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Posts
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Question what does /demorecord actually do ? Is it just a vid file or something ? TY
Also not sure if i asked this before - but what about market slots and whats stored in them. Ive actually left tons and tons of inf and items in market slots. -
Will this be able to include things like what you have stored on the market ? Also bases ?
Sounds like atm it wont, but could it be done as well ?
TY -
Liquid worth is almost 1.5 trillion. Again thats liquid not including IO's and whats slotted on toons. Every character slot I have has a toon with at least 2 Bill (thats for all 16 servers). Then lots of holders with 32 + billion each in lvl 53 IO's for market bids.
I have a couple bases loaded with IO's for building anything at any time. All pvp, procs, purples, rares, and a tidy pile of 52-53 HO's. Nothing else in base if the cost vs storage wasnt worth it, lol. Then you include whats on my toons and my total worth is pretty astronomical on top of the liquid. If you include the assets I'm well over 2 trillion but not sure how close to 3 trill or even if i top it (but I bet its close or i do, lol).
Also you can include a SG base thats is worth 750 Bill inf, all converted to prestige from back when I challenged the crazy 88's to race and to prove I actually had over a trillion at the time. Many many satellite bases with 2-10 billion dumped into prestige for my kids to play with, lol.
Sadly with the recent news its almost heart breaking knowing it will all "poof" in not too long.
But it was a hell of a run, and I think I can take the title 'top dog' down with me -
Hi - I want to make a special request, which I know I would love and many others have said the same:
Is it possible to get at least a database listing (but still readable) of everything that is on our account ?
For example a list of all characters that exist, thier names, whats slotted, description texts, badges, influence / currencies, market slots and whats in them ... basically everything. In grander dreams even the their costumes maybe with a little .jpg of each ? SG info ? Base data / info. Basically all the database details associated with the account.
I admit that I have been in love with this game since it came out and played constantly these past 8 and a half years. I would like just to be able to look back at it all in some way shape or form. Just having the complete data for my account would give me "something to hold on to". It would mean a LOT to me. I'm honestly feeling very choked up just with the though that I could never even look back at what I created in my time here. At least having a complete readable listing of everything associated with my characters and the account would mean the world to me.
Is there any chance that info could be made available to us as individual account owners ? This would seem to be the least work intensive option so we could have at least a little something left of our time here.
Please let me know and thank you so much for consideration.
PS - for those who like this idea - please add in any specific parts of the account info you would like to be able to see. I'm honestly hoping for everything if possible, but whatever parts would be most important to you as well. -
Even if we couldnt play the game anymore - has anyone asked if its possible to get a copy of our account info ? Maybe whats on our account in the game data base so we could look back at our characters, descriptions, names, builds, badges, etc at a later date ? Ideally seeing it in a client side version of the game just to "look at it" all again. But if its just a basic data sheet or excel file I would love that too.
Personally I had such a strong attachment to my characters and account. Its heart breaking to think I would even be able to look back at basic info of my characters again.
Has anyone contacted any support about this ? Is it possible ? Could it be possible ?
TY -
Think theres any chance we could request our database info for our accounts that would allow us to play a client side only version of the game ? Or if not the full game some kind of mini client ? I'd love to be able to revisit my account and look the characters over at later dates just to reminisce. I've been a part of the game since day 1 - and I've loved it all this time.
Its heart breaking to think that I wouldnt even be able to look at my characters ever again.
Any chance something like that could be done ? Even just being able to fire up atlas park alone, so I could walk through my painstakingly crafted bases. Look at my heroes again, play with the costume creator, and just see it all in the future would be something fantastic to me, and im sure many many others.
TY for the game for all these years !!! -
Quote:Ha thanks. Yea at first I wasnt going to burn it, but I realized I could market more over time. I will say converting that much into prestige took FOREVER !!! LoL.And yet I'm poor compared to MeanNVicious, who outspent the collective deep pockets of the 88s in an infl race... and is still a trillionaire, apparently. Which was a classic thread, since so much bravado across the Internet is just that, so seeing someone back it up is priceless.
That being said after all this time later my liquid worth is actually close to 1.5 trillion. Again thats liquid not including IO's and whats slotted on toons.
I have a couple bases loaded with IO's for building anything at any time. All pvp, procs, purples, rares, and a tidy pile of 52-53 HO's. Nothing else in base if the cost vs storage wasnt worth it, lol. Then you include whats on my toons and my total worth is pretty astronomical on top of the liquid.
