February Producer's Letter: Incarnates
About That Accessibility Thing
For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down. It will take longer than it will take by participating in Incarnate Trials, and youll miss out on some epic storylines, but you will be able to claim your seat at the Incarnate table nevertheless. |
a "casual" player, but as a "task force hating" player, solo-small team options to advance
are important to me. Getting shards when exemplared is an especially nice bonus to this
news, as it adds variety to the number of things everybody can run to get those
shards.
I wonder if "being more on the ball than usual" = Battle Maiden's bombs? I'm pretty sure we'll see a similar mechanic in at least one of the Trails - because the chance to see 48 players jumping around would be too good to miss
@Golden Girl
City of Heroes comics and artwork
In issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.
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Now please, devs, make the inf cost more than just a token amount. We need more inf sinks in this game. 50s can earn inf hand over fist these days, and we have very little to actually spend it on.
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By the way, adding Incarnate Shards to exemplaring would seem to be a big hint that they've not got any specific soloable Incarnate content lined up right now - like if they had 5-10 Incarnate story arcs in the pipeline, I don't think they'd feel the need to extend the Shard drops to all levels of the current content, as the Incarnate story arcs would be the focus of Shard collecting for soloers.
@Golden Girl
City of Heroes comics and artwork
By the way, adding Incarnate Shards to exemplaring would seem to be a big hint that they've not got any specific soloable Incarnate content lined up right now - like if they had 5-10 Incarnate story arcs in the pipeline, I don't think they'd feel the need to extend the Shard drops to all levels of the current content, as the Incarnate story arcs would be the focus of Shard collecting for soloers.
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Uhhh I kinda assumed that they did not have any specific soloable Incarnate content lined up anytime soon when Black Scorpion basically said the DIDN'T.
I was always confused by folks who thought him saying "we are investigating it" meant that the content was created and on it's way. LOL.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
" we have gone to the next level with the visual and audio effects for many abilities, as well as their effect in the game. As you wield higher and higher levels of power, you should stand out in a crowd"
This is what I have been waiting for! The visual effects of being more powerful. I hated the fact that AVs and Monsters in the first Mender mission just felt weak, instead of me feeling strong.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I had been planning a very large script document for a large scale raid encounter with multiple teams and layers of objectives for level 50 players to experience.
Having read the first post, I've now binned said document as it seems the Dev team have opened a portal into my head, used all the great bits I had hoped to see in the game one day and dip them in pure awesomeness.
I CANNOT WAIT for I20 having read this, dev team, you have rounded my day off with a bang!
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
" we have gone to the next level with the visual and audio effects for many abilities, as well as their effect in the game. As you wield higher and higher levels of power, you should stand out in a crowd"
This is what I have been waiting for! The visual effects of being more powerful. I hated the fact that AVs and Monsters in the first Mender mission just felt weak, instead of me feeling strong. |
@Golden Girl
City of Heroes comics and artwork
or animated hair for you, impact craters from large jumps for the masses and much quicker katana animations for me? :P
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
Sweet. That's all I wanted.
Now please, devs, make the inf cost more than just a token amount. We need more inf sinks in this game. 50s can earn inf hand over fist these days, and we have very little to actually spend it on. |
Not saying it shouldn't be done, just pointing out the obvious.
Character index
Doesnt the arena use a similar system? Where you are teleported to the arena when you "join" a match? I know i've been in galaxy before [at babs] and got teleported to the arena when it started. Though i could be mistaken.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
What?! In addition to the handful of 'solo-only!' people who make every thread about the Incarnate system into a whine-fest about non-solo content, we're now going to be hit by a group of 'small-handful-only!' lobbyists doing the same thing?
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Things that we do NOT want:
* Completely arbitrary rules that make it harder to assemble a team based on who we have and who they want to play tonight. One of the greatest strengths of CoH is that a level 35 and a level 50 can play together on, say, an ITF... they are both contributing, both earning rewards, and both having fun. Every time you limit the range of people who can play together on content, you REDUCE THE FUN.
It's bad enough now that we're having to say "We need to do the WST, and therefore you can't play with us tonight" to folks, or to not have 8 people on with high-level characters available and be forbidden to even *attempt* the WST. (Having Dr. Kahn this week is a lot better than last week, and we've got people looking forward to the end of the month when the WST will allow a far greater number of folks to enjoy playing together.)
Given that the general theory seems to be not wanting more than a factor of two in size... we would want a lot of content for 4-8 players, some for 6-12 players, a little for 1-2 players, and possibly a smidgen for 8-16.
* Content that enforces specific ATs, powersets, or small subsets. No content should *require* a tanker, a healer, a debuffer, or anything else; there should be a wide variety of approaches to a problem. The X-Men do not handle problems the same way the Superfriends do, or the Hellfire Squad. Strength in diversity, fun in repeat play value that is different each time.
* Content that has hardcoded time limits. Most of our meta-SG are adults; they have jobs, kids, elderly relatives, and/or a wide variety of other obligations. If we need to take a 10-minute pause because someone's kid has woken up and is being fussy, or needs help with their homework, or their server has emailed them with an overtemp alarm they need to check out, none of us have a problem with that... we don't want a game system that will artificially penalize us for having real lives.
