February Producer's Letter: Incarnates


Andora

 

Posted

Great news. Now I can get back to advancing on my Incarnate abilities via Issue 20.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Second Measure View Post
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
Can you clarify if this includes the upper tiers of each incarnate level or does it mean you can climb up the incarnate levels but only have the lower tiers of each? It doesn't mention notices, only shards that people can already earn without the incarnate content.


 

Posted

I'd like to see how the BAF trial is! The new League thing sounds interesting, should be fun to see how things will work on Justice for Hami/Mother ship raids.

I can't wait!


@Radmind - Justice Server
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Posted

Quote:
Originally Posted by Pebblebrook View Post
Can you clarify if this includes the upper tiers of each incarnate level or does it mean you can climb up the incarnate levels but only have the lower tiers of each? It doesn't mention notices, only shards that people can already earn without the incarnate content.
I was about to post about that too - "climbing the Incarnate tree" can mean solo access to all Tiers of every slot, but it can also mean just solo access to one or two Tiers, like we have with the Alpha slot right now.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by EvilGeko View Post
But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?
As someone has mentioned right before me it's not clear if you'll need notices to advance. I assume the more you participate in the raids (which involves other players) the higher the reward you get, up to and including Notices of the Well (and whatever else will be needed for the Judgement slot abilities).

Granted, the exemping giving you shards is great for the entire population, not just 50s, and IS a solo option. However unless you can craft ALL parts of the Incarnate abilities (from common to very rare) with just shards (which so far YOU CAN'T, no telling how Judgement abilities will be formed) the concerns still stand.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I was about to post about that too - "climbing the Incarnate tree" can mean solo access to all Tiers of every slot, but it can also mean just solo access to one or two Tiers, like we have with the Alpha slot right now.
For once GG said something better than I just did.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Liking the sound of this so far, thanks for the information!


 

Posted

Quote:
Originally Posted by EvilGeko View Post
But, but...folks said you weren't adding a solo option until Issue 21 or never? I'm confused. Could it be you listen to your players after all?
Just to go off on a tangent ...

Prior to Incarnates, I had rarely done TFs (outside of the occasional RO ITF run) because getting together a team was something of a PITA. I don't generally have enough time for doing the TF AND waiting for a team come together.

Post Incarnates? I've done a bunch of TFs ... because it's straight-forward to get a team going simply because there's a critical mass of people looking for TFs. I've even done a PuG STF on my fire dom -- a toon that outside of RO teams receives requests for PLing ... but precious few invites to team. And that PuG STF? Set up in about 5 minutes, finished in about 70. A damn near perfect gaming session. Same thing with Kahn yesterday -- quick to set up, a nice 45 minute run through.

From someone who likes teaming, but generally doesn't, the Incarnate system is a work of genius.

Edit: for some time, I had been despairing that CoX was on the road of becoming a solo grind-fest. And now it isn't. And that makes me happy.


 

Posted

With that said I'm looking forward to issue 20 and Leagues. Happily I can continue to ignore the WST system.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Second Measure View Post
As Positron has been saying, we want to give you reasons to use powers you haven’t clicked on in a while.
That's all well and good, but first I'd like the devs to look into why those powers go unclicked.

For example, my Unstoppable gathers dust not because there haven't been situations that may call for a Tier 9, but because I think it's a poor power, is designed in such a way that makes people not want to use it and is a joke compared to One with the Shield and Strength of Will. It's a 3 minute delayed suicide button on a long recharge that doesn't help cover the holes in the set it belongs to and frankly is more trouble than its worth.

Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it.



.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
As someone has mentioned right before me it's not clear if you'll need notices to advance.
They also haven't mentioned any non-Trial/raid Incarnate content - they've repeated what Positron first said when the Incarnate system was announeced last year - that Incarnate cotnent consists of the Trials/Raid and abilities.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post

Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it.



.
I agree with your general point but not with this paragraph. At all.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
This is a Raid System.
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.

However, I'm encouraged they've apparently at least made the decision to allow soloers the option to just continue to collect shards from older content to access the higher tiers of the incarnate slots. At least, I think that's what they said, and considering the storms in the forums over this, I think they should just say it: "you can eventually access all the tiers of all the incarnate slots by slowly collecting shards alone, if that's how you prefer to play." One extra-clear sentence now could halt a lot of confusion.

