Super Packs Update - 12/2/2011
What I'm here asking people to do is look at WHY they dislike them, and to be a little more honest about that, because I feel the arguments given here apply equally to other parts of the game and yet, these weren't brought up so ferociously there. So, why are they here, when that feels to me to be hypocrisy?
|
Rocket.. surgery? Hmm. Well, no, it isn't... rocket surgery... and I have heard that comment myself and understand the need for them to have it - see two parts down. What I'd like to point out is that there have always been things exclusive to one system and the only reason people here dislike THIS one is due to it being random.
|
Not everyone likes that, I'm well aware. But the idea that they need to have those pieces handed to them on a silver platter because they don't like the random system is preposterous since every costume set one buys is a roll of the dice on whether one will like, or use, everything in it. Hence, I feel this argument is dishonest.
|
With the Super Packs, you can't be sure at all what's going to be in the pack. Many people prefer not to spend money on a *chance* to get the pieces they want; they would rather purchase the pieces outright, knowing exactly what they'll get.
I'd like to point out - again - that nobody is forced to buy these. You can freely choose NOT to, and give up an immediate hope of getting the desired costume parts.
|
I'm not trying to say you have to buy Super Packs, I'm trying to ask you to understand that the complaints are invaildatin ghtemselves because they apply to other parts of this game that have not been complained abou t in this manner.
|
I get that, I really do. And I do even agree, buying a 'roll of the dice' isn't going to appeal to everyone. But I am trying to point out the Super Boosters were rolls of the dice, too, because no one knew until they bought them whether they would like, or dislike, any or all of the contents. So it seems unfair to me to hate on Super Packs just because they're the same in a way, as the Boosters were.
|
Say the odds are 50 / 50 you'll get what you want randomly, for a dollar. Now, you roll, and most of time you'll get what you wanted in either on, two, or three dollars. Now, if the item you want is more rare, you end up paying even more.
This is at the heart of people's arguments even if they have not directly said so, because that is WHY they dislike the random factor and want a 'sure thing'. I don't disagree with them, or this, but it's a fallacy of minor consequence here, but a fallacy nonetheless. |
Second, the fact that people prefer a "sure thing" isn't a fallacy. It can't be, as it's a purely subjective preference. And people who don't want random packs and would prefer to simply purchase the pieces they want are arguing that the devs should include a deterministic option, because it gets both the players and the company what they want.
At least part of that argument must have been compelling, because they *are* adding deterministic options for at least some items.
No, that's not it at all. Yes, I think you're right, I did mis-state myself and went overboard on generalization, but then again, one can't deny that every minute we live, something could go right, or wrong, based on many things both inside and outside our control. This, in essence, is a sort of gambling, and if one hates something that is the essence of life, then one is at odds with the essence of life, and that's what i was trying to get across.
|
Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow, I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying. And maybe I'm succeeding, or maybe not. But either way not trying with or without success would be to deny who I am in this regard, something tantamount to suicide.
|
I don't think people are being dishonest about why they don't like the packs: They simply don't like spending money on a random option. In fact, it seems that many of these people don't even have a problem with the packs per se, but the fact that they were originally introduced without an additional deterministic option to purchase.
As a final note, I regret to inform you that trying to get people to be better people by making posts on an Internet forum may not have the degree of success you're hoping for. But I get the feeling you already know that.
I think Selina has outlined the real objection, I think Raven just needs to understand what was written and stop trying to be right. People want to pay a certain amount for a certain item and not have the only way to get said item to be a gambling with real money for a chance.
The good thing about this is based on the specific change the devs made to ATIO's it is VERY clear that they get this concept and frankly that is all that matters to me. Cheers Raven.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I think Selina has outlined the real objection, I think Raven just needs to understand what was written and stop trying to be right. People want to pay a certain amount for a certain item and not have the only way to get said item to be a gambling with real money for a chance.
The good thing about this is based on the specific change the devs made to ATIO's it is VERY clear that they get this concept and frankly that is all that matters to me. Cheers Raven. |
Once they do the same for the costume pieces, then they'll once more be my fave dev team in the world.
Right now though they've dropped to below EA/Activision levels, which is a very bad thing.
Brawling Cactus from a distant planet.
In the interest of making this information more readily available (the other thread , while a great conversation, is nearing 1300 posts), I'm going to summarize some details we've shared since the Pummit regarding Super Packs, as well as let you in on the results of our continuing internal discussions.
First to recap:
|
If the costume items are exclusive to the packs, and there is no gauretee of getting one in a pack, I will not be spending money to obtain them (will not buying the packs at all).
If, however, the costume parts are avaliable via a differnet means I will almost certainly spend money on them.
