Selina_H

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  1. Quote:
    Originally Posted by gameboy1234 View Post
    Also: Signature Story Arcs are VIP only, and I didn't see them mentioned.
    They're not VIP only, but VIPs do get them for free while the subscription is active. Everyone else needs to pay for them.
  2. Quote:
    Originally Posted by Thoran_EU View Post
    But now I've got a question about how defense works regarding to Positional and Delivery tags, according to wikia almost every attack has a Positional and one or multiple delivery tags.
    Tangent here, but it's not a good idea to use the wikia; it's not maintained and can infect your system with malware. Use the Paragon Wiki instead: paragonwiki.com or wiki.cohtitan.com (both addresses are the same site).
  3. Quote:
    Originally Posted by Doctor Roswell View Post
    One thing I will say: no matter how you decide to spend your money, always spend your reward tokens before you spend your points. Otherwise you may end up buying something you've already "paid for."
    Just a note: Paragon Rewards tier-based unlocks, such as global chat, consignment house and inventions access and archetype unlocks, don't actually require tokens to be spent. The account just needs to have earned the appropriate number of tokens and these things should unlock themselves automatically.

    Now, whether or not the correct number of tokens has actually been credited to your account...
  4. Quote:
    Originally Posted by Impish Kat View Post
    Hmmm....

    According to the P-Rewards page, tier 2 allows use of the mail system, and the inf. cap is raised to 500mil. (pro'lly where I remembered the 500 from).
    Tier 4 is where in inf. cap is raised to 2 bil.

    So....
    T1 (Free) is 25 mil
    T2 (Preem) is 500 mil + mail system
    T4 (Preem) is 2 bil.

    Do I have that right?
    The same page also lists Tier 3 as increasing the cap for Premium players to 1 billion.
  5. Quote:
    Originally Posted by Tetsuko_NA View Post
    Here's the quote:

    Quote:
    In my mind, women are vastly more attractive than men. They need more clothes to accentuate that attractiveness.
    Not 'it would be good if...'
    Not 'I'd like to see more...'

    He's saying what women need.
    Need.
    If they're going to keep him happy, that is.
    To be fair, it's possible that the phrase "In my mind" was meant to apply to the entire remainder of the paragraph, not just to the sentence it was used in. Most posters probably aren't going to put in multiple, potentially redundant disclaimers just to prevent a few people from misinterpreting the post.

    That said, the way David has said they'll try to design costumes from now on satisfies me. It sounds like we'll be getting more unisex parts as well as some pretty, feminine pieces. And they know now not to create matched sets which heavily imply different gender roles for different character models, which was my big complaint with the Gunslinger pack.
  6. Quote:
    Originally Posted by RavenSoul View Post
    What I'm here asking people to do is look at WHY they dislike them, and to be a little more honest about that, because I feel the arguments given here apply equally to other parts of the game and yet, these weren't brought up so ferociously there. So, why are they here, when that feels to me to be hypocrisy?
    Those arguments *were* brought up in other parts of the game. This is why we now have a deterministic option to spend merits for selected IO recipes instead of only random end-of-TF drops (Crap of the Hunter, anyone?). This is why we have Empyrean merits instead of having to rely solely on random salvage drops for Incarnate progress.

    Quote:
    Originally Posted by RavenSoul View Post
    Rocket.. surgery? Hmm. Well, no, it isn't... rocket surgery... and I have heard that comment myself and understand the need for them to have it - see two parts down. What I'd like to point out is that there have always been things exclusive to one system and the only reason people here dislike THIS one is due to it being random.
    Yes, the primary reason people dislike this one is because it's random. That's the entire argument. "We don't want forced random item purchases without an included deterministic option; please include a direct purchase option." You keep trying to blow off the fact that it's random and focusing on other aspects that you *think* they're objecting to, when the crux of the matter is that people don't want a random option to be the only way to get these items.

