Quickness still works fine |
![Wink](images/smilies/wink.gif)
Quickness still works fine |
What the hell do you think I do?
And die again. And die again. And again, and again, and again, and again, and again, and again, and again, and bloody again because the team is getting killed off by the huge mob of Battle Orb spamming Bosses and LTs! We killed the Portals! We killed the other mobs! We take on Marauder and DIE. What the ruddy hell do you suggest, oh font of all bleeding wisdom? |
What the hell do you think I do?
And die again. And die again. And again, and again, and again, and again, and again, and again, and again, and bloody again because the team is getting killed off by the huge mob of Battle Orb spamming Bosses and LTs! We killed the Portals! We killed the other mobs! We take on Marauder and DIE. What the ruddy hell do you suggest, oh font of all bleeding wisdom? |
The 'as designed' concept is for you to fail over and over and over again until you have enough experience to unlock and slot one of the new abilities, after which you may have the power to not fail.
It will take you about ten failed trials to unlock one slot. There are four slots. You may die about a dozen times on each failed trial. I figure that about 300 suicides for a fully empowered character is about what the devs intended. Congratulations. After hundreds of worthless deaths, now you're a hero. What was that old saying, a brave man dies a thousand times, a coward...no, wait, something's off there... |
Raiding to gear up so you can continue to raid for new raids....I have seen this game design before....
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So now I have to take Weave and combat jumping to make the trial survivable and fill my tray exclusively with purples?
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Yes, but the Nictus' heal didn't completely negate anyone's powers.
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It's actually the opposite to that.
It would be like if genre leader MMO let you run raids unsuccessfully a couple of dozen times, then took 'pity' on you and gave you the gear to accomplish the raid. Now if the Judgment etc slots were needed to complete the new trials, and had to be earned from other things, then it would be gearing up for a raid. |
One thing to note is that the spawn sizes scale with the number of people in your league, just like with team size in standard missions.
I've found that my chances are better with smaller leagues, since each additional member both increases the chances of having poor coordination, and increases the penalties of poor coordination with heavier reinforcements. The times I've seen raids hit the 9CU event horizon have been much greater in larger leagues.
Of course, this only applies to the PUGs. A manually assembled, coordinated team of players will certainly gain benefits from having larger leagues.
Everyone needs to stop complaining. Give it two weeks. Play it a few times, try some new ideas. Try new tactics. Try new team compositions. Just keep trying and don't do the same thing every time.
If you fail, then get up and try to do it the same way you failed but harder this time, you're going to do nothing but fail. Change it up. Adapt.
If you still feel this way in two weeks, then you can complain.
No, not really. Be aware of what's around you and position yourself accordingly. The taunt component of Scrapper auras isn't that strong, and things have to get in almost melee range to get taunted. If there's a mass of mobs, don't hop in the middle. If mobs are coming, step out of their path.
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No one wants to admit it but I will.
Incarnate content is a "gear reset" to level the playing field between SO builds and IO builds. Problem is making both SO builds and IO builds feel mediocre sends mixed messages about the future direction. |
My question for those that are having a hard time staying alive:
What the hell is the rest of your team doing? |
I died. I died a lot. I died more than the rest of the team. Even the scaling resistances of my passive defenses had no effect. There's just NO WAY to avoid death (defeat) with only Defenses to protect you. An SR has become a squishy, you may as well run it with your toggles off. (Really, this is serious advice) But don't listen to those bitter SR players that are saying "My entire Secondary has been neutered!" It's not true. Quickness still works fine.
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What the hell do you think I do?
And die again. And die again. And again, and again, and again, and again, and again, and again, and again, and bloody again because the team is getting killed off by the huge mob of Battle Orb spamming Bosses and LTs! We killed the Portals! We killed the other mobs! We take on Marauder and DIE. What the ruddy hell do you suggest, oh font of all bleeding wisdom? |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I guess throwing a fit and ragequitting game is the only option left to you then.