Sadly with the recent news its almost heart breaking knowing it will all "poof" in not too long.
But it was a hell of a run, and I think I can take the title 'top dog' down with me, rofl.
Too bad they didnt allow me to throw everything into a pot and put my name on city hall or somethingLoL.
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Not quite all. I've been the founding member of the trillionaire club for a long long time now, and I have yet to have the pleasure of inducting another member.
Tis lonely at the top, no one to play chess with on Sunday afternoons over tea. -
Quote:Psst ... according to Nether and some others, that isnt possible to maintain as you have. Is you hax ?!?Pretty much since the Brute ATO's appeared I have been buying them for 35-45 million and selling them for 100+ million. So yes, patience is your friend, and the impatient bankroll me. ^_^
Just being snarky, not trying to reignite the debate rofl ! Bein as i was right n all -
Since I'm still learning this whole assault mechanic and havent quite come to clarity on it yet:
A SS brute that uses Footstomp, Burn, Blazing Aura, Fireball, with KO Blow for mopup - what is the best Assault path to follow ?
I'm mainly unsure about how assault effects AoE powers - especially the double hit mechanic. Is the double hit effect on aoe's a massive damage boost to many targets ?
Thanks for any explanations and help. -
Quote:Wheres my monocle and tea cup, I know I left them here somewhere ...
MeanNVicious has, in fact, burnt or caused to be burnt 750 billion inf.
The platinum framed monocle with a big diamond for the lense, which I only pretend to look through cause I cant see crap through it anyways. The solid platinum cup and saucer completely overlaid with diamonds, even on the inside of the cup, and which I can't drink tea out of because it tastes like crap from the glue I used to stick all the diamonds in there ... I really should have had it professionally done, but I was excited and in a hurry. Dont even get me started on the tuxedo made of real gold, done in finely woven wires, which weighs a frickin' ton and chafes like you would NOT believe !!!
But yea I make a bit of influence on the market
Quote:Dont forget Im not debating whether or not manipulation happens, Id wager it happens often but in short chunks.
I personally like to hit and run as often as anything. However there have been a number of items over these last few years where I was the only manipulator. In that case theres no need to leave. I've sat solo on a number of items for weeks to months at a time. That is the sweet spot.
Quote:The "ratchet the price up" schemes that I watched, back around then, collapsed under the weight of supply. There's presumably clever ways around that, and apparently they work well enough to make 3/4 of a trillion inf.
Quote:Was your example indicative of market manipulation? I believe it was, but dont forget I questioned it based on whether or not it had any real effect on the price not on whether I would define it as manipulation. Assuming its something in relative decent supply, the answer is still no. The floor only shifted a little bit....all you really did was put a tax on the impatient. I have influenced a result in my favor.
Quote:I don't know anyone here who's ever said you can't mess with low supply items- that was, after all, my primary argument for merging the markets. Villains were getting hosed not just by the relative feebleness of their market, but by savvy operators who were using that low supply to jack up already high prices even further.
My *only* success with "cornering" a common salvage was red side, back in the day with ancient bones. And even there, once people noticed someone was paying a decent price they stopped vendoring or deleting their bones and supply went through the roof. Within a few days of my walking away it was back to its original feast or famine state- very low supply, with people either paying 5 inf for a bone or paying 500k for one.
In a healthy market (i/e blue side, or the merged market) these things tend to take care of themselves & such "manipulations" are short lived. Yeah you can make a ton of inf off them, but the horizon is usually closer than you think.
Quote:Whenever I refer to 'flipping' it's in the context of a relatively high volume, high turnover item. Usually salvage, but also stuff like inspirations, generic IOs...basically anything where there's enough flow & price variation to make it profitable to recirculate junk.
And I've always had great success selling 'off level' IOs- in fact some of my more profitable, low maintinance schemes over the years have involved off-level recipes.
Turnover is slower, but profits are higher- just right for a certain type of character that I don't log in all that often.
Quote:Your definition is so broad as to be meaningless.
You have failed.
Quote:Whenever I refer to 'flipping' it's in the context of a relatively high volume, high turnover item. Usually salvage, but also stuff like inspirations, generic IOs...basically anything where there's enough flow & price variation to make it profitable to recirculate junk.
Quote:Cool story, bro.
Totally irrelevant to the current discussion, but cool.
And again you have failed.
Quote:You and AF make such a smashing couple I'd feel bad not adding you to my ignore list. Have fun in there ignoring clear statements in favor of spinning your own fantasy conversations.