Quote:
Originally Posted by Zombie Man View Post
Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system.
I have to agree, and hope this will make it easier for people who're not skilled at finding traditional teams to get into these new raids.

I'm looking forward to it, and I think the developers have been seeing the feedback from both sides of these issues and responding to it as best they can at this late hour in the end-game system's design. I just wish it were more than Raids.


 

Posted

Could you retrofit "Cathedral of Pain" with that new "Accessibility" tech?


 

Posted

Quote:
Originally Posted by Ardrea View Post
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.

However, I'm encouraged they've apparently at least made the decision to allow soloers the option to just continue to collect shards from older content to access the higher tiers of the incarnate slots. At least, I think that's what they said, and considering the storms in the forums over this, I think they should just say it: "you can eventually access all the tiers of all the incarnate slots by slowly collecting shards alone, if that's how you prefer to play." One extra-clear sentence now could halt a lot of confusion.


I have to agree, and hope this will make it easier for people who're not skilled at finding traditional teams to get into these new raids.

I'm looking forward to it, and I think the developers have been seeing the feedback from both sides of these issues and responding to it as best they can at this late hour in the end-game system's design. I just wish it were more than Raids.
Seeing as how most of the epic content is either Raids or Tfs, I'm not surprised as the direction this is taken. Other than tips/radios and storyarcs what other type of COH content is there?

I would like to see them add some Incarnate advancement variables to the lvl 50 STORYARCs though.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
What?! In addition to the handful of 'solo-only!' people who make every thread about the Incarnate system into a whine-fest about non-solo content, we're now going to be hit by a group of 'small-handful-only!' lobbyists doing the same thing?
Right. Because stating concerns about anything is "whining." And I've mentioned small-teams from the beginning. Glad you can so casually dismiss anyone who doesn't share precisely YOUR likes and POV as "whiners."

Quote:
Casual play is not having a lot of time to play or grind for things or not having to invest in complicated systems. It's been known for a long time the Incarnate Trials will be casual, like the Apex and Tin Mage TFs. The 'casuals' have not been screaming. The ones who will only play solo have been screaming. And they need to be separated from the ones who *prefer* solo, but can live with occasional team play.

The only ones causing a ruckus are the ones who absolutely refuse to play in teams....
You are, again, incorrect. I tended to make it a point to say "Solo and small team" when posting in the soloability/end game threads, which I've walked out of precisely because of attitudes like yours here. So, no, it's not those who "absolutely refuse to play in teams." I prefer a team that sits at 3-5 people, and have argued from the point of small team as well as solo players.

That said,
Quote:
Originally Posted by Second Measure
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and you’ll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless.
This, I'm glad to hear as a definite statement instead of the wishy-washy, no-real-meaning "investigating" line. As long as I can get to the same tiers, I don't care if it takes me longer doing what *I* want instead of random-team large-raid stuff.

I've done raids, both COH-raids and in other games. I don't tend to *like* raids. I don't care to be stuck in the middle of a ton of other people, trying to spot the leader again, finding out what we're actually supposed to be attacking/protecting/doing in a mass of other people who may or may not be paying attention. And given game performance (not system, I'm talking things like recharging of powers not syncing between client and server and NPCs not drawing in because there's "too much" going on, such as in Rikti and Zombie invasions) it's not something I'm not really primed to jump up and down about. It's been a longstanding issue with COH.

I'll probably pop into a raid or two for the heck of it, but don't see myself joining particularly often from the description of what's in store.


 

Posted

Delicious.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
That's all well and good, but first I'd like the devs to look into why those powers go unclicked.

For example, my Unstoppable gathers dust not because there haven't been situations that may call for a Tier 9, but because I think it's a poor power, is designed in such a way that makes people not want to use it and is a joke compared to One with the Shield and Strength of Will. It's a 3 minute delayed suicide button on a long recharge that doesn't help cover the holes in the set it belongs to and frankly is more trouble than its worth.

