Tweets of the PAX Panel


abnormal_joe

 

Posted

Quote:
Originally Posted by Championess View Post
They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue? Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content....
when did listening to player feedback become a bad thing?

I'm glad they're taking the time to improve the system rather than shoving it out the door before it's ready.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Championess View Post
So this is issue 19 eh?

They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue. Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content as opposed to actually setting the bar higher than we expected.

Issue 19 has the incarnate alpha slot (which "should" have been in GR but they didn't realize people wanted actual content with their end-game), a new TF and a gimmick in inherent fitness that should keep us busy respec'ing all of our characters until the real end-game comes.
Getting kind of tired of this "they moved back all the Incarnate levels" stuff people are spewing in a few posts in this thread. Were you in i18 closed beta at all? If not, a lot of it will be lost, but even then Positron copied his CB post into the open forums for everyone to see regarding the SNEAK PREVIEW INCARNATE SLOT removal. He explained that it was a sneak preview, not a full release of the system, that it wasn't ever intended for GR, but was added in as a peek at what was coming/bonus. It got removed because they had to slap together a hacknied reward system to facilitate unlocking it, and there was no content to really use and test it on, because the content that goes with it wasn't there, as it was just a preview. Also, people in the CB complained (rightly so) that it didn't make enough of a difference to their characters, and that there was no "lore" to back up how we got the Incarnate abilities, or what allowed such a thing within the framework of CoH. Both of those are being addressed by pulling the slot, reworking it, and waiting until some of the content is there to support it. The one slot was the only thing covered. all 10 of them were not going to be released at the same time, and they still won't. Positron has covered this a few times as well. They've flat admitted that i19 is "The stuff we didn't have time for while working on GR". Just like i7 was basically "The stuff we couldn't work into CoV (i.e. Mayhem Missions, Level cap to 50 increase, PPPs etc.). That's no different than has ever happened before.

Sometimes I think people just complain to "hear" themselves talk.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And I17 was the GR stuff they completed ahead of schedule
Yes. This also. :P personally I'd have paid 20 bucks JUST for Ultra Mode. We ended up getting that "for free" so buying GR where I thought it was going to be in the first place was kind of a no-brainer. Also, JUST finished my first moral choice in Praetoria last night at the end of Cleopatra's arc. I was agonized staring at the screen trying to decide what to do. I felt like I was playing Mass....err...a certain Sci-Fi RPG that is single player. Except I wasn't, I was playing CoH! It was totally worth all the suffering with Pre-Order codes and stuff, and the money JUST for that one moment.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Eva Destruction View Post

Apex is a Scrapper, armor is for wusses.

He's a signature character, and as such should retain his signature look. Fusionette and Faultline kept theirs, after all.
Funny you should mention this. If you look close, they ARE wearing SOME Vanguard pieces (Faultline has brown and gold vanguard tights under his jacket, and Fusionette has the boots and gloves)... but NOT the ENTIRE outfit.

I think the devs need to take a similar route. Maybe give him the shoulder pads and belt pieces, but that's all.

And plz give him back War Witch's sword.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
When you sign a true "signed NDA" of those natures, either physically or electronically, you can actually be sued by the company for breach of contract and things of that nature. Doesn't mean they WILL, but they CAN. So no, we've never "signed" an NDA since i9, the first "Closed Beta".

I've heard/been told that the original CoV Beta had a signed NDA in some form, as did, probably the original CoH Beta.

Short answer: Yeah, it's very different, and no, we've never signed one before.
Considering CoV -was- a closed beta, Issue 9 wasn't the first. Players also had to join the CoV closed beta forums (completely separate from the regular forums), and part of that process was agreeing to the confidentiality of the closed beta.

Quote:
Originally Posted by Satanic_Hamster View Post
On one paw, this is a change people have been wishing for since issue.... Zero.

On the other paw, we have the most horrifying prospect. Thirty ******* respecs to do. And not only that, respecs that can NOT be done with existing freespecs and free time BEFORE the issue drops.

