Super Packs Update - 12/2/2011
If these costume parts were made free for VIPs, then down the road when say, 5 sets had been released, someone could buy a sub for one month, then unsubscribe, and get all of the parts, forever. That's not going to be a good return on investment for costume development in the long run.
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"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
I say simple double the points cost.
So the sets in the super booster pack are only available to VIP subscribers and they're 800 points. If a person subscribed, buys the points to buy the costumes then unsubscribes you've still gotten around $20 out of them and thats if they only buy 1 of the costume sets, considering there's 2 sets, that's 1600 points they'd have to spend.
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I should have posted this before my last one:
Thanks for the information, Positron. What about costume parts for purchase for VIPs? Could you restrict the purchase of certain items in the Paragon Market to only be for VIPs, with a worst case scenario being Premiums subbing for a single month 3 years from now and then buying enough points to get all the VIP costume packs they missed? |
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Coupon Collector's Problem
If the Super Packs were the only source of the costume set, and, If the Costume Pieces were not tradable, and, If, for the sake of argument, let's say there were 20 pieces in the set, And, if each pack were about a dollar (US), Then... It would take at least about $75 to get the set. That's gouging. |
And there is nearly unlimited upward profit potential for the company. Want to sell more? Put a super rare item in the super packs with only 0.5% chance of dropping, and then you sell even more to the dedicated fans who will try and get that item. There isn't any benefit to the player of having random drops, it only benefits the company selling them.
Don't get me wrong, I want to give the game money. I've felt a large amount of goodwill towards the company in years past. I just want to know what I am getting for my money before I spend it.
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Is this really an issue?
What currently happens if a VIP using the IDF, Alpha or Omega sets drops to Premium and doesn't bother purchasing them again? |
I'm pretty sure that GR is free with VIP now so they should still count.
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Unless you are a developer, you can claim nothing about how many costume pieces are at what rarity.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
You're quoting to what was revealed and what was changed *after* we complained. The original complaint and original maths involved was valid which is what RavenSoul was mocking as hysterical ado about nothing.
Since the original announcement and changes have been made, most of us have withdrawn our fierce opposition to it. Reading comprehension is as important as math skills. |
The "Coupon Collector's Problem" has never applied to this issue, nor has the value of $75. Yet that is precisely what you said a couple of post ago.
My point is exactly the same with the old information as it is with the new.
Er... yeah, that's precisely what I was saying.
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Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread: Costume parts for VIPs. While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today). The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?" |
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They make orange level ATOs into purple level ATOs... I think.
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Yes, it has, going back to the original announcement at the 'Pummit.' Since the player uproar, some things changed.
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As I said:
"The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once.
"Neither of those things are true of the super packs.
a) Costume pieces can never be repeated, if you get one, you will never get it again.
b) Other items in the packs may be desired more than once, or not at all."
Both of those facts were known at the original announcement, and they are still known now.
The "Coupon Collector's Problem" didn't apply then, and it still doesn't apply now, for precisely those two reasons, which were just as true then as they are now.
If you're going to respond to this post, please try and actually address those two points, rather than just going "Nuh uh, it did apply, it DID!"
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Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
No it hasn't. It has never applied.
As I said: "The "Coupon Collector's Problem" only applies when you can potentially collect the same piece twice, and further, that every piece is desired precisely once. "Neither of those things are true of the super packs. a) Costume pieces can never be repeated, if you get one, you will never get it again. b) Other items in the packs may be desired more than once, or not at all." Both of those facts were known at the original announcement, and they are still known now. The "Coupon Collector's Problem" didn't apply then, and it still doesn't apply now, for precisely those two reasons, which were just as true then as they are now. If you're going to respond to this post, please try and actually address those two points, rather than just going "Nuh uh, it did apply, it DID!" |
It does apply.
I could theoreticly, get multple inspirations, multiple enhancements, multiple bonouses of the exp/prestige or windfall variety, these would come instead of the costume pieces I want, and can come multiple times instead of said pieces.
