hyperinflation


Adeon Hawkwood

 

Posted

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Originally Posted by Obitus View Post
If you're going to draw equivalence between my mentioning your own self-admitted behavior with respect to in-game currency and others' talking about your mother, then that speaks for itself.
As opposed to making moral statements about investment strategy ?



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Your position boils down to repeating a numerical definition of hyperinflation as if it were iron-clad, and waving everything else away as irrelevant. The available evidence suggests not only that your definition of the term isn't iron-clad; it suggests that your definition is the narrowest possible.
If you don't work on what is measurable definitions and real data you wind up with dueling anecdotes, and fools making appeals to the majority.


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With that in mind, your posturing is unwarranted at best, and unintentionally hilarious at worst. In order to trot out that cute raining schtick, you must take as given that there is rain, and you haven't established that except by the dubious definition above.
Person A: Is it raining
Person B: Only by dubious definitions of rain



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If I had any confidence that you were asking this question in good faith.
I would love to know how you define good faith ? Is it like hyperinflation, something you can only tell is there by ancillary effects ?

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I'd ask you to post a build so I could show you. But I don't have any such confidence, so suffice to say that heavy recharge beyond a certain point doesn't affect overall performance a whole heck of a lot for most builds.
What to make of this ? When followed by this ?

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DEF bonuses will tend to have a far more dramatic practical effect on most builds
Every bonus in the game has limited value beyond "A certain point" DEF is the best example of a bonus that has very limited value beyond a certain point.

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and those bonuses primarily reside in uncommon/rare IO sets. (Lucks of the Gambler are actually lower-value items now (comparatively) than they were before, so they really shouldn't be lumped in with purple sets for the purpose of this discussion.)
LOTG+ 7.5 (lvl 25) 195 mil last five as I write this.
(level 50) Avg 155 mil

Lower value, this another one those terms that has an interesting definition for you ?

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Dominators are arguably an exception. I myself have a Dominator build that has a current market value of probably 12+ billion -- but that's only because I wanted to have Domination overlap with a comfortable cushion and I wanted soft-capped ranged DEF. Not by any means a typical set of goals. Not even on the Dominator forum will you see too many people going with that approach.
Oh so are you Rockefeller Rich (est peak net worth = 3% us gdp) or meerly Bill Gates rich (est peak net worth = .3% us gdp)

Or maybe you are just upper middle class and bought yourself a nice house and have a decent car ?


 

Posted

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Originally Posted by Another_Fan View Post
As opposed to making moral statements about investment strategy ?
I never did that and you know it.

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If you don't work on what is measurable definitions and real data you wind up with dueling anecdotes, and fools making appeals to the majority.
Well let's see. We have (at least) two quantitative definitions:
  • Yours says that hyperinflation is defined by a 100% cumulative inflation rate over three years.
  • Then there's Philip Cagan's definition, which states that hyperinflation is 50% inflation per month.
We almost certainly have enough inflation to qualify for the first standard. We have nowhere near enough to qualify for the second. So what we're left with is a discussion of how apt the term is in the context of the game's economy -- a game economy wherein the traditionally dire term is nearly toothless.

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Every bonus in the game has limited value beyond "A certain point" DEF is the best example of a bonus that has very limited value beyond a certain point.
You're being deliberately obtuse. I can't come to any other conclusion based on the posts of yours I've seen on the Blaster forum. Still, for the sake of any interested reader with the superhuman patience to have read this trainwreck of a thread all the way through:

Recharge tends to give you diminished practical benefit as you add more and more of it, and the cap for recharge is basically unachievable for any build by itself. By contrast, each subsequent point of DEF up to the soft cap is more valuable than the last -- and even after you have capped to one type/position of DEF, most builds would benefit from raising DEF in another area. No one can soft-cap to all positions or types on IOs and pools alone.

Global recharge is usually a matter of achieving a given attack chain. Sometimes you can push yourself to a better tier of attack chain. Sometimes you can't. Shaving an extra half a second off of Build Up isn't a big deal though. Even when you can afford them easily, purples aren't always the best choice.

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LOTG+ 7.5 (lvl 25) 195 mil last five as I write this.
(level 50) Avg 155 mil

Lower value, this another one those terms that has an interesting definition for you ?
Lower value compared to what they were before, like I said. I don't have a perfect recollection of what the market looked like three years ago, but I believe LoTGs were going for 70 or so million back then. Now they're ~200 million.

