Congratulations Paragon!


Acemace

 

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I have to say. I have been around since just before i5 and I'm absolutely stunned that somebody would start a thread the day an issue hits complaining how the devs have wrecked the game. Stunned I tell you. I swear it's like it's never happened before. Oh wait...


 

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Originally Posted by Bubbawheat View Post
So on my Fire/Fire tanker with no Psi protection and little Ice protection, if the Devs come out with a single trial that has an abundance of Psi and Ice damage, they made my character completely useless and I should stop playing the game.

Oh wait, there's still several TFs, a different trial, and plenty of arc content to do. My mistake.
That sounds like a false analogy and wasted snark, because this TF is necessary for all that Shardy Thready Incarnatey crap, which those other TFs are not.

Note: I don't know if it's completely necessary, nor do I care. It's hyped as such and I ain't doing research for it because my brain is full of more important ****. Can you tell I'm working on taxes now?


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Quote:
Originally Posted by Bubbawheat View Post
So on my Fire/Fire tanker with no Psi protection and little Ice protection, if the Devs come out with a single trial that has an abundance of Psi and Ice damage, they made my character completely useless and I should stop playing the game.

Oh wait, there's still several TFs, a different trial, and plenty of arc content to do. My mistake.
None of which unlock the specific slot you need to unlock. Your mistake indeed.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Aura_Familia View Post
None of which unlock the specific slot you need to unlock. Your mistake indeed.
Actuaally he can do all the other ontent and unlock those slots. It just takes a lot of time. With Shards dropping all levels now, you can get enough to get 10 threads (by the conversion) a few times a week. 10 Threads equals roughly 32% Incarnate XP. So, it may take what, 4 days to unlock a Judgment or Interface? Then use the same conversions to start building the components needed for the powers- it's a slow but steady path...




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

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Originally Posted by Miss Chief View Post
Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?
Is reading about something before you do it so painful? You post in these forums so you must read things about the game occasionally, right?

People go through the learning process in beta and write up very nice guides so folks like you don't have to faceplant constantly from ignorance. If you still choose to faceplant in the face of information that's available, you're doing it from willful ignorance, and there's nothing we can do about that.

When you run older content with a less than optimum team, do you still use the same strategy you'd be using if you had exactly what you needed? The trials are no different. If brute force isn't working for you, try a different approach. Your character is only one-dimensional if you play it that way. Any team, with any combination, can run these just fine if enough people understand how the trial works and people listen to instruction.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Originally Posted by Miss Chief View Post
Congratulations Paragon Studios. You just made one of my Invulnerability Scrappers powers completely pointless, and IMO made her completely piontless too.

Which one? Invincibility. It's pretty much a 'must take' for any invuln character as it provides a good chunk of your Defence and also gives you a nice little to hit boost. Well tonight I ran a lambda trial. And I got creamed repeatedly. Ad I don't mean I died a bit and got annoyed or I died 5 or 6 times. I managed to rack up a full quantity of debt on my level 50 scrapper within 20 minutes. Yes she has tier 4 and yes she has a few sets through her build but she's not softcapped (and I don't see why she should have to be either if the Dev's continue with their 'IO's are optional, we haven't made the game any tougher' mantra) but she was completely useless. Her major points are S+L Resistance which is next to useless thanks to all the fire and energy flying around, she has very little ranged defence which for a melee based character who should be 'in there' shouldn't be a necessity either. Basically she's now completely pointless and incredibly painful to play on the Incarnate trials. I feel like giving up on her and she used to be my favourite character. The trial should be difficult yes, but IMo they've taken it too far. it suits some characters perfectly and practically encourages people to softcap, simple because just about any level of resistance is utterly pointless.

Congratz Pragon, you just relegated one of my favourite to 'No i don't want to play her on this, she'll spend more time face down and in the hospital than fighting' league.
Calm down.


 

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Originally Posted by Zombie Man View Post
So... If I get enough defense, I should be guaranteed that nothing in the game will ever challenge me? Is that Defense located on a button that says I WIN?
Failure to understand why players didn't like the GDN, E.D., or even being locked into Patron pools appears to be showing up again as problems.

Defense shouldn't be invalidated completely, and more importantly not everyone build IO sets with defense in mind.