Alternativly, if each pack gaurenteed at least one costume item 'card' (of no specific rarity), I would strongly consider buying the packs themselves (depending on total number required to get all the costume pieces, and how much that would cost me).
(it is worthy to note that I am one of those people to whom the consumables and reward merits are not worth real money under any circumstances)
Hopefully, we as players can agree that snap-judgements, such as the ones I've seen in regards to Super Packs, should be re-examined rather than held on to at all costs.
|
In any case, Paragon Studios has been paying attention to the feedback on the forums and seems willing to work with the playerbase to find a broadly acceptable way of implementing the Super Packs. We shall see how it goes.
As I said, I personally don't mind. Then again, I've been a casual M:tG player since it came out. So I've got a lot of experience with collecting random swag that others may not agree with. My 2 cents, is I would prefer - yes you heard me right, *prefer* - that the costume pieces from the boosters be *kept* exclusive, since to me that sounds like being able to be a VIP.
|
Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.
Current Team Project: Pending
Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow,
|
I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying. |
Life is risky. Every decision has consequences. I don't disagree with those points. But what you have done is made that idea a reductio ad absurdum of the concept of "gambling" which, in the context of the super packs, had a very specific and measurable meaning that is distinct from the risk-taking that we must naturally engage in if we're to continue existing in our shared world.
My postings to this forum are not to be used as data in any research study without my express written consent.
raven: If after that you still don't get all this, please just say exactly that and nothing more, and I'll drop this personal line with you. I'm still feeling like I'm talking to a wall wtih you and I have no intentions of doing so all day. |
Its ok, Selina has already schooled you so I won't pick this apart sentence by sentence. Suffice it to say I find your logic to be BEYOND hugely faulty, and your attitude non-conducive to changing minds.
Purchase all of these pestiferous Packs that you please; myself and many others are going to decline. Why? Because sometimes, you got to vote with your wallet, and this is definitely one of those times. If we let this get by, EVERYTHING will be up for a roll of the dice and HOW ABOUT NO THANK YOU.
A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in... So, any questions? |
Coupon Collector's Problem
If the Super Packs were the only source of the costume set, and,
If the Costume Pieces were not tradable, and,
If, for the sake of argument, let's say there were 20 pieces in the set,
And, if each pack were about a dollar (US),
Then... It would take at least about $75 to get the set.
That's gouging.
And that's not even taking into account you might not have a costume piece in a pack at all.
The Celestial Set cost 3 Tokens representing only $45, but, you get either 3 months sub time or 3,600 Points to spend elsewhere with that which is what $45 is worth in sub time or Points making the Celestial Set de facto free... it's a free reward for subbing or buying points. Let me repeat that. The Celestial Sets were FREE. They're a reward, not something you buy on top of other purchases.
Other actually purchasable costume sets have been $10 or less.
Now, with ATOs, you'd be trying to get sets of 6 out of 48 possibles, leading to spending over $100 just for your 3 main alts. Which is still pretty gougey.
Do you have any questions?
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I do feel like I should point out for the sake of the discussion that the demonstration is a mathematical model that assumes each pack will contain at least one piece out of 20, as you mentioned once. If that is not true, and we don't know the probability of getting a costume piece in each pack, those dollar values will increase with inverse proportion to the rarity of the costume pieces.
That means that Zombie Man's model predicts a best-case average cost per customer.
If the costume pieces are rare, expect the average cost per customer to increase significantly. If there are more than 20 pieces, expect the cost to increase significantly. If both of those possibilities turn out to be true, the actual experienced cost per customer will be astronomical.
The other thing that needs to be mentioned is that, if there is not a guaranteed chance to get a costume piece in each pack bought, there will be a chance, albeit an increasingly small one per pack bought, that a given user will never get the full costume set. There is no such thing as a sure bet with random chance. Yes, as the number of packs bought by a user approaches infinity, the chance of not getting the last piece they don't have approaches zero, but it never reaches zero.
In a player base with hundreds of thousands of participants, it will take someone thousands of trials to collect every piece of the set if they aren't guaranteed drops. I don't want to be that guy.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time.
|
The random reward table at the end of task forces were removed due to the exact same mechanic, and those didn't even involve real money. Now if you want to do random rolls, you can make the decision to get the rolls. However most players buy specific items. This lesson was ignored by the development team. Apparently by yourself as well.
I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.
|
I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs.
|
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread:
Costume parts for VIPs.
While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today).
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
Positron
Follow me on Twitter
While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom).
|
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?" |
You know, I think I have to agree with Zombie Man's assessment of your math skills.
