February Producer's Letter: Incarnates


Andora

 

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Can this thread please not be full of people saying "I told you so" and being snide and rude to people?


 

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Originally Posted by White Hot Flash View Post
You keep saying "need" but there is no need. Incarnate content is completely optional to enjoy everything you've been doing together up to now. WSTs are even completely optional, once I20 comes out, to gain Notices.

How you play, and who you chose to play with, is entirely a player decision. If you wanted more people to play with, you'd be playing on a higher pop server. If you wanted to team with people that could run TFs with less than a full team and still enjoy themselves, you'd go find them. If the end game content hems you in, it's only because you chose to let it do so.


There is no "one path to enlightenment" in this game, and Second Measure has gone out of his way with this letter to further prove that point. There will be more than one way to do what you want to do.
I agree. I think at this point everyone is pretty much covered now.


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Originally Posted by Eiko-chan View Post
Can this thread please not be full of people saying "I told you so" and being snide and rude to people?
If the thread can also not be full of people saying the devs are forcing them to team and that they are required or "need" to do so, sure.


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Originally Posted by Eiko-chan View Post
Can this thread please not be full of people saying "I told you so" and being snide and rude to people?
I don't see where anyone said "I told you so". . . .

Rudeness, I'll leave that to the mods.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Eiko-chan View Post
Can this thread please not be full of people saying "I told you so" and being snide and rude to people?
not seeign rudeness, maybe some slight edge, but do you really think your posts and those of the equally strident solo-only players lack a similar or more aggressive edge?


 

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Drool drool hop hop giddy giddy. :P


 

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Originally Posted by Second Measure View Post
(Once you join a Task or Strike Force or enter a mission map, you will leave the queue, however.)
No.

If you don't want people doing team missions while queued so there's no risk of someone ditching, I firmly agree with that decision. But what you're saying is that if you join a queue, the only gameplay content you can participate in is streetsweeping (or possibly a Hami/Rikti Raid, which doesn't really solve the "ditching" problem in that area).

Streetsweeping sucks; it's always sucked. It's that garbage that almost every other mmo makes you do. The only different is that some mmos give you an objective and call it "questing", while others give you none and it's called "grinding".

When people are in a queue in a game that has dailies, that's what they do while they're waiting. They do dailies. Dailies in this game are tip missions.

We need the ability to at least do solo missions while queued (or ideally while on a team with other people that are queued).

P.S. Everything else sounds great, don't let this ruin it.


 

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Originally Posted by Eiko-chan View Post
And after I just said something so nice, this idea that you're pushing out the Incarnate Trials as the end game, and that it will be the end game for the foreseeable future, really dashes a lot of my hopes. You've already outlined explicitly (finally quashing the rumours otherwise) that Incarnate Trials are not a "solo option" - indeed, they are now clearly much closer to what would be called a "raid" than anything else.

It's really sad that City of... has decided that "end game" here really does mean the same thing as any other MMO.

You might be borrowing the powers of a god but you are not a god. End game means stronger harder stuff and there is limits to what you can do solo. Not even the most epic super hero take on galaxy destroying super threats alone. And if you absolutely refuse to ever play with others why the BEEP are you playing a MMO!!!


 

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Originally Posted by Zombie Man View Post
Just a clarification: The LFG (Looking For Group) Window is not in the Live game yet. And using the LFG window to put oneself in the 'queue' for a Incarnate Trial is called the "Turnstile" by the Devs.
Isn't that what the search button is.


 

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Originally Posted by Demon_Shell View Post
No.

If you don't want people doing team missions while queued so there's no risk of someone ditching, I firmly agree with that decision. But what you're saying is that if you join a queue, the only gameplay content you can participate in is streetsweeping (or possibly a Hami/Rikti Raid, which doesn't really solve the "ditching" problem in that area).
I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse


@Golden Girl

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I'm very impressed with this letter and the continued communication. Keep it up, all!

More specifically I am thrilled at a Battlegroup/Raid/League UI and the new features that go with it such as the queue. I'm hoping that the Notice of the Wells gets a solo option with some sort of (slightly) higher cost Shard conversion rate. I plan to do the TFs for them but I know the soloers out there need options.

Edited post to take out fail for reading comprehension!


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Originally Posted by Hydrofoil_Zero View Post
. And if you absolutely refuse to ever play with others why the BEEP are you playing a MMO!!!
I really wish people would QUIT making this stupid, shortsighted comment.


