Dev Chat Highlight, June 23


Amanita

 

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Quote:
Originally Posted by Zombie Man View Post
Tutorial: Done.
Atlas Park: Done
Galaxy City: Done In
Mercy: Done
Ouroboros: Done
Fixed it for you.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Posted

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Originally Posted by Zombie Man View Post
Corrected. And seriously, folks, complaining about "that's all?" What the heck is wrong with you? Do you think Paragon Studios has the ability to stop time and put infinite effort into these things?
Well, sure. They've got Ouroboros access, after all.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Unknown_User View Post
I'm under the impression that momentum ties into the recharge time of the titan weapons powerset. Each successive hit lowers the recharge time of the powerset down a notch building up to a full assault. Miss, get hit, or run out of End and then you have to start all over again.
That's also possible, but boooooring.

On the other hand, if they did do that, that means I can continue working on the mechanics for animation speed up for Martial Arts!


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Posted

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Originally Posted by Zyphoid View Post
I am thinking the guy in the video has never chopped wood, used a claymore, a German Zweihänder, a great axe, or a maul. That is just to name a few weapons of that size. Sorry, but real history is full of weapons that size. Now, I can accept they were not used by people who are build like a 12 yo.
To be fair we don't know how he forged it if it really is a solid metal sword it probably had some heft to it. However that is not how I would build a sword like that. Ideally with any large and long weapon you want the tip to be light and your handle heavy, so that when you swing it your handle and cross guard act as a fulcrum point and your tip accelerates faster than your handle providing greater striking power.

Not to mention how kraptackular their "target" was.

Suffice to say large weapons can be feasible. However where you are and what you're fighting plays a large part of how effective those weapons are.

Also we are now done talking about "reality". At least until the US military comes out with a workable Ironman. We are talking about superheroes, in a videogame, it's just data being shifted around.

The only thing we need to be concerned about is straying too far and turning it into a joke. The weapons themselves and the animations will play a large role in whether or not we cross over that boundary. A boundary which is heavily influenced by our personal opinions.

I think it will be very interesting to see how this weapon set interacts with knock back, down, and up. As it well as mez effects.


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"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

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Originally Posted by Zombie Man View Post
That would be cool! Just like DC/Marvel has super powered cowboys, and ancient egyptians, and medieval knights, and far-future gadgeteers, and demons, and aliens, and sentient planets, and cave men, and talking gorillas, and wizards, and....
The Silver Samurai? Nah, it's already been asserted in this very thread that that sort of thing is not in Western comics.


Dr. Todt's theme.
i make stuff...

 

Posted

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Originally Posted by Zombie Man View Post
Do you think Paragon Studios has the ability to stop time and put infinite effort into these things?
Hello? Time manipulation?


 

Posted

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Originally Posted by Memphis_Bill View Post
Hello? Time manipulation?

Bazinga


Andy Belford
Community Manager
Paragon Studios

 

Posted

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Originally Posted by Von Krieger View Post

-VIP's will not be able to ride free players as mounts
...Goddammit. Back to the drawing board it is.


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Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Thanks for the info


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
Thanks for the info
*e thumbs up*


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Originally Posted by Oliin View Post
I would kind of imagine a nice wind-up decapitation sort of swing. Very basic looking honestly.

To be honest though I'm unsure if a scythe would be well served by the same sort of animations that have to be used for a big-honking-sword and an axe. Maybe that's just my mental image of them though.



City of Nero?

If it was City of Nero it would have already been burnt to the ground.


 

Posted

Last I checked, anytime a dev talked about this game it's centered around people with superpowers, not comic book, spandex-clad heroes. Sure, it might take inspiration from various comics, but it also takes inspiration from history, different cultures, movies, etc. CoH prides itself on being "The World's Most Popular Superpowered MMO", not "The World's Most Popular Comic Book MMO."

Bottom line, if it lets you be super, it can be put in.


 

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I want a stop sign for a weapon.


