February Producer's Letter: Incarnates


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Originally Posted by Tally View Post

MOAR GEAR PLZ!!!
There's gear now?


@True Metal
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Originally Posted by TrueMetal View Post
Getting that confirmation box would mean the trial is ready to start. You dropping out because you want to finish the mission would put the whole thing on hold again. This could potentionally happen a number of times in a row. Bad idea.
Depends on how many people are around and what sort of match algorithm it uses, if any. If there's 30 people queuing for a 24-person run and it grabs the first 24 to queue, then one drops out, it just grabs #25 and carries on.

If enough people drop out such that the remainder have to keep waiting for another player, is that any different from not having enough people in the first place? Should those who dropped be obligated to participate in the trial?

Yeah, it has the potential for griefing. But if you force someone into the trial who can't or doesn't want to play at that time, you have something worse than not enough people; you have dead weight who are taking up slots that other people in the queue who want/can play could be using.

Besides, in my experience, the fear of griefing is vastly larger than the actual problem.


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Originally Posted by Bosstone View Post
Depends on how many people are around and what sort of match algorithm it uses, if any. If there's 30 people queuing for a 24-person run and it grabs the first 24 to queue, then one drops out, it just grabs #25 and carries on.

If enough people drop out such that the remainder have to keep waiting for another player, is that any different from not having enough people in the first place? Should those who dropped be obligated to participate in the trial?

Yeah, it has the potential for griefing. But if you force someone into the trial who can't or doesn't want to play at that time, you have something worse than not enough people; you have dead weight who are taking up slots that other people in the queue who want/can play could be using.

Besides, in my experience, the fear of griefing is vastly larger than the actual problem.
I didn't even think about griefing when making my post. That's not really what I'm concerned about.

The thing is, if there's 30 people, the first ones on the queue might be waiting for half an hour or longer. If I was one of those persons I'd be mighty annoyed to get the confirmation box, click it, only to have to do it again 1 2 3 ... times because someone drops out. It's even more fun if there's just 23 people. A 24th is found, the trial starts and someone drops out and now you potentionally have to wait for another few minutes (or many) before starting again. No thanks.

The 'forced' argument really doesn't hold water. If you don't want to be 'forced' into the trial, just don't join the queue.


@True Metal
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Originally Posted by Eiko-chan View Post
I consider those numbers big. From some of the other posts seen, I'm not alone here. "Not a big group" would be more along the lines of 2-4.
Agreed. I run an SG and I still consider this number big. It is also way too limited. You can't take a 9th, you can't run it with fewer. If these things adjust flexibly it could have been 5 to 12 instead of a fixed number.

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Originally Posted by Eiko-chan View Post
I really wish you would find some other model to follow. This is the model that makes me not play other MMOs. Is this really what people have been clamouring for?
Agreed again. I'd rather kill something with my firesword than having a standard MMO boss encounter with the mages having to put their pants on their heads and spinning around quickly because for some reason that will kill "Weird Mob Type2"". Hamidon already works like this and I hate it tons for it. The last thing I was looking for was more stuff like that.


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Originally Posted by TrueMetal View Post
I didn't even think about griefing when making my post. That's not really what I'm concerned about.

The thing is, if there's 30 people, the first ones on the queue might be waiting for half an hour or longer. If I was one of those persons I'd be mighty annoyed to get the confirmation box, click it, only to have to do it again 1 2 3 ... times because someone drops out. It's even more fun if there's just 23 people. A 24th is found, the trial starts and someone drops out and now you potentionally have to wait for another few minutes (or many) before starting again. No thanks.

The 'forced' argument really doesn't hold water. If you don't want to be 'forced' into the trial, just don't join the queue.
Uhhh I could have sworn that the devs had stated that once a trial has the MINIMUM number it starts no? So if a trial is 12-24, once you get 12 it starts.


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From: http://boards.cityofheroes.com/showt...27#post3475627

2nd paragraph under "Accessible"

Once the queue on your server is full enough—no matter how long it takes to get together 8 to 12 players—you will be teleported to the Trial by forces beyond mortal ken (i.e. the server).


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Originally Posted by Katie V View Post
If they're using the same reward system that the Praetorian events are using, there's not a chance it will be exploited. You can only exploit a reward system if you can figure out how it works.
This, dearie, is simply a matter of time.

Plenty of MMOs have come and not released formula. And plenty of MMOs have had their formulas, skill check difficulties, etc, deduced by players. allakazaham and wowhead are really all I need to say here.

Given enough data, any formula becomes shallow.


 

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Originally Posted by Bosstone View Post
I don't think I've ever had a problem getting in on a Mothership raid.
I have, on virtue. Went and just soloed it in the center of the ship and got middling merit rewards. thank god I had an aoe damage power to get credit.


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I have to say I am very pleased with the announcement. The Devs basically resolved every single concern I had regarding the Incarnate System all at once. The only thing I don't like about it is not being able to queue up in the Turnstile while in a mission, but I'm willing to bet there's a technical limitation or exploit prevention causing it, so I can live with it.


