February Producer's Letter: Incarnates


Andora

 

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Originally Posted by Eiko-chan View Post
Just so you know, I don't think 88 shards for a Notice qualifies as "accessible". It took me two weeks to get the 32 that my Uncommon boost cost.
God help me, I'm agreeing with Eiko.

Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.


Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack.


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Originally Posted by Arcanaville View Post
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Originally Posted by Toony View Post
Where can I buy one of those rose color glasses?
Nothing I said was even vaguely "rose colored" I simply repeated what Second Measure said. *shrugs* People who want to complain will complain, I guess.


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Originally Posted by Toony View Post
And yet my scrapper soloed him without any trouble last week.
Or did you?

What was Praetor Berry working on again....


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Originally Posted by Toony View Post
And yet my scrapper soloed him without any trouble last week.
I'm sure Battle Maiden can be soloed more easily on an arc than a TF - the power of the Well is a strange thing


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Originally Posted by Arcanaville View Post
All Incarnate abilities which exist within the crafting trees associated with Incarnate slots unlocked within I20, and which have any means to acquire the components to craft within I20, and which can actually be crafted within I20, will be theoretically craftable by using some combination of shards and influence provided the player character meets all other minimum requirements for accessing the Incarnate system, unlocking the slot, and crafting abilities, none of which said requirements will require completing content which has a game-enforced team size higher than one player or requires running content within an instance that requires the game-enforced presence of any other players.
You're trying to trick us. You didn't say they would be craftable, you said they would theoretically be craftable. I don't want any of your legal mumbo-jumbo, I want to be able to craft my NoTW NOW!

And what is this about having to actually defeat NPCs? You didn't say I had to defeat NPCs to earn these shards. You said I could complete content. My Stalker is perfectly able to stealth these glowie missions, but I'm not getting shards.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Void_Huntress View Post
Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.


Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack.
Just a thought...

Any bets on seeing more RMT activity springing up once this goes live? I mean, really, there's no reason for worrying overmuch about INF in this game before, but 100 million for that - and you need how many for the very rare?

What drives RMT in other games (Aion being the one that irked me most with this) is the need to keep buying/repairing things. I'd hate to see desire for this be reason for a new wave of RMTers.


 

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Originally Posted by Bosstone View Post
Man, you got totally scooped by Positron.
Foiled again!




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Originally Posted by EvilGeko View Post
You're trying to trick us. You didn't say they would be craftable, you said they would theoretically be craftable. I don't want any of your legal mumbo-jumbo, I want to be able to craft my NoTW NOW!

And what is this about having to actually defeat NPCs? You didn't say I had to defeat NPCs to earn these shards. You said I could complete content. My Stalker is perfectly able to stealth these glowie missions, but I'm not getting shards.
1. I said theoretically craftable because the player just still make a conscious decision to craft them, and perform the game play actions to do so. If they are incapable of doing so, the game will not craft them automatically once the requirements are met.

2. I did not say you would be able to avoid combat. I said that the requirements would not involve, not what they would be besides that. You should therefore assume that the content may or may not require combat at release, and that requirement may change over time.

3. I did not specify how you were supposed to earn shards.

4. No purchase necessary, see posted information for further details, offer void where prohibited by law, some assembly required, for recreational use only, keep out of reach of children.


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Originally Posted by Ardrea View Post
. I just wish it were more than Raids.
Then what, exactly, do you wish it WAS?


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Originally Posted by Memphis_Bill View Post
Just a thought...

Any bets on seeing more RMT activity springing up once this goes live? I mean, really, there's no reason for worrying overmuch about INF in this game before, but 100 million for that - and you need how many for the very rare?

What drives RMT in other games (Aion being the one that irked me most with this) is the need to keep buying/repairing things. I'd hate to see desire for this be reason for a new wave of RMTers.
With so many striving to turn Incarnate, the RMT's will have good reason to show up in force should something that expensive go live.

...Also see "Unified Front"

Q: Is it possible for RMT's to delay game updates/production because resources from other departments would have to reroute to the anti-RMT squad?

Q: How would this affect the in-game economy with that many RMT's <?unknown number?> manipulating things?

I'm asking because in the fantasy game, I found alot of my guildies turning to RMT's to "buy a motorcycle" because of PRICE...


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Originally Posted by TempestMaster View Post
Then what, exactly, do you wish it WAS?
I'd like to see a lot more Story Arcs and several Task Forces (we've already got two) balanced around Incarnate boosts. Task Forces are pretty popular things (the ITF seems, currently, to be the epitome of design for what most players want in a Task Force) and Story Arcs are nice because they're largely self-balancing affairs with scales from 1 to 8 already in place.

An Incarnate "tip" system might be a good addition as well.


