Discussion: Featured Items at the Paragon Market - 11/1/11
Pretty much this. I'll buy pretty much any power if it's permanent. I bought the self destruct power which I have never used except as a test to see what it looked like. But no way am I paying for expendables.
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That said. I like the idea of bundling temp powers and other consumables, but not at that price. For me, if I'm going to plop down the equivalent of five USD or one months VIP stip-end, how about letting us, the players, choose the contents of the bundle? Otherwise I'll probably pass on these every time.
One last thought. How about, if you do another of these consumable bundles, you add powers into the bundle that are not available as temp powers any other way? For reference, check the #1 line in my signature for what I mean. THAT I would pay for without doubt, for certain powers.
"She gives my ex-wife a run for the money."
Being that temporary powers simply use base accuraccy, I never use them anyhow, as they will often -miss- versus anything, but an even con, which I rarely ever fight.
Being that I skip all consumables, esp. ones that would last less than an hour if I simply 'used' them like I had them to burn, I've passed this one up. Though I suppose making them a permanent temp power would have brought you flack from the 'pay to win' arguement.
Saving points for next week.
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I'm also in the crowd that finds the idea of spending RL money on consumables kind of bewildering.
Now. If they were selling a memorized recipe for CRAFTING the holy shotgun shells temp power? I'd totally be all on that. Burning a little salvage and inf occasionally to get another load of a temp power isn't so bad. I do it all the time on one of my characters, for the powers we can get as drops.
I'll add my, "meh" to this as well.
To each their own though. *shrugs*
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There's a new item of some kind every week on the Paragon Market. That's FIFTY-TWO times a year that the Devs have to come up with something shiny for us to play with. As much as I'd like to see something as cool as Street Justice or Beam Rifle every week, it just ain't gonna happen. Not every week anyway.
And for this, my wallet is thankful.
-Buxley
"Don't cry because it's over, smile because it happened." -- Dr. Seuss
I'm also in the crowd that finds the idea of spending RL money on consumables kind of bewildering.
Now. If they were selling a memorized recipe for CRAFTING the holy shotgun shells temp power? I'd totally be all on that. Burning a little salvage and inf occasionally to get another load of a temp power isn't so bad. I do it all the time on one of my characters, for the powers we can get as drops. |
But, being able to pay Points for a permanently known recipe so one character of my choice can always craft more charges? No question, hush up and take mah money now! (Bonus if there are current powerset powers made available this way too. RE my signature)
EDIT: Perhaps make it a Signature Power Recipe? Pay points for this power, which would be a Character Item. Claim it to pull up a list of powers: Chaingun, Thunder Storm, Eagle Claw, etc, perhaps. Confirm the claim, warning the player that they only get one 'signature power recipe' per character. If yes, that character can now craft that temp power with the correct invention salvage and inf at any time when that character has zero charges available for it.
Thoughts?
"She gives my ex-wife a run for the money."
New item every week means variety. Some weeks you'll like what we're putting up and some weeks you won't. We accept this, and will watch the sales of said items and react accordingly.
There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice. To each their own. It's a learning process and we're going to toss some weekly specials on the market that are going resonate really strongly with the Community, and some that will not. Great thing is, next Tuesday is only a week away. |
For the vast majority of players these items lower their damage output, have terrible accuracy and the sledgehammer is deleted as soon as people get the recipe drop. This package was worth 40 points if that as it stands, 100 if they lasted a week not the rediculously small amount of useage times they have. Also why does the picture of the survival kit contain a med pack?
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if the signature story had come out at the same time as this I wouldn't complain as much , at least then id have something new to play with .
Heck just a singular costume piece keeps me occupied as I alt around trying to figure out how to use it on my pile o characters .
80 points for War Wolves? Sign me up!
The rest? Bleh.
-STEELE =)
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Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Now. If they were selling a memorized recipe for CRAFTING the holy shotgun shells temp power? I'd totally be all on that. Burning a little salvage and inf occasionally to get another load of a temp power isn't so bad. I do it all the time on one of my characters, for the powers we can get as drops.
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This is something the devs ought to brainstorm to determine if they can make it feasible without running into game imbalances or play-to-win criticisms.
Kinda / sorta reposting this, but hey, I think it's worth it.
Originally Posted by Void_Huntress I'm also in the crowd that finds the idea of spending RL money on consumables kind of bewildering. Now. If they were selling a memorized recipe for CRAFTING the holy shotgun shells temp power? I'd totally be all on that. Burning a little salvage and inf occasionally to get another load of a temp power isn't so bad. I do it all the time on one of my characters, for the powers we can get as drops. |
But, being able to pay Points for a permanently known recipe so one character of my choice can always craft more charges? No question, hush up and take mah money now! (Bonus if there are current powerset powers made available this way too. RE my signature)
That reminds me of an idea I had, what I think of as a 'Signature Power', in this case, a permanent recipe you buy for the Invention Tables, like the Lost Curing Wand, on a per-character basis. Here's how I'd work it:
1: Pay points for this power, which would be a Character Item.
