Tweets of the PAX Panel
You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?
I mean, obviously the game has its flaws, and they don't always add the stuff I'd love for them to, but what they do give me tends not to suck and is generally free. The party pack's still too freaking expensive though. |
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
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......that's definitely a first.
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I was going to say "the other true part of the post was "bitter PvPers don't realize they're bitter". But I don't have to, this post proves that for me.
My standard response to this stuff is "This game has PvP in it?" Of course I know it does, I've even done it on occasion, but the running joke is, CoX does not have PvP. The sooner the hardcore PvPers accept that, and either find something else to like about the game, or find a new game, the sooner we can all get on to important issues, like animated hair, and more RP emotes. :P |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I bet i20 will have to do with one of the folllowing:
i) Level cap increase.
ii) Powerset proliferations.
iii) Praetorian ATs.
iv) An extra incarnate slot.
v) Some big *** event for being the 20th issue.
vi) New content with new places to visit.
I tend to lean towards the first, fourth, fifth and sixth. Considering they will be making the fitness powers inherent, that could only mean extra slots for extra powers. Well, considering the incarnate slot, i believe the devs said so themselves that will put one incarnate slot each issue anyways, no?
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All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter. |
You can take the exact build you have now and not change it at all, except you get to add three powers that don't get any slots. This does not "make the build tighter" because you haven't lost anything you already had. All that's happening is you're not gaining as much more as you would like, but since what you're getting is free that's not really a fair complaint.
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Like I said, I have no problem with them moving Fitness from Pool to Inherant. I'm just concerned that tight builds will get tighter. I'd be happy if they'd throw us a few slots that can only be used on Fitness, but <INSERT STANDARD CODE RANT HERE>.
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I just cannot wrap my mind around how this change makes any build tighter than it already is. It does not. It makes them the SAME, but adds flexibility to earlier and later levels, and adds power to earlier levels.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?
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=P
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it'd be nice to hear a dev say this so I can stop hoping for anything related to the subject every time a new issue is announced.
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Granted a lot of this is theory, but the points do add up, though it's also just as likely LH was tired and/or fed up, and voluntarily chose to move on to something else as well.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
I don't understand why they are bothering with animated hands or faces at all.
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Admittedly I like CoH's graphics a lot better than I do many of its current competitors. Honestly I tend to like its look even more compared to its recent ones than its old ones.
That said, the faces and hands are just starting to look really bad compared to what's out there and especially compared to what's on the horizon. There are a lot of people out there who are suckers for graphics to at least some degree and if CoH doesn't at least try keep up at least marginally that's probably a section of the playerbase that will migrate on.
Sure, if someone's a huge graphics fan they're probably not playing right now. Even as pretty as I think GR is they're likely not here. It doesn't mean that our devs shouldn't at least try and keep the graphics looking somewhat up to par right.
That said, I'd rather have new powerset animation than faces and hands, but I'll cope if they're what we get first.
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Me too. All this information is really awesome (pretty much every character I make takes Fitness at some point. But the Party Pack is still a pretty big blow to the game for me.
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Wowza.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
I've heard/been told that the original CoV Beta had a signed NDA in some form, as did, probably the original CoH Beta.
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But, I don't recall actually signing anything. I know I certainly didn't fax anything in, or use an electronic signature.
The message included this gem as well "This Closed Beta is serious business"
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I bet i20 will have to do with one of the folllowing:
i) Level cap increase. |
I'm paraphrasing, but Castle at one point said "I've learned to never say never, but basically never." When asked about Level Cap increases.
It comes up once every few months or anytime there's a major release (it was brought up in a few threads on the public boards when GR was close to release as well). Generally with CoH, that'll never happen.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Well, it's been requested on and off by quite a few people, and they might have discovered some way of doing ti that they hadn't thought about before, so it might now have moved from "wouldn't it be nice if..." to "let's see if we can make this work" - but that doesn't mean it's on any kind of priority list or anything.
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Otherwise just animating the faces of the utterly horrible looking faces the game uses now will be pretty bad looking. In fact, I was just messing around on gothic 1 the other day which has very low polygon characters with animated mouths. It looks really bad.
Wow. I'm stunned. At no point did I ever say slots were being lost.
All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter. I'm not complaining. I'm not upset. I'm not making a mountain out of a molehill. I am, however, bringing up a valid concern. |
In fact, with three more power choices to use, with just their base slots, you have three more slots on a character to stick IOs in that you didn't have before. And if you didn't take all four fitness powers before, and Swift and Hurdle remain seperate powers, you actually have four more slots to stick IOs in. Sure, you won't be able to full slot out these powers, but so what? There are many powers that are useful with no extra added slots.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
I bet i20 will have to do with one of the folllowing:
i) Level cap increase. ii) Powerset proliferations. iii) Praetorian ATs. iv) An extra incarnate slot. v) Some big *** event for being the 20th issue. vi) New content with new places to visit. I tend to lean towards the first, fourth, fifth and sixth. Considering they will be making the fitness powers inherent, that could only mean extra slots for extra powers. Well, considering the incarnate slot, i believe the devs said so themselves that will put one incarnate slot each issue anyways, no? |
If there's something that bothers me about other game's level cap increases it's the marginalization of previous content due to a level cap increase and even with our merit reward system I'd expect it'd happen to some extent here too.
Thankfully our devs have expressed a disinclination to raise our level cap in the past and I'd be surprised if they moved in that direction in the near future.
Edit: The rest of that stuff could be a lot of fun though.
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I went back into the recesses of the email account I use for NCSoft stuff, and my invite to the CoV Beta does mention "signing a legally binding" NDA, but I don't remember what actually happened. It even mentions possible legal action against you if you broke the NDA.
But, I don't recall actually signing anything. I know I certainly didn't fax anything in, or use an electronic signature. The message included this gem as well "This Closed Beta is serious business" |
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
So this is issue 19 eh?
They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue? Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content as opposed to actually setting the bar higher than we expected.
Issue 19 has the incarnate alpha slot (which "should" have been in GR but they didn't realize people wanted actual content with their end-game), a new TF and a gimmick in inherent fitness that should keep us busy respec'ing all of our characters until the real end-game comes.
As much as I like the idea of not having to choose fitness (hopefully now they add more power pools, the lack of diversity is apparent) and new end-game stuff to do allbeit minimal in comparison to what "should" have been available to us by i19 I really hope this issue finds its way to us within a few weeks since the majority of it should already be done.
I'd like Custom Emotes and Animations!
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I braved the painful squeak on the video to find out more details on I19. Not only does it have the Alpha Strike Task Force, but the unlocking of the Alpha Slot is now in a story arc. Both of those are from player feedback from the beta.
I was okay with the Alpha unlock and doing current TFs to get salvage (I haven't done most of the high level TFs), but I'm excited that we're getting a story to go along with unlocking the Alpha Slot. Thank you devs!
I braved the painfully squeak on the video to find out more details on I19. Not only does it have the Alpha Strike Task Force, but the unlocking of the Alpha Slot is now in a story arc. Both of those are from player feedback from the beta.
I was okay with the Alpha unlock and doing current TFs to get salvage (I haven't done most of the high level TFs), but I'm excited that we're getting a story to go along with unlocking the Alpha Slot. Thank you devs! |
I wonder if Mender Ramiel will be the contact who gives the story arc to unlock the Alpha Slot?
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."