 

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Can others comment on other raid systems in other MMOs. I have played other MMOs but not long enough to try the raid systems out. I am curious, do you think this new raid system would allow you to be on a team (not in a mission or TF as stated) and have the team put in the "q" and have the entire team ported to raid together? or would we have to be completely solo. How does it work in other MMOs? Interested to hear more details


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The little enthusiast on my left shoulder is saying: "Neat, something a little new and different! Hope it's as fun as Battle Maiden! It'll be great to get in and just do these, rather than have to sit around waiting for someone to organize. And if it doesn't work, hey, Shards. I'm liking this move to accessibility."

The little cynic on my right shoulder is saying: "Oh, good, more trials! The coolest thing about being an Incarnate is actually being less powerful relative to everything else. Call me when we're getting actual story content that makes it worth playing at these levels."

The big me in the middle is bouncing between which of the two deserves my attention more, but trying to be cautiously optimistic.


 

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Originally Posted by Second Measure View Post
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
So you're saying that Soloists can get Notices of the Well now? Or will be able to shard-make Notices of the Well?


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Originally Posted by Aura_Familia View Post
Uhhh I could have sworn that the devs had stated that once a trial has the MINIMUM number it starts no? So if a trial is 12-24, once you get 12 it starts.
Yea I was going with a raid that needed minimum 24 people to start. But that's not important for the point I was making.

Anyway, according to the Issue 20 sneak peek patch notes a confimation popup will be implemented. Which is fine with me (good even) as long as people aren't allowed to join missions while on a queue, (the logic behind it that not being on a mission would reduce the incentive to opt out of the trial at the very last moment.)


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Iggylove View Post
Can others comment on other raid systems in other MMOs. I have played other MMOs but not long enough to try the raid systems out. I am curious, do you think this new raid system would allow you to be on a team (not in a mission or TF as stated) and have the team put in the "q" and have the entire team ported to raid together? or would we have to be completely solo. How does it work in other MMOs? Interested to hear more details
No idea about other MMOs, but whole teams will be able to join the queue here. The teamleader being the one doing the actual joining. It's in the Issue 20 sneak peek patchnotes.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Djeannie View Post
So you're saying that Soloists can get Notices of the Well now? Or will be able to shard-make Notices of the Well?
You'll have to shard make it (and add some inf). Just read his follow up post in this thread.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by TrueMetal View Post
I didn't even think about griefing when making my post. That's not really what I'm concerned about.

The thing is, if there's 30 people, the first ones on the queue might be waiting for half an hour or longer. If I was one of those persons I'd be mighty annoyed to get the confirmation box, click it, only to have to do it again 1 2 3 ... times because someone drops out. It's even more fun if there's just 23 people. A 24th is found, the trial starts and someone drops out and now you potentionally have to wait for another few minutes (or many) before starting again. No thanks.
The problem you're describing is one of implementation, not concept, and in this case implementation is easily changeable. The important part is that you have people who've confirmed they're ready for the trial; if enough people drop that the queue is now below the minimum, there's no reason the system can't say "Hold on guys, let me find more people...okay, 3 more have confirmed, you're good to go."

Further, this would only be a problem in a situation where you have ONLY the minimum number of people for a trial and one or more drop out. If you get 26 and one drops, so what?
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The 'forced' argument really doesn't hold water. If you don't want to be 'forced' into the trial, just don't join the queue.
Problems you can't always anticipate may come up. One would hope those problems would come up before the game announces that a trial is ready, but you just can't always plan for that. Stuff happens.

On a more general note, I don't think it's useful to constantly shout that we're not That Other Game. That Other Game came up with a really useful and interesting groupfinding mechanic. There are some bumps, but there are always bumps when you include a human element. If it can be adapted to work for City's different group dynamics, it would absolutely be a valuable and positive addition to the game. Ideas shouldn't be discarded simply because another game implemented them first.


De minimis non curat Lex Luthor.

 

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Originally Posted by TrueMetal View Post
No idea about other MMOs, but whole teams will be able to join the queue here. The teamleader being the one doing the actual joining. It's in the Issue 20 sneak peek patchnotes.
Other games let you join a queue as a team, if I remember correctly.

However, the only downside is some other games feature too many raids across too much gamespace that finding a full raid on a whim is difficult at best. Starting off with two Incarnate Raids to add to server's already running weekly Rikti and Hami raids seems like a good compromise.


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Originally Posted by Aura_Familia View Post
Uhhh I could have sworn that the devs had stated that once a trial has the MINIMUM number it starts no? So if a trial is 12-24, once you get 12 it starts.
Just to clarify:

If a Trial is set to 12 to 24, then once the queue hits 12 people, there is a short amount of time that the queue waits for more people to join. If it hits 24 in that amount of time, it immediately starts. If the amount of time expires, it starts with whatever number was in the queue at that point.

