Elec/Sr Concept build
I'm really tired, so this may have something to do with it, but I have a question. Did you not slot damage in some of your attacks? Why?
I just started a Elec/sr myself. Here is my planned build, for comparisons sake.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
elecsr: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (29) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (A) Defense Buff IO
- (37) Defense Buff IO
- (39) Defense Buff IO
- (A) Eradication - Damage
- (9) Eradication - Accuracy/Recharge
- (9) Eradication - Damage/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (17) Eradication - Accuracy/Damage/Endurance/Recharge
- (25) Eradication - Chance for Energy Damage
- (A) Empty
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Empty
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (45) Endurance Reduction IO
- (45) Recharge Reduction IO
- (45) Damage Increase IO
- (46) Damage Increase IO
- (46) Damage Increase IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Endurance Modification IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I've played both sets, though not together. This build drops the leadership
pool and picks up Mu Mastery for some extra lightning. Elude was dropped
for Combat Jumping for some super cheap defense.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec - SR: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(19)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), FrcFbk-Rechg%(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), Mako-Acc/EndRdx/Rchg(40)
Level 20: Quickness -- Run-I(A)
Level 22: Agile -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(46), FrcFbk-Rechg%(48)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Mu Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Electric Shackles -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(7)
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So I was looking into building some form of /SR scrapper, seeing as how I have not played elec yet I thought I would look into that. This is my current work in progress.
Not rich so would like to avoid expensive purples/pvp IO's.