On that issue, hopefully the devs could be convinced to implement peoples second longest standing request/demand besides this change; some sort of "fast spec / autospec" feature. Specifically, autoslotting of enhancements and keeping power trays the same.

If I respec only to, say, pick three new powers due to this change, or switch slots out from one power to the next, or strip off a set of IO's, it's ridiculous that we have to spend five minutes dragging every damn IO back and then redoing the power tray. The game should have a quick logic check; "Ok, character at start of respec has propel six slotted with Devastation. After respec, character still have propel with six slots, so I the Game will automagically put Devastation back on propel to help out the Player."
I agree with the Hamster.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

You know, a question just occurred to me and I don't recall having seen an answer in here (or elsewhere). Do we know for sure if I19 is going to be just the alpha slot, or is it going to be the the alpha slot and then the things we were originally told were going to be in I19 like the content for that alpha slot and then a couple other slots/content for them?

Some comments I've seen here seem to indicate it's going to be just the alpha slot, which could be a little disappointing depending on how it's implemented. The answer might be in that youtube video, but that ringing noise makes my ears want to shoot me repeatedly in the brain for clicking on that link.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
There is no "power creep". All it is, is "yay no more resting for 3 minutes between mobs!"
In the literal sense you are wrong. By definition of gaining three more powers unslotted or otherwise you will be more powerful situationally. How often the situation arises is the extent of the powercreep. I'll explain below.

Quote:
Originally Posted by Samuel_Tow View Post
---

As far as "power creep" goes, there really isn't much of any. You get for free powers that people were taking anyway. You change very little about the status quo of power, aside from punishing people like me who did not choose to take "the one true option." Some will indeed become stronger. Those like me, on the other hand, will be about as strong, but will be able to get there much more easily and with much less banging my fist on my desk and losing hard drives over it.
On an individual level the power creep will be quite small for most combo's I can think of and I can think of a lot of combo's. Individual power creep would conceivably be the largest in pvp where phase and perception are both so important, but pvp is so terrible now that no one likely cares.

In pve the power creep for the individual will be at best (assuming you don't redistribute slots) 22.5% additional global rech. Or basically free quickness minus the runspeed increase and debuff protection for anyone that wants it and didn't already have in excess of 2 lotg's slotted. Or an unslotted weave, which in some cases could be pretty good still.

HOWEVER, the team power creep is through the roof. People content with the build sacrifices necessary to fit in stamina by 20 can now replace that with vengeance by 20.
-Ignoring the power of unslotted leadership toggles on a team for now because we are pretending people don't have much endurance to spare-
Even the weakest AT modifier puts out huge numbers for vengeance and will easily allow teams to tackle some of the highest difficulty settings and plow through them like they are on base settings.

No vengeance isn't becoming MORE powerful, but it is currently *balanced* (or pretends to be) by the rarity of it, which should be completely eliminated with this change. It will only take 1 or 2 (incase your main guy with the power is the one that dies) people on a pug with similar insight to me and the game will be stupid-easy from 20+.

Personally my builds are all excellent even with fitting in stamina, so for the majority of them this means veng by 20 as a straight swap. And this means any team I'm on (if I ever resub to this game) will be breezing through +2-4/x8 of pretty much any enemy faction from level 20 on with insane speed and reward rate.

You guys are right though, that's not really power creep, that is power leap . Provided roughly 20% of people think like I do so that most pugs will have a veng caster or two from now on.

P.S. even for the selfish player there is little reason not to go the leadership route as it will give you two lotg's as opposed to 3 with concealment. Unless you literally never team then taking leadership is a pretty simple decision for most toons as a straight swap for stamina's power picks imo.


 

Posted

Quote:
Originally Posted by Oliin View Post
You know, a question just occurred to me and I don't recall having seen an answer in here (or elsewhere). Do we know for sure if I19 is going to be just the alpha slot, or is it going to be the the alpha slot and then the things we were originally told were going to be in I19 like the content for that alpha slot and then a couple other slots/content for them?