If, during the course of the Trial, the number drops below 12 from disconnects or quits, then people in the queue will be able to join the event in progress to bring the number back up to the minimum.


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Originally Posted by Positron View Post
Just to clarify:

If a Trial is set to 12 to 24, then once the queue hits 12 people, there is a short amount of time that the queue waits for more people to join. If it hits 24 in that amount of time, it immediately starts. If the amount of time expires, it starts with whatever number was in the queue at that point.

If, during the course of the Trial, the number drops below 12 from disconnects or quits, then people in the queue will be able to join the event in progress to bring the number back up to the minimum.
What I'm curious about is how the game arranges groups. If there's 19 people in a trial, does it fill group #1 to 8, then group #2 to 8, then group #3 gets the leftover 3? Or does it split evenly, so group #1 would have 7 and groups #2 and #3 would have 6?

Also, are the teams able to rearrange players between them, in case, say, one is overloaded on melee and one's overloaded on control?


De minimis non curat Lex Luthor.

 

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Originally Posted by JD_Gumby View Post
Yada, yada, yada. Still requires an excessive amount of people and coordination to work together for a long time.
Because 30 minutes is Just Soooo Long!

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In other words, you need a big group - or a huge group.
From what it sounds like, you can be solo and just jump in the queue. However, if you are complaining that it takes a minimum of 8 players, then I suppose you are also against most TFs, SFs, and the CoT, Eden and Sewer Trials as well, yes?

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Rewards based on how much you participated rather than on *if* you participated? Even worse for the more casual player who doesn't have the pimped out build to put up enough numbers. Or who, gods forbid, might need to go off at a moment's notice for 10 minutes to take care of their kid or some other real world issue.
Have you tested this? No? My guess is that it works just like any other teaming mechanic. However, I'll not know for sure until I get in and test this mechanic. Perhaps you should as well. This could be an issue if one team has 6 players and another team has 2 players. Again, we don't know until we test it. Jumping to random conclusions doesn't help anyone. If it did, then one would assume that WoW was a phenomenal game since millions of people play it. That would be a poor assumption.

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In other words, you will need a specific team composition working with specific strategies to beat the Trials, contrary to earlier in the post.
Doubtful. Like anything 'new' it may take more than one attempt to 'get it right'. Many people failed their 1st Apex TF, but after learning what to do found it wasn't really that hard after all. The same could be said with the Eden and Sewer Trials, both of which were quite difficult when launched and are now extremely easy. I remember failing these trials because we ran out of time! Can you believe that!?

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And likely no way to suppress them so that your mid-range computer doesn't slow to a crawl and to prevent griefing at the various spots that people tend to gather. Awesome.
Particle Effects, you can turn those down. I think you can also suppress powers from other players not on your team as well. Look under Options / Graphics and Audio.

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Why should it take longer for those who solo or prefer small teams (for whatever reason)? They are already penalized too heavily with lesser rewards (Inf, XP, and drops) for more work as it is.
More people defeating more enemies quicker equals faster rewards for all (this has always been the case). On top of that, teams working together to surpass insurmountable odds equals greater reward upon completion (again, this has always been the case). This is nothing new and is how the game has operated since launch. Not sure why you would expect this to change now. /shrug


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Originally Posted by Djeannie View Post
So you're saying that Soloists can get Notices of the Well now? Or will be able to shard-make Notices of the Well?
Most likely for a very punitive cost, yes, and thus for an insane time investment given the low drop rate of shards during solo and small-team content.


 

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Originally Posted by Bosstone View Post
What I'm curious about is how the game arranges groups. If there's 19 people in a trial, does it fill group #1 to 8, then group #2 to 8, then group #3 gets the leftover 3? Or does it split evenly, so group #1 would have 7 and groups #2 and #3 would have 6?

Also, are the teams able to rearrange players between them, in case, say, one is overloaded on melee and one's overloaded on control?
The League Leader can rearrange teams by dragging and dropping in the League UI.


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Originally Posted by Positron View Post
The League Leader can rearrange teams by dragging and dropping in the League UI.
Fair deal!


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Originally Posted by Positron View Post
The League Leader can rearrange teams by dragging and dropping in the League UI.
That sounds like an excellent interface.

But I'm curious about how is the League Leader chosen. If no one on the queue is in a League, is someone promoted at random? If multiple Leagues join a queue, are they "combined" into a single league behind the scenes, or will they in effect form two separate queues?

Thanks for the answers, Posi!

-D


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Originally Posted by Positron View Post
The League Leader can rearrange teams by dragging and dropping in the League UI.
What about the Leagues themselves? If 112 Scrappers, Blasters, and Stalkers are in the queue, and 24 Defenders, Corruptors, and Controllers are in the queue, are you going to get several Leagues filled with no support? Or will it try to distribute ATs among Leagues in some attempt at a balanced manner?


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