And that is the summation of fail. You have fully succeeded in your failure. Luckily I'm on ignore now or else your ego would probably explode and you'd cancel your sub. Just wow, lol.
Quote:Flipping increases the lowest price for an item while simultaneously lowering the highest price; i.e. it narrows the price range.
Quote:THE PRICE FLOOR GOES UP.
THAT IS NOT THE SAME THING AS A GENERAL PRICE INCREASE.
DO YOU UNDERSTAND THIS VERY SIMPLE POINT?
Again you have failed.
Quote:If someone buys a low volume item, drives the price up, then sells what they bought, they are both flipping AND manipulating.
If someone buys a high volume item, waits for the price to go up on its own, then sells what they bought, they are flipping but NOT manipulating.
Quote:Actually I'd say most of the market profits in the game come from people who don't care about how much play money they throw at things. It'd be different if the stuff we buy had any gravity, but it's all just funtime game treats. Or if making inf took any sort of real effort, but it doesn't.
In a game where people hurl fistfuls of Monopoly money at each other because drifts of the stuff line every street with more falling all the time, opportunity abounds. -
Quote:All I'm really trying to say is manipulation is real. I have done it extremely successfully. A LOT of others have done it successfully as well. I see this thought as being contested in a number of posts. When in fact making profit through manipulation is real. Simple.
Your conclusion, emphatic as it may be, only logically follows if we equate flipping with manipulation. I do not see many people, other than AF and yourself, who seem to fully "buy" that position. I have also made ridiculous fake moneys on the market doing exactly the things you describe, and I do not agree with your conclusions.
There is a difference between manipulating the market to consistently make items more expensive, and taking advantage of naturally occurring volatility to make a profit. Consistently making the item more expensive removes (or at least reduces) the profit potential. Remove the profit potential and the marketeer slits his or her own throat.
You made a lot of fake money flipping. Grats! Me too. If you want to define that as market manipulation, though, recognize that you may be in a somewhat lonely (and frequently ignored...) club.
It seems that what a few of you are fighting with A_F about is how much of an effect this has on buyers. I dont care about that end of the discussion.
I am simply throwing in with the thought that manipulation is real, it can be done, and it can be done profitably. And on that thought I see an awful lot of agreement. Is this not something we can all agree on ?
Quote:Here's the bit you either didn't read or failed to grasp, with the relevant lines in gold:
So no, flippers aren't "just" driving up the price- that's complete rubbish.
Question & Simplified (but real) example :
- A low volume item. 10 Present on the market.
- You buy them all between 8 and 15 million.
- You relist at 35 million each.
- Someone decides they need one at that moment. Pays 35 million.
- They have now paid ~25'ish million more than they would have before you acted.
** You just changed the price on that item for that person. The price was increased.
A lot of factors can and will be involved. But there is a lot of ways to play them. Sure its not always "buy at x" straight to "sell at y" every time, depending on what you might have to contend with. But profit can be made. The more savvy you are, the more profit you make.
So, are you saying this does not work ? Have I not manipulated (aka, influenced to create a situation I desired) ? Has someone not paid more than they would have otherwise.
Based on a lot of posts in this thread alone, let alone numerous examples in other threads and posts over time, this has been proven to work. It would seem there are an awful lot of "YES" answers.
Quote:Given your comically broad definition of "manipulated" this information is value free.
"to control or play upon by artful, unfair, or insidious means especially to one's own advantage"
"shrewd or devious management, especially for one's own advantage"
"behavior that influences someone or controls something in a clever or dishonest way"
Then I am in fact manipulating. Though what I'm doing can be seen as "unfair, insidious, or dishonest", its not actually my goal to be that way, lol. But I am influencing and controlling, and my goal in that respect is profit.
The definition is quite broad. As its stated in the dictionaries. What you are saying is YOU have created a different definition of the word manipulation that I dont seem to be adhering to. Therefore because you made up something or have misused a definition, that "I" am somehow wrong ? That says a LOT about your statements right there.
Im playing in a virtual reality. You are playing in virtual confusion. It would seem because you are assuming others know YOUR definition of manipulation, which is by example different than the dictionary version, that you are the one providing "value free" information. You should fix that.
Quote:Yes, any scenario where there is finite supply and a sale is made that is not at the exact price equilibrium, at the exact time that the purchaser wishes to purchase it is in fact market manipulation. If thats the definition you are shooting for then I concur 110%
You know, it seems disingenuous when I type it out.