Compared to the rise in earning power, and compared to the inflation in purple prices, that's not such a large increase. If nothing else, Alignment Merits make formerly high-luxury items like LoTG procs far more freely available to everyone. We've been through this. Endlessly.

A high-end purple set (that's five pieces of an attack set) runs about two billion influence these days. That's a lot more than even five LoTGs will run you.

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Oh so are you Rockefeller Rich (est peak net worth = 3% us gdp) or meerly Bill Gates rich (est peak net worth = .3% us gdp)

Or maybe you are just upper middle class and bought yourself a nice house and have a decent car ?
Most people I talk to in game consider my Dominator build spectacularly expensive. (Most people consider my Tanker with perma-Dull Pain and 45% S/L/N/E DEF pretty effective, too, and it has not a single purple.)

I am pretty darn rich, but nowhere near as rich as you are.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

I have about 50 billionin liquid assests anda bin or purples and pvp ios and about 6000 brain storms and about 6000 merits.

I dont feel rich.


Am i or is rich a neverending quest of magnitude.

my 50 billion feels like 3 billions used too....


im just saying...


 

Posted

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Originally Posted by graystar_blaster View Post
Am i or is rich a neverending quest of magnitude.

my 50 billion feels like 3 billions used too....
Yeah, but the point people are trying to make is that it's only like this when you focus on buying only the absolutely most valuable of the valuable things.

How many characters you could outfit using 50 Bil to have something like 50% global recharge and defense in the mid 20s to mid 30's to one position or L/S (assuming they get no defense in their powersets)? How about if you use a mix of Merits and cash to do it?

If I were to exclude purples and PvPOs, I don't have a single character that would cost me more than around 1.5B inf. 50B inf would outfit almost four times as many 50s as I have right now with builds like that.

Think about it. A couple of years back only people who either had a bunch of accounts or who were willing to ask for "padders" could readily set up a good money farm. Now, anybody who can take the heat can set up a farm. All the new people cranking out more cash find the game's ultra-rare goodies that more within reach. They're competing with you now. They're bidding against you on the market. Guess what? That drives up prices.

Of course some of these people are also producing more purples. But not all of them. Some of them are getting their inf in the AE. Some of them are playing TFs or story arcs that exemplar them down. Some of them are just hoovering up smaller wads of cash from the less prolific cash producers, selling lots of stuff for 5, 10 or 25M inf, then rolling that up into large single purchases.

We get it. The price of rare, expensive stuff has gone up a lot. Rare, expensive stuff is not "the market". It's just a part of it. No one's going to say the price on that stuff hasn't gone up a ton, and that inflation isn't (a big) part of that. But not only is inflation not the whole story, it can't meaningfully be described as "hyperinflation" except in the most pedantically mathematical ways for the reasons Obitus has mentioned - hyperinflation suggests extremely negative conditions that mean your whole economy is going to hell in a handbasket. That's not what's happening here.

If you want to build the equivalent of in-game bomb shelter stocked only with illiquid assets, that's you're prerogative. Personally, I'm going to continue to store my wealth in a diverse set of assets that include inf. So long as anyone is selling anything on the market, inf is useful. I can always use the market to liquidate an asset in some other form, but having cash on hand means I don't have to wait for the market to do that for me. After all, if I list something at "sell it nao" prices, I'm not getting an optimal return on my liquidation, so selling for a good price takes time. Keeping liquid cash on hand avoids having to wait - it's fuel for instant gratification. I can snatch up something that costs up to 2B inf on a whim. That's all I care about my inf allowing me to do. I don't care that next year it might be worth half as much as it is now, because I plan to earn (a lot) more.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Watching AF get stung by every hornet in the nest he stirred up in this thread is almost embarrassingly entertaining.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by graystar_blaster View Post
I have about 50 billionin liquid assests anda bin or purples and pvp ios and about 6000 brain storms and about 6000 merits.

I dont feel rich.

Am i or is rich a neverending quest of magnitude.

my 50 billion feels like 3 billions used too....
I think we can all agree that someone who has, say, 30 million dollars is very rich. That's not world-beating wealth, but it's enough to make 99% of the population green with jealousy. How many yachts does 30 million dollars buy you? Not a whole heck of a lot. You're surely not going to be giving them away as party favors.