* Content that harshly limits people dropping in and out, or unduly penalizes people with bad connections. One of the big problems with TFs is that you cannot rearrange once it's underway; if someone has to work late, either the entire rest of the TF has to sit around and wait for them to get home, or they miss out completely, because they can't join it in progress. We also have various people that don't have perfect computers or connections; if CoH crashes they need to be able to reboot and get back in without having penalized the team on time or being locked out.
* Content that places a strong focus on player reflexes and low-latency connections. We're playing a MMORPG (where your dodge chance is supposed to be based on the powers, abilities, and gear on your character sheet, not the player's twitch reflexes and net connection) on purpose. There are plenty of RTSs and FPSs out there for those that want that sort of thing.
* Content that gates the *story* of the game behind increasingly difficult *gameplay*. The last time the Earth was invaded, part of the whole *point* was that everyone mattered; whatever level or powers you had, there was something useful you could be doing. To this day, the Riki raids are a great opportunity for folks from all walks and levels to have a good time together. This time, the devs seem to have gone to an enormous amount of effort to develop entirely new technology for the specific purpose of throwing one of CoH's greatest strengths out the window and limiting the number of people who can enjoy the story to the smallest amount possible; this continues to baffle me.
The only ones causing a ruckus are the ones who absolutely refuse to play in teams and regard a Raid System a deprivation though 99% of the game is still soloable. |
Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
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Diddn't read all of the responses and I'm sure page 5 is already too deep for anyone to care but the reward system will be exploited. You don't need a crystal ball to see that.
The ones who will only play solo have been screaming. And they need to be separated from the ones who *prefer* solo, but can live with occasional team play.
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Like myself. When I'm at work, I can still manage to get on and beat the occasional face in. However, I get called away to do "stuff" at irregular intervals.
As such, it's patently not fair for me to join teams or TFs. I hate being forced to AFK in a mission (that isn't just me soloing) like poison. Moreover, while the company owners don't mind me pulling on the spandex at work, they WOULD object (and rightfully so) if I let it interfere with my job.
While I don't begrudge others AFK'ing in my missions on occasion, it CAN be problematic when we're held up because the mission is complete and the person is AFK for half an hour after.
This is a Raid System. Going by the Hami Raid and the raids of other MMOs, 8 is indeed a very small group for a Raid. Raids are part of what makes the game Massively Multiplayer, for it is a MMORPG.
Another reason why, relatively, as far as Raids go, this is shaping up to be a very casual-friendly, low-server-population friendly system. |
* Completely arbitrary rules that make it harder to assemble a team based on who we have and who they want to play tonight. One of the greatest strengths of CoH is that a level 35 and a level 50 can play together on, say, an ITF... they are both contributing, both earning rewards, and both having fun. Every time you limit the range of people who can play together on content, you REDUCE THE FUN.
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It's bad enough now that we're having to say "We need to do the WST, and therefore you can't play with us tonight" to folks |
* Content that has hardcoded time limits. |
* Content that harshly limits people dropping in and out, or unduly penalizes people with bad connections. One of the big problems with TFs is that you cannot rearrange once it's underway; if someone has to work late, either the entire rest of the TF has to sit around and wait for them to get home, or they miss out completely, because they can't join it in progress. We also have various people that don't have perfect computers or connections; if CoH crashes they need to be able to reboot and get back in without having penalized the team on time or being locked out. |
Content that places a strong focus on player reflexes and low-latency connections. We're playing a MMORPG (where your dodge chance is supposed to be based on the powers, abilities, and gear on your character sheet, not the player's twitch reflexes and net connection) on purpose. There are plenty of RTSs and FPSs out there for those that want that sort of thing. |
Content that gates the *story* of the game behind increasingly difficult *gameplay*. The last time the Earth was invaded, part of the whole *point* was that everyone mattered; whatever level or powers you had, there was something useful you could be doing. To this day, the Riki raids are a great opportunity for folks from all walks and levels to have a good time together. This time, the devs seem to have gone to an enormous amount of effort to develop entirely new technology for the specific purpose of throwing one of CoH's greatest strengths out the window and limiting the number of people who can enjoy the story to the smallest amount possible; this continues to baffle me. |
@Golden Girl
City of Heroes comics and artwork
Challenge is good I am looking forward to it. But I hope you aren't going to go overboard to make certain powersets feel utter useless on the trials. Castle's recent 'balance' changes to to hit, accuracy and defense have created a big whopping problem for defense characters in some of the new content and npcs.
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It's bad enough now that we're having to say "We need to do the WST, and therefore you can't play with us tonight" to folks, or to not have 8 people on with high-level characters available and be forbidden to even *attempt* the WST. |
How you play, and who you chose to play with, is entirely a player decision. If you wanted more people to play with, you'd be playing on a higher pop server. If you wanted to team with people that could run TFs with less than a full team and still enjoy themselves, you'd go find them. If the end game content hems you in, it's only because you chose to let it do so.
There is no "one path to enlightenment" in this game, and Second Measure has gone out of his way with this letter to further prove that point. There will be more than one way to do what you want to do.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
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