February Producer's Letter: Incarnates
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and youll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless. |
I'd like to see how the BAF trial is! The new League thing sounds interesting, should be fun to see how things will work on Justice for Hami/Mother ship raids.
I can't wait!
ClintarCOH - Twitter
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Can you clarify if this includes the upper tiers of each incarnate level or does it mean you can climb up the incarnate levels but only have the lower tiers of each? It doesn't mention notices, only shards that people can already earn without the incarnate content.
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@Golden Girl
City of Heroes comics and artwork
But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?
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Granted, the exemping giving you shards is great for the entire population, not just 50s, and IS a solo option. However unless you can craft ALL parts of the Incarnate abilities (from common to very rare) with just shards (which so far YOU CAN'T, no telling how Judgement abilities will be formed) the concerns still stand.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?
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Prior to Incarnates, I had rarely done TFs (outside of the occasional RO ITF run) because getting together a team was something of a PITA. I don't generally have enough time for doing the TF AND waiting for a team come together.
Post Incarnates? I've done a bunch of TFs ... because it's straight-forward to get a team going simply because there's a critical mass of people looking for TFs. I've even done a PuG STF on my fire dom -- a toon that outside of RO teams receives requests for PLing ... but precious few invites to team. And that PuG STF? Set up in about 5 minutes, finished in about 70. A damn near perfect gaming session. Same thing with Kahn yesterday -- quick to set up, a nice 45 minute run through.
From someone who likes teaming, but generally doesn't, the Incarnate system is a work of genius.
Edit: for some time, I had been despairing that CoX was on the road of becoming a solo grind-fest. And now it isn't. And that makes me happy.
With that said I'm looking forward to issue 20 and Leagues. Happily I can continue to ignore the WST system.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
As Positron has been saying, we want to give you reasons to use powers you havent clicked on in a while.
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For example, my Unstoppable gathers dust not because there haven't been situations that may call for a Tier 9, but because I think it's a poor power, is designed in such a way that makes people not want to use it and is a joke compared to One with the Shield and Strength of Will. It's a 3 minute delayed suicide button on a long recharge that doesn't help cover the holes in the set it belongs to and frankly is more trouble than its worth.
Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it.
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@Golden Girl
City of Heroes comics and artwork
Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it. . |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
However, I'm encouraged they've apparently at least made the decision to allow soloers the option to just continue to collect shards from older content to access the higher tiers of the incarnate slots. At least, I think that's what they said, and considering the storms in the forums over this, I think they should just say it: "you can eventually access all the tiers of all the incarnate slots by slowly collecting shards alone, if that's how you prefer to play." One extra-clear sentence now could halt a lot of confusion.
Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system.
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I'm looking forward to it, and I think the developers have been seeing the feedback from both sides of these issues and responding to it as best they can at this late hour in the end-game system's design. I just wish it were more than Raids.
Could you retrofit "Cathedral of Pain" with that new "Accessibility" tech?
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.
However, I'm encouraged they've apparently at least made the decision to allow soloers the option to just continue to collect shards from older content to access the higher tiers of the incarnate slots. At least, I think that's what they said, and considering the storms in the forums over this, I think they should just say it: "you can eventually access all the tiers of all the incarnate slots by slowly collecting shards alone, if that's how you prefer to play." One extra-clear sentence now could halt a lot of confusion. I have to agree, and hope this will make it easier for people who're not skilled at finding traditional teams to get into these new raids. I'm looking forward to it, and I think the developers have been seeing the feedback from both sides of these issues and responding to it as best they can at this late hour in the end-game system's design. I just wish it were more than Raids. |
I would like to see them add some Incarnate advancement variables to the lvl 50 STORYARCs though.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
What?! In addition to the handful of 'solo-only!' people who make every thread about the Incarnate system into a whine-fest about non-solo content, we're now going to be hit by a group of 'small-handful-only!' lobbyists doing the same thing?
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Casual play is not having a lot of time to play or grind for things or not having to invest in complicated systems. It's been known for a long time the Incarnate Trials will be casual, like the Apex and Tin Mage TFs. The 'casuals' have not been screaming. The ones who will only play solo have been screaming. And they need to be separated from the ones who *prefer* solo, but can live with occasional team play. The only ones causing a ruckus are the ones who absolutely refuse to play in teams.... |
That said,
Originally Posted by Second Measure
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and youll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
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I've done raids, both COH-raids and in other games. I don't tend to *like* raids. I don't care to be stuck in the middle of a ton of other people, trying to spot the leader again, finding out what we're actually supposed to be attacking/protecting/doing in a mass of other people who may or may not be paying attention. And given game performance (not system, I'm talking things like recharging of powers not syncing between client and server and NPCs not drawing in because there's "too much" going on, such as in Rikti and Zombie invasions) it's not something I'm not really primed to jump up and down about. It's been a longstanding issue with COH.
I'll probably pop into a raid or two for the heck of it, but don't see myself joining particularly often from the description of what's in store.
Delicious.
That's all well and good, but first I'd like the devs to look into why those powers go unclicked.
For example, my Unstoppable gathers dust not because there haven't been situations that may call for a Tier 9, but because I think it's a poor power, is designed in such a way that makes people not want to use it and is a joke compared to One with the Shield and Strength of Will. It's a 3 minute delayed suicide button on a long recharge that doesn't help cover the holes in the set it belongs to and frankly is more trouble than its worth. Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it. . |
*Takes a drink*
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
The only ones causing a ruckus are the ones who absolutely refuse to play in teams and regard a Raid System a deprivation though 99% of the game is still soloable.
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This isn't like just adding a few TFs and giving team players things to do on the side. This is shifting a 99% solo game into a 100% team game just because it's "end game".
@Golden Girl
City of Heroes comics and artwork
As one of those displeased with Black Scorpion's announcement on 19.5, I've now turned 180 and am happy with how I20 is being handled. Since I can't mention specific MMOs, another superhero game that has both heroes and villains also utilizies a queue system for group specific content. This makes teaming for said content painless. Yeah, you occasionally run into a bad group but more often than not, you're golden and ready to roll.
I still can't dedicate an hour and a half to a raid, but I can appreciate the half hour version. Thank you, that's the perfect length for me. And if neither of these initial trials works, you've provided a way to scale up the trees via shards. Awesome.
Other solo-ists might not be pleased, but I'm satisfied now. Thank you very much, Second Measure!
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.
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Balancing for the overlap of 48 Incarnate level players is much harder than balancing PvE content for a soloist. Therefore, Raids first. Solo Incarnate content later.
In the meantime, it seems that there will be a way, though a longer way, for soloists to power up in the Incarnate System. Actual new Incarnate solo content will, I'm sure, eventually follow.
And as the Production letter mentions, new Issues will not be just Incarnate content.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
@Golden Girl
City of Heroes comics and artwork
I'm really not sure why some people consider it unreasonable for other players to expect the end game - the "stuff to do with your level 50 characters" - to resemble the rest of the game. Seriously, why is this unreasonable?
This isn't like just adding a few TFs and giving team players things to do on the side. This is shifting a 99% solo game into a 100% team game just because it's "end game". |
And, there will be other content besides Raids, which, presumably, like 99% of the game, is soloable.
And there's a good probability that sometime later there will be soloable Incarnate-specific content (like Ramiel's arc is).
Is this sufficient?
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Great news. Now I can get back to advancing on my Incarnate abilities via Issue 20.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!