 

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Originally Posted by Emberly View Post
So glad that they didn't make staff melee. Can't imagine the boredom. Now railroad sign melee, that's some good ****.
Staff melee boring?

Nay I say thee, nay.

Thoughts of staff melee bring back fond childhood memories. *Especially from around 1:40 to 3:02*


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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City of Nero?

[/QUOTE]

He would just set fire to it. ;p


 

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Quote:
Originally Posted by RogueDemonhunter View Post
City of Nero?



He would just set fire to it. ;p
Ah, give him a break. He was just fiddling around.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

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Originally Posted by Golden Girl View Post
Does anyone else think that players fighting both loyalists and DE on the Underground Trial while "attempting to get to the bottom of a very important piece of information - a secret that once uncovered will shatter the world of Praetoria pretty much permanently" is kinda hinting that Tyrant and the Hamidon might be a little more friendly than his propaganda suggests?
From the first description of Cole/Tyrant, I wondered the same....


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Posted

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Originally Posted by RogueDemonhunter View Post
City of Nero?

He would just set fire to it. ;p[/QUOTE]Joke's over, y'hear?


 

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Originally Posted by Zombie Man View Post
Corrected. And seriously, folks, complaining about "that's all?" What the heck is wrong with you? Do you think Paragon Studios has the ability to stop time and put infinite effort into these things?
I'm very pleased with what's coming down the pipe and I am feeling the relief of 'oh no, not more Incarnate stuff'. However, I feel the source of my frustration is that over the past few issues we've seen a lot of attention spent on the two ends of the game, be it 1 - 20 with Praetoria, 20-30 with Vincent Ross, Roy Cooling, clones etc or beyond level 50 with the Incarnate system.

Aside from the two TFs that were added last issue, there doesn't seem to have been much development around the 30 - 50 range. I know that I certainly run out of things to do around that area and has, especially for villains, been a bit of a dry spot historically. Now I'm sure the Devs will get around to giving that range some more attention eventually but I think the bloat of content around the 20-30 range highlights the issue somewhat.

That aside, the rest of this year is starting to look very rosy indeed.


@Dante EU - Union Roleplayer and Altisis Victim
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Posted

Is there any chance of Broadswords getting the Titan Weapons or maybe just giving the Broadsword Power Set an alternate animation that has the 'Titan Weapons'?


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Posted

First dissapoints:

No staff melee
Lvl 20-24 is nothing for all that content, enemy groups, etc in new zone.
I was expecting 20-30 at least, we got Mother's hospital, Diabolique's tower, Sorcerer Selene, Carnival of lights... Too much I think?

But anyways, stuff looking as the best content ever added to the game, at least for me. Also loving the Titan weapons new powerset!


 

Posted

Quote:
Originally Posted by Bronze Knight View Post
To be fair we don't know how he forged it if it really is a solid metal sword it probably had some heft to it. However that is not how I would build a sword like that. Ideally with any large and long weapon you want the tip to be light and your handle heavy, so that when you swing it your handle and cross guard act as a fulcrum point and your tip accelerates faster than your handle providing greater striking power.

Not to mention how kraptackular their "target" was.

Suffice to say large weapons can be feasible. However where you are and what you're fighting plays a large part of how effective those weapons are.

Also we are now done talking about "reality". At least until the US military comes out with a workable Ironman. We are talking about superheroes, in a videogame, it's just data being shifted around.

The only thing we need to be concerned about is straying too far and turning it into a joke. The weapons themselves and the animations will play a large role in whether or not we cross over that boundary. A boundary which is heavily influenced by our personal opinions.

I think it will be very interesting to see how this weapon set interacts with knock back, down, and up. As it well as mez effects.
Oddly, I have made one before. It was not a metal one, but a latex boffer sword for a LARP customer.



It was about 6' long in total length, and I would never personally fight with it. I prefer short swords.

The rest of your point is perfect though.


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