2: Claim it to pull up a list of powers: Chaingun, Thunder Storm, Eagle Claw, etc, perhaps.
3: Confirm the claim, warning the player that they only get one 'signature power recipe' per character.
4: If yes, that character can now craft that temp power with the correct invention salvage and inf at any time when that character has zero charges available for it.
Thoughts?
EDIT: Start out with some powers, with the ability to add more powers to the list over time. Just make an addition to line 3 that says 'if you have a signature power recipe already, confirming the claim of this new power will replace the old one', and that settles being stuck with one, too: whether an old recipe turns out 'blah' or a new one sounds better, you're ok.
"She gives my ex-wife a run for the money."
This is an AWESOME week at the Paragon Market!!
It's a week where I don't feel compelled to purchase permanent additions to my costumes, permanent powers, and limited time offer deals. I can actually feel good and not spend any points or cash this week. That is an awesome feeling because now I will have more money to save up for stuff I do want later!
Weak Sale Offered is WIN/WIN!!
Gotta agree with the crowd here, just seems like a shameless attempt to make money and is not worth the value at all. Again, might be different if these were permanent or memorized recipes as people have stated.
Consumable version though? Keep making stuff like this and you WILL drive some people away. After all CO isn't a bad game.
This is an AWESOME week at the Paragon Market!!
It's a week where I don't feel compelled to purchase permanent additions to my costumes, permanent powers, and limited time offer deals. I can actually feel good and not spend any points or cash this week. That is an awesome feeling because now I will have more money to save up for stuff I do want later! Weak Sale Offered is WIN/WIN!! |
you know I guess I didn't think of it like that , maybe its not so bad having a useless offering so I can save points for a week or so .
I guess the corollary to that is that each Tuesday requires a different level of Community Management.
Cheers!
Lewis
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Cute concept.
Timing and price are off though.
$5 for consumables? And in such small numbers? Is this a joke or are y'all really banking on folks with severe completion impulses?
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I would pay 800 points let alone 400 for the shere amount of time that I waste on suitable toons hunting often vainly for that vanity item. I have to do it via bank missions cause I don't recal the obcure villian mission that simply rewards it. ;p
As for the pack... What the heck?!?
What it should have been is memorised recipes for the following.
Shotgun (that looks-like-a SHOTGUN) extra harm to undead... sure. Just make sure it looks like a shotgun. ;p
Undead Slaying Axe (I know I know... taken as a vet reward... er token now. But they could make this one a small short cone to match closer to sands of spaz and have it properly do "high" damage with a bleed.)
Rune of... whatever that rune blasty temp thing was that we get from croatoa missions. ;p
Chainsaw blade. That one they'd have to actualy make a skin for or just reskin the tech blade a tidge.
That I'd pay for. For sure, it could also unlock the Undead axe and the Chainblade as usuable skins for suitable weaponsets.
But then that's just what I would do...
Anyway, I can't knock these guys much... It's still a damn good product. I just returned from a hiatus and break at another game. Despite pretty graphics, the gameplay fun factor nearly being there but overpowered by the fustration factor... Just they... I mean they can't seem to hold a bloody candle to this one.
So Hi all!
Off I go to try out beam weaps and time manip and I hear a whole new tutorial...
The *complete* Undead Survival Pack includes:
Precise Dual Inspiration (Large) x5 - (normally 300 pts) Revival Temporary Power (5 charges) - (normally 200 pts) Warwolf Whistle (5 charges) - (normally 80 pts) Holy Shotgun Shells (75 charges) - (normally 80 pts) St. Louis Slammer (30 charges) - (normally 20 pts) |
Sorry for being cheeky, but there was a lot of noise made about something new each week. A bundled sale ain't new. Although, I'm not surprised. I didn't think you could put out 52 new things a year anyway. And this is a relief for those panicking that their monthly stipend was barely scratching the surface of all the new stuff. It's a chance to save for really new stuff.
And with regard to Temp Powers in general in the Store, I think they are overpriced anyway. I regard a permanent power to be worth 10 times a temp power. And a power that is for all toons to be worth 10 times one for just one account. If a permanent Rocket Board for all alts was 600 points, then the normal price of temporary War Whistle for just one character should be 6 points.
And this is too late a themed pack if the Halloween Event is ending tomorrow as scheduled.
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It's a learning process and we're going to toss some weekly specials on the market that are going resonate really strongly with the Community, and some that will not.
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One of my local restaurants has a daily special that provides variety, but somehow they have still never attempted Turd Sandwich Thursday.
But I will never spend points on a consumable.