celestial Set this month. Also one side of your argument doesn't match the other, because people are willing to pay more doesn't mean that they are gambling.

Quote:
Originally Posted by RavenSoul View Post
So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...
Except that anyone could research what was included in a booster pack. Heck, Paragon Studios and NCsoft put out breakdowns of what exactly were in the boosters so players could make an informed choice.

Quote:
Originally Posted by RavenSoul View Post
And finally, I'd like to point out that those upset about the random factor meaning they will have to spend points to get these costume pieces? Possibly this misused term of 'a lot of points' due to the random factor? Well, as I said before, how else do you think you were gonna get them? Mailing fruitbaskets to Paragon Studios? Well, that costs money, and so do Paragon Points, which is what would've been the currency to get these costume sets anyways.
You have no clue about the math involved, huh?

Quote:
Originally Posted by RavenSoul View Post
So, any questions?
Yes, do you realize how you are coming across to those reading your posts? I can tell you that you are showing yourself to be someone that I will not take seriously.




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Posted

Quote:
Originally Posted by Positron View Post
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread:

Costume parts for VIPs.

While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today).

The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
Is this really an issue?

What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again?


 

Posted

Quote:
Originally Posted by Snowzone View Post
Is this really an issue?

What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again?
Or the Celestial armor, which is supposed to be VIP-only?


 

Posted

Quote:
Originally Posted by Positron View Post
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
I don't see the problem.

Premiums that were T9 VIPs keep their Celestial sets right? The precedent is there and it certainly doesn't bother me any.

Edit: Alternatively, what she *points up* said. ><;


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Posted

Quote:
Originally Posted by TrueGentleman View Post
Why would that be an argument? Players were able to keep their assorted pre-Freedom benefits, after all. In principle, this is the same.
If these costume parts were made free for VIPs, then down the road when say, 5 sets had been released, someone could buy a sub for one month, then unsubscribe, and get all of the parts, forever. That's not going to be a good return on investment for costume development in the long run.

However, if the costume parts were available for purchase for VIPs, then you'd basically be charging Premiums 15 dollars to get them (because they'd buy the packs with the 400 point stipend) for a flat cost instead of having to gamble for them, while charging VIPs the established 400 point cost. I'm not sure if that's still something Positron would view as a problem or not.

Quote:
Originally Posted by Snowzone View Post
Is this really an issue?

What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again?
I think those come with Going Rogue, right? Not VIP status? (Edit: looks like the IDF and Defense sets were free for VIPs, so your question is still relevant.)

Quote:
Originally Posted by Draeth Darkstar View Post
I don't see the problem.

Premiums that were T9 VIPs keep their Celestial sets right? The precedent is there and it certainly doesn't bother me any.
They had to spend tokens on those, though, so it's a little different from getting a whole bunch of sets that only VIPs are supposed to have (with no additional expenditures) for a one-time $15 sub fee.


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Posted

I should have posted this before my last one:

Quote:
Originally Posted by Positron View Post
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread:

Costume parts for VIPs.
Thanks for the information, Positron.

What about costume parts for purchase for VIPs? Could you restrict the purchase of certain items in the Paragon Market to only be for VIPs, with a worst case scenario being Premiums subbing for a single month 3 years from now and then buying enough points to get all the VIP costume packs they missed?


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Posted

Quote:
Originally Posted by Liquid View Post
However, if the costume parts were available for purchase for VIPs, then you'd basically be charging Premiums 15 dollars to get them (because they'd buy the packs with the 400 point stipend) for a flat cost instead of having to gamble for them, while charging VIPs the established 400 point cost.
That's the kind of deal Paragon Studios should be advertising to promote VIP subscriptions. The opportunity to buy costume packs would of course be only one of the many benefits VIPers receive. If subscription marketing tells us anything, when someone signs up, even for the minimum length, there's a psychological propensity to stay subscribed after the initial period expires. And as the devs assured us numerous times before CoH Freedom launched, VIPers are the ultimate focus for the game, and their preferred outcome for the hyrbid F2P-MTX-subscription model is for Preems to convert to VIPers.

Besides, at 80 PP a throw, what's the betting that $15+the costume set price would be the better deal for someone who wanted a complete costume set? (Spoiler: Very good odds.)


 

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Originally Posted by Liquid View Post
I think those come with Going Rogue, right? Not VIP status? (Edit: looks like the IDF and Defense sets were free for VIPs, so your question is still relevant.)
I'm pretty sure that GR is free with VIP now so they should still count.


 

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Originally Posted by Zwillinger View Post
  • ATOs (Archetype Enhancements) will be purchasable from the Reward Merit Vendor, for a combination of Reward Merits and Inf, and from Astral Christy, for a combination of Astral Merits and Inf. There will be a cooldown timer on the purchase of these items. The amount of Inf and duration of the cooldown are still being discussed and will be evaluated once all of this hits beta. This is in addition to their availability in Super Packs.
  • Enhancement Catalysts will be added to the game as rare drops from enemies defeated during Incarnate Trials and in the upcoming newly Incarnated Dark Astoria. Like ATOs, this is in addition to their availability through Super Packs.
Thanks for this. Placate indeed.

It sounds like this opens both grades of AO through in-game sources? (mentioned somewhere upthread)


 

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Originally Posted by Zombie Man View Post
Yeah, one. Is condescension inversely proportional to math skills?
Are yours?

The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once.

Neither of those things are true of the super packs.
a) Costume pieces can never be repeated, if you get one, you will never get it again.
b) Other items in the packs may be desired more than once, or not at all.

This is a completely different issue to the "Coupon Collector's Problem" so I really don't understand why you brought it up.

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Then... It would take at least about $75 to get the set.
Er... no.
The least is would take is $4. 20 costume pieces, 5 cards per pack, $1 per pack.
$1 * 20/5 = $4

I suspect what you mean is that the mean cost of collecting all the pieces would be $75. But that's completely unknowable without knowing the probabilities of each individual piece of the set. So even if you were claiming that, it would still be completely unfounded.


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Posted

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Originally Posted by Mazey View Post
Are yours?

The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once.

Neither of those things are true of the super packs.
a) Costume pieces can never be repeated, if you get one, you will never get it again.
b) Other items in the packs may be desired more than once, or not at all.
You're quoting to what was revealed and what was changed *after* we complained. The original complaint and original maths involved was valid which is what RavenSoul was mocking as hysterical ado about nothing.

Since the original announcement and changes have been made, most of us have withdrawn our fierce opposition to it.

Reading comprehension is as important as math skills.


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