Another example: I don't use Hand Clap because it's completely counter-intuitive to damage dealing, surviving or tanking. It serves no useful purpose and creating an artificial need for such a power would only anger and annoy me, rather than make me want to use it.



.
Not a complaint that Tankers aren't powerful enough, but it's a complaint about Tankers nonetheless.

*Takes a drink*


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The only ones causing a ruckus are the ones who absolutely refuse to play in teams and regard a Raid System a deprivation though 99% of the game is still soloable.
I'm really not sure why some people consider it unreasonable for other players to expect the end game - the "stuff to do with your level 50 characters" - to resemble the rest of the game. Seriously, why is this unreasonable?

This isn't like just adding a few TFs and giving team players things to do on the side. This is shifting a 99% solo game into a 100% team game just because it's "end game".


 

Posted

Quote:
Originally Posted by NordBlast View Post
Could you retrofit "Cathedral of Pain" with that new "Accessibility" tech?
They mentioned using it for the Hamidon raid, so I think it's posisble they're planning to add it for all the exisiting raids too.


@Golden Girl

City of Heroes comics and artwork

 

Posted

As one of those displeased with Black Scorpion's announcement on 19.5, I've now turned 180 and am happy with how I20 is being handled. Since I can't mention specific MMOs, another superhero game that has both heroes and villains also utilizies a queue system for group specific content. This makes teaming for said content painless. Yeah, you occasionally run into a bad group but more often than not, you're golden and ready to roll.

I still can't dedicate an hour and a half to a raid, but I can appreciate the half hour version. Thank you, that's the perfect length for me. And if neither of these initial trials works, you've provided a way to scale up the trees via shards. Awesome.

Other solo-ists might not be pleased, but I'm satisfied now. Thank you very much, Second Measure!


 

Posted

Quote:
Originally Posted by Ardrea View Post
A lot of us, evidently, didn't want just a "Raid System". And if that's all that it's going to be, I find it somewhat less impressive than what the hype over the many months had led towards.
A point which Arcanaville first made is something I agree with and helps explain the current direction: A new alternate 'leveling up' system, such as the Incarnate System has to first and foremost be balanced against large scale raids. This is an MMORPG, there is no reason why it shouldn't have Raids for those who enjoy them, and it is a bit of an embarrassment that they don't have more Raids. But how will having 48 people in a Raid with these new powers work? That question has to be figured out first before providing Incarnate-level content for soloists.

Balancing for the overlap of 48 Incarnate level players is much harder than balancing PvE content for a soloist. Therefore, Raids first. Solo Incarnate content later.

In the meantime, it seems that there will be a way, though a longer way, for soloists to power up in the Incarnate System. Actual new Incarnate solo content will, I'm sure, eventually follow.

And as the Production letter mentions, new Issues will not be just Incarnate content.


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Posted

Quote:
Originally Posted by Golden Girl View Post
They mentioned using it for the Hamidon raid, so I think it's posisble they're planning to add it for all the exisiting raids too.
They specifically mentioned using Leagues for Hami raids, but not the "Turnstile," LFG system. However, I do hope that they can/will implement a way to use both new systems for Hami, CoP, and maybe even Task/Strike Forces.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Actual new Incarnate solo content will, I'm sure, eventually follow.

And as the Production letter mentions, new Issues will not be just Incarnate content.
I think though that new non-Trial/raid content will more likely be sub-50, as they're still looking to expand the Praetorian setting, and possibly continue to tie in the escape from Praetoria at 20 to the 20+ blue and red side content.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I'm really not sure why some people consider it unreasonable for other players to expect the end game - the "stuff to do with your level 50 characters" - to resemble the rest of the game. Seriously, why is this unreasonable?

This isn't like just adding a few TFs and giving team players things to do on the side. This is shifting a 99% solo game into a 100% team game just because it's "end game".
So, there's now a route for Incarnate powering up that's solo, which is essentially turning all content a level 50 does, solo or teamed, level 50 or exemplared, into a chance to advance Incarnately.

And, there will be other content besides Raids, which, presumably, like 99% of the game, is soloable.

And there's a good probability that sometime later there will be soloable Incarnate-specific content (like Ramiel's arc is).

Is this sufficient?


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