hyperinflation
Were you watching the market when I13 was released?
When I13 hit, was there a flurry of activity on the market forum about a sudden spike in demand for, well... everything? No, there wasn't.
Yet, there's been discussion around here about every other game development that's had a significant impact on the market, yah? And a sudden 'doubling of demand' would've been a pretty frickin' significant and blatantly apparent development, right? So... why was this alleged phenomenon treated any differently? If 'demand doubled with the advent of two builds' why didn't discussions about it appear?
Furthermore, do you see any real substantial amount of dialogue about multiple builds on these forums, anywhere? If it was a nigh-universal practice to utilize multiple builds, wouldn't it see as much community discussion as every other commonly adopted practice?
Do you know of even a single player who uses all available builds on every single character they play? Because that's what's implicit in the assertion: that we're all doing that. I don't. Do you?
I'd be hard pressed to accept the notion that maintaining multiple builds is more than a rare, niche practice, let alone the widely adopted behavior the claim implies. I mean, for Pete's sake, I've run across multiple people who didn't even know unlocking the Incarnate stuff opened up a third build on their characters!
Anyway.
"You seem to be completely forgetting that demand has doubled with the advent of two builds" was an absurd assertion, made even more laughable because it was presented as a given. It's obviously false to anyone who actually, y'know, plays the game and pays a modicum of attention to the trends that form in it.
It's reasonable to assume anyone participating in discussions such as this possesses at least that baseline of informed awareness. Thus, having to "support" one's bewilderment and rejection of such an obviously inane statement shouldn't be necessary.
And, as far as I'm concerned, anyone who demands such support is likely being a disingenuous participant in the dialogue, looking to derail it into a nitpicky, tedious footslog of ponderously qualified language.
Yuck, no thanks.
I'm gonna engage in these discussions casually. If you don't like that, put me on ignore.
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@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Do you actually play the game, by chance?
Were you watching the market when I13 was released? When I13 hit, was there a flurry of activity on the market forum about a sudden spike in demand for, well... everything? No, there wasn't. Yet, there's been discussion around here about every other game development that's had a significant impact on the market, yah? And a sudden 'doubling of demand' would've been a pretty frickin' significant and blatantly apparent development, right? So... why was this alleged phenomenon treated any differently? If 'demand doubled with the advent of two builds' why didn't discussions about it appear? |
We also have no idea how rapidly people are adopting second builds, or what the percentage of people that do adopt contributed to market demand in the first place.
Saying it didn't happen because there was no sudden spike, is just out there. What even makes you think there should have been a spike ?
Now to take a look at what happened with i13.
1. Dual builds
2. Merits introduced.
3. PvP revamped.
4. Task force timer put in place.
5. New invention sets
6. Level locking
If you want to attribute the change or lack of change in the market to a change you need to account for everything else that was happening.
It would also help if you talked about demand as a function of price and time not as if it were constant for price at any given time.
It is not invalid to reject an invalid assertion. In other words, the simple "No" to which you replied above is, in fact, a perfectly valid reaction to the invalid assertion about demand and dual builds.
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Edit: If you look above the person saying, "No No No way" is doing exactly the same thing.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
And, as far as I'm concerned, anyone who demands such support is likely being a disingenuous participant in the dialogue, looking to derail it into a nitpicky, tedious footslog of ponderously qualified language.
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Despite that, I was willing to see if a plausible explanation for the assertion was put forth, even if it was anecdotal. You might notice I didn't even address the reply that was given.
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Hi there, Fan!
Hey, y'know, you completely disregarded a sizable chunk of my response! Well, boy-howdy, there's a surprise!
Let's revisit the questions you ignored:
- Do you see any real substantial amount of dialogue about multiple builds on these forums, anywhere?
- Do you know of even a single player who uses all available builds on every single character they play?
- Do you utilize every build on every character you play?
No, I don't really want answers now. Frankly, the fact that you just blew 'em off the first time around tells me all I need to know about your sincerity.
We also have no idea how rapidly people are adopting second builds |
But I haven't seen any of that at all. Not an immediate embrace of the option, nor a gradual one. My impression is that it's something a portion of the playerbase does on select characters. That may or may not be a correct impression, but one thing is certain: it most assuredly is not anywhere close to being a universal practice.
And that was implicit in the claim.
Hence the bewildered rejection of it.