    Quote:
    Originally Posted by RavenSoul View Post
    Not everyone likes that, I'm well aware. But the idea that they need to have those pieces handed to them on a silver platter because they don't like the random system is preposterous since every costume set one buys is a roll of the dice on whether one will like, or use, everything in it. Hence, I feel this argument is dishonest.
    It's not preposterous. It's a preference. People might not like all the costume items in other sets, but they have the option of deciding whether or not to purchase based on what they know will be in the pack. It's not like there's some surprise (except if people haven't done their due diligence, in which case caveat emptor). There's no roll of the dice; the pieces are predetermined.

    With the Super Packs, you can't be sure at all what's going to be in the pack. Many people prefer not to spend money on a *chance* to get the pieces they want; they would rather purchase the pieces outright, knowing exactly what they'll get.

    Quote:
    Originally Posted by RavenSoul View Post
    I'd like to point out - again - that nobody is forced to buy these. You can freely choose NOT to, and give up an immediate hope of getting the desired costume parts.
    And for both the consumer and Paragon Studios, this is a bad thing. The player ends up not getting what (s)he wants, and Paragon ends up not getting money. Lose-lose.

    Quote:
    Originally Posted by RavenSoul View Post
    I'm not trying to say you have to buy Super Packs, I'm trying to ask you to understand that the complaints are invaildatin ghtemselves because they apply to other parts of this game that have not been complained abou t in this manner.
    They have been. See above.

    Quote:
    Originally Posted by RavenSoul View Post
    I get that, I really do. And I do even agree, buying a 'roll of the dice' isn't going to appeal to everyone. But I am trying to point out the Super Boosters were rolls of the dice, too, because no one knew until they bought them whether they would like, or dislike, any or all of the contents. So it seems unfair to me to hate on Super Packs just because they're the same in a way, as the Boosters were.
    Boosters were NOT rolls of the dice; they were predetermined items in a set, packaged together. Players had the option to research the contents of the pack before making the decision whether or not to purchase. The packs are not comparable. Nobody can research the contents of the Super Packs, determine what exactly will be in any given pack, and decide whether or not to purchase based on that information.

    Quote:
    Originally Posted by RavenSoul View Post
    Say the odds are 50 / 50 you'll get what you want randomly, for a dollar. Now, you roll, and most of time you'll get what you wanted in either on, two, or three dollars. Now, if the item you want is more rare, you end up paying even more.

    This is at the heart of people's arguments even if they have not directly said so, because that is WHY they dislike the random factor and want a 'sure thing'. I don't disagree with them, or this, but it's a fallacy of minor consequence here, but a fallacy nonetheless.
    First of all, given the sheer number of different items reasonably expected to be in the packs, it's not going to be anywhere near a 50/50 chance. There have been posts detailing how, in other games with similar "CCG" mechanisms, some players have spent as much as $70 or even $250 to complete their sets.

    Second, the fact that people prefer a "sure thing" isn't a fallacy. It can't be, as it's a purely subjective preference. And people who don't want random packs and would prefer to simply purchase the pieces they want are arguing that the devs should include a deterministic option, because it gets both the players and the company what they want.

    At least part of that argument must have been compelling, because they *are* adding deterministic options for at least some items.

    Quote:
    Originally Posted by RavenSoul View Post
    No, that's not it at all. Yes, I think you're right, I did mis-state myself and went overboard on generalization, but then again, one can't deny that every minute we live, something could go right, or wrong, based on many things both inside and outside our control. This, in essence, is a sort of gambling, and if one hates something that is the essence of life, then one is at odds with the essence of life, and that's what i was trying to get across.
    So you've defined the essence of life as gambling, so anyone who hates gambling hates life? What if I define the essence of life as pie? After all, pie is a large slice of life (horrible pun intended). Clearly, then, anyone who hates pie hates life.

    Quote:
    Originally Posted by RavenSoul View Post
    Puttig aside the impression I get that you'd be ok with me getting hit by a bus tomorrow, I care about this because I've made it my mission in life to get people to be BETTER people. So, here I am, trying. And maybe I'm succeeding, or maybe not. But either way not trying with or without success would be to deny who I am in this regard, something tantamount to suicide.
    I certainly don't want you to get hit by a bus. This isn't personal. What I take issue with is in your trying to take a preconceived notion you have ("People are being dishonest about why they dislike the packs") and using all kinds of convoluted leaps of logic in order to make it seem true in your mind.

