hyperinflation


Adeon Hawkwood

 

Posted

http://en.wikipedia.org/wiki/Hyperinflation



we seem to have prices going down in the last week or two but overall we DEFINITELY have hyperinflation.


Seriously I have on a toon all my old emails dateing back 3 years. We are at the point where 3 years ago 10 mill influ is now about = to 350mill to 450 mill influ.

that is hyperinflation.

this is a statement and i am curious if people agree. Please let me know if you do if you do not please let me know why you disagree


thank you for your support


 

Posted

No. Partly because some of the factors that cause or contribute to hyperflation don't exist in CoH, and partly because the inflation rate isn't that high. Nor do I see a widespread lack of confidence in the future value of inf, although that may be just apathy on the part of the players.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
http://en.wikipedia.org/wiki/Hyperinflation



we seem to have prices going down in the last week or two but overall we DEFINITELY have hyperinflation.


Seriously I have on a toon all my old emails dateing back 3 years. We are at the point where 3 years ago 10 mill influ is now about = to 350mill to 450 mill influ.

that is hyperinflation.

this is a statement and i am curious if people agree. Please let me know if you do if you do not please let me know why you disagree


thank you for your support
Graystar, if you need people to agree with you to validate your opinions, you need to form more solid opinions! I disagree.

Hyperinflation is NOT "OMG, military cybernetics doubled in price!" Hyperinflation is a loaf of bread yesterday cost 10 units and today costs 100,000 units. It hasn't happened frequently in developed nations in the real world, but when it does, pow!


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

I tend to disagree.

3 years ago was early 2008. Purple IOs were added in I11, which came out in Nov 2007 (next issue was May 2008). Good purples settled in the 40-50m range for a while, if I recall correctly, so that would mean ~50m then = 500m now, say.

But, a lot of other IOs haven't changed much. Back then, a LotG could fetch 100m, not a huge change. Crushing impacts can be had for ~3-4m, which is almost exactly what they were back then. (I seem to recall buying a bunch of recipes for ~1m and selling crafted ones for ~3-4m, and ~3m was exactly what you needed to bid to get a 50 dam/rech today.)

There are some things which are exceedingly rare that have set unprecedented prices; ie, PvP IOs, but they didn't exist back then. Or L53 Hami-Os, but I think a lot more were in circulation because the bug that created them was only in the recent past.

There have been a lot of mechanics changes too; AE, for example, I would expect to inflate purples a lot relative to other things, since purples couldn't be acquired via tickets. Rebalancing the drop pools to have less snipe recipes and more good things made some things that used to be oversupplied actually have some value. The change to the difficulty slider was probably a really big deal. I used to 5-box to farm (although I probably only put 30-40 hours total into it, but that was good for a billion influence, which was kind of a lot back then). Now anyone can do that.


 

Posted

Quote:
Originally Posted by Plasma View Post
I tend to disagree.

3 years ago was early 2008. Purple IOs were added in I11, which came out in Nov 2007 (next issue was May 2008). Good purples settled in the 40-50m range for a while, if I recall correctly, so that would mean ~50m then = 500m now, say.

But, a lot of other IOs haven't changed much. Back then, a LotG could fetch 100m, not a huge change. Crushing impacts can be had for ~3-4m, which is almost exactly what they were back then. (I seem to recall buying a bunch of recipes for ~1m and selling crafted ones for ~3-4m, and ~3m was exactly what you needed to bid to get a 50 dam/rech today.)

There are some things which are exceedingly rare that have set unprecedented prices; ie, PvP IOs, but they didn't exist back then. Or L53 Hami-Os, but I think a lot more were in circulation because the bug that created them was only in the recent past.

There have been a lot of mechanics changes too; AE, for example, I would expect to inflate purples a lot relative to other things, since purples couldn't be acquired via tickets. Rebalancing the drop pools to have less snipe recipes and more good things made some things that used to be oversupplied actually have some value. The change to the difficulty slider was probably a really big deal. I used to 5-box to farm (although I probably only put 30-40 hours total into it, but that was good for a billion influence, which was kind of a lot back then). Now anyone can do that.
Yeah. If anything, it seems to me that what we're seeing is the very opposite of RL-style hyperinflation. To anyone who cares to sell their goods on the market, earning power is up, and for the most part only high-luxury items cost a lot more than they used to.

I wouldn't argue that inflation can't potentially become a problem; the comparatively low influence cap sorta demands that we take inflation seriously --but as of right now it's actually easier to earn the money to create a mid-range IO build than it was years ago.

