Tweets of the PAX Panel
So I woke up angry at something, so I should just quit? I've gotten past my dev anger issues before :P i13-now. I do like to vent though, and pushing me out the door isn't best for the game.
Sorry, your post wasn't that harsh, but I'm used to seeing people say "get out" when others don't like something. psst- :P I also believe there should be a few complaints in all the dev love. It helps to balance it out. |
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I don't know though, as much as im trying not to "tell people who to play" (which i didn't think i was, just stating that the game is very *very* easy) I really don't like this change. yes, endurance management was annoying but atleast it was a hurdle that needed to be dealt with, either via build or insp managment or whatever and added some small challenge to playing a character.
|
Sorry, but I call Bull-**** on that one. Even with Stamina three slotted with SOs, there are plenty of times I and people I've been teamed with have run low or out of endurance, for any number of reasons. I don't even want to think what they'd have been like without stamina.
I say this is a step in the right direction. I'm not going to get in a fight with people saying 'The game is too easy', because Im not in any position to judge that. You have your playstyle and builds, I have mine. As it should be. For me, however, this is a very good thing, and means I can now be more flexible with builds and arguably fit in powers I would, in the past, never have even considered due to lack of power slots.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
With Fitness being made Inherent. Maybe they should give us the option at lvl 49 to take (3)slots or a power. Maybe even 47 too.
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.
|
End management at the lower levels isn't 'difficult' in any meaningful way, it's just time consuming.
Removing a minor annoyance from the low levels is hardly "watering down" the difficulty of anything.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Ok my take on the fitness thing. Let me preface it by saying I think its one of the best changes to come and all credit to Paragon Studios that 6yrs after release they still have the guys to make massive changes for the good of the game. It is the only way to keep games like this fresh.
I think Fitness being inherent is a great idea mainly because Power Pools were designed to be optional extras, ways in which to further customize and enhance your characters. Now since it was first discovered, Stamina has become widely mandetory on almost all characters because of the way it helps with endurance management. People saying that making fitness inherent will make the game too easy are completely missing the point, and its exactly for the reason EvilGeko has already stated. The (lack of) difficulty has NOTHING to do with endurance management, but instead to do with many other factors. Almost everyone already has stamina so there will be almost zero change in the difficulty of endurance management for the vast majority of players.
The people who are truly penalised by the current situation are true newbies, who through lack of knowledge about the game are probably suffering hugely by not taking up Stamina. Not to mention, stamina requires 2 pre-requisites. That is 3 powers between 1 and 20 that must be devoted to it. A further 2 for travel means a total of 5 powers. "The game begins at 20" is a well known phrase, and that is because the sub-20 game is full of almost mandetory powers which stop people from taking the fun choices. How is that good for this game, or any game for that matter?
This is a bold move by the devs of CoH, but one that is exactly what the game needs.
As for the difficulty of the game, my take is simple that the variety of skill in this game is massive. There is a huge range of players ranging from people who play casually, people who play regularly but don't have the knowledge of all the mechanics, and people who have played for a long time and know how to run circles around the ai and utilize every game mechanic advantage at their disposal. If you think running at +4/x8 is what most people play at when solo then I am sorry, but you are seriously deluded.
One of the great things about this game is the variety of difficulty. However I will say that the default, baseline difficulty these days for large teams is in my opinion, far too low and is one of the reasons there is such a widespread naivity about mechanics. 8 man teams should always by default fight at a minimum of +2. Every team I join these days fights at +0 because its easy and good for quickly running TF's for merits, as someone who could solo a x8 +0 spawn, I find this a little disturbing personally :-)
As for the rest, I am also extremely happy to see there will be at least some dev time devoted to sprucing up our much loved warehouses, sewers and offices.
Not to take away from the incredibly useful "stop being a bunch of pupled-out elitists" and "learn to play the game, you lazy dumb-dumbs" but any idea of someone might put a video up?
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
While I've never seen the need for Fitness as inherent, I also don't see how making it inherent does anything to the "difficulty" of the game.
End management at the lower levels isn't 'difficult' in any meaningful way, it's just time consuming. Removing a minor annoyance from the low levels is hardly "watering down" the difficulty of anything. |
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
I19 will be on the "normal" Test Server. Maybe Open Beta even. I19 will be released this fall.
I20 will be on the Going Rogue Test Server. It will be closed beta, with signed NDAs. I20 will be released next year obviously.
