Informal Art Poll
Oh, and then there's that. So far, David is my favourite guy on the Development team ever since BABs stopped posting. Rock on, dude!
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Yeah, where IS BaBs? It's a little worrying that the big guy's just upped and vanished >_>
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Also: Davi... err, Noble Savage is awesome.
Dr. Todt's theme.
i make stuff...
What would be the point of him asking if his mind was already made up? I, for one, am glad that they took a 'for show' situation and turned into what it should have been in the first place; an open, honest and objective platform for player input (unlike what happened with the Party Pack). Otherwise, do what you need to do and approach the players in a "this is what we're gonna do-no questions asked" fashion. IMO
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Totally ignoring the fact that he came right out and said that a menu overhaul would take away 50% of the man hours that could be spent overhauling old textures. My opinion is not more valid than any other, clearly you seem to think yours is. My point is, the majority (by a 2 to 1 margin the last I looked) wanted option 1. Noble Savage himself supported option 1. So instead we bow to the minority, what sense does that make? Clearly my opinion was shared by around 66%, apparently OUR opinions are completely invalid. Get off your high horse.
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Furthermore, the character customization UI is and has always been in need of a serious update. The smart thing to do is to enact this update before clutter and inefficiency becomes a serious problem. This needs to be done. The sooner it is done, the better.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To quote Robin Williams in Awakenings, "I would agree with you if you were right." It was indeed an open and honest objective platform, much preferred to the "take it or leave it" attitude that seems to bring things like the Party Pack. However, the discussion clearly supported option 1 by a 2 to 1 margin. It wasn't for show. The majority supported his original intention, yet that gets ignored. We now will either not get as many retextures as we could have, or it will take a great deal longer since they will waste 50% of that time with the menu.
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The third way here makes a lot of sense, given that the menus need to be reorganized in any case - even if we were never given another costume piece. Given that such work likely needs to be done anyway, it seems probable that adding legacy pieces into their own menu would be a relatively small task in comparison.
I'm also surprised about the 50% fewer claim, since I wouldn't think that the people in charge of reorganizing the menus would be the same people that would create new costumes.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
To quote Robin Williams in Awakenings, "I would agree with you if you were right." It was indeed an open and honest objective platform, much preferred to the "take it or leave it" attitude that seems to bring things like the Party Pack. However, the discussion clearly supported option 1 by a 2 to 1 margin. It wasn't for show. The majority supported his original intention, yet that gets ignored. We now will either not get as many retextures as we could have, or it will take a great deal longer since they will waste 50% of that time with the menu.
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We will still get retextures and costume pieces (we always do); and a new menu remains to be seen... he even stated, essentially, that its not a definite thing... just something that will be looked into.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
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Thank you, David. Not just because of your decision and stuff, but everything you've done with Paragon Studios and in posting and talking with us. It's what makes this game even greater
I can't wait to see what you crank out!
Knightfox, a simple majority is not all that someone looks for in such a situation, as has been mentioned by others.
Informal polls aren't just about, "okay, vote away and we'll see the outcome". With products such as this game, you have to take care of different portions of the greatly varied playerbase.
and round up everyone that knows more than they do"-Dylan
Totally ignoring the fact that he came right out and said that a menu overhaul would take away 50% of the man hours that could be spent overhauling old textures. My opinion is not more valid than any other, clearly you seem to think yours is. My point is, the majority (by a 2 to 1 margin the last I looked) wanted option 1. Noble Savage himself supported option 1. So instead we bow to the minority, what sense does that make? Clearly my opinion was shared by around 66%, apparently OUR opinions are completely invalid. Get off your high horse.
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If he were dead set on doing something, he never would have asked us for an opinion. Asking with the intention of never listening has been done in the past, with poor results.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Looks like a lesson was learned. I'm glad that option 1 and option 2 were no win situations. You were always going to end up making someone unhappy. based on the numbers someone added up a few pages ago and extrapolating to the whole population any where from 1/4 to 3/4 of the population was going to be upset. Now hopefully an all round desireable solution is found. Afterall he didn't promise anything.
Roxy On DA...Finally!
This seems like the best possible outcome. I hope, at very least, this means more assets will be directed toward revamping the costume editor and future-proofing it because it needs serious work.
As for the effect this will have on the overall 'look' of the game, I doubt most players will use those legacy options anyway. Now, I don't think that means the devs should always cater to the minority as long as it makes up a sizeable percentage, but in this situation the solution satisfies just about everyone all the same (except maybe the programmers that have to work on the UI).
Hey, guys. Just wanted to thank everyone for casting a vote and for helping us get a better picture of what the playerbase is thinking. Here's my takeaway from reading the 22+ pages of thoughts on the topic: Arguments on both sides were compelling to the point where a third option, perhaps involving the menu setup, seems like the best way to satisfy all parties. This is NOT a promise of future action, but it's the view I'll express on your behalf.