Some comments I've seen here seem to indicate it's going to be just the alpha slot, which could be a little disappointing depending on how it's implemented. The answer might be in that youtube video, but that ringing noise makes my ears want to shoot me repeatedly in the brain for clicking on that link.
Yeah, I19 is just the Alpha Slot, but now it has a storyarc that you do to unlock it and then you can do the Alpha Strike Task Force with it. The next part of the Incarnate System will be I20.


 

Posted

Quote:
Originally Posted by Nicetry View Post
Provided roughly 20% of people think like I do.....
they don't.

people will use these 'free' powers for all kinds of random stuff they think is fun.
very few will use it on a 'not fun' power that takes a corpse to activate.

if my years around here have taught me anything, it's that very few players pay any attention to making efficient choices. I'll wager more people will use a stamina pick on Flurry than Vengeance.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Free fitness pool should be interesting; especially to builds like /WP, /Regen and VEATs. I don't foresee any nerfing just because of the trade-off in slotting (Fitness Pool powers vs. the 1-4 powers chosen in their stead)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Oliin View Post
You know, a question just occurred to me and I don't recall having seen an answer in here (or elsewhere). Do we know for sure if I19 is going to be just the alpha slot, or is it going to be the the alpha slot and then the things we were originally told were going to be in I19 like the content for that alpha slot and then a couple other slots/content for them?
We don't know for sure, no. However, from what I've gathered and the way I see it, we're getting at least one Story Arc that will be part of earning the slot (as opposed to the weird, hacknied "salvage system" we had in i18CB) which will help explain it. We're also getting the first of the content designed to be used with said slot (the Apex TF). There may also be other things we don't know about.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Funny you should mention this. If you look close, they ARE wearing SOME Vanguard pieces (Faultline has brown and gold vanguard tights under his jacket, and Fusionette has the boots and gloves)... but NOT the ENTIRE outfit.

I think the devs need to take a similar route. Maybe give him the shoulder pads and belt pieces, but that's all.

I thought that too, so went ahead and knocked one up. I originally went for more vanguard pieces, but then settled it down to shoulders and belt. I can see Apex changing before he goes live, I just think it's just a matter of how much chasing we have to do to get one we like.

Quote:
And plz give him back War Witch's sword.
Yesyesyes. I hear complaints about NPCs getting exclusive costume pieces, but I'd love it if Apex could have War Witch's sword on his back. Even better if he can whip it out in combat. Add some flavour to him.


Edit: I realise now that he wasn't particularly well known for wearing 'leather strap' boots. Ah well, I'm stuck with it now.


 

Posted

Quote:
Originally Posted by Nicetry View Post
P.S. even for the selfish player there is little reason not to go the leadership route as it will give you two lotg's as opposed to 3 with concealment. Unless you literally never team then taking leadership is a pretty simple decision for most toons as a straight swap for stamina's power picks imo.
Little reason except maybe..."RP" "Concept" "Fun" "Character Broadning/Development" You know. Those little things.


Sure, there'll be people who'll always min-max everything, and will take powers that make no sense within the framework of their characters (then again, some people don't even build enough of a framework of concept or character to have those "limitations" in the first place. To quote a broadcast I saw last night in praetoria on Virtue: "So, which has the better pop on this server in this game, Heroes or Villains, cause I'm about to hit 20 later today and I don't want to gimp myself by picking the wrong side." I didn't bother to try to explain that, if mechanics is all you looked at, it didn't matter cause you could switch without too much work, or be a tourist and go to both...but...*shrugs* if that's fun for them, I guess it works.

Personally I'll be taking Superspeed (because it's RP-appropriate, even though I have fly as my main TP, and I dropped it in favor of taking hand clap back a while ago), RPD because it's the final power in my primary powerset, and probably either Group Fly for RP concept, or Combat Jumping which also fits, but is a bit more about the extra power.

I'm an RPer and a Concept builder, but I also have an amazingly good build who also CAN PvP fairly well, if I choose to.

It's worth noting what someone can do with Vengence or whatever, but not everyone even uses the leadership pool, because it's not thematic, or they don't want the end drain. I doubt even 20% of the players think like you. I can bet money 20% of the ones on Virtue don't.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Kheldarn View Post
All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.
I've actually put some thought into this. I have no intention of moving a significant number of slots around or changing my builds much. I do however intend to take advantage of the fact that I get A) three new power picks for free, B) an extra power pool on several characters. I have all kinds of powers I'm planning on picking up and adding which I can benefit from even without adding any slots. Not only is this not going to make my builds tighter, it will untighten some of my builds. I always wanted CJ on my Invuln Brute (she has Hover thematically but it's no use in combat), Aid Self on my Widow, and more recharge on my Dom.

Going over a short list of characters in Mids:

Plant/Earth/Fire Dom:
* Take three powers from the stealth pool in order to slot three LotGs

Elec/Invuln Brute:
* Combat Jumping (LotG and +DEF)
* Superior Conditioning (PS proc)
* Physical Perfection (+regen/+recov)

Necro/Dark/Soul MM:
* Recall friend, foe, and group TP

SS/WP Brute:
* SC, PP
* Resurgence

DS/Thermal MM:
* Power of the Phoenix, Thaw (I always skip these powers in tight builds)
* Assault

Energy/Energy/Force Blaster:
* Combat Jumping
* Power Push (just because)
* Group Fly (Hamidon and RP)

Soft-capped Widow:
* Assault (putting her at +60% DMG)
* Aid Other, Aid Self (even at base slot it'll help considering she's soft-capped)

If you think you have to take things like Hand Clap or powers that require a ton of slots, you just need to look more closely at your options. My melees are all growing more durable, my Dom gets more recharge, two characters will do more damage, and I get a few utility powers all around. That's pretty nice.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Nethergoat View Post
they don't.

people will use these 'free' powers for all kinds of random stuff they think is fun.
very few will use it on a 'not fun' power that takes a corpse to activate.

if my years around here have taught me anything, it's that very few players pay any attention to making efficient choices. I'll wager more people will use a stamina pick on Flurry than Vengeance.
I was thinking Jump Kick and Presence Pool


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Wow. I'm stunned. At no point did I ever say slots were being lost.

All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.

I'm not complaining. I'm not upset. I'm not making a mountain out of a molehill. I am, however, bringing up a valid concern.

You get a total of 67 slots to place on a character. By moving Fitness to Inherant, I will have no way to not have those four powers. However, 1 slotted Health and 1 slotted Stamina don't really do all that much. So, by three-slotting them, that's 4 less slots I have to use elsewhere. Notice I did not say I lost the slots? Because I know I didn't. I used them where I would use them as the game currently stands now. However, in addition to that, I have to take three other powers to make up for Swift, Health, and Stamina being Inherant. If I have just enough slots for my build with Fitness as a Pool powerset, then I won't have enough with Fitness as an Inherant powerset. Not because I lost slots, but because I had to take three other powers that I normally would not have taken. And I wouldn't have taken them not because I didn't have room, but because I don't want them and/or I don't like them.

Like I said, I have no problem with them moving Fitness from Pool to Inherant. I'm just concerned that tight builds will get tighter. I'd be happy if they'd throw us a few slots that can only be used on Fitness, but <INSERT STANDARD CODE RANT HERE>.

I dont understand how you think moving fitness to inherent is going to make your build any tighter

No you wont have any additional slots... but you're coming at this like you HAVE to slot these 3 new powers you take in place of the fitness pool? Why?

Seriously your build isnt getting any tighter. You're getting 3 free mule slots for global IO's or some utility powers that are useful out of the box without slotting. Stop and look at it that way and you'll realize you're panicking over nothing at all.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
I wonder if Mender Ramiel will be the contact who gives the story arc to unlock the Alpha Slot?
I hope not. I used the name "Ramiel" for an MA arc last Christmas.

(#356477, "The Christmas We Get". ObPlug.)


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
On the other paw, we have the most horrifying prospect. Thirty ******* respecs to do.
The whole existing respec system needs to be taken out back, shot in the head and thrown in a shallow grave out past Terlingua.