The problem here isn't that you're too poor to buy more than any individual could ever want or need (including the proverbial yacht or two). With 50 billion influence, you can, in fact, kit out at least four characters with absolutely top-of-the-line bleeding-edge builds.

The problem here is that the game encourages you to want to buy yachts for several (sometimes even dozens) of individual characters.

MMO design tends to emphasize long-term, singular character progression. CoH didn't follow that mold for the first few years of its existence -- instead focusing on a strong diversity of character builds that players could max out at leisure -- but Inventions (and now Incarnate content) are meant to give players long-term goals for their favorite characters. The flip side of that design decision is that you're probably not going to be able to kit out every single one (or even most) of your alts without becoming the COH equivalent of Warren Buffet. We can't have it both ways.

You can choose to give a legion of alts really good builds, or you can choose to give a handful of alts the most expensive builds available. Whatever you choose, what would be the fun if you had no further goals after you spend your current bankroll?

In short, you're very, very rich, but perhaps not the international mogul you might've imagined yourself to be years ago when you were sitting on 3 billion influence. You can take that as you will, but for the game as a whole, it's not necessarily a bad thing. Quite the opposite, in my opinion -- and I say that knowing that I probably only have about a quarter of your wealth.

Also, what Uber said.

Oh, and I like the edit note


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

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Originally Posted by Obitus View Post
I never did that and you know it.
vs

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Is it appropriate for me to point out that you claimed to have 70 billion influence banked (hardly a sign that you're panicking about the value of the currency, btw), and that perhaps your perceptions are therefore skewed?
When I post to this forum I often think I am addressing a conclave of creationists or a gathering at an asylum.

If that isn't an attempt to play the hypocrisy card, I'd like to see what is. Its also horrifically bad reasoning. All I have given you with that statement is my current asset levels. You are looking at one data point and drawing a line that suits you through it.


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Well let's see. We have (at least) two quantitative definitions:
  • Yours says that hyperinflation is defined by a 100% cumulative inflation rate over three years.
  • Then there's Philip Cagan's definition, which states that hyperinflation is 50% inflation per month.
We almost certainly have enough inflation to qualify for the first standard. We have nowhere near enough to qualify for the second. So what we're left with is a discussion of how apt the term is in the context of the game's economy -- a game economy wherein the traditionally dire term is nearly toothless.
You are assuming your conclusion.

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You're being deliberately obtuse. I can't come to any other conclusion based on the posts of yours I've seen on the Blaster forum. Still, for the sake of any interested reader with the superhuman patience to have read this trainwreck of a thread all the way through:

Recharge tends to give you diminished practical benefit as you add more and more of it, and the cap for recharge is basically unachievable for any build by itself.
This is at best a mischaracterization. Depending on attack chains being used and nature of the powersets increased recharge can have anything from a linear benefit to an exponential benefit. I can't begin to estimate the benefit from being able to set hasten to auto and ignore it. Aim, build up, mindlink, domination, fulcrum shift, sleet, benumb, accelerate metabolism, all powers that benefit insanely from extra recharge and do change the way you play.

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By contrast, each subsequent point of DEF up to the soft cap is more valuable than the last -- and even after you have capped to one type/position of DEF, most builds would benefit from raising DEF in another area. No one can soft-cap to all positions or types on IOs and pools alone.
There are these little things called inspirations. It doesn't take much in the way of lucks to softcap especially if you have something to start with. Depending on how you play and what your are playing increased defense is more often than not superfluous.

Just as a data point, I have a blaster with 168% global recharge and little or no defense, that does perfectly well and really wouldn't see much benefit from having more defense.

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Global recharge is usually a matter of achieving a given attack chain. Sometimes you can push yourself to a better tier of attack chain. Sometimes you can't. Shaving an extra half a second off of Build Up isn't a big deal though. Even when you can afford them easily, purples aren't always the best choice.
I agree with purples not always being the best choice. That is another matter again, and worthy of its own thread.

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Compared to the rise in earning power, and compared to the inflation in purple prices, that's not such a large increase. If nothing else, Alignment Merits make formerly high-luxury items like LoTG procs far more freely available to everyone. We've been through this. Endlessly.
In other words we have a new currency that devalues the inf ?


 

Posted

I expect that Alignment Merits will make high-end inventions cheaper over time, since the sellers realize they have more competition. That doesn't seem like devaluing currency to me. Also, I don't think AM would have much (if any) effect on less-than-top-tier inventions, like Crushing Impact or Thunderstrike. I certainly still use sets like that but wouldn't ever use Alignment Merits to buy them.