This isn't a billion dollars for a loaf of bread. This is $2.95 for a loaf of bread, and a trillion dollars for a Ferrari.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
Seriously I have on a toon all my old emails dateing back 3 years. We are at the point where 3 years ago 10 mill influ is now about = to 350mill to 450 mill influ.
Depends on how you're judging it. I built a high-end build with purples about 2.5 years ago that cost me about 1.8 billion. Now it would cost 5 or 6 billion. That's certainly inflation, but it's not 4,000% like you're talking about.


 

Posted

We might have that but it only concerns a minority of the items where the price change makes a difference. Seriously, who would really care if common salvage cost 10k instead of 100 inf?

Let's see about the things people actually care about:

Rare salvage? Been around two million a piece for as long as I can remember.

Luck of the Gambler +Rechs? 100-150mil a piece for a very long time.

Your usual rare recipe? 10-20 million still.

Uncommons? Yep, still a couple of million a piece.

Only purples and PvP IOs have really gone through big inflation, and I think that's fine. They're intended to be super rare.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Well, if you built a top of the line issue 9 fire tank, it used to cost 300 million. That's no purples, no PVP IO's, no "new sets" (obliteration, eradication, knockback, taunt, accurate defense debuff, etc.)

I don't know if you can really do a head-to-head comparison, because Kinetic Combat is now utterly different than it was [from "Lethal Defense" to "Smash/Lethal/Half Melee" defense].

If someone dug up that old build and priced it out, I'd expect it to cost about 1.2 billion inf- if the person building it was clever enough to have gone perma-Hasten and bought a bucket of LoTG +Recharge- or 5 to 600 million inf (if they went with regen and whatever else was trendy at the time.)

People are spending a lot more inf a lot more casually these days, it's true. Some of that's the ability to easily concentrate your wealth from five or ten characters to one, but a lot of it is real.

DSorrow: How would you rate things like Reactive Armor and Steadfast Res/Def's? We have a lot more high-priced things than we used to. Not "different" but actually "more." Instead of "Impervium Armor or Nothing" you now have Impervium Armor, Aegis, Reactive Armor and in some cases Impervious Skin, all in the 10 to 40 million range.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
http://en.wikipedia.org/wiki/Hyperinflation



we seem to have prices going down in the last week or two but overall we DEFINITELY have hyperinflation.
No, we don't.


Quote:
this is a statement and i am curious if people agree. Please let me know if you do if you do not please let me know why you disagree


thank you for your support
See the prior posts. Did you actually read and comprehend the wikipedia entry and do the tiniest bit of math before starting this thread?

Actually, on further reflection, that last sentence was a rhetorical question.

Moving on....


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
http://en.wikipedia.org/wiki/Hyperinflation



we seem to have prices going down in the last week or two but overall we DEFINITELY have hyperinflation.


Seriously I have on a toon all my old emails dateing back 3 years. We are at the point where 3 years ago 10 mill influ is now about = to 350mill to 450 mill influ.

that is hyperinflation.

this is a statement and i am curious if people agree. Please let me know if you do if you do not please let me know why you disagree
I disagree.

There are two problems here. First, you're basing the value of inf in the game on the value with which RMT suppliers were charging for it. That doesn't clearly track with the value of what an inf will buy in game. A much more accurate way to track that is to actually look at what something costs then and now. Purples have gone up in price something like a factor of 4-8, depending on which ones you're talking about, from just long enough after they were introduced for the prices to settle until now. One of the earliest steady prices I remember seeing for Miracles was 40M inf - about 1/5th of what they cost now.

RMT charge based on both what it costs them to produce inf and with what they think players are willing to pay them for it. It's easier now for an RMT farmer to produce their own inf so their production costs / unit of inf are lower, but because it's easier for lots of players to produce inf, it's harder for the RMT people to sell it. But some means of increasing inf production also increase drop rates of the things we buy with inf, and the ratio of how much stuff the inf is chasing matters. The rate of inf production has gone up, but so has the rate of stuff production. Stuff production hasn't kept pace with inf production, but it's still gone up, sometimes significantly.

Even if you look at it purely in the terms of RMT pricing, our economy hasn't done what several examples in the Wikipedia article describe. We aren't seeing anything approaching 50% per month across the broad market, and 5-10% per day is far and above anything we experience. (Just to give a clear example, 10% price increases compounded daily is about a 18x price increase after 30 days.) We do seem to fit into the 100% over three years category (and then some), but not the others.

I do not have a lack of confidence in holding inf, which seems to be a key component of functional hyperinflation. I know several people who post here do, and I think they're silly. I hold billions of inf in reserve. I don't hold only inf, but I do hold it, and in large amounts. If I avoided high end enhancers, I could fund dozens of level 50 builds with the cash I have at hand.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Yeah, hyperinflation is what happened in Germany.

You spent your paycheck immediately, as it would have lost have it's value by the next day.

