Dev Chat Highlight, June 23
Is that an unlockable Rularuu blade for the Titan Weapon set?
@Golden Girl
City of Heroes comics and artwork
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I am very glad you don't get to make development decisions for the game.
That, is the stupidest thing I have ever seen added to this game.
Agreed. Also, I will double the number of punched kittens for the same reason. Nope. This game is clearly based on Marvel/DC-styled heroics... with but a rare few exceptions. |
This game has comic influences from all genres, even if some people are too closed-minded to see that.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
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Is that an unlockable Rularuu blade for the Titan Weapon set?
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Make it So!
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Neat set.
Just think of an oversized weapon as a character with the Super Strength set but carrying a weapon. It actually makes a bit more sense too (a Super Strength who isn't also Invulnerable would punch something and break its own bones).
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Seriously?
Now that you say that and I think about it, I've never rolled something that fell into those categories. Medieval knights and samurai are at least realistic. Cloud's sword?
Source Yep, that's totally the same as a samurai, or knight. |
You're going to bring realism up in a forum devoted to a game that involves people flying and shooting balls of fire from their bare hands and going back in time and all sorts of realistic impossibilities.
Seriously?
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Incidentally, a while ago I said it was easier to make variable length animation powers than certain other things players were suggesting. I wasn't aware of this set when I said that, so I'm going to count that one as another win in the game mechanics column.
And yet another game mechanic that Martial Arts really should have gotten.
And yet another game mechanic that Martial Arts really should have gotten.
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Just to make a point, I've been wanting it way longer. He's just made more 5 page posts talking about it.
Good business to cover the bases and try to pull in some people who prefer manga. Since manga is quite popular in the US and Europe (France especially), why not throw them a bone?
Besides, it's something Sam has been wanting for a very long time. |
And if Stalkers get shafted for this option, I will be peeved. I need a big honking scythe, damn it!
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Would it be able to play different animations or just the same one speeded up/slowed down?
Incidentally, a while ago I said it was easier to make variable length animation powers than certain other things players were suggesting. I wasn't aware of this set when I said that, so I'm going to count that one as another win in the game mechanics column.
And yet another game mechanic that Martial Arts really should have gotten. |
Always remember, we were Heroes.
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Incidentally, a while ago I said it was easier to make variable length animation powers than certain other things players were suggesting. I wasn't aware of this set when I said that, so I'm going to count that one as another win in the game mechanics column.
And yet another game mechanic that Martial Arts really should have gotten. |
So in your professional unprofessional opinion... Time Manipulation having + and - animation speed as opposed to just recharge: likely or unlikely?
If titan weapon is available for stalker, the AS for the set should be the character trying to heave the weapon over their head.
Nope, it should be the character circling it by the wrist (one handed) for momentum then smashing down (using both hands) with some screen-shake.
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I've gone since Issue 3 seeing costumes that would have been improved by mashing the "Random" button. Through all the waves of, as mentioned, "Onoes, it's going to be City of nero/archers/anime/this/that/theother."
Fine, but that doesn't stop me from seeing the stupid things.
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Know what? Better to just worry about yourself. If you "see the stupid things," as you put it, you won't see them for long. They'll keep passing by, or you can leave the team (or they can,) and it's not likely you'll see them all so frequently that it'll make one whit of difference.
Leave it as a molehill.
If you've played Dr. Aeon's AE arcs, you'll be able to make a pretty good guess about the answer to that
@Golden Girl
City of Heroes comics and artwork
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In theory both. In practice I'm not actually sure precisely what they did. I just know there are a couple of options available to them.
Would it be able to play different animations or just the same one speeded up/slowed down?
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So in your professional unprofessional opinion... Time Manipulation having + and - animation speed as opposed to just recharge: likely or unlikely?
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I was going to say something, but then remembered I feel similarly about some mechanics and SS.
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(I'm not really that cranky about Martial Arts. But don't tell the devs that.)