So yay--everyone wins. We'll make every effort to create new pieces that give you all better options in areas that might be lacking. And don't worry, Option 2 folks--nothing will be removed from the system. If anyone would like to comment further about specific costume pieces, please don't hesitate to post in the All Things Art thread. Cheers, Noble Savage |
Noble Savage, you're the art director and I realize you don't want to piss any players off, but you're right with your gut instinct. From an artistic and consistency point of view, you need to replace all the current old costume pieces (hair in particular) with at the very least new skins. The old pieces are really clashing with the new at this point and I'm find that I am no longer using the old pieces at all in almost every one of my characters because they look so bad.
Hair, helmets, half helmets, full helmets, full masks, medieval helmets, supernatural faces; these are all in dire need of an update. I'm sure that if all you're going to do is update the textures and make the pieces better you'll have very few complaints. People would have to be insane to leave this game over a graphical improvement and I doubt those that threaten over this would.
If you noticed, the posts are split nearly fifty-fifty on the matter. You're the art director, do what you think is right.
Because that's totally what happened with the shinies in Ultra Mode. They didn't change any pieces that people were attached to, and blithely rubber-stamp it through QA. They made the responsible decision of keeping both options for things like the Metallic skin, the Vanguard and Valkyrie costume models.
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Your sarcasm is duly noted, though, and I'm sure you thought it was a constructive way to phrase your comments.
Ya follow me?
My postings to this forum are not to be used as data in any research study without my express written consent.
Last I checked, a 2 to 1 "majority" is not terribly significant, especially when a fair number of people stand to be pretty pissed off, as I've seen in the past. In fact, David is demonstrating tremendous presence of mind in recognising the problem and subsequently looking for an alternate solution.
Furthermore, the character customization UI is and has always been in need of a serious update. The smart thing to do is to enact this update before clutter and inefficiency becomes a serious problem. This needs to be done. The sooner it is done, the better. |
Y'know, the editor needs another UI overhaul anyway to accomodate power pool customization. Why not kill two birds with one stone, if you have to get a programmer to look at it?
Arc #41077 - The Men of State
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So what was even the point of asking if you're just going to go against your original idea and cave in to the minority? "How dare you make my character look better!" I think having outdated textures sitting next to the new upgraded ones is just going to bloat the menu ridiculously.
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Kind of like how some characters still have the Malaise pants. They won't ever lose them, unless they, uh, change their pants.
Kind of like how some characters still have the Malaise pants. They won't ever lose them, unless they, uh, change their pants.
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@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
As for the effect this will have on the overall 'look' of the game, I doubt most players will use those legacy options anyway. Now, I don't think that means the devs should always cater to the minority as long as it makes up a sizeable percentage, but in this situation the solution satisfies just about everyone all the same (except maybe the programmers that have to work on the UI).
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If it was just about me, I'd go for Option 1 because I'm really excited about the newest, coolest stuff (no surprise there!). But I'm not the only guy playing this game. I want each and every one of you to have an awesome experience on your own terms, so ultimately I'll cast my vote with everyone's interests in mind.
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
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Y'know, the editor needs another UI overhaul anyway to accomodate power pool customization. Why not kill two birds with one stone, if you have to get a programmer to look at it? |
Thanks again, NS!
and round up everyone that knows more than they do"-Dylan
Right. As newer, better options come online, I imagine that almost everyone will choose them naturally. And it's not about majority or minority--the development need, as I see it, is to get the old stuff out of the picture and to focus players around a core set of aesthetically-consistent, high-quality pieces. If we can do that without collateral damage, that sounds like a winning plan to me.
If it was just about me, I'd go for Option 1 because I'm really excited about the newest, coolest stuff (no surprise there!). But I'm not the only guy playing this game. I want each and every one of you to have an awesome experience on your own terms, so ultimately I'll cast my vote with everyone's interests in mind. |
I think that would help sway people to option 1.
But I'm not the only guy playing this game. I want each and every one of you to have an awesome experience on your own terms, so ultimately I'll cast my vote with everyone's interests in mind.
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While improving the overall look of CoX is important, making sure everyone can have an enjoyable experience playing is just as important. I know this might be a rough balancing act for you, but ultimately we know you're trying to do what's best for the players and the game. Just try to keep what's quoted above in mind, and I think you'll do just fine.
Thank you for the time...
If it was just about me, I'd go for Option 1 because I'm really excited about the newest, coolest stuff (no surprise there!). But I'm not the only guy playing this game. I want each and every one of you to have an awesome experience on your own terms, so ultimately I'll cast my vote with everyone's interests in mind.
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Cant understand why some players wanna be stuck in the past with low def and plain texture pieces... But, anyway you doing it well since you listening to all of us. Everyone have a voice in this playerbase.
Any chance this updates come with I19 or soon?
Given that you are updating the graphic level, not trying to re-style from a Golden Age to a Modern look or anything like that, then absolutely I favour Option 1.