 

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Originally Posted by Demon_Shell View Post
We need the ability to at least do solo missions while queued (or ideally while on a team with other people that are queued).
Heartily agree. I don't know that this would ruin the system (there will be fewer I-told-you-sos when there's less melodrama), but having to just sit and wait for a full queue would be incredibly boring, especially on the less populated servers. I love this game, but there isn't all that much to do outside door missions save fuss with the market or vendors.

ETA: Regarding being yanked out of the mission, a confirmation box asking if you're ready to go or if you want to be put back in the queue works beautifully.


De minimis non curat Lex Luthor.

 

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Originally Posted by Golden Girl View Post
I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse
Of course, and I agree with that.

But in it's current form, it also makes solo missions impossible too. That's not okay. For people that don't have all day to play, you need to get as much done in as little time as possible. I wouldn't go so far as to say most people don't have time to just stand around, but I'm sure a good portion don't.


 

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Originally Posted by Hydrofoil_Zero View Post
Isn't that what the search button is.
No, the search button is for people who want to find teammates to invite to their teams. The "Turnstile" is for people who want to join a team but don't want to form one, or can't form one of sufficient size.


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Originally Posted by Golden Girl View Post
I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse
Yeah, or you have a situation where you didn't pull that person from that mission and it required the entire trial to wait until everyone completed their task.

The only real solution to this kind of queue is the one implemented.


 

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Originally Posted by Goblin_Queen View Post
More specifically I am thrilled at a Battlegroup/Raid/League UI and the new features that go with it plus the cross server queue. That'll help the low pop servers immensely. I'm hoping that the Notice of the Wells gets a solo option with some sort of (slightly) higher cost Shard conversion rate. I plan to do the TFs for them but I know the soloers out there need options.
The letter pretty heavily implied that there would be a means to get them with shards and inf.

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Originally Posted by Bosstone View Post
ETA: Regarding being yanked out of the mission, a confirmation box asking if you're ready to go or if you want to be put back in the queue works beautifully.
Want. I do understand the reasoning behind removing you from the queue if you join a TF though, since a TF carries an implied commitment. It would probably also have to apply to Ouro and AE missions, due to their TF-style setup.

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Yeah, or you have a situation where you didn't pull that person from that mission and it required the entire trial to wait until everyone completed their task.
If they choose not to be yanked they give up their spot in the queue, so the next person to sign up gets it. If they sign up as a team and one person chooses not to go, they are removed from the team.


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Arc ID#431270 Until the End of the World

 

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Looks interesting...can't wait to see it in action!


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Where did they say cross-server?


 

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Originally Posted by Demon_Shell View Post
Of course, and I agree with that.

But in it's current form, it also makes solo missions impossible too. That's not okay. For people that don't have all day to play, you need to get as much done in as little time as possible. I wouldn't go so far as to say most people don't have time to just stand around, but I'm sure a good portion don't.
I think the lower amount of people necessary to start the raid means they are planning on "Time Spent In Queue" being relatively minor.

As someone who has been through a similar process in a similar game, I can say that I was never in a queue for longer than it took to check an auctionhouse or actually walk to the entrance of said raid.


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Originally Posted by Eva Destruction View Post

If they choose not to be yanked they give up their spot in the queue, so the next person to sign up gets it.
That's assuming the system has such a choice, which it doesn't sound like it does (though, maybe it should........).


 

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I'm quite happy with what I've read so far, thank you very much. Its giving me hope that the zone events/giant monsters at lower levels will eventually be turned into something more interesting as well! Poor Lusca!

I've been a huge fan of open-quest type systems, and this sounds to be right up my alley. I think my SG will love it, too


 

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Originally Posted by Second Measure View Post
In issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.
Presuming this includes the Notice, we should be good. Now to see/hear the specifics!


 

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Originally Posted by Second Measure View Post
We are committed to creating more and more reasons for you to both create new characters as well as...
snip snip.


Good, I'm very glad at that.

My deepest fear with the incarnate system and the excelent coverage of the new end game, and lets face it, I NEVER play(ed) my 50s, was that 50s would be all we would play. Even with the WST covering access to lower level TFs I was pretty afraid.

If this is a gentle hint towards new power sets and more proliferation, which with ourbourousousosulos, is all there is for there to be new characters, then I salute this idea, and it is my favourite part of the whole post.

Illusion for Doms!!

also, I think Incarnancy should be used as much as possible.


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Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*