The people that do know, saw fit to take the trouble to give us a 3rd build, make of that what you will. |
Saying it didn't happen because there was no sudden spike, is just out there. |
There are actually several reasons why I find it painfully obvious that filling out secondary builds is not pursued enough to substantiate a claim of 'doubling demand'.
You would've known that if you read my post.
So either you didn't really read it, or you did, and you just decided to try to reinvent it to fit your own purposes, leaving out the stuff that you didn't have an answer for.
Either way, it suggests to me that you're not really the advocate of honesty and accuracy you're pretending to be.
What even makes you think there should have been a spike? |
Anyways, the point is, I don't remember seeing any shifts in the market that one might've expected if a large number of players were suddenly pursuing secondary builds. Nor do I recall any real discussion about it amongst the market crowd. No one was saying 'hey, this is happening, maybe secondary builds are the culprit?' The general impression at the time seemed to be more or less what it is now: it's a neat thing that some people in niche crowds (PVPers and players who favor support types) might take advantage of when they get around to it. Market impact: negligible.
So... I saw no signs of a rush to it when it was introduced, and neither, apparently, did you, because I'm pretty sure you would've trumpeted 'em in your response if you had.
I've also not seen any signs that the adoption of it has significantly grown in the two years it's been around, nevermind expanding to the point of becoming commonplace. And again, I'm assuming you haven't either, 'else you would've cited 'em.
So, do you actually have anything at all to support the idea that this practice is common? Seems you don't. Which would seem to support my view that its lack of adoption is plainly evident?
Now to take a look at what happened with i13. |
From what I can see, the behavior blatantly indicates that employing secondary builds is not at all a common practice. Personally, I'd guess it's rare. Uncommon might be debatable. But universal? No, clearly not.
If you're not actually contesting that, then I'll consider this done! Have a spiffy day!
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For what it's worth, the "double demand" thing looks to me like a simple disagreement about the definition of the word demand. I think there are three separate definitions running here, maybe more:
1. A measure of how badly people want stuff
2. A measure of how many enhancements are purchased
3. The amount of inf which is available to purchase stuff
In common English, definition #1 seems the most common. On these forums, #2 seems more common. In economics, #3 is more appropriate. Well, maybe I didn't phrase it perfectly, but something along those lines. When economists say that demand for cars has doubled, they don't mean that people suddenly desire cars more fervently than in the past, or even that the number of cars sold will double, but rather that the amount of money chasing the existing stockpile of cars has gone up.
Avatar: "Cheeky Jack O Lantern" by dimarie
For what it's worth, the "double demand" thing looks to me like a simple disagreement about the definition of the word demand. I think there are three separate definitions running here, maybe more:
1. A measure of how badly people want stuff 2. A measure of how many enhancements are purchased 3. The amount of inf which is available to purchase stuff In common English, definition #1 seems the most common. On these forums, #2 seems more common. In economics, #3 is more appropriate. Well, maybe I didn't phrase it perfectly, but something along those lines. When economists say that demand for cars has doubled, they don't mean that people suddenly desire cars more fervently than in the past, or even that the number of cars sold will double, but rather that the amount of money chasing the existing stockpile of cars has gone up. |
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
I was as surprised to to see that assertion as anyone for all the reasons you've mentioned - non-event on the market at introduction, low frequency of discussion on the forums, and no meaningful experience with people using it in game.
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(I think I know one person who for sure has one, and it's a Night Widow with a dual Widow/Fort build. I think some PvPers I know might have a couple, not for PvE/PvP but just for different PvP goals.) |
As for the third build, I don't intend to utilize it for the purpose the devs envisioned, and I don't know of anyone else who plans on doing that either. I approach Incarnate stuff as gravy on an already solid build that exemps just fine. I suspect that'll be how most people treat it, but I guess we'll see.
Despite that, I was willing to see if a plausible explanation for the assertion was put forth, even if it was anecdotal. |
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Hi there, Fan!
Hey, y'know, you completely disregarded a sizable chunk of my response! Well, boy-howdy, there's a surprise! Let's revisit the questions you ignored: - Do you see any real substantial amount of dialogue about multiple builds on these forums, anywhere? |
- Do you know of even a single player who uses all available builds on every single character they play? - Do you utilize every build on every character you play? |
Of the builds I have done since I13 the bulk have been small respecs to accommodate changes that were made to the game since then. Of my entirely new IO builsd 2 were second builds for my VEATS, 2 were human only builds for Kheldians, 1 was for an electrical melee/shield scrapper, 1 was for a Super strength/Shield brute. I may be forgetting something in there.