    I don't think people are being dishonest about why they don't like the packs: They simply don't like spending money on a random option. In fact, it seems that many of these people don't even have a problem with the packs per se, but the fact that they were originally introduced without an additional deterministic option to purchase.

    As a final note, I regret to inform you that trying to get people to be better people by making posts on an Internet forum may not have the degree of success you're hoping for. But I get the feeling you already know that.
  7. Quote:
    Originally Posted by RavenSoul View Post
    What part of my statement that I know that getting out of bed and breathing don't require money did you not understand? Also what part of my statement that I was pointing out that these things themselves are gambles, and yet you make them, did you not comprehend?
    Not buying the packs is a viable option. Not getting of bed (for most people) or not breathing (for all people) are not viable options. The two aren't comparable.

    Quote:
    Originally Posted by RavenSoul View Post
    Why I'm here talking about this is because I'm upset that there have been statements to the effect that Super Packs are <insert complaint here> and that I think that's BS because these concerns are equally valid to almost everything Paragon has offered us before. Yet, no-one made these comments then, and I'm peeved to see it happen here when it's not a new concept at it's core.
    No one made the same complaints before because the situations are not equivalent. We've never had a booster, a pack or an individual costume piece where the items you paid for were not predetermined and could reasonably have been known to the buyer. Posters are complaining about the random nature of the packs, not having to spend money per se. The "CCG" concept *is* a new concept for Paragon Studios in regards to paid content. What was that you were saying about a brick wall?

    Quote:
    Originally Posted by RavenSoul View Post
    Well, that won't stop me from trying. A man who moves mountains begins by carrying away small stones. I'm here trying to get people to realize they're being dishonest with themsleves over these Super Packs, I'm not trying to get people to like them, and you NEED to realize that.
    You're not going to get people to realize they're being something they're not by positing ridiculous comparisons and logical fallacies.

    Quote:
    Originally Posted by RavenSoul View Post
    I'm not here promoting gambling. I'm really not, you've missed the point on that over a dozen times by now, because I've said as much - many times and many different ways. What I AM here promoting is asking people to be honest with themselves when they say they dislike the Super Packs when, as I've said and explained, these arguments are invalid because they would have applied equally to the Super Booster and the Paragon Market and yet, while they've made those points there too, there's two problems with that:
    The arguments are not invalid and don't apply to any other paid content. Because the argument is "We don't want to be forced to pay for a pack of RANDOM items in order to get what we want."

    Quote:
    Originally Posted by RavenSoul View Post
    A: Dead horse is dead. This is how it's worked for a long time and this is nothing new to pay money for ingame items. Indeed, all the Super Packs are is a new method, one that I find exciting but readily admit others will not find, as you have found, and as you have said.
    Again, glossing over the fact that it's precisely the method that's being objected to, not the fact that it is paid content.

    Quote:
    Originally Posted by RavenSoul View Post
    B: The arguments here are less valid now then they ever have been before because many people have had these same problems with toher parts of the CoHF gaming experience and have NOT made these arguments against such there, which is where the dishonesty comes in: Super Packs present absolutely ZERO new problems for anyone. So griping about it isn't honest, and I THAT is why I'm upset.
    No other *paid content* require the purchase of random rather than predetermined items.

    Quote:
    Originally Posted by RavenSoul View Post
    If after that you still don't get all this, please just say exactly that and nothing more, and I'll drop this personal line with you. I'm still feeling like I'm talking to a wall wtih you and I have no intentions of doing so all day.
    Making the same specious arguments over and over again isn't going to make people suddenly see the light and agree with you.
  8. Quote:
    Originally Posted by RavenSoul View Post
    A: The random factor combined with the 'costume exclusivity' means that people will have to pay a dollar at a chance to get the costume parts they want, because they can't do so elsewhere. First off, I'd like to propose that this is BS because many people blew some serious change on getting the Celestial Set and didn't wail and moan like they have here.
    People are not complaining about having to purchase costumes, per se. These kind of complaints didn't exist with the Celestial set because spending the reward tokens got you a predetermined, set number and type of pieces. People don't know if they will immediately, eventually or ever get the pieces they want from a Super Pack. Is it really that hard for you to see the difference?

    Quote:
    Originally Posted by RavenSoul View Post
    So that's one part of the hypocrisy, the other is that we have had exclusive costume pieces that we had to pay money for before: The Super Boosters. Again, this is hypocrisy to complain about here and now, as we've been doing this for years. There's another part to this but I'll focaus on it in...
    Nobody is complaining about having to spend money for costume pieces; in fact, many posters have reiterated their willingness to purchase the pieces a la carte. What they're not willing to do is shell out for some unknown probability chance that they'll get the piece(s) they want. Again, not rocket surgery.

    Quote:
    Originally Posted by RavenSoul View Post
    B: We have had Super Boosters that we pay $10 USD for or what have you for years, as I've said. We've also, for JUST as long, been paying that money and getting pieces in those sets we used once or twice, or never, or possibly even disliked. So, here again, what's going on with the Super Packs is nothing new, but now all of a sudden it's A Bad Thiung And We The Playerbase Will Not Have Such Foolishness - which is ridiculous cosdiering this aspect of buying costume sets isn't new, at all.
    See above. People want to be able to buy the pieces, not buy a shot at getting the pieces. With Super Boosters, you knew you'd get x,y,z costume parts, and you could decide whether or not to purchase based on that. Whether or not buyers disliked or didn't use some of the pieces, they still got exactly the parts they paid for.

    Quote:
    Originally Posted by RavenSoul View Post
    C: And finally, I'd like to point out that those upset about the random factor meaning they will have to spend points to get these costume pieces? Possibly this misused term of 'a lot of points' due to the random factor? Well, as I said before, how else do you think you were gonna get them? Mailing fruitbaskets to Paragon Studios? Well, that costs money, and so do Paragon Points, which is what would've been the currency to get these costume sets anyways.
    Nobody, and I mean NOBODY, in this thread is upset about actually having to spend money to buy points for costume pieces. Posters are arguing specifically against the random nature of the packs, which you seem to want to gloss over in order to to make your straw man look prettier.

    Quote:
    Originally Posted by RavenSoul View Post
    This is not a non sequiter, actually. I am stating for a fact that everything in life is a gamble not for comparison but to open your eyes that you gamble every minute of every day just by being alive. So if you hate gambling, you hate living.
    So if I hate the little raspberry they put on top of my brownie, clearly I hate the entire dessert. If I don't particularly fancy the Incarnate system, I hate CoH. Fallacy of composition.

    Quote:
    Originally Posted by RavenSoul View Post
    No, it's not that, it's the idea of people, many of whom are wise and reasonable most of the time, being petty and close minded that upsets me.

    We already agree to disagree. Like I said, I don't care THAT we disagree, I care WHY we disagree.
    Why would you care about any of that? After all, you could get hit by a bus tomorrow, right?
  9. Quote:
    Originally Posted by Ultimus View Post
    Actually I disagree to some extent, store bought IO's cannot be enhanced by the booster. That 25% extra enhancement value is pretty nice. An example is slotting a melee power with 6 slots, 4 kinetic combat boosted and then 2 procs.
    It still necessitates spending real money in the Market, unless you're Tier 9 and okay with waiting and spending all future tokens for some months to come on nothing but boosters.
  10. I have two concerns.

    First, the store-bought IOs are *better* than IOs from in-game drops. With normal IOs, there's a tradeoff: Builds with maximum enhancement at 50 tend not to exemp down as well. SBEs remove those restrictions, making those builds effective for both level 50+ and exemplared content. For people who tend to play one or the other type, it's not such a big deal. Those who play a wide variety of content at different levels will appreciate the additional benefit of SBEs - but they have to be willing to pay for them.