Pinnacle
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Virtue
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Posted

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Originally Posted by Fulmens View Post
TheMightyObs said:


1) I've got "fully IO[ed] to completion" characters with no purples.
2) I made more than 6 billion inf since I started this thread, on Feb. 9 . Mostly on the market, but probably a billion of that was running tips and TFs. So apparently AE is not the "only viable solution".
3) You could also, in theory, get your 3-billion-inf IO's by accumulating thirty or thirty-five Alignment Merits. Run (this week) a LGTF and an ITF, as I did this morning, and you get enough Reward Merits for two. Next week, run a Sister Psyche and get enough RM's for another two.
4) If you're 6 billion away from finishing your build, and you can make a billion inf in 4 hours of +4/x8 AE farming, in one day, and you're not done yet: Why not? That's a WEEK by your numbers. And if you're this giant price-raising profit-building machine, you should be able to throw 6 billion inf into the Prestige shredder and get it back in the next couple weeks.

BurningChick: Apparently you were far too reasonable to get a good discussion happening. Or something.
1.) Yeah, you can get a decent build for under a billion influence. But not on every toon.
2.) You got most of that money on the market which means you became part of the inflation problem. Buying and re-selling is a source of inflation. Farming without reselling is the only solution.
3.) That's 2 billion influence every 18 days, which as you've been so kind to point out is a stupidly unprofitable way of doing business. So it's not a viable alternative.
4.) I hate farming, am focusing on WST's, have a real life and a lot of other 50s to io out. I could sink 6 bil in to finishing one toon with three io's or IO out 4 others. I haven't finished my main toon more in protest than anything else.

I win.

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Originally Posted by UberGuy View Post

I think most of your post is a bit on the alarmist side.
I'm sure it seemed pretty alarmist when Israel Bissel rode through the colonies shouting "To arms, to arms. The war has begun." He was right, though.


 

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Originally Posted by Glowworm_Nexus View Post
Also, I don't think AM would have much (if any) effect on less-than-top-tier inventions, like Crushing Impact or Thunderstrike. I certainly still use sets like that but wouldn't ever use Alignment Merits to buy them.
Actually, you can't. Unlike with the vendor interface for Reward Merits, only rare set IOs are present in the Alignment Merit interface. Sets with no rare pieces are not present at all, and sets with a mix of rare and uncommon pieces have only the rares on offer.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by TheMightyObs View Post
2.) You got most of that money on the market which means you became part of the inflation problem. Buying and re-selling is a source of inflation.
This is never a source of inflation. Price increases are not the same as inflation. (In fact, flipping increases the amount of money destroyed per time relative to the amount created, making it a net, though possibly small, decrease in the ratio of money in the system to items.)

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Farming without reselling is the only solution.
This worsens inflation if any of the money farmed while farming for items ever makes it to the market to buy something. That would be injecting money into the system but injecting zero goods for it to be spent on. Increasing the money supply without increasing the item supply is practically the textbook definition of inflation in this context.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
This is never a source of inflation. Price increases are not the same as inflation. (In fact, flipping increases the amount of money destroyed per time relative to the amount created, making it a net, though possibly small, decrease in the ratio of money in the system to items.)
Tuhmaydough, tuhmotto. Many tiny corners of the common and uncommon salvage world are filled with people buying specific pieces of salvage for 1-15k influence then selling them for 100-600k influence. Oh, don't worry, inflation isn't the problem. It's just people demanding nonsensical prices and getting them for extended periods resulting in something that seems like inflation. If someone shot a hole through you, you'd complain about the hole in you. By this logic which you've presented, if a tornado whipped a metal pipe with a two inch diameter clean through your body you shouldn't have the right to complain just because it's not technically a bullet hole. But the hole's still there. Who care's what's causing it? Just because some minor amount of deflation happens with each resale doesn't mean the person reselling is losing anything or being forced to lose any money - it just means that the person doing the buying is throwing more of their own money in to a hole. It's not a fix. The person selling has already counted on that money vanishing and is pricing their goods at an artificially higher than necessary price to compensate for this loss in profit - so what we have is a "mechanism for deflation" which results in higher prices for everyone. But it's not inflation. Who really cares? Fine, don't call it inflation. I call it a pile of stinking offal.