 

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Originally Posted by Eiko-chan View Post
I'd like to see a lot more Story Arcs and several Task Forces (we've already got two) balanced around Incarnate boosts.
I'd be extremely surprised if we didn't see those things in the future. Just... not in Issue 20.
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An Incarnate "tip" system might be a good addition as well.
I don't even know how that would work... Or exactly what you're asking for there, to be honest.


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Originally Posted by Nethergoat View Post
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Originally Posted by MrHassenpheffer View Post
With so many striving to turn Incarnate, the RMT's will have good reason to show up in force should something that expensive go live.

...Also see "Unified Front"

Q: Is it possible for RMT's to delay game updates/production because resources from other departments would have to reroute to the anti-RMT squad?

Q: How would this affect the in-game economy with that many RMT's <?unknown number?> manipulating things?

I'm asking because in the fantasy game, I found alot of my guildies turning to RMT's to "buy a motorcycle" because of PRICE...
Oh geez, this again? Look, tons of people want purples, and have no way to get them besides spending tons of inf. Tons of people want uber builds and have no way to get them besides spending tons of inf. There ARE other ways to get a notice without spending what is, compared to purples and even a purple-free decent build, chump change. And if you do choose to craft a notice from shards, even if the amount required is cut in half you'll probably earn the 100 mil just in the course of getting the shards, unless you never use the market at all for anything, and maybe even then.

Every time something that costs a lot of inf is added to the game the RMT strawman comes up, and every time their effects on the in-game economy are negligible.


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Originally Posted by Chad Gulzow-Man View Post
I don't even know how that would work... Or exactly what you're asking for there, to be honest.
Pretty much what we have for tips already, but balanced with Incarnate buffs in mind. Instead of Alignment Merits, it could reward some number of shards, or an Incarnate Component, or something similar, at the end of your Incarnate "Morality" mission.


 

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So pretty much "Tip missions" with Level+1 then (right now)...

*sets mission difficulty to +1 for himself*

No point in setting it higher, for I struggle against reds too much whilst solo. And I dont have a level shift in my "soloing" incarnate slot.


 

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Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?


 

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Originally Posted by Eiko-chan View Post
Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
You mean like the Animal Pack release they've already snuck out. Or the Spring Fling event? Or the 7 Years of Super rewards?


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Originally Posted by PeerlessGirl View Post
You mean like the Animal Pack release they've already snuck out. Or the Spring Fling event? Or the 7 Years of Super rewards?
The pack was mentioned already - it's something you have to pay extra for. The Spring Fling is the same event it's been for many years now, if I'm not mistaken - no development there. The '7 Years' stuff is mostly just unlocking Vanguard bits, and one emote.

While I understand what you're saying, I also see the spirit of the original comment. Mission arcs, costume bits that don't cost extra, or just something new that isn't related to Incarnates would be neat.


 

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Originally Posted by Eiko-chan View Post
Shifting gears here: all the major news from Paragon Studios lately has been about the Incarnate Trials, the Incarnate system, and all the "awesome" stuff coming with it - or the new Pack we can buy to add some updates to our characters. Is there a chance in the near future we might hear about the development being done for subscribers not interested in the Incarnate system?
Like it or not, the main focus will always be Incarnate content first, simply because it's tied to Going Rogue, and then anything Praetoria, and then the rest of the game. Marketing will talk all day about Incarnate content because that's the new shiny, and they'll talk about Praetorian content because they're still trying to sell boxes.

Specific news will come much closer to Go to Open Test time for anything non-Incarnate related. That stuff doesn't sell Going Rogue.


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Originally Posted by White Hot Flash View Post
Like it or not, the main focus will always be Incarnate content first, simply because it's tied to Going Rogue, and then anything Praetoria, and then the rest of the game.
Non-Incarnate Praetorian stuff would qualify under the criteria I set for wanting other information.


 

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Originally Posted by Heroid View Post
All I can say is -- WoW!
That's just what I've been thinking as I read about this ... But then, CoH has had global channels across servers for a very long time ... WoW only just recently. It's give and take.

Storm


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I'm seriously considering buying Going Rogue just for the Incarnate content, but I'll have to agree with some of the people who are complaining about it being mandatory to play in a group. I don't mind teaming with two or three people at a time, but anything over that and I tend to experience lag, which makes the game much less fun. One of the great things about the game is that group play is available but never required... The shards seem like they are going to be the way I go, but it would be nice to have end-game stories that could be played solo or in small groups.


 

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I find it offensive that players that prefer to play solo are automatically considered "casual"

There need to be difficult solo trials that allow players that sometimes just want to play and not to socialize to receive similar benefits to groupies. And Issue 20 is looking really bad for soloists.