    My main concern that if the devs move too far, too fast in making enhancements available in the Paragon Market, there's a possibility that consignment house transactions could fall below the critical mass necessary to sustain robust market activity. We saw this happen redside before the markets were merged, and that time period was marked by hoarding, skyrocketing prices and endless waits for product. At that point real-money purchases from the Paragon Market would be a necessity, rather than a convenience, for anyone wishing to complete their build.
  11. Quote:
    Originally Posted by Twilightdusk View Post
    This, exactly this.

    Like I said, I wouldn't mind if the game at least let us know ahead of time that I'd have to defeat everyone on the map to complete the mission, but if all it tells me is "Destroy 12 rage synthesizers" and I stealth/speed/fly past enemies who aren't right near them, I see no reason why I should suddenly have to murder/arrest every single person in the base to get a mission completion.
    QFE. The least they can do is make sure all defeat-alls have that notation in the mission objective bar from the beginning of the mission.
  12. What Desmodos said. Slotting for Dark Regen should prioritize end reduction and recharge, with enough accuracy to hit reliably. The heal is already large enough that it won't need much additional heal enhancement. The damage, while a nice bonus, is piddly enough that I'd consider putting purples in there a waste of inf, especially since A) you've short slotted both Siphon Life and Midnight Grasp for damage, and B) You're not going for the "good" 10% recharge set bonus (you can get extra recovery from a variety of other sources).

    Siphon Life is often best frankenslotted to maximize heal and damage, as it's one of your hardest-hitting attacks.

    I personally wouldn't waste the 3 slots in Shadow Punch, Smite and Shadow Maul to enhance to-hit debuff - that's 3 slots per power that *aren't* going to things like damage or recharge (or extra damage from procs) to gain something like 2-3% debuff.

    Midnight Grasp is short slotted. It's one of your best attacks, so you want to cap damage and possibly add recharge as well. It's also got less than an SO's worth of accuracy, so anything uplevel or with -tohit is going to be a big problem unless Soul Drain happens to be up.

    Oblits are not normally the best choice for Death Shroud, as the set contains very little end reduction, and the toggle is expensive. I tend to frankenslot damage auras using 3 Eradication as the base, which also helps with Energy/Negative Energy defense.

    Dark Embrace is overslotted. Most resist shields are fine with 3-4 slots; the 6 slots here is wasted, especially since you don't have a lot of other melee defense bonuses to stack with.

    Cloak of Fear is wasted with a single slot - it has horrible base accuracy and costs as much end as Death Shroud.

    Soul Transfer is ridiculously overslotted unless you plan on dying all the time. (This simply shouldn't happen with a decent Dark/Dark build.)

    You have a bunch of purples and PvP IOs sitting there not doing very much. This is a highly expensive investment for very little return on performance.

    Most high-end dark builds tend to either stack defense (for more layers of mitigation) or prioritize recharge (so Dark Regen comes up faster), or both. This aids survivability so much it's almost ridiculous. I'm not sure what exactly you were going for here, but you may want to redo the build with a clearer goal in mind, and use purples and PvP IOs only where they'll do the most good.
  13. Quote:
    Originally Posted by Phedra View Post
    As stated above, procs & globals will still only give their special benefits if your level is no more than 3 levels below, the level of the enhancement. (level 10 character to level 13 enhancements, you gain full benefits. Level 10 to level 14 however you don't).
    As Zombie Man stated, globals work this way, but procs don't. With procs the power they're slotted in must be active, but the level of the enhancement doesn't matter.
  14. Selina_H

    R.I.P. Muad_Dib

    It's always sad to see the CoH family get smaller, especially like this. My condolences to his loved ones.
  15. Selina_H

    3 questions

    Quote:
    Originally Posted by Johnstone View Post
    (they are procs with 100% chance to fire, not globals like Performance Shifter's Chance for +End)
    Performance Shifter: Chance for +End is also a proc, not a global.

    A global stops working if you exemp more than 3 levels below the level of the IO, but will still be active even if the power it's slotted in is unavailable. A proc triggers off use of the power it's in, but the actual level of the IO doesn't matter - just as long as the power is still available.