Brawling Cactus from a distant planet.
Hey guys,
I thought I'd jump in here and give some feedback on an idea that kept cropping up at the beginning of the thread: Costume parts for VIPs. While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today). The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?" |
I think you might be misunderstanding what people are asking for.
They are asking that while they are VIP they can go the store and outright purchase the Elemental Order costume pack, rather than having to rely on pot luck with the boosters.
Not that they get it for free, or that only VIP can get it, but just the option of giving you guys the money and reciving exactly what they want.
Of course a preemium could do the same, but well they just gave you $15 in subscription fee and the extra money for the costume pack, so for that time aren't they a VIP?
Now perhaps I'm wrong about Paragon and you guys would much perfer the option of having subscribers also run the risk of spending a crap load of money and not reciving what they want from these packs.
I'd be very dissapointed if my high opinion of you guys as a company turned out to be false.
Brawling Cactus from a distant planet.
The "Coupon Collector's Problem" has never applied to this issue, nor has the value of $75.
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Um, you already have costumes that are free to VIPs, and you have the Celestial set which is not only exclusively available to VIPs, but *Tier 9* VIPs. Hasn't that ship already sailed?
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The IDF/Defense set and the extra costumes from Going Rogue are pretty much what Positron is talking about.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Thanks for the update Z.
Making ATIOs purchaseable, as well as the catalysts being drops, makes it a lot easier to drop a few Paragon Points on some packs once they go live.
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It does apply.
I could theoreticly, get multple inspirations, multiple enhancements, multiple bonouses of the exp/prestige or windfall variety, these would come instead of the costume pieces I want, and can come multiple times instead of said pieces. |
Actually the "Coupon Collector's Problem" has always existed with the costumes in the pack, because you are never assured that you will get a costume piece every time much less multiple costumes. Even when asked on UStream, Black Scorpion could say how many packs a player would have to buy until they collected a complete set. However the "Coupon Collector's Problem" was (and actually still is) far worse with the ATOs and Catalysts in the packs. The announcement has just said that there will be a release valve with Reward and Astral Merits.
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Read the Wikipedia page which was given by the very person who made the original claim.
"It asks the following question: Suppose that there are n coupons, from which coupons are being collected with replacement. What is the probability that more than t sample trials are needed to collect all n coupons? An alternative statement is: Given n coupons, how many coupons do you expect you need to draw with replacement before having drawn each coupon at least once"
The packs do not fit that definition. They simply don't. For the two reasons I've already given twice. Not to mention other reasons I didn't bother to bring up.
This is a precise mathematical issue, you can't "almost" fit the Coupon Collector's Problem. Either it does, or it doesn't, and this doesn't. Even a slight deviation from the originial changes all the formulas, and this deviates more than slightly.
I can be argued that this is a generalisation of the Coupon Collector's Problem, but that doesn't mean anything, as the generalised result will be very different to the specific.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
You're both just essentually going "Nuh uh" without even bothering to address the points. That's borderline trolling.
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Read the Wikipedia page which was given by the very person who made the original claim.
"It asks the following question: Suppose that there are n coupons, from which coupons are being collected with replacement. What is the probability that more than t sample trials are needed to collect all n coupons? An alternative statement is: Given n coupons, how many coupons do you expect you need to draw with replacement before having drawn each coupon at least once" |
Say the costumes were numbered (made up numbers for example) 1-20, the ATOs were 21-121, and boosts were 122-216.
The first pack you get 14, 75, 180, 152, 210.
We've been told that 14 (costume) will be prevented from being given to the player again.
So the next roll comes up with 14, 76, 182, 145, 204. Wait, 14 was a costume and picked before. So the computer picks a new number, thus fudging the roll to prevent the same costume from being picked again.
The packs are still following the "Coupon Collector's Problem", but intentionally fudging the rolls to prevent duplicate costumes. This is a common practice when programming with RNGs because they do tend to be not completely and truly random.
The packs do not fit that definition. They simply don't. For the two reasons I've already given twice. Not to mention other reasons I didn't bother to bring up.
