Tweets of the PAX Panel


abnormal_joe

 

Posted

On some of my characters, I've never taken the Fitness pool, so it looks like they're getting a boost.

On the character that have taken Fitness, I guess this gives me an opportunity to check out the other Pool powers that I've never been able to fit in.

All in all, improvements all around for our characters! Yay!


 

Posted

Quote:
Originally Posted by Zyphoid View Post
I agree it is GOOD stuff.

I just don't know what I would take with 3 extra powers on every toon

I also am not looking to respecing EVERY character I have.
People probably won't have to respec if they want. I'm assuming(yeah I know) that it won't mess with players power choices until they respec. So if you like your build currently on live then I bet we'll be fine.


 

Posted

Where's Apex's sword? Rather, War Witch's sword? Apex is supposed to be holding it for her!


 

Posted

Quote:
Originally Posted by MunkiLord View Post
People probably won't have to respec if they want. I'm assuming(yeah I know) that it won't mess with players power choices until they respec. So if you like your build currently on live then I bet we'll be fine.
OR if we are real lucky, we will get EXTRA stamina


Types of Swords
My Portfolio

 

Posted

Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.
Thankfully we have a difficulty slider in the game, allowing you to make it as hard as you want no matter how "easy" the devs make the game.

Which actually reminds me. Any comment on a difficulty slider in Praetoria?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Thankfully we have a difficulty slider in the game, allowing you to make it as hard as you want no matter how "easy" the devs make the game.

Which actually reminds me. Any comment on a difficulty slider in Praetoria?
They should up the slider to 16 member team.


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Really hope the mention of fitness as an inherent is a joke....... This game is already too easy. Watering it down even more is a horrible direction.

I understand your concern and typically I agree with you. But since the new end game stuff is supposed to be the hardest content in the game, I'm hoping it balances out.


 

Posted

Quote:
Originally Posted by Orion_Star_EU View Post
  • Fitness pool becomes inherent
I recall a comment from castle stating that giving stalkers access to quick recovery for regeneration —and I assume willpower later— would give some stalkers build advantages over others that seemed unacceptable to Castle. I could only find the following website as a source of the exact quote, though there is little in the way of context.

So, now, with the fitness being innate, what is the defense for keeping quick recovery out of regeneration and willpower for stalkers while keeping duds like resilience? I don't want to say this in a manner of "what else can you give me?", but this is something I found indefensible years ago, and the one leg keeping that argument up is now gone.

http://socalledvillain.com/beta/cov/...ta_stalker.htm

Quote:
I doubt there is anyway to convince everyone that removing QR was the right thing to do, especially when arguments can be made that removing Revive, Resilience or MoG would have been a "better" choice. In the end, though, it comes down to the fact that Regeneration is still the easiest Stalker secondary to play. With QR, the set would have been even easier overall, especially for Power Gaming purposes. Let's break it down.

You have 4 Pool powerset choices. A 'typical' min/max Stalker might have:
Stealth
Hurdle/Health/Stamina
Hasten/Super Speed
Boxing/Tough/Weave (or Combat Jumping/Super Jump/Acrobatics or Hover/Flight)

With QR, a Regen Stalker would be able to 'skip' the Fitness pool. An argument can be made that Energy Aura does not need the Fitness pool, but when you look at it, you can see that having two lengthy recharge End Recovery powers does not give then same utility, either in EPS or in DPS as QR does -- especially if the Energy Aura Stalker utilizes "Repulse" frequently.

Now, before folks reading this start clamoring that we are only balancing for the Min/Max builds, or that Stamina and Hasten are 'Required', let me remind you that none of the pool powers are 'required', although Travel Powers would be very difficult to live without. Stamina and Hasten are less 'necessary' now than they have ever been. If you want to play at the cutting edge, be 'the best of the best', Stamina and Hasten are invaluable tools. We not only have to balance for the 'average' player to be able to play and have fun, but we also must provide some challenge for the power gamer set. Regen with QR provides too good a base for Power Gaming compared to the other sets. Regen without QR is still easier than any other Stalker set in terms of straight up combat survivability, although it lacks some of the tools and tricks the other sets have.