    The Numina's unique and the Perf Shifter proc work the same way, except the Numina's has a guaranteed (100%) chance to fire.
  16. Quote:
    Originally Posted by pixelforge View Post
    I've since heard on the grapevine that we CANNOT claim vmerits for sig arc 1 AND sig arc 2 in same week. Supposedly the fact that we could do so week one of sig arc 2 was a bug/glitch that the update "fixed."

    If true, SO LAME. I think as VIP Players we should be able to run all the arcs once a week for vmerit rewards.
    All parts of the arc are on the same timer, so you can only get credit for one part per week per reward. However, the very first time you run any part of an SSA arc will always allow reward selection. Many players were able to get 3 alignment merits in a single week by running Part 1 for the first time, Part 2 for the first time and then either one again (but not both) for the timed reward table.
  17. Quote:
    Originally Posted by blackbird71 View Post
    I just logged in this morning and discovered I had received a token (it wasn't there yesterday afternoon), after being told that I wouldn't get it until the 28th (which was after a support ticket told me I'd get it on Oct 11th). I know I probably shouldn't complain about getting it a few days early, but frankly, this inconsistency and contradiction just adds to the confusion and further decreases any confidence in this system.
    This.

    It's nice to have the token, but not knowing when to expect rewards makes it difficult to figure out if we're on track or if we need to contact Support (who seem to know as little as we do at this point, anyway).

    If September sub time doesn't count due to the official launch being on September 27, then I have the correct number of tokens (with the token received today awarded for October paid time). If we are being credited for September, I'm still behind.
  18. Quote:
    Originally Posted by Wing_Leader View Post
    I've noticed that there are no P.Shifter +End proc recipes up for sale at Wentworth's, but plenty of folks bidding on them. I find it somewhat amusing that the L21 recipe sells for in excess of 100mil, while a L22 sells for about 1/4th that amount.

    Which leads me to ask this: is there any way to specify a lower level recipe "purchase" from the Fort Trident box using Hero Merits? It only seems to offer current_level+3 recipes.
    Note that if you're putting the proc into inherent Stamina, and you're already high level, you might as well go with whatever level is available and cheap if you're planning to buy from the AH. Since any level proc will remain active as long as the power it's in is still available, a level 50 proc in Stamina will work exemped all the way down to level 1. The only advantage you'd have with a lower-level proc is being able to slot it at an earlier level.
  19. Quote:
    Originally Posted by _Ail_ View Post
    Are you sure? I let me account lapse for a bit just to see what happened. I still had VEAT/Epic access. I assumed they just unlocked at the same time controllers/mms did on the tier reward scale.

    I had also unlocked up to the point where I got the invention system as well, so maybe they unlocked higher.

    You definitely do get access to them though.
    As I said, you're not *supposed* to, at least as far as the information released on VIP/Premium and Tiered rewards is concerned. EAT access is not listed as a Tier reward, although MM/Controller access is.

    But as you've noted, some players are still retaining access despite dropping subscription. There are also reports of free players being able to use /reply, even though we've been told they're not supposed to. On both fronts, we'll just have to wait and see if the devs decide officially to include these as "features," or whether they'll "fix" the unintended access by removing it.
  20. Quote:
    Originally Posted by Stormbird View Post
    I have most of Tier 8, and I THINK I'll keep my epics
    You won't. Or, at least, you're not supposed to - although I've heard some players say they still had access to their HEATs and VEATs after they downgraded.

    If you end up without access, it's still available in the Paragon Market. But there's no Tier reward to unlock epics like there is for trollers and MMs.
  21. Quote:
    Originally Posted by gameboy1234 View Post
    However, I don't recall that it used to work that way. You used to be able to get the Alignment Mish in addition to three morality missions. Or do I misremember?
    I remember it working differently before as well.
  22. Quote:
    Originally Posted by Kosmos View Post
    The one token given for an active account at launch was considered to be an early award of the Sept 28th token for those that had active accounts.
    Everyone gets this token, even free players. I don't consider this an early award token for September, so I'm still behind.