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Originally Posted by UberGuy View Post
This worsens inflation if any of the money farmed while farming for items ever makes it to the market to buy something. That would be injecting money into the system but injecting zero goods for it to be spent on. Increasing the money supply without increasing the item supply is practically the textbook definition of inflation in this context.
You misunderstand, I'm saying the only solution is to farm and then sell what you make without ever resorting to resale.


 

Posted

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Originally Posted by Glowworm_Nexus View Post
I expect that Alignment Merits will make high-end inventions cheaper over time, since the sellers realize they have more competition. That doesn't seem like devaluing currency to me. Also, I don't think AM would have much (if any) effect on less-than-top-tier inventions, like Crushing Impact or Thunderstrike. I certainly still use sets like that but wouldn't ever use Alignment Merits to buy them.
Alignment merits may wind up displacing inf. If you use your alignment merits to make direct purchases, you have that much more inf to spend on other parts of your build.


 

Posted

Quote:
Originally Posted by TheMightyObs View Post
Tuhmaydough, tuhmotto. Many tiny corners of the common and uncommon salvage world are filled with people buying specific pieces of salvage for 1-15k influence then selling them for 100-600k influence. Oh, don't worry, inflation isn't the problem. It's just people demanding nonsensical prices and getting them for extended periods resulting in something that seems like inflation. If someone shot a hole through you, you'd complain about the hole in you. By this logic which you've presented, if a tornado whipped a metal pipe with a two inch diameter clean through your body you shouldn't have the right to complain just because it's not technically a bullet hole. But the hole's still there. Who care's what's causing it? Just because some minor amount of deflation happens with each resale doesn't mean the person reselling is losing anything or being forced to lose any money - it just means that the person doing the buying is throwing more of their own money in to a hole. It's not a fix. The person selling has already counted on that money vanishing and is pricing their goods at an artificially higher than necessary price to compensate for this loss in profit - so what we have is a "mechanism for deflation" which RESULTS IN INFLATION.
You seem to have a fundamental misconception that any time the price for something increases in an upwards direction, that is inflation. It is not.

In the real world, inflation can be caused by a couple of common things. One is an increase in the cost of producing commodity goods, like foodstuffs, fuel, etc. Because either everyone needs those goods (food), or everything they use or do depends on those goods to happen (fuel), that price is reflected in all other products and services. There is no equivalent to this in CoH, because nothing ever takes more resources to produce, and our characters will never starve. Increases in salvage prices might increase the price people ask for crafted IOs, but would never directly affect the price of recipes.

Another common source of inflation in the real world is monetary policy. For example, the classic example is for a government to print more money. This is the closest analog to what we have in CoH. There is no central banking authority controlling the money supply - we all create it by playing the game. The only thing counteracting the money we create is when we spend it on things that don't hand all of what we spent over to another player. Money sinks, like the 10% market fee.

Here's what Wikipedia says about real world inflation.

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Economists generally agree that high rates of inflation and hyperinflation are caused by an excessive growth of the money supply.[6] Views on which factors determine low to moderate rates of inflation are more varied. Low or moderate inflation may be attributed to fluctuations in real demand for goods and services, or changes in available supplies such as during scarcities, as well as to growth in the money supply. However, the consensus view is that a long sustained period of inflation is caused by money supply growing faster than the rate of economic growth.
(Emphasis mine.)

Here is the Wikipedia definition of "economic growth"

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Economic growth is the increase of per capita gross domestic product (GDP) or other measure of aggregate income, typically reported as the annual rate of change in real GDP. Economic growth is primarily driven by improvements in productivity, which involves producing more goods and services with the same inputs of labor, capital, energy and materials.
(Again, emphasis mine.)

Translating that into our game, inflation is an increase in the amount of money in the economy that is greater than any corresponding increase in the amount of goods.

Someone flipping items never creates inf by doing so. Flippers drive the price of items towards what the market will sustain at a brisk transaction rate for the item in question - they try to find an optimized balance in price per transaction multiplied with transactions per time. If that price that a flipper can drive to is increasing over time then that is not creating inflation. It may be revealing changes in demand or supply caused by shifts in how people are playing the game. (Example: a new defense powerset comes out and people start buying more defense IO sets.) Or it may be revealing real market-wide inflation as I have described above.