Wheelbarrows of cash to buy a loaf of bread.

Ugh.


 

Posted

I missed the RMT measurement in the original post.

Which is an interesting way to measure it, certainly. Unfortunately, there's a lot of noise on that signal- I remember seeing RMT spam from the same day on the same character with a factor of 3 difference in price. (I may have seen a factor of 10 - two spams, same price, but one for 10 million inf and one for 100 million inf- but I can't guarantee it.) There may also have been clever scheming: "If we charge $30 for 100 million and then $10 for 100 million, people will jump on the cheaper one and think they've got a bargain! And if someone buys the overpriced stuff, we win again!" I don't know what goes through these people's heads.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by UberGuy View Post
I disagree.

I do not have a lack of confidence in holding inf, which seems to be a key component of functional hyperinflation. I know several people who post here do, and I think they're silly. I hold billions of inf in reserve. I don't hold only inf, but I do hold it, and in large amounts. If I avoided high end enhancers, I could fund dozens of level 50 builds with the cash I have at hand.
I have complete confidence in the inf. I have complete confidence that tomorrow it will be worth less than it was today, just as today it is worth less than it was yesterday.

When I started buying purples they were in the 30-70 million inf range, lotg were going for 50-70 million, low level steadfasts in the few million range, enzymes, ribos, membranes were all selling for a 1/3 to 1/5 current prices as well.

My only regret is that I didn't have more storage to hold what I felt were desirable items.


 

Posted

Have SO prices budged since I last checked?

Rare salvage are just now hitting pricepoints prior to AE, like Pangean's going for 4M/each. Some have gone up a bit more than before, some less.

100K+ commons won't stay like this for long. We've had spikes before, and will again.

Some things have gone up in price. Some even lots. Big surprise, I know. Overall, no hyperinflation.


An Offensive Guide to Ice Melee

 

Posted

Some of the responses i find funny. I clearly agree this is not a real life situation. Im refering to a game version. No we dont have an increase in sos cause they are set by the devs this is really a market conversation starter.

And i also agree inflation in game is 10,000%

but what im suggesting is that inflation is now about 100% a year or more.


Yes some things like salvage which are you can farm/use tickets to buy etc... are cheaper.

However some things like purples are 500 mill and 2 years ago they were 100% less and in some cases even cheaper


Im not saying its game breaking im not complaining im just asking if wveryone thinks that the inflation is hyper or over hyped.

Its certainly a lot.

2 billion and you were rich in 2009 but in 2011 2 billion means u can buy one purple set. There has been a change im just wondering if anyone thinks its game changing.


No is a perfectly fine answere but so is yes


id like to hear what people think and what they have experienced


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
id like to hear what people think and what they have experienced
Then read the responses in this thread. They've all given very good examples of how the inflation you're tunnel-visioning isn't across the board. You're just seeing it in sets that from the get-go, were meant to be hard to obtain. There's been some inflation, but nothing near "HYPER" inflation.

Let's relate this to the real world. If the price of Gold skyrockets, but everything else (say things like food, appliances, clothes) all stayed the same in price, then you couldn't say the economy as a whole has hyperinflated. To say that would be ignorant, no? So, apply that to CoH. Most things are the same price, Purples and PVP's are crazy expensive (to some people). The only logical conclusion is that said items have more demand than they used to (and there's more inf in the game to buy it with - which is literally what inflation is).


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
Some of the responses i find funny. I clearly agree this is not a real life situation. Im refering to a game version. No we dont have an increase in sos cause they are set by the devs this is really a market conversation starter.

And i also agree inflation in game is 10,000%

but what im suggesting is that inflation is now about 100% a year or more.


Yes some things like salvage which are you can farm/use tickets to buy etc... are cheaper.

However some things like purples are 500 mill and 2 years ago they were 100% less and in some cases even cheaper


Im not saying its game breaking im not complaining im just asking if wveryone thinks that the inflation is hyper or over hyped.

Its certainly a lot.

2 billion and you were rich in 2009 but in 2011 2 billion means u can buy one purple set. There has been a change im just wondering if anyone thinks its game changing.


No is a perfectly fine answere but so is yes


id like to hear what people think and what they have experienced
Purple set are MEANT to be rare. Basing whether their is or isn't hyperinflation based on their prices (and RMT for christ's sake) is a seriously flawed argument.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
Some of the responses i find funny. I clearly agree this is not a real life situation. Im refering to a game version. No we dont have an increase in sos cause they are set by the devs this is really a market conversation starter.

And i also agree inflation in game is 10,000%

but what im suggesting is that inflation is now about 100% a year or more.


Yes some things like salvage which are you can farm/use tickets to buy etc... are cheaper.