So in terms of my demand for IOs to use in builds my purchases were increased by 133%.
For what it's worth, the "double demand" thing looks to me like a simple disagreement about the definition of the word demand. I think there are three separate definitions running here, maybe more:
1. A measure of how badly people want stuff 2. A measure of how many enhancements are purchased 3. The amount of inf which is available to purchase stuff In common English, definition #1 seems the most common. On these forums, #2 seems more common. In economics, #3 is more appropriate. Well, maybe I didn't phrase it perfectly, but something along those lines. When economists say that demand for cars has doubled, they don't mean that people suddenly desire cars more fervently than in the past, or even that the number of cars sold will double, but rather that the amount of money chasing the existing stockpile of cars has gone up. |
You can have all the money in the world and still represent 0 demand for a good.
By none of those definitions does the statement about demand having doubled with dual builds seem accurate or demonstrable. |
The problem is that neither statement is accurate or demonstrable. You can no more say that demand has not increased than you can say that demand has doubled. They are both wrong.
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Demand has not doubled (due to secondary builds) != demand has not increased (due to secondary builds).
But thank you for now agreeing that the initial assertion was wrong?
@.o
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Uhm, that's a misrepresentation of what's been said.
Demand has not doubled (due to secondary builds) != demand has not increased (due to secondary builds). But thank you for now agreeing that the initial assertion was wrong? @.o |
The problem when speaking about a doubling in demand is that there are lots and lots of people in the game with billions and billions of inf and nothing to do with it. So if you give them a second build all of a sudden they have desire for IOs and large amounts of inf to purchase them. Boom there is your demand.
Edit: I can definitely say that there is no way under heaven to make a definitive statement that demand doubled.
The problem is that neither statement is accurate or demonstrable. You can no more say that demand has not increased than you can say that demand has doubled. They are both wrong.
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When an assertion's validity is called into question, the burden of proof is on the person making the assertion.
The assertion that demand has doubled with the advent of dual build has no basis in fact or logic. Until some evidence to support that claim is brought forward, that claim can be dismissed out of hand. It falls under the heading of "s*** I just made up."
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
The violence is Libya is causing the price of boresights to rise dramatically over the last few days. Recent violent acts in the Gulf of Aden have led to a dramtic demand for kinetic combat recipes as well. I stockpile gold and hold it waiting for it to crack 250,000 before I sell. LOL
Seriously, however, I did not even open the original link. 78 month vet and the cost for most items has definitely gone up over time. Of course when I started playing 2 million influence was worth bragging about. Now I have shelved toons who just store influence, so perhaps prices went up. Do mishes, sell salvage you get more money than you used to. You buy stuff and pay more. Overall, it is a near wash with lots of market fluctuations throughout the day. Of course, some toons do pretty well with plain ole SO's still, and those costs have stayed the same since the beginning. To me the rising costs is like a form of inflation, but if you sell you salvage/recipe drops, you benefit from that as well. Anyway, I think some rare items have gone down "modestly" since the release of tip mishes with hero/villain merits, but everything is a biased solo observation which is my own observations, and in the end I am no more correct or incorrect than anyone else. I do stand my my boresight statement in the beginning however.
I have not asserted that demand has not increased. I have only denied the validity of the claim that demand has doubled with the advent of dual builds.
When an assertion's validity is called into question, the burden of proof is on the person making the assertion. The assertion that demand has doubled with the advent of dual build has no basis in fact or logic. Until some evidence to support that claim is brought forward, that claim can be dismissed out of hand. It falls under the heading of "s*** I just made up." |
"The demand has doubled"
and
"Wow.
Uhm...
No."
And how you want to interpret them.
You can play the exactly doubled, or you can read that as doubled the total number slots, multiplied the number of slots that were unfilled with enhancements by some large number.
Then there is the matter of discounting effects on market prices.
About the only thing you can say with certainty about I13's effect on the market is that it concentrated supply at max level.
Going further is just choosing a side you like and working backwards.
"The demand has doubled with dual builds*" is an assertion based on made up baloney.
"Wow. Uhm... No." is a rejection of that assertion as made up baloney. Because it is.