    Quote:
    Originally Posted by Kosmos View Post
    Let me reiterate that in their accounting they moved up the reward dates to the 28th, not back, by giving the token due for any paid monthly period encompassing Sept 28th on the 28th instead of at the end of the period. So you actually got the token you were due Oct 15th on Sept 28th and will get the one you would have been due on Nov 15th on Oct 28th and so on. So understand that you aren't getting shorted a token. With their accounting you get all the tokens you should plus, in your case, 18 days towards an extra.
    I didn't get a token on September 28. I've been told I'll be getting one on *October* 28, so I'm still behind. The "free" token was not an early award of the September token; it's something everyone gets. Even people who don't pay.

    What seems to be happening is that we aren't being given credit at all for paid time during September, since the *official* Freedom launch was at the end of the month (the 27th or 28th, if other posters are correct). If they're only tracking paid time since then as "rewardable," then the date of October 28th as our first post-transition reward makes sense. But it does mean that we've paid for "free" time (in terms of token rewards) since the soft launch - which would not have been quite so bad if we'd at least been told about it.
  23. Quote:
    Originally Posted by Ukaserex View Post
    After waiting 8 days, I ran part 1 got my hero merit, then ran part 2 and it's not an option. The language used "a shared" reward table is misleading to me. I thought it meant that each arc would have the same reward table - not that we're not intended to run more than 1 arc per week.

    I've sent a pm to the red names and am waiting on some clear rulings. After reading some of these declarations by some of you - - who may or may not have clue what you're talking about, I'm just going to ignore all of the SSAs until I get some official ruling.
    We already have one:

    Quote:
    Originally Posted by Positron View Post
    To clarify the rewards on the SSA's.

    There is a "First Time Played" reward, that is independent of the 1-week cooldown. Thus when you first play an SSA, it will seem like you can get two rewards. In the following weeks it will only be one.

    All SSA's share the same week-long cooldown, so when you have SSA 1.1 and SSA 1.2 and SSA 1.3, you can only get one week-long cooldown reward, not one for each.

    The above is the reason for the "First Time Played" reward. A player who starts playing SSAs in the middle or the end of the arc isn't gated by the week-long cooldowns. They can play each SSA and get the good reward table every time. Only after they have done the "First Time" will they be gated further by the week-long cooldown.
  24. Quote:
    Originally Posted by Nomme View Post
    That was exactly what I expected and was granted on headstart day Sept 13th. CS just told me I won't get another token until Oct 28th now? Unless I impossibly lapsed during the month at all in which case my token would grant approx a month later? A MONTH later than I should with no lapse, two months later if you lapsed? This is ridiculous - how did I suddenly lose a month of vet time?
    I was told the same thing, although the 28th makes some degree of sense in my case, since (IIRC) that was my old vet reward date. The problem is we're being told A) Tokens reward on your old vet reward date, *AND* B) You have to play through your entire paid month before getting the token. (Both responses were part of the stock answer I received from Support regarding this issue.)

    For me, due to lapses and free time, my billing date is now the 9th; my vet reward date is the 28th. My paid month was September 9 - October 9. A token would normally reward either on my vet date of September 28, or on the last day of the paid month (October 9), but no token was granted. Trying to wrap my head around *why* things are the way they are, I considered the following:

    Scenario 1: Since Freedom launched on the 13th, September 9 - October 9 does not count as a full paid month. No token granted for September. The next reward will be for the paid month of October-November.

    Scenario 2: The reward date of September 28 falls within the paid period, but tokens must be awarded only after paid time completes. The next reward date *after* the September-October period is October 28, so a token will be granted at that time.

    While either scenario *might* be what's going on, neither is acceptable. Reward dates need to be made both timely and consistent.
  25. Quote:
    Originally Posted by Justice Blues View Post
    You received the token for this month when Freedom launched.
    Except it seems that some of us didn't. For example, my main account, which has the 72-month vet reward, has been stuck at 32 tokens; I should have 33 (24 from vet rewards, 6 from yearly bonus, 1 from box, 1 for having an account, 1 for September).