Price increases and inflation are not the same thing. Inflation leads to price increases, but not all price increases are inflation.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

It's just too bad you grabbed your hat and went off on the tangent before seeing the correction. I've no misconceptions. Semantics are a waste of time.


 

Posted

Quote:
Originally Posted by TheMightyObs View Post
It's just too bad you grabbed your hat and went off on the tangent before seeing the correction. I've no misconceptions. Semantics are a waste of time.
Semantics are how we determine what's being discussed. I assure you that the semantic definition of "inflation" is relevant in the context of this thread.

Your clarification tries to paint the topic of discussion (inflation in the wider game market economy) as nonexistent, and instead price increases being wholly the domain of marketeers manipulating prices. This blithely ignores the reality that, for any given amount of money moving through the economy, there is a limit to the price any manipulator can ask for something and expect anyone to actually buy it in any reasonable time scale.*

If that ceiling price is itself increasing, with all other things being equal (no new powersets, no nerfs, no new reasons to play at 50, etc.), that quite possibly indicates inflation, as I defined it based on those Wikipedia quotes.

* This applies even for things that sell for >2B inf off-market. You just have to transition to direct-to-consumer sales to transcend the 2B ceiling. However, I don't envy anyone taking on the task of trying to control the supply of something sold off-market by diverse individuals.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Semantics are how we determine what's being discussed. I assure you that the semantic definition of "inflation" is relevant in the context of this thread.

Your clarification tries to paint the topic of discussion (inflation in the wider game market economy) as nonexistent, and instead price increases being wholly the domain of marketeers manipulating prices. This blithely ignores the reality that, for any given amount of money moving through the economy, there is a limit to the price any manipulator can ask for something and expect anyone to actually buy it in any reasonable time scale.*

If that ceiling price is itself increasing, with all other things being equal (no new powersets, no nerfs, no new reasons to play at 50, etc.), that quite possibly indicates inflation, as I defined it based on those Wikipedia quotes.

* This applies even for things that sell for >2B inf off-market. You just have to transition to direct-to-consumer sales to transcend the 2B ceiling. However, I don't envy anyone taking on the task of trying to control the supply of something sold off-market by diverse individuals.
You like wiki and quantifiable definitions.
http://en.wikipedia.org/wiki/Sophism

Highlights: "Sophism has two different but related meanings: In the modern definition (from Plato), a sophism is a specious argument used for deceiving someone."

spe·cious
   /ˈspiʃəs/ Show Spelled[spee-shuhs] Show IPA
–adjective
1.
apparently good or right though lacking real merit; superficially pleasing or plausible: specious arguments.
2.
pleasing to the eye but deceptive.
3.
Obsolete . pleasing to the eye; fair.

http://en.wikipedia.org/wiki/Semantic_dispute

There comes a point when all you can do is talk to hear yourself talk. The only reason there's any sort of debate anywhere here is because we lack appropriate, definitive terminology that everyone can agree upon with which to address the issue at hand. This has been a central theme in every post I've made here. If you've missed it, I don't know what to tell you. Crap costs too much and it boils down to greed. Let's discuss solutions, like what to call the increase in prices. You don't like hyperinflation, which has no solid definition. You don't like inflation. So prices go up. It's a problem. I don't care if you're married to calling it "price increases." The ridiculous price increases are a problem, they are unnecessary and maybe we should discuss rarity transaction caps and such instead of browbeating, patronizing, etc.


 

Posted

Quote:
Originally Posted by TheMightyObs View Post
There comes a point when all you can do is talk to hear yourself talk.
Or, you know, maybe I actually care about the topic, and want to explain why I think what you're saying is introducing confusion. Maybe the reason I use a lot of words to say what I am saying is because the heart of the matter is confusion over what's being discussed, and I am trying to be excruciatingly clear.

Quote:
Crap costs too much and it boils down to greed.
Which is a separate and distinct discussion from whether or not there is inflation, or hyperinflation. That's my point. You want to talk about price increases, but you cannot ignore real inflation in the game economy when talking about "reasonable" prices. If there is 10x as much money in the economy and prices go up by a factor of 10, do things cost too much? Hint: there's not enough information in that question to answer it, and yet that's what your assertions about prices try to do.