There are three complaints about Super Packs floating around here, all based on one aspect of the Super Packs: The Random Factor.
|
To keep up with these additional costs in the long run we have to introduce sustainable consumable items. Here lies the challenge with City of Heroes...
When we've told you that we're going to be testing the waters with many different offerings, including things like Rare IO's, Dual Inspirations, Enhancement Unslotters, etc, etc there is a reason for this. City of Heroes is not an easy game to devise consumable items for. Because we've made things like Inspirations drop like...well...candy, because there's such a negligible death penalty, because everyone has easy access to travel powers...the list goes on. Things that work well for other games (like a Rez power or traditional "potions") will not work for us. Our challenge is to design a consumable item that is not only affordable and fun, but also offers items that are appealing and desirable by our players. |
A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
|
So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...
|
And finally, I'd like to point out that those upset about the random factor meaning they will have to spend points to get these costume pieces? Possibly this misused term of 'a lot of points' due to the random factor? Well, as I said before, how else do you think you were gonna get them? Mailing fruitbaskets to Paragon Studios? Well, that costs money, and so do Paragon Points, which is what would've been the currency to get these costume sets anyways.
|
Yes, do you realize how you are coming across to those reading your posts? I can tell you that you are showing yourself to be someone that I will not take seriously.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread: Costume parts for VIPs. While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today). The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?" |
What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again?
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
|
Premiums that were T9 VIPs keep their Celestial sets right? The precedent is there and it certainly doesn't bother me any.
Edit: Alternatively, what she *points up* said. ><;
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Why would that be an argument? Players were able to keep their assorted pre-Freedom benefits, after all. In principle, this is the same.
|
However, if the costume parts were available for purchase for VIPs, then you'd basically be charging Premiums 15 dollars to get them (because they'd buy the packs with the 400 point stipend) for a flat cost instead of having to gamble for them, while charging VIPs the established 400 point cost. I'm not sure if that's still something Positron would view as a problem or not.
Is this really an issue?
What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again? |
They had to spend tokens on those, though, so it's a little different from getting a whole bunch of sets that only VIPs are supposed to have (with no additional expenditures) for a one-time $15 sub fee.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
I should have posted this before my last one:
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread: Costume parts for VIPs. |
What about costume parts for purchase for VIPs? Could you restrict the purchase of certain items in the Paragon Market to only be for VIPs, with a worst case scenario being Premiums subbing for a single month 3 years from now and then buying enough points to get all the VIP costume packs they missed?
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
However, if the costume parts were available for purchase for VIPs, then you'd basically be charging Premiums 15 dollars to get them (because they'd buy the packs with the 400 point stipend) for a flat cost instead of having to gamble for them, while charging VIPs the established 400 point cost.
|
Besides, at 80 PP a throw, what's the betting that $15+the costume set price would be the better deal for someone who wanted a complete costume set? (Spoiler: Very good odds.)
|
It sounds like this opens both grades of AO through in-game sources? (mentioned somewhere upthread)
Yeah, one. Is condescension inversely proportional to math skills?
|
The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once.
Neither of those things are true of the super packs.
a) Costume pieces can never be repeated, if you get one, you will never get it again.
b) Other items in the packs may be desired more than once, or not at all.
This is a completely different issue to the "Coupon Collector's Problem" so I really don't understand why you brought it up.
Then... It would take at least about $75 to get the set. |
The least is would take is $4. 20 costume pieces, 5 cards per pack, $1 per pack.
$1 * 20/5 = $4
I suspect what you mean is that the mean cost of collecting all the pieces would be $75. But that's completely unknowable without knowing the probabilities of each individual piece of the set. So even if you were claiming that, it would still be completely unfounded.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
Are yours?
The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once. Neither of those things are true of the super packs. a) Costume pieces can never be repeated, if you get one, you will never get it again. b) Other items in the packs may be desired more than once, or not at all. |
Since the original announcement and changes have been made, most of us have withdrawn our fierce opposition to it.
Reading comprehension is as important as math skills.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I mean, the "Why Super Packs Are A Bad Idea" thread was launched within minutes of them being announced, making this the biggest, fastest, and possibly most controversial snap judgement there's been in CoHF for a long time. I've been aware this whole time that the general sentiment had the power of a speeding locomotive, and that my asking for a moment for us to examine WHY there's been so immediate and passionate an outcry against them is roughly like me standing in front of that locomotive and holding out mhand in hopes of getting things to slow down and be more rational.
I knew this, and did it anyways, so now having done so, I'll fade out and hope I've started the ball rolling on a discussion about the WHY's of the for and against on Super Packs. Because I think it's a valid concern, and hopefully this could help all of us out in the future.
Stop discounting people's opinions just because you disagree with them. It's obnoxious.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...