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I'm not even remotely trying to claim that they're not. It's just easy to classify them as western=comic books, Japanese=manga, and so on. Similarly it's easy to classify western cartoons as such and label Japanese cartoons as 'anime'. Nothing but an easy short-hand do differentiate between them for me. It's certainly easier than typing out 'Japanese comic books' every time I want to specifically reference manga.
Manga ARE comics. Just not Western ones. And at least as popular as superheroes.
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Come to think of it I think I own more collections of manga (tankobon I guess ...) than I do graphic novels.
MA Arcs: Yarmouth 1509 and 58812
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Realistic? You're playing a game about superheroes. Realistic wielding of weapons is not a real concern.
Now that you say that and I think about it, I've never rolled something that fell into those categories. Medieval knights and samurai are at least realistic. Cloud's sword?
Source Yep, that's totally the same as a samurai, or knight. |
All this commotion over giant swords, never mind the fact that we have shields that as a western superhero convention is limited to a VERY minor set of heroes.
And to the Marvel Staff using hero isn't French. He's Cajun.
BrandX Future Staff Fighter
The BrandX Collection
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I would kind of imagine a nice wind-up decapitation sort of swing. Very basic looking honestly.
Nope, it should be the character circling it by the wrist (one handed) for momentum then smashing down (using both hands) with some screen-shake.
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To be honest though I'm unsure if a scythe would be well served by the same sort of animations that have to be used for a big-honking-sword and an axe. Maybe that's just my mental image of them though.
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"Onoes, it's going to be City of nero/archers/anime/this/that/theother."
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MA Arcs: Yarmouth 1509 and 58812
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Wouldn't it be nice though if it did increase the animation speed also? Now, that would be cool.
I'm under the impression that momentum ties into the recharge time of the titan weapons powerset. Each successive hit lowers the recharge time of the powerset down a notch building up to a full assault. Miss, get hit, or run out of End and then you have to start all over again.
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Types of Swords
My Portfolio
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I am thinking the guy in the video has never chopped wood, used a claymore, a German Zweihänder, a great axe, or a maul. That is just to name a few weapons of that size. Sorry, but real history is full of weapons that size. Now, I can accept they were not used by people who are build like a 12 yo.
Now that you say that and I think about it, I've never rolled something that fell into those categories. Medieval knights and samurai are at least realistic. Cloud's sword?
Source Yep, that's totally the same as a samurai, or knight. |
Types of Swords
My Portfolio
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You mean... the *coolest*.
That, is the stupidest thing I have ever seen added to this game.
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But this is a western developed superhero MMO. Yes, they made a eastern version that went away. It still comes across as watching a scene from a Renaissance film and watching a guy in a space suit walk in.
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That's a very small level range for a zone. I'd expect something like 20 to 30 or 35
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Anyone wondering what wielding a sword that massive would be like will be glad to hear that the fool in the video below actually forged a realistic version of Cloud's iconic blade and, as expected, was completely unable to wield it.
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The haters are injured, but the soul lives on!!
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They also mentioned yesterday that they'd reworked some of the story arcs in Mercy. Part of the zone's story is going and reclaiming Fort Darwin from the Longbow.
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Atlas Park & Galaxy City: Done.
Mercy: Done
Ouroboros: Done
Corrected. And seriously, folks, complaining about "that's all?" What the heck is wrong with you? Do you think Paragon Studios has the ability to stop time and put infinite effort into these things?
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Might as well put it here with today's new stuff:
Now, to track down the larger source image... |
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So for the Titan Weapons set, can we get Jurassik's car-on-a-stick?
Global @Diellan - 5M2M
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Virtue Server
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Blueside: Alex Rabinovich
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But, like I just told someone in another thread on an un-related matter, perhaps I should wait and see. I have a lot of faith in the Devs to not make their game look lame... so it is possible I will like this set when I actually see the options and everything about it fully realized. I just hope it is Smashing damage and not Lethal.