 

Posted

My toon's a bit squishy, can I have the fighting pool as an inherent too? Ugh, if i19 is just

-inherent fitness
-alpha slot

I'm done. :P Sorry, had to be the first doomsayer.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by MunkiLord View Post
I understand your concern and typically I agree with you. But since the new end game stuff is supposed to be the hardest content in the game, I'm hoping it balances out.
perhaps but personally i have little faith in the devs to make difficult content. (since it has yet to happen)

honestly this takes alot of complexity out of builds. not to mention the effects this will have on pvp.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
My toon's a bit squishy, can I have the fighting pool as an inherent too? Ugh, if i19 is just

-inherent fitness
-alpha slot

I'm done. :P Sorry, had to be the first doomsayer.
Kinda had to stretch for that didn't you.


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
My toon's a bit squishy, can I have the fighting pool as an inherent too? Ugh, if i19 is just

-inherent fitness
-alpha slot

I'm done. :P Sorry, had to be the first doomsayer.
At the very least, the Alpha Slot will be coupled with new content.

Since I20 is going into closed beta so soon, I'm actually thinking I19 might indeed be pretty small. But who knows.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

Sounds like Issue 19 is like Issue 15 and will go directly to Open Beta.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
My toon's a bit squishy, can I have the fighting pool as an inherent too? Ugh, if i19 is just

-inherent fitness
-alpha slot

I'm done. :P Sorry, had to be the first doomsayer.
Ooo, can I be the first "can I haz ur stufs"?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Thankfully we have a difficulty slider in the game, allowing you to make it as hard as you want no matter how "easy" the devs make the game.

Which actually reminds me. Any comment on a difficulty slider in Praetoria?
this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.
Hi, don't tell me how to play my game and I won't tell you how to play yours.

Regards,
DarkGob


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by PC_guy View Post
this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.
A lot of people have commented on the recovery situation pre-20 recently with a strong sentiment expressing that it causes more in between mob time rather than expressly increasing difficulty. If I know that I can take out a mob and spend roughly 3/4 of endurance bar I'll wait until I have that amount before hitting the next group.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Thankfully we have a difficulty slider in the game, allowing you to make it as hard as you want no matter how "easy" the devs make the game.

Which actually reminds me. Any comment on a difficulty slider in Praetoria?
The game is too easy, but it's not too easy because Stamina will become inherent. Endurance management in this game is annoying not hard. This is a great change.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by DarkGob View Post
Hi, don't tell me how to play my game and I won't tell you how to play yours.

Regards,
DarkGob
This. Sorry, but not everone can get purpled out builds to find +4/x8 easy. Even my level 50 MM, who's my highest slotted toon, still finds that just x8 can be a tad tough at times.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I hope that there's more mission content related to the Alpha Slot then just the TF. I'd rather not have the only incarnate missions being stuff I can't reasonably do (being teaming impaired).

But I'm very much looking forward to Fitness being made inherent. Nearly all my characters use Fitness powers, and I can make great use of those freed up power slots... especially now that villains have access to ancillary pools.


 

Posted

Quote:
Originally Posted by PC_guy View Post
this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.
That's why I suggest we push the slider to 16. If you can do 8 solo before you get fitness inherit you should find a decent challenge between 9 and 16.


 

Posted

Quote:
Originally Posted by PC_guy View Post
this game is already very easy on 4/8. making stamina inehernt makes it much easier and takes away alot of what was fun/challenging about making builds.
Hate to say it, but maybe you're too good a player or too good at min/maxing. I would be stomped at that difficulty. Actually, not even stomped... the enemies would just walk over me and check their shoes a while later.

"Dude... what did you step on...?"

I'm curious to see how how much of the playerbase plays at what difficulty levels. There's some fun data-mining trivia to be had, I think.


 

Posted

I do like how I've been the only person to think this is a bad idea/hate that i19 is pretty much being skipped. Yet the party pack had like 16 pages of lolz in half a day. This just seems like a bad direction for the game :\ I'll wait it out, but a group of my friends and I have been saying for a long time that i19 is the game's last chance for us.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by DarkGob View Post
Hi, don't tell me how to play my game and I won't tell you how to play yours.

Regards,
DarkGob
Actually, you're both doing that. While I don't agree with them, it's perfectly acceptable feedback to state that you don't wish for the fitness pool to be inherent. Many people over the years have argued against making the Fitness Pool inherent.

And the reason that PC Guy states is true. This will open up some builds. What he ignores is that I greatly doubt that we will be offered more slots to go along with the three extra powers we can take. That's going to make building more thoughtful, not less. More fun IMO, too because you're going to have to do a fair bit of the "min" work in Min/Maxing.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.