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Let's discuss solutions, like what to call the increase in prices. You don't like hyperinflation, which has no solid definition. You don't like inflation. So prices go up. It's a problem. I don't care if you're married to calling it "price increases." The ridiculous price increases are a problem, they are unnecessary and maybe we should discuss rarity transaction caps and such instead of browbeating, patronizing, etc.
This thread wasn't ever about that. The OP in this thread asked if people thought there was hyperinflation. Nothing more, and nothing less. You want to discuss a distinct and separate topic, which is whether things cost too much. Inflation and "costs too much" are distinct topics, and talking about inflation, as much of this thread has done, does not address the question of "costs too much" at all. However, you cannot answer the question of "does it cost too much" specifically by looking at how prices change over time without accounting for inflation.

The topics are related, but not the same.

I suggest that if you want to discuss whether things cost too much, why, and what could be done about it, that you start a separate thread on it. Where necessary, people can refer to concepts in this thread if they want to discuss the effects of inflation on prices. (There's limited hard data to use as reference in this thread, but it's probably a decent reference for concepts.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Originally Posted by TheMightyObs View Post
It's just too bad you grabbed your hat and went off on the tangent before seeing the correction. I've no misconceptions. Semantics are a waste of time.
So, would you consider yourself anti-semantic?


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

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Originally Posted by Yomo_Kimyata View Post
So, would you consider yourself anti-semantic?

Neat, I've never been in a soon-to-be-closed thread before.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by TheMightyObs View Post
I'm sure it seemed pretty alarmist when Israel Bissel rode through the colonies shouting "To arms, to arms. The war has begun." He was right, though.
Which gives him a leg up on you.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
Which gives him a leg up on you.
You must have a million ways of saying "you're wrong", all of them snarky and/or condescending. And all equally pointless; a waste of bandwidth that contributes nothing to any conversation.


 

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Originally Posted by UberGuy View Post
Or, you know, maybe I actually care about the topic, and want to explain why I think what you're saying is introducing confusion. Maybe the reason I use a lot of words to say what I am saying is because the heart of the matter is confusion over what's being discussed, and I am trying to be excruciatingly clear.
I keep getting the impression that what you're passionate about is being right rather than actually hearing what people are saying with respect to the context of the dialogue. Have been fooled before. So then, what is it you really care so much about?

Quote:
Originally Posted by UberGuy View Post
Which is a separate and distinct discussion from whether or not there is inflation, or hyperinflation. That's my point. You want to talk about price increases, but you cannot ignore real inflation in the game economy when talking about "reasonable" prices. If there is 10x as much money in the economy and prices go up by a factor of 10, do things cost too much? Hint: there's not enough information in that question to answer it, and yet that's what your assertions about prices try to do.

This thread wasn't ever about that. The OP in this thread asked if people thought there was hyperinflation. Nothing more, and nothing less. You want to discuss a distinct and separate topic, which is whether things cost too much. Inflation and "costs too much" are distinct topics, and talking about inflation, as much of this thread has done, does not address the question of "costs too much" at all. However, you cannot answer the question of "does it cost too much" specifically by looking at how prices change over time without accounting for inflation.

The topics are related, but not the same.
Hyperinflation, we've determined, is an opinion. The form of inflation you've described is outlined by the quantitative theory of money - which is just that. One theory, which may or may not hold any water here and which is challenged very competently by other theories. You're presenting it from the austrian view. Pretty much the only form of traditional inflation which can definitely happen in this game are forms of demand pull and cost-push. Those are caused by fluctuations in aggregate supply and demand, which are subjects long since discussed here. You are in essence asking me to kick a dead horse. And then you followed it up by asking a question that wasn't even a complete sentence. I will agree there isn't enough information.

Quote:
Originally Posted by UberGuy View Post
I suggest that if you want to discuss whether things cost too much, why, and what could be done about it, that you start a separate thread on it. Where necessary, people can refer to concepts in this thread if they want to discuss the effects of inflation on prices. (There's limited hard data to use as reference in this thread, but it's probably a decent reference for concepts.)
It's remarkably presumptuous to assume you can dictate what's said where. Go with the flow. Stop being so defensive, and join me here in reality where conversations much like rivers do not end where they begin.


 

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Originally Posted by Nethergoat View Post
Which gives him a leg up on you.

A witty expression proves nothing


 

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Originally Posted by Yomo_Kimyata View Post
So, would you consider yourself anti-semantic?

Given that this entire thread has been about people trying to redefine the term so it doesn't apply, that would be exceptionally sensible.

We could have another thread on why the word sends some people into a tizzy, but that would be another thread.