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No, it is a semantics issue, not a math issue. It shows that you are superficially looking at the definition and not what is actually happening.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
No, it is a semantics issue, not a math issue. It shows that you are superficially looking at the definition and not what is actually happening.
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If you fudge a defintion, then you are doing a completely different problem. As you said, the game runs something similar to the set-up of the Coupon Collector's Problem but then fudges it. At the point it stops being the Coupon Collector's Problem and becomes something else
Not that it matters, because even if it didn't fudge it, it still wouldn't end up as the Coupon Collector's Problem. Or are you telling me you would never want more than one copy of an AT set?
As I said, you could consider it as a generalisation of the Coupon Collector's Problem, but that would not make it the Coupon Collector's Problem itself. Nor would it be a helpful statement to make unless you actually worked out the maths itself and found that the generalisation would have similar properties to the specific statement (and it wouldn't).
Maths is, and always will be, about being precise. Not just "kinda" precise, exactly precise.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
I notice on the beta that there are new enhancement sets available in the market but at cost instead of free, it's worth noting that if you haven't considered it yet, you could include randoms from those (or even random sets, but rarely) in those packs. for 80 points, if there was a 1 in 3 chance of getting an enhancement (and if an enhancement, a 1-in-10 or so chance of getting the entire set rather than just 1), that could really drive sales. It's not like you're working with a limited supply. encouraging people to buy the packs in droves is good for business, right?
Hey guys...
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?" |
I would say the logical choice is to let the thing only be purchasable by VIPs but to let them keep it if their sub lapses, and just to introduce other stuff later on for new guys. the celestial stuff was very nice, and I'm looking forward to its replacement.
When DOES that become no longer available, anyway?
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Or are you telling me you would never want more than one copy of an AT set?
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However take a premium account: 2 global slots. That means 2 character, likely 2 different ATs. That player would want a finite amount of sets.
Now you are deliberately trying to be antagonistic though. By a strict definition, the game cheats the Coupon Collector's Problem on costumes. It doesn't cheat the ATOs fitting the Coupon Collector's Problem at all. You are trying to do what you are accusing others of doing.
The Coupon Collector's Problem doesn't care if a collector wants more than one set or not. It is only about getting one complete set. A single ATO set fits that precise definition, even by your standards no matter how much you want to deny it.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
encouraging people to buy the packs in droves is good for business, right?
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And there was already a assured rare or very rare per pack.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Andy Belford
Community Manager
Paragon Studios
Players are, justifiably, saying that by doing so Paragon Studios is targeting VIPs in a predatory manner. I don't think anyone denied that the original idea would sell (and often). The issue was if they were going to sell in a manner that didn't feed on addiction.
And there was already a assured rare or very rare per pack. |
If there were an in-game mechanic that caused "free" enhancements and recipes and costume parts to stop dropping for VIPs so that VIPs were forced to spend more money to play, THAT would be predatory.
This looks like a way to enhance the value of a VIP sub. If these packs are only available to VIPs, then it's like a whole new thing that adds value to the VIP status.
Cool to hear. Has anyone mentioned what date it stops being available? I'm looking forward to taunting people with something they CAN NEVER HAVE.
you could have it all
My empire of dirt
I will let you down
I will make you <3
Once you are awarded the Celestial costume set, i.e.; spend your Reward Tokens on it, we do not claw it back if you unsubscribe from VIP status.
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Yep, that's your new nickname, Claw.
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Let VIP have the option to purchase the costume pieces in a bundle, a-la-carte, and/or via Super Packs. Premium players only have access to those same costume pieces via the Super Packs.
If Premium players want to pay $15 for one month for the right to purchase the costume pieces in a bundle and/or a-la-carte, good for them! Existing VIP members are already used to and willing to pay extra for costume bundles and/or a-la-carte in the Paragon Market; so keeping this established practice exclusive to us VIP reinforces the feeling of being Very Important People spared from unwanted random rolls.