Informal Art Poll
To avoid clutter, would it be possible to make the two versions into sub-options of every piece? For example:
Tights -Classic Tights -New Tights |
*Item Name*
Legacy *Item Name*
Edit:
However, I could possibly do Option 1 IF, and only IF, David would maybe be willing to post a sample of what a new version of an old costume piece would look like.
I think overall, it depends on how the changes are presented.
For instance, let's take a costume part that is probably near the top of the radar for a redo: The bikini. It looks TERRIBLE. It has jaggies, half-there coloring and literally is one of the worst examples of "painted on" costume bits in the game.
Here's how it looks now:
Now, what is the art team going to do about this? Are they just going to tighten it up and make it less jaggy, like so... (warning, bad photoshop manip ahead)
OR... are they going to completely reinvent the piece to have texture and bumpmaps and self-shadows and end up looking something like this (warning, REALLY bad photoshop manip ahead...)
?
See, if we're dealing with the first scenario, then I'd prefer Noble Savage's first option in the OP. However, if they were to completely reinvent the piece as in the second picture, I'd have to go with option 2. Making something too specific makes it lose versatility. Some people have it as a bra, some people have it as a bikini, some people use it with odd skin colors to create the illusion of nudity... you wouldn't have as many options if there were patterns and bitmaps and shadows all over the place. And therefore the old piece should be kept for those who want to use it.
But with the first picture, no one is "losing" anything. You can still use and re-purpose it for whatever you'd like, but it would just look BETTER. Second option though? Well, good luck finding a bikini pattern everyone likes.
I short, I'm withholding my vote until i know exactly how the art team plans on redoing the old costume bits.
PS, apologies again for the bad manips, I'm sure the actual art team would churn out something 100x better looking, but i wanted something quick and dirty to get the point across.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Wow that is actually a great post EmperorSteele.
Mainly because it really allows David to show what he means by 'sprucing up' the textures.
If I could +rep people still, I would.
out with the old...in with the new....option one for me
Option 1!
I'd especially like to see the faces touched up.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Option 1! we need to see updated versions of outfits. Seeing raised stitching and some outfits that have texture to them with some wrinkles added will enhance the new content thats comming down the pike.
-ghoost
Prometheus: ... so what I told you was true, from a certain point of view.
Me: From a certain point of view?
Prometheus: You're going to find that many of the truths we cling to depend greatly on your point of view.
Me: You're right about that. Power Blast is very pretty from a certain point of view. But that point of view is not head-on. <Kaboom> - Arcanaville.
I would too, for the most part, except i actually DO have a character who uses the bikini in "flesh" tone ( reds, actually... because she's an energy being and thus clothes just burn off her, so her "nudity" is justified)... i guess i could use something else, but if they added bump-map edges to EVERYTHING, i'd be a little ticked.
|
Option 1! we need to see updated versions of outfits. Seeing raised stitching and some outfits that have texture to them with some wrinkles added will enhance the new content thats comming down the pike.
|
This is a pic that's five years old, which I've not changed a smidgen since. I made this costume because I liked the look of smooth tights over skin. I do not want stitching, creases, pattern or seams on this outfit. I designed it as a one-piece skintight suit and I want to retain this as a one-piece skin-tight suit. I have no interest in replacing this with anything but a higher-resolution version of the same PATTERNS.
By all means, add textured "pieces with skin," but don't replace the old patterns with skin, because they have a very specific appeal - that of an impossibly skintight, very smooth fabric which creases, stitches and seams would utterly destroy.
*edit*
I'm not worried about the gloves, the boots, the shoulders, the belt, the hair or even the face. Those I picked because they looked good on the costume, and I'm sure higher-res versions will look just as good. I'm only worried about the tights, because a cornerstone function of tights in comic books is as a fabric which follows the shape of the body, whether that's actually possible or not. This needs to remain as a functionality.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Not if it replaces old options that work exactly because they DON'T have stitching it won't. But let's use examples. This:
This is a pic that's five years old, which I've not changed a smidgen since. I made this costume because I liked the look of smooth tights over skin. I do not want stitching, creases, pattern or seams on this outfit. I designed it as a one-piece skintight suit and I want to retain this as a one-piece skin-tight suit. I have no interest in replacing this with anything but a higher-resolution version of the same PATTERNS. By all means, add textured "pieces with skin," but don't replace the old patterns with skin, because they have a very specific appeal - that of an impossibly skintight, very smooth fabric which creases, stitches and seams would utterly destroy. |
That expressed things perfectly.
It's not that we don't want better, we just don't want to lose options.
and round up everyone that knows more than they do"-Dylan
I'm not even sure what you add to that texture since it looks normal.
|
*Stitching: At the very least one seam on each side of the torso where two pieces of fabric were joined together. Most shirts that I have are made like this.
*Seams: Decorative or functional seams added between different layers. The shirt I have on right now consists of several pieces stitched together for decorative purposes.
*Creases: Fabric in real life never clings to the body so perfectly as it does in games and comic books. When you turn around, your skin-tight shirt folds into little creases as it twists.
*Texture: Certain fabrics have a very pronounced texture to them, such as the above-mentioned lace pattern on the mock-up bra, or even something as complex as the hex pattern on Stealth pieces.
All of those are good ideas for NEW costume pieces, but not as replacement for the flat, smooth, seamless tights.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
ok this thread has understandably had massive hits but I want to throw a couple of points and questions here - though I may be at risk of repeating something I've missed not having read every single respone.
I've seen more votes for Option 1: this concerns me because that implies by default that all existing assets are broken. They are not and some items may work well... for example a blurry texture on a cossie item (head wings is a good example because comparative images are posted here): If I wanted to create an intangible creature maybe made of mist and air... I'd probably want something less well defined. That's an "off the cuff" example and adds flexibilty for very little cost.
Retaining the old items is only a database problem. They may well become unused over time, but if they aren't unused now, I'd suggest it's very bad policy to remove them unless there's a very pressing reason to do so.
Sure, I wholeheartedly support the concept of updating costume items to take better processing capability into account - but removing existing assets from the game should be avoided unless a clear case can be made for it.
I suspect that one of the main points for people voting for Option 1 is simply that as things stand there are too many options to search through easily. If we could get a better search function (PLEASE NOTHING LIKE THE AH GUI (just saying)) I suspect that would accommodate most peoples fears and not take up too much processing space.
Frankly I'm a bit surprised that some people would request the removal of costume assets - "new and shiny" doesn't always mean "better" so I'm a bit iffy about that and I wonder if some people have misunderstood the question.
Thelonious Monk
Also I'd love to see additional skin options... I'm thinking like shiny metal skins and maybe skin that looks like rock and crystal, and more colour & Effect options.
Thelonious Monk
Without reading the entire thread, my gut-reaction answer would be option 2, adding the new assets alongside the old ones.
This would give us the benefit of a slick, modern look for those characters we choose to upgrade or build new, while retaining the classic textures for characters whose look actually depends on the texture's blandness.
In particular, I'd like to see fully-textured/shaded/bumpmapped versions of ALL the "Tops with Skin" and "Bottoms with Skin" pieces, both female and male. Give them the treatment that was done for a few pieces a while back, like, say, how the Wedding Pack added "Angelic Plus", "Hearts Plus", and "Excess Plus" parts alongside the originals.
A few caveats are in order, however.
I would like the "modernized" parts added to the "classic" parts for ALL PLAYERS, not as part of a for-pay add-on/booster pack. (While you're at it, make the above three items available for all players. Purchasers of the Wedding Pack would still have other unique items to play with.) An upgrade of costume appearances would be unfair unless everyone had access.
Also, care must be taken that the "modern" pieces aren't SO heavily altered that certain combinations would no longer work. For example, all three "Bikini" bottoms for females should go together with just about any top option. Giving the three "Bikinis" three different texture patterns would be a bad thing! They should be differentiated by their shape alone. (This is especially true if you choose to go with option 1 instead, and eliminate the "classic" pieces.)
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
ok this thread has understandably had massive hits but I want to throw a couple of points and questions here - though I may be at risk of repeating something I've missed not having read every single respone.
I've seen more votes for Option 1: this concerns me because that implies by default that all existing assets are broken. They are not and some items may work well... for example a blurry texture on a cossie item (head wings is a good example because comparative images are posted here): If I wanted to create an intangible creature maybe made of mist and air... I'd probably want something less well defined. That's an "off the cuff" example and adds flexibilty for very little cost. Retaining the old items is only a database problem. They may well become unused over time, but if they aren't unused now, I'd suggest it's very bad policy to remove them unless there's a very pressing reason to do so. Sure, I wholeheartedly support the concept of updating costume items to take better processing capability into account - but removing existing assets from the game should be avoided unless a clear case can be made for it. I suspect that one of the main points for people voting for Option 1 is simply that as things stand there are too many options to search through easily. If we could get a better search function (PLEASE NOTHING LIKE THE AH GUI (just saying)) I suspect that would accommodate most peoples fears and not take up too much processing space. Frankly I'm a bit surprised that some people would request the removal of costume assets - "new and shiny" doesn't always mean "better" so I'm a bit iffy about that and I wonder if some people have misunderstood the question. |
And I'd 100% back an update for the CC UI (Although, yes, do NOT let whoever did the AH UI anywhere NEAR it, for pity sakes...)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
And while yall are working on such things, please get rid of the disparities between the sexes. Chicks deserve heavy tattooing, muscles and cigars as well.
|
And men deserve skirts, tiaras and shoulder kitties too!
.... What I'm serious.
Just so we're completely clear, the hypothetical 'new' pieces would look 100% identical at distance, use essentially the same geometry, and differ only in the sense that they look crisper/cleaner/sharper up close. There would be absolutely NO impact to a toon's theme because there'd be no discernable aesthetic change.
|
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
Oh, i also want them to get rid of the wierd warping effect on boots before making new costumes. This bug has existed since forever and it's terrible >_<
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
So, let me understand this: The "new" pieces would NOT have bump-mapped textures added to them, like what was done to, say, "Hearts" or "Angelic" with the Wedding Pack? They would merely have sharper, smoother outlines?
|
Example: If you used a Legacy Top Piece and colored it black, then used a newer costume piece like the Alpha Pants and colored it black, you would have two totally different "shades" of black.
I believe what Noble is saying that no matter what kind of costume piece you use, all shades and colors will blend seamlessly from one costume piece into another. The only thing that they would need to do is take the existing texture and make it compatable with newer textures. This way, in each booster/issue release, all costume pieces will be interchangable with each other.
Basically, you'd have the same exact item except you would have a "standard" texture overhaul so things like colors have a "standard" rather than have varrying shades.
Of course, some costume pieces will "need" to have changes. Some costume pieces have transparencies where there shouldn't be. Almost any pattern, when colored white, will be transparent white with a flesh undertone. I'm assuming that once the changes are made, you will have full white rather than see through.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
If you look at every person that voted Option 1 BUT a caveat as to not replace this or that... Maybe they should be put into Option 2.
Everyone can have something that they'd not like to see change too greatly. Voting Option 1 with the exception of [fill in the blank] is sort of a selfish vote for Option 2. How about the things that someone else might find as dear to them as that person holds that particular category dear? Hmmm? |
Option 2
------->"Sic Semper Tyrannis"<-------