Ideally the respec system should work like Dynamic mode in Mids: your character gets loaded up in its current state and you get to move things around until you're satisfied with them. Really ideally there would be a compatible offline editor that produced build files the in-game editor could read so you could work up your build, cash in a respec and just load it.

In no case should your trays change except to delete powers you don't have any more.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

well i check out this form in hopes of more info on i19/i20 but it seems there more talk about the pro's and con's of fitness inherent than anything else.

anyways any more info on what to expect since it right around the corner?


sincerly yours:
Bzald of TopTen

 

Posted

Quote:
Originally Posted by Nethergoat View Post
they don't.

people will use these 'free' powers for all kinds of random stuff they think is fun.
very few will use it on a 'not fun' power that takes a corpse to activate.

if my years around here have taught me anything, it's that very few players pay any attention to making efficient choices. I'll wager more people will use a stamina pick on Flurry than Vengeance.
That's the beauty of it though not many people do need to think of what will give the best power increase for the least investment with this deal. 4 out of 5 people, well heck nearly 7 out of 8 people are free to nimbly wimbly their way into flurry or jump kick and it will still make vengeance a far more common occurrence. Heck most people can decidedly make their toons performance go down by injecting flurry and one person with veng will overwrite an entire team of people like that. Force multiplication and all that jazz that we've all been over hundreds of times and shouldn't need explained again.

It only takes one person per pug really. The beauty is not many people need to pick it for it to proliferate teams and allow a very sharp increase in the ability to tackle more difficult content.

I understand the kneejerk reaction, I expect nothing less from an assortment of people around here. I wouldn't have even brought it up if this wasn't something that could be leveraged even with very very few people thinking of how to optimize their toon in a team environment - and all for free now.

Also you are the first person I've ever seen state that vengeance is a 'not fun' power. It might not be fun for the person that dies (which has absolutely nothing to do with the vengeance power itself), but people do die and the devs have been kind enough to make death virtually meaningless.
*and now others will chime in about how proclaiming a vendetta when a team mate falls in the heat of battle is the least fun power out there...


 

Posted

Quote:
Originally Posted by bzald View Post
well i check out this form in hopes of more info on i19/i20 but it seems there more talk about the pro's and con's of fitness inherent than anything else.

anyways any more info on what to expect since it right around the corner?
Check the 2nd post in this thread


@Golden Girl

City of Heroes comics and artwork

 

Posted

Anybody seriously still complaining about the free inherent fitness pool needs to go soak your head and shut up. there is actually no downside to it.

If you are already using the fitness pool on a build and have it slotted, having it inherent and slotted isn't going to change anything except giving you three empty spots for 3 new powers which you do not have to slot at all. nobody is forcing you. Anybody saying "But this is going to make my build really hard/tight for slots!" well, that's only true if you consider your current build really hard, or tight for slots.

Those of you who don't use the fitness pool? cool. don't slot it, don't ENH it. Leave it alone. You'll get a marginal constant buff at no extra cost.

Those of you who say it will make things too easy are likely min/maxers and I thought the entire reason you min/max is to make your character as uber as possible, which this will help you do.

So shhhhhh.
Your complaints are groundless and invalid. Get over it.


 

Posted

Quote:
Originally Posted by Nicetry View Post
P.S. even for the selfish player there is little reason not to go the leadership route as it will give you two lotg's as opposed to 3 with concealment. Unless you literally never team then taking leadership is a pretty simple decision for most toons as a straight swap for stamina's power picks imo.
im sorry but i take full outrage fot this comment. ill choise what ever power i want. i had a friend that in his full "wisdom" choise to tell me how to spec out MY character. even went as far as telling our mutual friend to send through a respec trial. i went through ti and choise the so out of spite.
now you might think leadership is god. but to me its not. i would rather choise a "selfish power as you call it." to help me survive. ive soloed for 2 years in a row. in that time i made myself a good player solo and team. regardless od power choises.
now that i can have fitness i can choise the fighting power pool to fill in some of the holes in my characters.