 

Posted

If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

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Originally Posted by Friggin_Taser View Post
If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.
I need about 11,000 more posts to even approach your post count, so give me a break princess.


 

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Originally Posted by Zombie Man View Post
So... If I get enough defense, I should be guaranteed that nothing in the game will ever challenge me? Is that Defense located on a button that says I WIN?
Ok, haven't run the new content yet... not really that interested in making it the focus of my play, but am curious enough to want to dabble... and I'd rather not come of as completely useless when I do.

The only level 50 that I bothered unlocking the level shift with is my MA/SR scrapper. I can see how other soft-capped-defense sets can use alternative builds to mitigate these issues, but with everyone saying how the high-level-game is balanced against the soft cap... what should I look at doing with the /SR scrapper... aside from playing it like a nearsighted blaster.

Is that it? Don't tank, use things like the smoke flash and day job placate to keep the big guys' aggro elsewhere... or hope your team has lots of +resist buffs?

(This isn't a whine-- I'm really trying to get feel for what'll be expected)


 

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What's expected is that there will be a LOT of failed Trials to starrt. It's a total shift in the level of foes you fight. I was on 1 Lambda tonight, we managed to get 9 Acid grenades and about 6 Pacify grenades in the run through, cleared the 10 'portals' easy, then got flattened totally by Marauder. (someone mistakenly led him out around the 6 minute mark so we failed that way) I learned a lot in the run. When you enter the Sector to do the sabotage, you HAVE to run from target to target- if you stand and fight, you will die, period. (Not something wer are used to with our level shifted 50s I bet)

I keep getting the feeling that these Trials will have a tipping point once some Incarnate Slots get unlocked and working. A couple Judgement Nukes and Destiny buffs will definitely help. Till then we just need to keep trying. I think Lambda is the better for learning.. parts can be very easy, and less people means less confusion on league chat.

FYI, even that failed Lambda tonight got me 40% Interface unlocked and 4 Threads, a couple days and I may have it slotted. Everyone needs to take a deep breath and hold judgement for a couple days till clear strategies develop.

(one I learned was clearing the courtyard AND the turrets before entering the Sector building is not only easy, but nets a decent amount of "IXP", so you always get something out of it.)

*ramble mode off*




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

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Originally Posted by Friggin_Taser View Post
If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.
I think it's their form of endgame content


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Friggin_Taser View Post
If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.
While I'm going to assume you're not stupid and thus realise that time spent posting on forums doesn't automatically translate into time available to play the game, I should also point out that it can take a minute or less to make a short (or maybe a bit more to make a long) forum post, and that you can't really get very much game playing done in that time.


 

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Originally Posted by Eiko-chan View Post
While I'm going to assume you're not stupid and thus realise that time spent posting on forums doesn't automatically translate into time available to play the game, I should also point out that it can take a minute or less to make a short (or maybe a bit more to make a long) forum post, and that you can't really get very much game playing done in that time.
It could get you 1 or maybe 2 Incarnate XP


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Zombie Man View Post
So... If I get enough defense, I should be guaranteed that nothing in the game will ever challenge me? Is that Defense located on a button that says I WIN?
You make it sound like the Devs never had to take Defense on ATs that didn't normally have it into account when creating new content until IOs came along and because of that what we're now seeing is a logical outgrowth of a changing game.

When exactly were Forcefield Defenders introduced again?

I'd like to think that the previous 19 issues show that the Devs can create content without massively debuffing what is the main form of damage mitigation for many characters. Unfortunately, they didn't show it with this one.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

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You think you have it bad?

I'm a blaster who took Heckling as my primary. I know, I know; in hindsight, for a non-Tanker, that wasn't the best choice. It's probably compounded by my secondary, which is Woodworking. For my pools, I have Poetry, Shadow Puppetry (which actually does come in handy sometimes), and Juggling (which was made useless with the emotes released in the Magic booster). Come to think of it, my epic powerset (Quilting) really could have been better.

Needless to say, I'm not doing so well on these Incarnate trials with my powersets as they are. Even so, it really makes me want to try to figure out interesting ways to get the job done, not so much to come here and post snarky messages. *shrugs...* Guess I'm weird that way.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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Originally Posted by Friggin_Taser View Post
If only some of these so called "casual" players spent 1/5th the time actually playing the game as they do ranting about it here on the forums, they probably would have all the slots they can unlock already theirs by now.
It's easier to post on a forum from work then it is to play a MMO.


 

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Originally Posted by Chase_Arcanum View Post
The only level 50 that I bothered unlocking the level shift with is my MA/SR scrapper. I can see how other soft-capped-defense sets can use alternative builds to mitigate these issues, but with everyone saying how the high-level-game is balanced against the soft cap... what should I look at doing with the /SR scrapper... aside from playing it like a nearsighted blaster.

Is that it? Don't tank, use things like the smoke flash and day job placate to keep the big guys' aggro elsewhere... or hope your team has lots of +resist buffs?
I'm curious to hear the same. I was playing a controller today (and was repeatedly creamed, as was everyone else) but my other incarnates right now are a SD tank and a SR scrapper. Especially with the tank, yeah I went for soft-capped defenses. That was, in my understanding, what a tank does -- take a beating so other don't have to. Instead, it seems as though I'll just be playing a scrapper with very low DPS. If my defense is worthless and my hammer-swinging isn't exactly racking up giant orange numbers, what is my role supposed to be?

Like Chase, I'm not saying this to whine as I haven't even played the tank in a trial yet. But I know others have in Beta so I'd like to hear something optimistic besides "You'll all just have to change strategies!"


 

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Originally Posted by Ironik View Post
That sounds like a false analogy and wasted snark, because this TF is necessary for all that Shardy Thready Incarnatey crap, which those other TFs are not.

Note: I don't know if it's completely necessary, nor do I care. It's hyped as such and I ain't doing research for it because my brain is full of more important ****. Can you tell I'm working on taxes now?
so you are uninformed AND a procrastinator, gotcha.


 

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Quote:
Originally Posted by Chase_Arcanum View Post
The only level 50 that I bothered unlocking the level shift with is my MA/SR scrapper. I can see how other soft-capped-defense sets can use alternative builds to mitigate these issues, but with everyone saying how the high-level-game is balanced against the soft cap... what should I look at doing with the /SR scrapper... aside from playing it like a nearsighted blaster.

Is that it? Don't tank, use things like the smoke flash and day job placate to keep the big guys' aggro elsewhere... or hope your team has lots of +resist buffs?

(This isn't a whine-- I'm really trying to get feel for what'll be expected)
As a fan of SR scrappers, I'm wondering about this myself. Will Super Reflexes characters stand a chance here?


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

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Originally Posted by Miss Chief View Post
Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?

I don't remember reading where anyone said that. I have three successful Lambdas in and a few failed as well. On both my character has managed to spend time transporting to the hospital between dealing damage. granted I am talking my Crab Spider not a scrapper but I don't have a single set bonus on her. Every slot has a generic IO and yes her Alpha is also Tier 4. But I have not spend billions slotting purples and rares and she held her own as well as anyone on the teams.

I think what was being suggested is if you have set up your character to deal with one type of damage and are getting killed by another maybe you need to respec and switch some things so you are better equipped to survive. Now if you have the cash and want to spend it on purples fine .. Keep in mind no one is getting overly upset right now over dying.. We are, at best, 51 levels facing high powered 54 levels but as we continue to open up new incarnate powers we will go from 50(+1) on these trials to 50(+3)... Let's see how tough the IDF looks when then only have a one level advantage.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

I've just finished two Lambda runs with my DM/Inv Scrapper. And two successes.

As far as usefulness goes, I don't expect many people to be as kitted out as mine, but if you're /Inv, have you considered the usefulness of being able to get up close and personal with Marauder?

He actually killed me once, and the one-shot code prevented a few couple more deaths, but that's mostly because I don't do "retreating" (as you're supposed to when he lets loose the PBAoE of Doom). Sure you're not a tank, you can at best cap at 75% resistance. Use inspirations and the hospital is right there with a helpful nurse.

I don't think many /Inv scrappers will be able to lead the charge on the destructible objectives on split teams like I did, simply because not many people will have sunk a couple of billions in their build, but I can see you doing quite well with a bit of care with a cheap, decent build. Choose and prioritize targets, let the tanks deal with the Psi bosses unless you're eating skittles, and there's no shortage of targets that need clearing out.

Start from the ground up with a careful approach, and up it slowly as you measure what you can handle. Let the teammates die in the meantime


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