Quote:The trick here is to create a sufficiently narrow definition of flipping so that any activity that drives up price is excluded.
You also have to define manipulation as : Any attempt to change the price structure of the market that does not result in a profit.
That way if someone is making money doing it, its not manipulation and all manipulation is ultimately doomed.
On a more straight forward thought - is all this really just a definition problem most of us understand how this all works, but we are fighting because terms are being used that are being defined and viewed differently ? That's funny, and so typical, rofl. -
Quote:Apparently not as I'm overly successful. I did clarify a thought that flipping is a part of manipulation but not the entirety of it. Maybe that helps and if not, meh. Its results that truly count. If you are going to still say there is error, when there is overwhelming success, then I can't argue farther than that, as you're logic would seem to be at a crossroads at that point. Me = insane profits, actually proven. You = you cant do that. Me = but I did it.hint: you're ignoring an entire half of what successful flippers do.
Simplest thing I'm trying to say is this:
Can the market be manipulated for profit ? Yes. A LOT of profit.
Can it be done consistently ? Yes.
Have I done it ? Yes, yes, and oh my yes. -
Now these are the types of A_F posts I am more familiar with. Good points. Good arguments supporting said points.
IMO flipping is just another form of manipulation. As A_F noted you are just driving up the price. I fail to see how that can drive down the price if managed decently ? Sure I can see prices rebounding down from your artificially set point, but thats only if you lessen the pressure you apply. And in some cases if pressure is applied long enough the new higher price becomes the "used or accepted" price by most who will come to deal in an item. Flipping is a powerful tool in price manipulation IMO. Manipulation isnt just flipping, but flipping is a big part of it. Maybe thats where so many are butting heads ?
Now I can understand why some might say that manipulation isnt that viable, but ONLY IF you are looking at high volume and / or volatility items. Personally I made my fortunes simply working on the high priced items without excessive supply. Turning a 20 million item into a 80 to 100 million item, turning 300 million items into 600 million items, 1 billion items into 1.5 to 2 billion items. And of course various price points in between. Those were the real mega money makers, and easily susceptible to manipulation. The only limiting factor to success was starting influence to work with, and how much you were willing to commit.
For a long time I cut my teeth on 5 to 10 million range items and was able to profit quite nicely. But once I had enough financial muscle to start working my way up bigger ticket items my wealth went astronomical.
Trying to control items where you had to deal in hundreds or thousands of an item is just too much work IMO, and not worth the profit earned. But thats just me. I was after the bigger hits and I generally succeeded.
The biggest reason I am consistently shocked by the seemingly intensely strong sentiment that "market manipulation isnt truly possible or effective" ... is simply that I became obscenely wealthy doing what some of these posters say "doesnt really work". When it does. This is a game with a "closed" system. So many of the real world factors that many say exist and therefore will hinder or prevent manipulation, are not present here. The madness is simpler. -
Quote:Ha ha ! I remember those days ! I would drool at the numbers being posted. I asked everyone I knew, begged, and tried to deal, to find out what was going on. However the folks in the know kept it secret and I didnt learn how it was done until after the nerf when folks started talking and bragging.Truth is truth. I remember seeing said someones toons topping the kiosks for weeks and months on end with 300k-500k kills a week to millions of kills per month, lol. And that was on multiple toons on the same account, not just a main farmer. Just let that sink in, the scale is wtf mind boggling, lol. Of course that was back when the kiosks still displayed data, and we could generally track each other and know what other players were up to based on the numbers.
This during a time when the most hardcore of mission re-setters (standard clear farms) would generally max out at 10-18k'ish kills a day depending on efficiency, doing about 10 or more full complete hours of grinding (not including downtime between resets).
I miss the Kiosks !!! Are they ever going to bring them back ? *Sniff* So much could be learned.
In relation to this thread they might also help to work in to calculating influence in the game.
Quote:I wonder how much of THAT influence is on accounts that are no longer active and may not be counted in the totals. -
For those interested I have a pile of these I'd be willing to sell as well. As well as a few other types of 52's as well. Feel free to PM me. Let me know which ones your looking for and ill confirm what i still have.
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Quote:I can see that occurring in this thread now. In the past I would come across A_F's post and they had good points, and he usually kept up a decent representation of his point without the personal attacks.
Historically, he marshals very debatable arguments and responds to the inevitable skepticism with vituperation and personal attacks.
