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abnormal_joe

 

Posted

Quote:
Originally Posted by EvilGeko View Post
The game is too easy, but it's not too easy because Stamina will become inherent. Endurance management in this game is annoying not hard. This is a great change.
This. The argument that an inherent stamina would make the game considerably easier is laughable.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
So I woke up angry at something, so I should just quit? I've gotten past my dev anger issues before :P i13-now. I do like to vent though, and pushing me out the door isn't best for the game.

Sorry, your post wasn't that harsh, but I'm used to seeing people say "get out" when others don't like something.

psst- :P I also believe there should be a few complaints in all the dev love. It helps to balance it out.
heh, no I didn't mean to suggest you should quit - I was more responding to the folks suggesting that you shouldn't quit just because you didn't get what you want. I was simply saying that, depending on what you wanted, that might very well be a valid reason to quit. No drama necessary. We don't have any obligations and to each his own.


bababadalgharaghtakamminarronnkonnbronntonner-
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Posted

Quote:
Originally Posted by hemmingway3 View Post
I agree, yet again. There is too much happy going around. Let's make some angry.
Sorry, I should have been singing "coombaya my devs, coombaya"


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Benchpresser View Post
Not Every release can be a blockbuster, nor can player desires and wants be EASILY translated into content. But I have YET to see a issue release where the devs didn't listen and at least attempt to give as much as they resonably can to playerbase wants.
i13


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
I don't know though, as much as im trying not to "tell people who to play" (which i didn't think i was, just stating that the game is very *very* easy) I really don't like this change. yes, endurance management was annoying but atleast it was a hurdle that needed to be dealt with, either via build or insp managment or whatever and added some small challenge to playing a character.
What hurdle? You mean the one entitled 'You HAVE to take these powers, consuming three power slots at fairly inconvenient levels, JUST to function on a normal level without insane reliance on a pet-stock of blues, massive End-red slotting and insane IO usage right up until 50'?

Sorry, but I call Bull-**** on that one. Even with Stamina three slotted with SOs, there are plenty of times I and people I've been teamed with have run low or out of endurance, for any number of reasons. I don't even want to think what they'd have been like without stamina.

I say this is a step in the right direction. I'm not going to get in a fight with people saying 'The game is too easy', because Im not in any position to judge that. You have your playstyle and builds, I have mine. As it should be. For me, however, this is a very good thing, and means I can now be more flexible with builds and arguably fit in powers I would, in the past, never have even considered due to lack of power slots.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

With Fitness being made Inherent. Maybe they should give us the option at lvl 49 to take (3)slots or a power. Maybe even 47 too.


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Posted

Quote:
Originally Posted by Zyphoid View Post
Quote:
Originally Posted by ransim View Post
Issue 19 will have a normal beta after issue 20. Issue 20 includes a lot a of new systems that will require more beta time. Also sorry for typos on my phone.
I am still a bit confused.
I'm going to guess that there's going to be a build of i19/i20 up first, it'll do its closed beta, then they'll take the i20 part off so one part of the team can work on it based on feedback while the other works on i19.


 

Posted

Quote:
Originally Posted by PC_guy View Post
i13
So very true.. I thought of 13 after I hit post.. just didn't want to go back & edit. What I should have said is on the whole, they make the attempt MOST times. They have F%^&ed up quite a few times and will likely do so again, they are human after all. (The AE Nuke still annoys me to this day)




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Posted

Quote:
Originally Posted by TamakiRevolution View Post
Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.
While I've never seen the need for Fitness as inherent, I also don't see how making it inherent does anything to the "difficulty" of the game.

End management at the lower levels isn't 'difficult' in any meaningful way, it's just time consuming.

Removing a minor annoyance from the low levels is hardly "watering down" the difficulty of anything.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Ok my take on the fitness thing. Let me preface it by saying I think its one of the best changes to come and all credit to Paragon Studios that 6yrs after release they still have the guys to make massive changes for the good of the game. It is the only way to keep games like this fresh.

I think Fitness being inherent is a great idea mainly because Power Pools were designed to be optional extras, ways in which to further customize and enhance your characters. Now since it was first discovered, Stamina has become widely mandetory on almost all characters because of the way it helps with endurance management. People saying that making fitness inherent will make the game too easy are completely missing the point, and its exactly for the reason EvilGeko has already stated. The (lack of) difficulty has NOTHING to do with endurance management, but instead to do with many other factors. Almost everyone already has stamina so there will be almost zero change in the difficulty of endurance management for the vast majority of players.

The people who are truly penalised by the current situation are true newbies, who through lack of knowledge about the game are probably suffering hugely by not taking up Stamina. Not to mention, stamina requires 2 pre-requisites. That is 3 powers between 1 and 20 that must be devoted to it. A further 2 for travel means a total of 5 powers. "The game begins at 20" is a well known phrase, and that is because the sub-20 game is full of almost mandetory powers which stop people from taking the fun choices. How is that good for this game, or any game for that matter?

This is a bold move by the devs of CoH, but one that is exactly what the game needs.


As for the difficulty of the game, my take is simple that the variety of skill in this game is massive. There is a huge range of players ranging from people who play casually, people who play regularly but don't have the knowledge of all the mechanics, and people who have played for a long time and know how to run circles around the ai and utilize every game mechanic advantage at their disposal. If you think running at +4/x8 is what most people play at when solo then I am sorry, but you are seriously deluded.

One of the great things about this game is the variety of difficulty. However I will say that the default, baseline difficulty these days for large teams is in my opinion, far too low and is one of the reasons there is such a widespread naivity about mechanics. 8 man teams should always by default fight at a minimum of +2. Every team I join these days fights at +0 because its easy and good for quickly running TF's for merits, as someone who could solo a x8 +0 spawn, I find this a little disturbing personally :-)

As for the rest, I am also extremely happy to see there will be at least some dev time devoted to sprucing up our much loved warehouses, sewers and offices.


 

Posted

Not to take away from the incredibly useful "stop being a bunch of pupled-out elitists" and "learn to play the game, you lazy dumb-dumbs" but any idea of someone might put a video up?


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Fitness is bei-
...Is bei-
......
.....

FITNESS IS BEING MADE INHERENT?!


...


HEEEEEEELLLLLL YEEEEEAAAAAAHH!!!
This, so hard.


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Posted

Quote:
Originally Posted by Nethergoat View Post
While I've never seen the need for Fitness as inherent, I also don't see how making it inherent does anything to the "difficulty" of the game.

End management at the lower levels isn't 'difficult' in any meaningful way, it's just time consuming.

Removing a minor annoyance from the low levels is hardly "watering down" the difficulty of anything.
As long as they make hasten an inherent, and a travel power inherent too :\ I want a lot of things when I'm running a lowbie, doesn't mean I should have them right away.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Zyphoid View Post
I am still a bit confused.
The way I understand it:

I19 will be on the "normal" Test Server. Maybe Open Beta even. I19 will be released this fall.

I20 will be on the Going Rogue Test Server. It will be closed beta, with signed NDAs. I20 will be released next year obviously.

Both betas can be run at the same time if it works like that.


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Posted

Quote:
Originally Posted by Photonstorm View Post
The way I understand it:

I19 will be on the "normal" Test Server. Maybe Open Beta even. I19 will be released this fall.

I20 will be on the Going Rogue Test Server. It will be closed beta, with signed NDAs. I20 will be released next year obviously.

Both betas can be run at the same time if it works like that.
i second that interpretation.


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Posted

Quote:
Originally Posted by TamakiRevolution View Post
As long as they make hasten an inherent, and a travel power inherent too :\ I want a lot of things when I'm running a lowbie, doesn't mean I should have them right away.
Actually, I wouldn't be opposed to making a travel power a "free choice" at level 14, meaning you can take both a travel power and another power.

Not a big deal at all, though.


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Posted

Quote:
Originally Posted by Zortel View Post
Here's what I'm thinking.

Issue 19 Beta will take place on the EU and US Training ROom (Test) servers.

Issue 20 requires a signed NDA form for the closed beta. So that I think would narrow it down to the US side. The US side have a beta server that was used for Going Rogue. Now, it requiring a signed NDA form tells me it's going to be pretty big, and here's me looking at that first digit in the issue number. Issue 20.

Yeah. That's what I'm thinking. v2, baby.
CoX 2.0 <---> Issue 20

Is what I'm thinking.


 

Posted

It is possible that these inherent powers unlock at fixed levels (swift and/or jumping at 6 : health at 14 : stamina at 20). If I were to recommend how to implement the system, that is how I would do it at least.


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Posted

Quote:
Originally Posted by TamakiRevolution View Post
As long as they make hasten an inherent, and a travel power inherent too
10 bucks for Ninja Run, take Hasten at level 6 and there you go.

What's it take to hit 6 solo these days, 10 minutes?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by james_joyce View Post
Actually, I wouldn't be opposed to making a travel power a "free choice" at level 14, meaning you can take both a travel power and another power.

Not a big deal at all, though.
... Really? :P I hope i20(?!)'s content is very hard......

Don't even know what to say to this anymore..... but have fun praising?

Still waiting for every pool to be inherent.

Also waiting for dr to hit pve now.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

About the fitness pool being made inherent: I don't see how it's necessary honestly. We won't be getting any more slots for those power picks we're freeing up. Which means I'll be spending those three saved power picks on filler like Super Speed. Second, I predict Stamina will inherently unlock at 20, which won't do anything to speed up gameplay in the early levels of the game. And if making the Fitness pool inherent means that it either can't be slotted (doubtful) or that the effectiveness of the powers is decreased, no thanks. You take your inherent Fitness and shove it you-know-where.

Secondly: A new task force? Really? A new Task Force does not really constitute "more end-game content." It's nice to have but it's far from enough. Either you can do it in two hours or it's so long nobody wants to do it, and it leaves soloists out in the cold. Besides, everyone will set to the lowest difficulty and find the the best way to speed run it soon enough, sucking all the fun out of it.

A story driven Alpha Incarnate slot: Nice. As long as it's soloable. And by soloable I don't mean "by a melee character" or "with Shivans." No EBs that two-shot squishies from range and have Unstoppable, tyvm.

Primal Earthers in Praetoria: Yay badges. Hopefully this also means the Preatorian arcs will be available in Ouroboros, for those of us who don't have four new characters they want to make and solo all the way through.

More tip missions: Please. Hopefully also more morality missions.

Mission maps getting a "minor update:" hopefully this doesn't translate to "we'll be making them prettier, ie laggier" (unless it means "we'll be making them prettier in Ultra mode," in which case I don't care), and doesn't wreak too much havoc on people's AE arcs.


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Posted

Quote:
Originally Posted by TamakiRevolution View Post
... Really? :P I hope i20(?!)'s content is very hard......

Don't even know what to say to this anymore..... but have fun praising?

Still waiting for every pool to be inherent.

Also waiting for dr to hit pve now.
Because, just like fitness, taking a travel power or not doesn't make the game harder or easier, just more or less time consuming.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
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Posted

Getting Fitness as an inherent is great. I don't even really care if we don't get more slots. I'll just use my one-slotted "extra" powers on prerequisite things such as Aid Other that I wasn't going to slot anyway or other powers that really don't need extra slotting. Heck, even three extra unslotted powers are... well, three more powers than I used to have.


 

Posted

Quote:
Originally Posted by james_joyce View Post
Because, just like fitness, taking a travel power or not doesn't make the game harder or easier, just more or less time consuming.
Nothing makes the game harder. It just limited slotting/power choices on min/max builds. I really want to see the toons I can make now, it's going to be too easy :\

I used to think it was dumb, but now I could enjoy dr in pve.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Peacemoon View Post
I think Fitness being inherent is a great idea mainly because Power Pools were designed to be optional extras, ways in which to further customize and enhance your characters. Now since it was first discovered, Stamina has become widely mandetory on almost all characters because of the way it helps with endurance management.
I imagine the original vision for the game was that if you were soloing you could take breaks as needed or use blues. If you were teaming then someone could give you blues, buff you so you got more bang for your end (defeating enemies faster), recovered end faster and/or debuff enemies so you got more bang for your end (defeating enemies faster). Stamina likely wasn't seen as a mandatory by the early dev team, but as a help for those who weren't teamed with someone who could keep you buffed up with +Speed, +Health and +Recovery. Plus you had Endurance Reduction enhancements you could slot and no ED back in those days. I'm sure Jack/Statesman originally envisioned folks using SO's in a diverse way - after all, six SO's equaled 12 DO's, so you could really mix things up.

Of course, players being players, the obvious benefits of Fitness and Stamina in particular became clear, thus it being "mandatory." Get it, six-slot it, and do anything else you're a moron.

Gah - I remember being told I "slotted wrong" on some forums because I dared to slot "Heal Other" with 4 Heal, 1 Recharge and 1 End Redux. Obviously not the highest heal amount, but I healed more often (or more to the point, could move from player to player faster) and for less endurance cost. Oh, and I was stupid because I didn't have Hasten.

Hrm... sorry for the rambling. I guess the only point I've got is "we players can really be jerks sometimes."