Both betas can be run at the same time if it works like that.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
The way I understand it:
I19 will be on the "normal" Test Server. Maybe Open Beta even. I19 will be released this fall. I20 will be on the Going Rogue Test Server. It will be closed beta, with signed NDAs. I20 will be released next year obviously. Both betas can be run at the same time if it works like that. |
Dr. Todt's theme.
i make stuff...
As long as they make hasten an inherent, and a travel power inherent too :\ I want a lot of things when I'm running a lowbie, doesn't mean I should have them right away.
|
Not a big deal at all, though.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
Here's what I'm thinking.
Issue 19 Beta will take place on the EU and US Training ROom (Test) servers. Issue 20 requires a signed NDA form for the closed beta. So that I think would narrow it down to the US side. The US side have a beta server that was used for Going Rogue. Now, it requiring a signed NDA form tells me it's going to be pretty big, and here's me looking at that first digit in the issue number. Issue 20. Yeah. That's what I'm thinking. v2, baby. |
Is what I'm thinking.
It is possible that these inherent powers unlock at fixed levels (swift and/or jumping at 6 : health at 14 : stamina at 20). If I were to recommend how to implement the system, that is how I would do it at least.
Sermon
@sermon
One of Six, Cannibal 6
As long as they make hasten an inherent, and a travel power inherent too
|
What's it take to hit 6 solo these days, 10 minutes?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Actually, I wouldn't be opposed to making a travel power a "free choice" at level 14, meaning you can take both a travel power and another power.
Not a big deal at all, though. |
Don't even know what to say to this anymore..... but have fun praising?
Still waiting for every pool to be inherent.
Also waiting for dr to hit pve now.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
About the fitness pool being made inherent: I don't see how it's necessary honestly. We won't be getting any more slots for those power picks we're freeing up. Which means I'll be spending those three saved power picks on filler like Super Speed. Second, I predict Stamina will inherently unlock at 20, which won't do anything to speed up gameplay in the early levels of the game. And if making the Fitness pool inherent means that it either can't be slotted (doubtful) or that the effectiveness of the powers is decreased, no thanks. You take your inherent Fitness and shove it you-know-where.
Secondly: A new task force? Really? A new Task Force does not really constitute "more end-game content." It's nice to have but it's far from enough. Either you can do it in two hours or it's so long nobody wants to do it, and it leaves soloists out in the cold. Besides, everyone will set to the lowest difficulty and find the the best way to speed run it soon enough, sucking all the fun out of it.
A story driven Alpha Incarnate slot: Nice. As long as it's soloable. And by soloable I don't mean "by a melee character" or "with Shivans." No EBs that two-shot squishies from range and have Unstoppable, tyvm.
Primal Earthers in Praetoria: Yay badges. Hopefully this also means the Preatorian arcs will be available in Ouroboros, for those of us who don't have four new characters they want to make and solo all the way through.
More tip missions: Please. Hopefully also more morality missions.
Mission maps getting a "minor update:" hopefully this doesn't translate to "we'll be making them prettier, ie laggier" (unless it means "we'll be making them prettier in Ultra mode," in which case I don't care), and doesn't wreak too much havoc on people's AE arcs.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
Getting Fitness as an inherent is great. I don't even really care if we don't get more slots. I'll just use my one-slotted "extra" powers on prerequisite things such as Aid Other that I wasn't going to slot anyway or other powers that really don't need extra slotting. Heck, even three extra unslotted powers are... well, three more powers than I used to have.
Because, just like fitness, taking a travel power or not doesn't make the game harder or easier, just more or less time consuming.
|
I used to think it was dumb, but now I could enjoy dr in pve.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
I think Fitness being inherent is a great idea mainly because Power Pools were designed to be optional extras, ways in which to further customize and enhance your characters. Now since it was first discovered, Stamina has become widely mandetory on almost all characters because of the way it helps with endurance management.
|
Of course, players being players, the obvious benefits of Fitness and Stamina in particular became clear, thus it being "mandatory." Get it, six-slot it, and do anything else you're a moron.
Gah - I remember being told I "slotted wrong" on some forums because I dared to slot "Heal Other" with 4 Heal, 1 Recharge and 1 End Redux. Obviously not the highest heal amount, but I healed more often (or more to the point, could move from player to player faster) and for less endurance cost. Oh, and I was stupid because I didn't have Hasten.
Hrm... sorry for the rambling. I guess the only point I've got is "we players can really be jerks sometimes."
A game is not supposed to be some kind of... place where people enjoy themselves!