However some things like purples are 500 mill and 2 years ago they were 100% less and in some cases even cheaper


Im not saying its game breaking im not complaining im just asking if wveryone thinks that the inflation is hyper or over hyped.

Its certainly a lot.

2 billion and you were rich in 2009 but in 2011 2 billion means u can buy one purple set. There has been a change im just wondering if anyone thinks its game changing.


No is a perfectly fine answere but so is yes
Hyper-inflation implies that the economy is in the toilet, that everyone is poor because the currency has no value. What we're seeing in game is the exact opposite, for the most part: earning power has hyper-inflated relative to the value of goods, except for a handful of high-end luxury items.

So yeah, if you banked two billion three years ago and took a break until yesterday, you might feel cheated. You might even make rash comparisons to post-war Germany or present-day Zimbabwe.

But what you'd be missing is that it's about ten times easier and faster to earn two billion than it was when you left -- and most of the mid-range items you might want to buy haven't risen very much in price. Anyone with half an hour a day to play can earn ~50 million per day just from Alignment Merits. And if she runs those Tip missions at 50 she'll occasionally hit the proverbial lottery with one of those hyper-inflated purple recipes, which aren't necessary to create a great build. (In other words, if you feel like you can't afford to slot purple sets, then you should sell any purples you get as drops, which means that the extremely narrow band of hyper-inflated goods in the game actually benefit the so-called poor.)

Inflation in this game is only a potential problem to the extent that we start to run into the influence cap -- and thus crash the market's supply. We're not anywhere close to that point in the general case. As of today and off the top of my head, there are only two IOs that are regularly traded off-market.

With all of that said, and to answer your question: Yes, the effect you describe is game changing, but not in the way you think it is. More people, not fewer, have access to high-performance builds now.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

I too, disagree with the hyperinflation assessment.

First of all, there are clear cut segments where there isn't (and can't be)
*any* inflation at all, nevermind hyperinflation.

These include the obvious TO/DO/SOs, tier 1 inspirations, and even common
IO recipes. Zero inflation at all.

Secondly, many market items are also not under *any* inflation at all (due
in some cases to built-in curbs). These include things like marketed SO's,
common IO recipes, and literally dozens of less popular set recipes, all of
which are sold on the market and all of which are cheap... A perfect
example imho is common IO recipes... More than 2 years ago, I wrote a
guide on vendoring those. If anything, that technique works even better
today than it did then.

So, of all the available (and purchaseable, of course) items in-game, you're
really only looking at two segments which are seeing *any* inflation at all,
namely: desirable and premium sets. That's it.

Even in those segments, there are multiple cases that come to mind where
prices are lower now than they were months ago (Perf Shifters, LotG recharges,
Regen Tissue +regen, to name 3 that I have direct experience with recently).

On top of that, several Purple recipes are also down recently, and many
PvP IO's (Jav Volley, Fury of the Gladiator, for instance) have less value
than many sets in the "desirable" segment.

So, no - I'm not seeing the hyperinflation position at all.

As for RMT metrics, that's not even comment-worthy imho.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Obitus View Post
Yeah. If anything, it seems to me that what we're seeing is the very opposite of RL-style hyperinflation. To anyone who cares to sell their goods on the market, earning power is up, and for the most part only high-luxury items cost a lot more than they used to.

I wouldn't argue that inflation can't potentially become a problem; the comparatively low influence cap sorta demands that we take inflation seriously --but as of right now it's actually easier to earn the money to create a mid-range IO build than it was years ago.

This isn't a billion dollars for a loaf of bread. This is $2.95 for a loaf of bread, and a trillion dollars for a Ferrari.
Agreed on all counts. Purples and other rare things are about the only place I see much evidence for true long-term price increases. Hell, I kind of expect the price of LotG +rechs to start going down any day now.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
I too, disagree with the hyperinflation assessment.

First of all, there are clear cut segments where there isn't (and can't be)
*any* inflation at all, nevermind hyperinflation.

These include the obvious TO/DO/SOs, tier 1 inspirations, and even common
IO recipes. Zero inflation at all.
/em boggle

Why don't you just say you are out to deceive and mislead by interjecting irrelevancies into the conversation.

Everything you listed is available in unlimited supply at a constant price completely unrelated to the currency. You might as well have said there has been no inflation in the U.S. since air costs the same as it did in 1901.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Purple set are MEANT to be rare. Basing whether their is or isn't hyperinflation based on their prices (and RMT for christ's sake) is a seriously flawed argument.

No worse than basing arguments on the price of undesired items that are available in infinite quantity.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
but what im suggesting is that inflation is now about 100% a year or more.
but it's not... maybe a few select items, but overall? beyond a few skewed commons, nope, I'm not buying it.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous