FlonnEtna

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  1. FlonnEtna

    Magical Girl SG?

    There hasn't been any sort of team outfit designed yet, so just bring whatever fits for you. Anyone who's looking for an invite, you can reach me a @Thunder Raider, usually on in the afternoons/evenings.
  2. FlonnEtna

    Magical Girl SG?

    So, we've got a basic theme (signs and planets), and a few people to get us started. Now we need some short and long range goals to work towards. Also, delicious subplots along the way. For example there is the traditional discovery of new members during the first season/arcs.

    Jessie also mentioned the possibility of the sg base bring modelled on a private school that many of the girls would just so happen to attend.

    Oops, class is starting! Any ideas?
  3. FlonnEtna

    Magical Girl SG?

    I like the reincarnation part, but don't CoHV's fairies tend to the "cruel and unusual" rather than heroic? The red caps, for example.
  4. FlonnEtna

    Magical Girl SG?

    I am very much still interested and would be glad to help out in anyway that I can to get this off the ground. Cute Saint Lily is ready to go!
  5. FlonnEtna

    Magical Girl SG?

    Two questions while I'm working on my character:

    Is there a set naming convention? Cute Saint, Saint x Saint, etc?

    And:

    Can I start as a Dark Magical Girl?
  6. Anyone in the Vancouver, BC area owes it to themselves to go to *****'s stirfry. Best mongolian grill in the city!
  7. I've played both sets, though not together. This build drops the leadership
    pool and picks up Mu Mastery for some extra lightning. Elude was dropped
    for Combat Jumping for some super cheap defense.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec - SR: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
    Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
    Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(19)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), FrcFbk-Rechg%(15)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
    Level 18: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), Mako-Acc/EndRdx/Rchg(40)
    Level 20: Quickness -- Run-I(A)
    Level 22: Agile -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
    Level 24: Boxing -- Dmg-I(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(46), FrcFbk-Rechg%(48)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 41: Mu Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
    Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Electric Shackles -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)



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  8. FlonnEtna

    Elec/NRG

    I'd probably go with something like the following. Sacrificed some energy/negative defense and regen for to softcap smashing/lethal and got a bit more recharge. Dropped Super Speed for Energy Punch, but you could always drop Physical Perfection to get it back. In my experience with electric armour, you don't need more than Stamina/Energize/Power Sink to manage your endurance. Also picked up a smidge more fire/cold defense.

    The Kismet unique could be easily dropped to move a slot somewhere else.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Energy Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-EndRdx(9), RctvArm-ResDam/Rchg(11)
    Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(46)
    Level 2: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/EndRdx/Rchg(48)
    Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
    Level 6: Static Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
    Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(13), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(15)
    Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(19)
    Level 16: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-%Dam(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 18: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-%Dam(21), M'Strk-Acc/Dmg(21), M'Strk-Acc/Dmg/EndRdx(29)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
    Level 26: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(43)
    Level 28: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(45)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-End%(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)



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  9. Option 1!

    I'd especially like to see the faces touched up.