February Producer's Letter: Incarnates
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
What was Praetor Berry working on again....
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
@Golden Girl
City of Heroes comics and artwork
All Incarnate abilities which exist within the crafting trees associated with Incarnate slots unlocked within I20, and which have any means to acquire the components to craft within I20, and which can actually be crafted within I20, will be theoretically craftable by using some combination of shards and influence provided the player character meets all other minimum requirements for accessing the Incarnate system, unlocking the slot, and crafting abilities, none of which said requirements will require completing content which has a game-enforced team size higher than one player or requires running content within an instance that requires the game-enforced presence of any other players.
|
And what is this about having to actually defeat NPCs? You didn't say I had to defeat NPCs to earn these shards. You said I could complete content. My Stalker is perfectly able to stealth these glowie missions, but I'm not getting shards.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.
Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack. |
Any bets on seeing more RMT activity springing up once this goes live? I mean, really, there's no reason for worrying overmuch about INF in this game before, but 100 million for that - and you need how many for the very rare?
What drives RMT in other games (Aion being the one that irked me most with this) is the need to keep buying/repairing things. I'd hate to see desire for this be reason for a new wave of RMTers.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
You're trying to trick us. You didn't say they would be craftable, you said they would theoretically be craftable. I don't want any of your legal mumbo-jumbo, I want to be able to craft my NoTW NOW!
And what is this about having to actually defeat NPCs? You didn't say I had to defeat NPCs to earn these shards. You said I could complete content. My Stalker is perfectly able to stealth these glowie missions, but I'm not getting shards. |
2. I did not say you would be able to avoid combat. I said that the requirements would not involve, not what they would be besides that. You should therefore assume that the content may or may not require combat at release, and that requirement may change over time.
3. I did not specify how you were supposed to earn shards.
4. No purchase necessary, see posted information for further details, offer void where prohibited by law, some assembly required, for recreational use only, keep out of reach of children.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
My first 50 of each AT on Triumph:
Tempest Master: Defender; Puppy: Master Mind; Dr Hypochondria: Controller; RubberCop: Tanker; Gleipnir: Scrapper; Viridian Widow: Widow; Mr Atlantis: Blaster; Storm Lord: Dominator; Quetzacouatl: - Peacebringer; DogStar: Corruptor; Lightning Strikes: Stalker; Lord of Brass: Brute; Mr. Cygnus X-1: Warshade
Just a thought...
Any bets on seeing more RMT activity springing up once this goes live? I mean, really, there's no reason for worrying overmuch about INF in this game before, but 100 million for that - and you need how many for the very rare? What drives RMT in other games (Aion being the one that irked me most with this) is the need to keep buying/repairing things. I'd hate to see desire for this be reason for a new wave of RMTers. |
...Also see "Unified Front"
Q: Is it possible for RMT's to delay game updates/production because resources from other departments would have to reroute to the anti-RMT squad?
Q: How would this affect the in-game economy with that many RMT's <?unknown number?> manipulating things?
I'm asking because in the fantasy game, I found alot of my guildies turning to RMT's to "buy a motorcycle" because of PRICE...
Ignoring anyone is a mistake. You might miss something viral to your cause.
An Incarnate "tip" system might be a good addition as well.
I'd like to see a lot more Story Arcs and several Task Forces (we've already got two) balanced around Incarnate boosts.
|
An Incarnate "tip" system might be a good addition as well. |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
With so many striving to turn Incarnate, the RMT's will have good reason to show up in force should something that expensive go live.
...Also see "Unified Front" Q: Is it possible for RMT's to delay game updates/production because resources from other departments would have to reroute to the anti-RMT squad? Q: How would this affect the in-game economy with that many RMT's <?unknown number?> manipulating things? I'm asking because in the fantasy game, I found alot of my guildies turning to RMT's to "buy a motorcycle" because of PRICE... |
Every time something that costs a lot of inf is added to the game the RMT strawman comes up, and every time their effects on the in-game economy are negligible.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
So pretty much "Tip missions" with Level+1 then (right now)...
*sets mission difficulty to +1 for himself*
No point in setting it higher, for I struggle against reds too much whilst solo. And I dont have a level shift in my "soloing" incarnate slot.
Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
|
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
You mean like the Animal Pack release they've already snuck out. Or the Spring Fling event? Or the 7 Years of Super rewards?
|
While I understand what you're saying, I also see the spirit of the original comment. Mission arcs, costume bits that don't cost extra, or just something new that isn't related to Incarnates would be neat.
Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
|
Specific news will come much closer to Go to Open Test time for anything non-Incarnate related. That stuff doesn't sell Going Rogue.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Storm
Serenity is not freedom from the storm, but peace amid the storm ...
I'm seriously considering buying Going Rogue just for the Incarnate content, but I'll have to agree with some of the people who are complaining about it being mandatory to play in a group. I don't mind teaming with two or three people at a time, but anything over that and I tend to experience lag, which makes the game much less fun. One of the great things about the game is that group play is available but never required... The shards seem like they are going to be the way I go, but it would be nice to have end-game stories that could be played solo or in small groups.
I find it offensive that players that prefer to play solo are automatically considered "casual"
There need to be difficult solo trials that allow players that sometimes just want to play and not to socialize to receive similar benefits to groupies. And Issue 20 is looking really bad for soloists.
Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.
Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack.