Tweets of the PAX Panel


abnormal_joe

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
I don't understand why they are bothering with animated hands or faces at all.
Darn those RPers, always wanting something. (That might be part of why they're doing it, it's something we RPers have asked for for a long time, also might be because "certain other games" (tm) that both are and are not out will/do have them (though in the case of the one that's out, I think they're horribly lame...but go figure).


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Oliin View Post
You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?

I mean, obviously the game has its flaws, and they don't always add the stuff I'd love for them to, but what they do give me tends not to suck and is generally free.

The party pack's still too freaking expensive though.
I wonder the same thing when I see some of these posts. "Am I really a fangurl, or do I just fit the target audience they're aiming for?" Sure, game has flaws, quite a few of them, but I still love playing it. I agree, party pack is too expensive, especially compared to DLC for a major game that's coming out Tuesday. Still though, I will buy it. You know why? Not because I really want it per se, but because I believe every little bit I do helps support the game, and shows them we still love it, also I feel like it's a "thank you" for everything that's happened so far, and what's coming in 19 and 20 and beyond.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

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Originally Posted by Orion_Star_EU View Post
  • 'Issue 19 will have a normal beta after issue 20. Issue 20 includes a lot a of new systems that will require more beta time.'
Sooo.... We get Issue 20 before Issue 19?


......that's definitely a first.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Posted

Quote:
Originally Posted by PeerlessGirl View Post
I was going to say "the other true part of the post was "bitter PvPers don't realize they're bitter". But I don't have to, this post proves that for me.

My standard response to this stuff is "This game has PvP in it?" Of course I know it does, I've even done it on occasion, but the running joke is, CoX does not have PvP. The sooner the hardcore PvPers accept that, and either find something else to like about the game, or find a new game, the sooner we can all get on to important issues, like animated hair, and more RP emotes. :P
it'd be nice to hear a dev say this so I can stop hoping for anything related to the subject every time a new issue is announced.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

I bet i20 will have to do with one of the folllowing:

i) Level cap increase.
ii) Powerset proliferations.
iii) Praetorian ATs.
iv) An extra incarnate slot.
v) Some big *** event for being the 20th issue.
vi) New content with new places to visit.


I tend to lean towards the first, fourth, fifth and sixth. Considering they will be making the fitness powers inherent, that could only mean extra slots for extra powers. Well, considering the incarnate slot, i believe the devs said so themselves that will put one incarnate slot each issue anyways, no?


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Posted

Quote:
All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.
No. It won't.

You can take the exact build you have now and not change it at all, except you get to add three powers that don't get any slots. This does not "make the build tighter" because you haven't lost anything you already had. All that's happening is you're not gaining as much more as you would like, but since what you're getting is free that's not really a fair complaint.


Current Blog Post: "Why I am an Atheist..."
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Posted

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Originally Posted by Kheldarn View Post
Like I said, I have no problem with them moving Fitness from Pool to Inherant. I'm just concerned that tight builds will get tighter. I'd be happy if they'd throw us a few slots that can only be used on Fitness, but <INSERT STANDARD CODE RANT HERE>.
I really don't understand this. How do "tight builds get tighter?" If your build is already tight, and you have no slots devoted to Fitness powers OR you didn't take them at all because your build was tight, or you didn't feel you "needed" them, then you just got something for "free" that's better than not having the power. If you had the power but didn't slot it, nothing changes for you. if you had the power and already had slots devoted to it, you'll likely still want to devote those slots to it when it changes, so again, nothing changes for you. It doesn't make builds any tighter, it makes them the same, except you now have the chance to pick 3 powers you didn't before, and may not be able to slot them to your liking, because you put slots into the Fitness powers. That's the only aspect of this that's "tight" in any way, shape, or form. Now if you're insane and OCD, and you decide at level 3, 5, and 7 to 3 slot Health and Stamina because you now have them at level 2, then you probably just tightened your build because those would've gone into mitigation or attacks before, but that was your own decision. Having the powers AT ALL at that level is a buff, just leave them with 1 slot until the levels we would've normally picked them up, then start slotting them. If you DID happen to find a slot somewhere before that (maybe you'd rather slot up Stamina at 19 as opposed to 21 so that you can take an AT power at 20 (like say, KO Blow) and slot THAT up at 21 instead, well, now you have that option as opposed to the old "holy rule" of "Thou shalt take Stamina by 20, and thou shalt put both 21 slots into it, lest thou die in a firey end-sucking pit of despair."

I just cannot wrap my mind around how this change makes any build tighter than it already is. It does not. It makes them the SAME, but adds flexibility to earlier and later levels, and adds power to earlier levels.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Zyphoid View Post
Hope they comment on the Party Pack.
Me too. All this information is really awesome (pretty much every character I make takes Fitness at some point. But the Party Pack is still a pretty big blow to the game for me.


 

Posted

Quote:
Originally Posted by Oliin View Post
You know, I'm curious here. Does the fact that I'm generally happy with the game and for the most part pleased with additions to the game make me a fanboy or just the target audience?
To some folks around here any sign of happiness or contentment is the MARK OF THE FANBOY.

=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by PC_guy View Post
it'd be nice to hear a dev say this so I can stop hoping for anything related to the subject every time a new issue is announced.
A red name basically DID say this, back when Lighthouse said that PvP wasn't really a focus, and wasn't a priority. My bet is, he let that slip because he was so annoyed and overwhelmed dealing with "the PvP Community" a large portion of which treated him like crap, regardless of what he tried to do for them and he was tired of taking it. Shortly after he made that slip, he "left" NC and went on to other things. Someone didn't want that stated quite that way and Lighthouse was gone because of it. It's a shame, I always liked him.

Granted a lot of this is theory, but the points do add up, though it's also just as likely LH was tired and/or fed up, and voluntarily chose to move on to something else as well.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
I don't understand why they are bothering with animated hands or faces at all.
I don't know. To me the incredibly static faces and mitten-hands are one of the larger contributors to the game's somewhat dated look.

Admittedly I like CoH's graphics a lot better than I do many of its current competitors. Honestly I tend to like its look even more compared to its recent ones than its old ones.

That said, the faces and hands are just starting to look really bad compared to what's out there and especially compared to what's on the horizon. There are a lot of people out there who are suckers for graphics to at least some degree and if CoH doesn't at least try keep up at least marginally that's probably a section of the playerbase that will migrate on.

Sure, if someone's a huge graphics fan they're probably not playing right now. Even as pretty as I think GR is they're likely not here. It doesn't mean that our devs shouldn't at least try and keep the graphics looking somewhat up to par right.

That said, I'd rather have new powerset animation than faces and hands, but I'll cope if they're what we get first.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by Evilanna View Post
Me too. All this information is really awesome (pretty much every character I make takes Fitness at some point. But the Party Pack is still a pretty big blow to the game for me.
so the optional purchase of some emotes carries as much weight for you as a free fundamental improvement to "pretty much" every character you create?

Wowza.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by AlienOne View Post
Sooo.... We get Issue 20 before Issue 19?


......that's definitely a first.

"Alien"
I think that means i20 BETA starts before i19 BETA does. I19 will still release before 20 (as 19 will likely be out by Thanksgiving or before, and 20 will likely be Christmas or first month or two of 2011. They'll just be running 2 concurrent beta's, one ultra-secret and long, one probably extremly short, and maybe even "Clopen" because it's fairly small and a majority of that work was done during i18 testing.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
I've heard/been told that the original CoV Beta had a signed NDA in some form, as did, probably the original CoH Beta.
I went back into the recesses of the email account I use for NCSoft stuff, and my invite to the CoV Beta does mention "signing a legally binding" NDA, but I don't remember what actually happened. It even mentions possible legal action against you if you broke the NDA.

But, I don't recall actually signing anything. I know I certainly didn't fax anything in, or use an electronic signature.

The message included this gem as well "This Closed Beta is serious business"


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Posted

Quote:
Originally Posted by Armath View Post
I bet i20 will have to do with one of the folllowing:

i) Level cap increase.
I can almost guarantee you this one will not happen. In fact, I'd go so far as to say it will likely NEVER happen.

I'm paraphrasing, but Castle at one point said "I've learned to never say never, but basically never." When asked about Level Cap increases.

It comes up once every few months or anytime there's a major release (it was brought up in a few threads on the public boards when GR was close to release as well). Generally with CoH, that'll never happen.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, it's been requested on and off by quite a few people, and they might have discovered some way of doing ti that they hadn't thought about before, so it might now have moved from "wouldn't it be nice if..." to "let's see if we can make this work" - but that doesn't mean it's on any kind of priority list or anything.
They'd need to drastically increase the polygons used on characters. I have no idea, but that might up the min requirements of the game.

Otherwise just animating the faces of the utterly horrible looking faces the game uses now will be pretty bad looking. In fact, I was just messing around on gothic 1 the other day which has very low polygon characters with animated mouths. It looks really bad.


 

Posted

Quote:
Originally Posted by Kheldarn View Post
Wow. I'm stunned. At no point did I ever say slots were being lost.

All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.

I'm not complaining. I'm not upset. I'm not making a mountain out of a molehill. I am, however, bringing up a valid concern.
You're really not doing anything of the sort, and your reasoning is pretty fundamentally flawed. You don't have any less slots to allocate than you did before.

In fact, with three more power choices to use, with just their base slots, you have three more slots on a character to stick IOs in that you didn't have before. And if you didn't take all four fitness powers before, and Swift and Hurdle remain seperate powers, you actually have four more slots to stick IOs in. Sure, you won't be able to full slot out these powers, but so what? There are many powers that are useful with no extra added slots.


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Posted

Quote:
Originally Posted by Armath View Post
I bet i20 will have to do with one of the folllowing:

i) Level cap increase.
ii) Powerset proliferations.
iii) Praetorian ATs.
iv) An extra incarnate slot.
v) Some big *** event for being the 20th issue.
vi) New content with new places to visit.


I tend to lean towards the first, fourth, fifth and sixth. Considering they will be making the fitness powers inherent, that could only mean extra slots for extra powers. Well, considering the incarnate slot, i believe the devs said so themselves that will put one incarnate slot each issue anyways, no?
Oh good lord I hope not the first one. I'll complain up one side of the forums and down the other if they do that. Well no, I'll probably just grumble to my friends, but I'll want to piss and moan about a level cap increase.

If there's something that bothers me about other game's level cap increases it's the marginalization of previous content due to a level cap increase and even with our merit reward system I'd expect it'd happen to some extent here too.

Thankfully our devs have expressed a disinclination to raise our level cap in the past and I'd be surprised if they moved in that direction in the near future.

Edit: The rest of that stuff could be a lot of fun though.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by Dysmal View Post
I went back into the recesses of the email account I use for NCSoft stuff, and my invite to the CoV Beta does mention "signing a legally binding" NDA, but I don't remember what actually happened. It even mentions possible legal action against you if you broke the NDA.

But, I don't recall actually signing anything. I know I certainly didn't fax anything in, or use an electronic signature.

The message included this gem as well "This Closed Beta is serious business"
I knew someone would show up who remembered, or had the old email or something. :P I'd be curious to see the text of that whole email, just for history's sake and posterity. Nice little quote at the end though. I was in the game when CoV was closed (I was a fairly clueless new player who had just come in at the end of i3/beginning of i4 and had only been playing maybe 6 months when CoV came out, so I had no idea there was even a new game coming or a beta going on until Gamestop announced the Pre-Order for it. Ah...good times, good times.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

So this is issue 19 eh?

They moved back a large chunk of the incarnate levels to make sure that the content that they should have created for the incarnate end-game in the first place is now enough for the alpha slot that should have been with Going Rogue? Seems to me that these devs are reacting to negative feedback about the lack of quality or thought put into their expansion content as opposed to actually setting the bar higher than we expected.

Issue 19 has the incarnate alpha slot (which "should" have been in GR but they didn't realize people wanted actual content with their end-game), a new TF and a gimmick in inherent fitness that should keep us busy respec'ing all of our characters until the real end-game comes.

As much as I like the idea of not having to choose fitness (hopefully now they add more power pools, the lack of diversity is apparent) and new end-game stuff to do allbeit minimal in comparison to what "should" have been available to us by i19 I really hope this issue finds its way to us within a few weeks since the majority of it should already be done.


 

Posted

I'd like Custom Emotes and Animations!


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Posted

I braved the painful squeak on the video to find out more details on I19. Not only does it have the Alpha Strike Task Force, but the unlocking of the Alpha Slot is now in a story arc. Both of those are from player feedback from the beta.

I was okay with the Alpha unlock and doing current TFs to get salvage (I haven't done most of the high level TFs), but I'm excited that we're getting a story to go along with unlocking the Alpha Slot. Thank you devs!


 

Posted

Some nice info there, can't wait to try the Alpha slot...



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Posted

Quote:
Originally Posted by Nethergoat View Post
To some folks around here any sign of happiness or contentment is the MARK OF THE FANBOY.

=P
Oh lord no. I can feel it happ...

COH IZ GUD GAME!! U SUX!!!!1!11!!! LOLOLOLLLOOOL!


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by Haggard4Life View Post
I braved the painfully squeak on the video to find out more details on I19. Not only does it have the Alpha Strike Task Force, but the unlocking of the Alpha Slot is now in a story arc. Both of those are from player feedback from the beta.

I was okay with the Alpha unlock and doing current TFs to get salvage (I haven't done most of the high level TFs), but I'm excited that we're getting a story to go along with unlocking the Alpha Slot. Thank you devs!
Yeah - in the GR beta, all we really got were a few hints from Mender Ramiel about Incarnates and the Coming Storm, and then be could just buy the slot with merits - which was kinda underwhelming when Incarnates are set up in the game lore to be something rather unusal even among superheroes.

I wonder if Mender Ramiel will be the contact who gives the story arc to unlock the Alpha Slot?


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