This thread does seem to be considerably more aggressive than I've encountered in the past
The market manipulation thoughts are generally on point. Which is why I'd always been surprised by such arguments against them. Often too I find posters in one post saying "market manipulation is not real, cant happen, or isn't controllable", then in another thread I'll see the same poster say "yep its real, this is what I did with it", or other positive examples of it are noted. So different statements from the same people. -
Quote:Wow, lol, how quickly you forget. And here I thought our small race to inf to prestige in SG's had been at least remembered. For someone who makes so many attempts to get folks to destroy inf, you "might" have remembered me burning off 750 billion'ish in a certain #2 SG on freedom. I think we all agreed at the time that was "provable" , lol.MeanNVicious: I've made two hundred billion provable inf* using nothing more than people's desire for convenience and/or unwillingness to plan a few days ahead and/or buy five pieces of salvage and find a crafting station. Have your grandiose mind-control schemes really gotten you that much more? .
Still an awful lot of liquid around too, so yes I have really gotten that much more. -
Oh just an addendum to my post. Im not saying I want to see the same things A_F wants to see. In fact I like my toys and my ability to control certain toys, and generate delicious amounts of influence via marketing.
All I'm saying is he makes correct points generally, yet I see the massive backlash of disbelief / denial to almost everything he states.
As for the thread I realize I went a bit off topic getting caught up in the last couple pages of "debate", lol. Ooops. -
Why is there always animosity towards A_F ? Basically as I see it, and I'm quite versed in the market and its many joys, he usually makes correct points.
I definitely respect Arcan's # crunching.
I see on these forums the "cliche formation" of everyone who wants to "feel / think" the same way about the market, when in fact, what they want to believe is not necessarily true.
I'm prob the richest roller in game, and I freely admit that the only way I got there was working the market so hard. And you better believe LOTS of other players were paying amounts I "made" them pay. I made the market do things it would NOT have done otherwise. As I KNOW many of you have. Its generally a straight forward process to do it.
So why is it always when someone like A_F pops up and points out the obvious most of you have a conniption and come up with all kinds of rationalizing about why he's wrong. When in fact the basic premise of the statements is correct ?
The only two solid conclusions Ive come up with are that 1) Marketeers want to ease / dispel the thinking they manipulate a lot of niches to keep a nerf from swinging our way somehow ? .. and 2) They really dont realize the extent to which market manipulation can be tremendously effective when done right ?
Is there a reason why I should be pretending I'm not really able to manipulate the market too ? Should I be saying "my profits are all an illusion...these are not the IO's you are looking for..." ? -
I took the angle of selling every one of my level 50 glad armor procs for 2 billion each on the market in the 5 weeks leading up to converters - including everything that was slotted (respecs and free unslotters) on my horde of twinked out 50's.
Even after rebuying all my glad armor procs back I made far far more than 20 billionPocketed 1.8 billion per IO sold - rebuy at 300 mill or less each, 1.5 billion profit or more each. I "reverse flipped" over 30 of them this way, lol. Probably my highest profit margin endeavor ever. I didnt expect the initial rush of IO's to hit the market to cause the price to tank that low. I expected to have to wait longer to rebuy, but this looks like it was the sweet spot.
Richest player gets richer -
Quote:Maybe I was a little naive but I thought there were at least a couple of us who hit that mark some time ago.If he makes it to trillionaire status, I'd have to make a new category in my survey.
Somehow, 100 Billion+ would be inadequate...
Quote:I guess it's a different mind-set from most marketeers who enjoy sitting around drinking tea made from the tears of the oppressed, and then swimming through all of their Inf to get a little exercise. -
Ha for 2 Bill, please sign me up for another lvl 10 SW proc !
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Quote:After playing the market game for so long in so many niches, the game has already been played so to speak. Though this is intriguing and has potential, once you've already hit the point of ridiculous wealth and holdings, its a matter of more effort for no real further benefit. Also initially there should be some incredible volatility to contend with. Maybe down the road when the matrices are more predictable, and more efficient method established, it'll be worth doing as a side dabble for easier infusions. The biggest limiting factor as Ive always contended is having adequate investment resources to kick of any venture. If you have enough throw away resources to start of a venture you can make some insane profits. Your outline above shows some of the scale of thinking needed.What really confuses me is why almost no one else is doing what I'm doing.
When you hit that point you will be inducted into a VERY elite club. It's very lonely, but the stories are funThe china is platinum etched, and very delicate, so don't go bringing any over sized clumsy characters to the ceremony.
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Sign me up for another level 10 Shield Wall proc. Can't beat that deal ! This at least gives me something to throw my influence at, lol.