"You can play the exactly doubled, or you can read that as doubled the total number slots, multiplied the number of slots that were unfilled with enhancements by some large number." is several examples of possible meaning to the assertion which are all, still, made up baloney.
"Then there is the matter of discounting effects on market prices." is you taking the flat out rejection of the made up baloney assertion and trying to turn it into a rejection of the claim that there was ANY effect on the market. Those two claims are not in any way the same thing.
*you left out the italicized part, probably again in an attempt to make the made up baloney assertion something different than what it was
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
You are needlessly assigning value to an assertion that it doesn't have, just so that you can argue it can't be rejected as the made up baloney that it is. Let me spell this out one last time:
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VS
Do you actually play the game, by chance?
Were you watching the market when I13 was released? When I13 hit, was there a flurry of activity on the market forum about a sudden spike in demand for, well... everything? No, there wasn't. Yet, there's been discussion around here about every other game development that's had a significant impact on the market, yah? And a sudden 'doubling of demand' would've been a pretty frickin' significant and blatantly apparent development, right? So... why was this alleged phenomenon treated any differently? If 'demand doubled with the advent of two builds' why didn't discussions about it appear? Furthermore, do you see any real substantial amount of dialogue about multiple builds on these forums, anywhere? If it was a nigh-universal practice to utilize multiple builds, wouldn't it see as much community discussion as every other commonly adopted practice? Do you know of even a single player who uses all available builds on every single character they play? Because that's what's implicit in the assertion: that we're all doing that. I don't. Do you? I'd be hard pressed to accept the notion that maintaining multiple builds is more than a rare, niche practice, let alone the widely adopted behavior the claim implies. I mean, for Pete's sake, I've run across multiple people who didn't even know unlocking the Incarnate stuff opened up a third build on their characters! Anyway. "You seem to be completely forgetting that demand has doubled with the advent of two builds" was an absurd assertion, made even more laughable because it was presented as a given. It's obviously false to anyone who actually, y'know, plays the game and pays a modicum of attention to the trends that form in it. It's reasonable to assume anyone participating in discussions such as this possesses at least that baseline of informed awareness. Thus, having to "support" one's bewilderment and rejection of such an obviously inane statement shouldn't be necessary. And, as far as I'm concerned, anyone who demands such support is likely being a disingenuous participant in the dialogue, looking to derail it into a nitpicky, tedious footslog of ponderously qualified language. Yuck, no thanks. I'm gonna engage in these discussions casually. If you don't like that, put me on ignore. |
Now if you want to argue that I just got lucky on the way I read
"Wow. Uhm... No." |
Edit and just to be completely clear. Significant portions in red. Demand as being used to mean attempting to put IOs in every build slot that opened up which would not be a doubling in demand but an increase in demand much much much larger than double.
It's kind of cute how you pit quotes against eachother then step back with your hands on your hips like you've made a point without actually saying anything about what you quoted.
*Pats A_F on the head*
Aren't you precious!
@Rylas
Kill 'em all. Let XP sort 'em out.
What is this? A cage-match for quotes, with no holds barred?
It's kind of cute how you pit quotes against eachother then step back with your hands on your hips like you've made a point without actually saying anything about what you quoted. *Pats A_F on the head* Aren't you precious! |
From the beginning I thought you had nothing to contribute except indignation at my characterization of four speeds statement. All doubt is removed now.
Edit: Is he a relative or is it more of a Roy Cohn - Joe McCarthy relationship ?
VS
Now if you want to argue that I just got lucky on the way I read You would be on firmer ground. Edit and just to be completely clear. Significant portions in red. Demand as being used to mean attempting to put IOs in every build slot that opened up which would not be a doubling in demand but an increase in demand much much much larger than double. |
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Thank you
From the beginning I thought you had nothing to contribute except indignation at my characterization of four speeds statement. All doubt is removed now. |
Seriously folks, don't bother pointing out the inanity of anything A_F spouts. He'll just waste your time with straw man arguments, absurd assertions, derailing distractions and then character insults. Best to let him think he actually convinced anyone he knows what he's talking about and move on.
@Rylas
Kill 'em all. Let XP sort 'em out.
In either case, I say "show me the data." Until then, it's a baseless assertion that is being presented as fact and therefore cannot be used as a building block in one's argument, if one wants that argument to have any validity.