If you're THIS pissed about it, why waste your time on it anymore? You clearly feel the devs have destroyed the entire game in one issue. The only logical course of action left for you is to stop giving them your money. Or you can keep paying for something you seem to hate now and make a donkey of yourself on the forums. Or, you can wait until after the first freaking day of the new stuff when people might have figured out how this thing works and try it again. Guess we found the game killer here. Make something that is difficult enough that people can't blindly button mash through it, and you'll have droves of people rage-quitting because their easy mode got taken away. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Last time I checked, these forums allowed for anyone to voice their opinions. And my opinion is that the +4 Boss and Lt mobs contain too much cheat to make this fun, at present, especially when playing an MM (my main char).
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
And my opinion is that raging and declaring new content to be horribly broken and badly designed after less than 24 hours of it being live and still brand new to 90% of the game's players is ridiculous.
ALL of the same things I am seeing said about the trials have been said about EVERY new task force that has been introduced to the game since I started playing. And I thought people raging about how hard they were on the first day of their release was stupid then too. |
And my opinion is that raging and declaring new content to be horribly broken and badly designed after less than 24 hours of it being live and still brand new to 90% of the game's players is ridiculous.
ALL of the same things I am seeing said about the trials have been said about EVERY new task force that has been introduced to the game since I started playing. And I thought people raging about how hard they were on the first day of their release was stupid then too. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Marauder is brick-walling you? Other than Nova Fist and Enrage, he's a completely normal level 54 AV. We've been fighting those with no level shifts and only 8 teammates forever.
EDIT: Okay, he does have [Scaling]. Still, if you manage to acid all the doors and still can't beat Marauder, the only thing I can conclude is that you're doing it wrong.
Everyone needs to stop complaining. Give it two weeks. Play it a few times, try some new ideas. Try new tactics. Try new team compositions. Just keep trying and don't do the same thing every time.
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The 'as designed' concept is for you to fail over and over and over again until you have enough experience to unlock and slot one of the new abilities, after which you may have the power to not fail.
It will take you about ten failed trials to unlock one slot. There are four slots. You may die about a dozen times on each failed trial. I figure that about 300 suicides for a fully empowered character is about what the devs intended. Congratulations. After hundreds of worthless deaths, now you're a hero. What was that old saying, a brave man dies a thousand times, a coward...no, wait, something's off there... |
The Lambda trial offers significantly more XP than the BAF.
The BAF a successful completion nets you around 20%ish on the Judgement and around 15% on the Lore.
Lambda trial offers roughly 30% per completion on Interface and 20% on Destiny.
So yes, 10 failed BAFs if you fail at stage 3 (you get around 10% towards the next slot at that point) is actually a legitimate number to unlock the Judgement slot.
Meanwhile, people who understood the design of the trials already have their Interface or Destiny slots unlocked.
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Please stop acting as though unlocking Incarnate slots means anything. The only difference between my level 50 and one with Interface unlocked is the latter has a shiny new badge. This is Yet Another Thing that I strongly dislike about the Incarnate system.
Right now, after three miserable failed Lambdas, I'm actually sitting pretty at 91% Interface. But I also only have about a third of the threads I need to actually do anything with it. This dissonance has sapped much of my enthusiasm. . |
Her major points are S+L Resistance which is next to useless thanks to all the fire and energy flying around, she has very little ranged defence which for a melee based character who should be 'in there' shouldn't be a necessity either.
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Everyone needs to stop complaining. Give it two weeks. Play it a few times, try some new ideas. Try new tactics. Try new team compositions. Just keep trying and don't do the same thing every time.
If you fail, then get up and try to do it the same way you failed but harder this time, you're going to do nothing but fail. Change it up. Adapt. If you still feel this way in two weeks, then you can complain. |
The Lambda trial offers significantly more XP than the BAF.
The BAF a successful completion nets you around 20%ish on the Judgement and around 15% on the Lore. Lambda trial offers roughly 30% per completion on Interface and 20% on Destiny. So yes, 10 failed BAFs if you fail at stage 3 (you get around 10% towards the next slot at that point) is actually a legitimate number to unlock the Judgement slot. |