Originally Posted by Satanic_Hamster
And not only that, respecs that can NOT be done with existing freespecs and free time BEFORE the issue drops.
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Tweets of the PAX Panel
Only partial mez protection and less damage than we could do before.
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Try mailing more than one item at a time. Oh, that's right, you can't. |
Giving mobs tons of DoT AoE damage that essentially neuters Stalkers. |
You mean those watered-down not-even-as-good-as-the-tier-1-versions-other-ATs-get powers? Those? Oh yeah, and don't get me started on the "improved" version of Focused Accuracy. |
Do people still play Kheldians? I haven't played my PB in over 4 years. It's just too painful. |
I'm not looking to start a flame war, I'm just expressing my cautious optimism. I hope I'm wrong and this change comes with absolutely no strings attached. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Only partial mez protection and less damage than we could do before.
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Try mailing more than one item at a time. Oh, that's right, you can't.
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Giving mobs tons of DoT AoE damage that essentially neuters Stalkers.
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You mean those watered-down not-even-as-good-as-the-tier-1-versions-other-ATs-get powers? Those? Oh yeah, and don't get me started on the "improved" version of Focused Accuracy.
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And as far as Focused Accuracy goes, that was never billed as anything other than a nerf, and it needed it. They didn't nerf the power's effects to compensate for them reducing the endurance cost; they reduced the endurance cost because they nerfed the power's effects. (In other words, they intended to nerf the power's effects all along. They lowered the endurance cost because the old endurance cost was no longer appropriate. Of course, it still is too high compared to, say, Tactics.)
Yep.
The signature requirement for testing Issue 20 makes me a little cautious.
It's never been used before, so I'm thinking that Issue 20 is going to be a major change to the game in some fashion. I'm also not sure that it's going to be one the players are necessarily going to like. (If it were, why require the signature on the NDA?) On the other hand, releasing an issue right after your getting a second competitor-- and one that will pose a significantly greater threat simply from brand recognition alone-- that would cause player agitation wouldn't seem to make much sense to me either ... I wonder if we're going to get all four powers as Inherent-- so that everyone will have both Swift and Hurdle from here on out ... |
I haven't been in a CoH Closed Beta requiring an NDA since CoV.. so my memory may be a little fuzzy there, but I would almost swear that the wording used then was equal to the player 'signing a non-disclosure agreement' by accepting their spot in the Beta.
Peace
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I am not bigoted for race, gender, sexual orientation, nationality, or age... I do, however, have a big problem with stupidity, and stupidity knows no boundaries.
As a result I do not ever choose toggle power-picks until after Stamina [especially things like DAMAGE AURAS which have EXTREMELY high end-costs, omg] with the exception of anti-mez/sleep and -KB shields, which run all day every day until my blue bar is literally empty. |
Along with stamina inherent would be cool to have access to travel powers at lvl 6, previously lvl 14, with no pool requeriment. (They would need to change that vet reward, I know).
I got the feeling I will be a bit lost after stamina is inherent.
I hate most of the power pools. If we could only have customization...
Hasten and the FX is awful, same for super speed or the medicine pool.
With no new APP or PPP coming, I will end with no idea of what power take.
Sad again.
"Only" partial mez protection, as a step up from only NO mez protection? Huh. As far as "less damage than we could do before..." Well, look up the word "chortle."
As opposed to not being to mail anything to anyone at all? What did we lose again? Which... They already had before the changes, so again, what did we pay with for the changes? And considering people still play Stalkers and they still do just fine, I beg to differ. Yeah, those attacks that ATs don't have any other access to anywhere else in the game. And what does the change to Focused Accuracy years ago have to do with paying a price for proliferating Epics now? I dare say that's your own fault. Because I keep seeing Kheldians pretty much as frequently as I've always seen them. And again - if the Kheldian changes were "not enough," how does that equate to getting changes but losing something else? Kheldians lost nothing. Right now, they are as good as they were before the changes or better in EVERY conceivable way. They lost nothing. If you're not looking for a flame war, you might want to be more careful about the absurdities you state as facts before you start weaving arguments out of them. I have nothing against cautious optimism, but what you're apparently basing your fears on is utter nonsense. |
Seriously, are you so accustomed to the devs throwing you a tiny tiny bone every once in awhile that you see any little improvement as being the most bestest thing the devs have evah done? I'm sorry, but I am reserving judgement until I see exactly how this is gonna pan out. History is NOT on their side here. Again, I hope I'm wrong. I really do.
These are all what I called "half-*****". If you're going to give an AT mez protection, don't do it half-*****. If you're going to buff Stalkers or Kheldians, fix the real problem, don't throw a band-aid on it. In a game that has HUNDREDS of enhancements, recipes, and salvage items why on Earth would you introduce an email system that only allows you to mail *1* item at a time with a 15 second timer!?!?!? And seriously... if you're going to "reward" me for getting to level 41 by giving me access to powers I can't normally get at least try to make them worth taking. Focused Accuracy was the only decent APP, and now it's nearly useless, and certainly not worth the end cost.
Seriously, are you so accustomed to the devs throwing you a tiny tiny bone every once in awhile that you see any little improvement as being the most bestest thing the devs have evah done? I'm sorry, but I am reserving judgement until I see exactly how this is gonna pan out. History is NOT on their side here. Again, I hope I'm wrong. I really do. |
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This thread:
-Typical Dev stroking for adding a small change that should of been added ages ago
-Typical bitter pvpers/people not understanding that they are just bitter pvpers
-People insulting/flaming people for attempting to have an opinion/critiquing what so many of you consider to be a "perfect game", even while said person is obviously trying to back out of the argument
-No pvp news
i am dissapoint
TIn a game that has HUNDREDS of enhancements, recipes, and salvage items why on Earth would you introduce an email system that only allows you to mail *1* item at a time with a 15 second timer!?!?!?
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crazy, I know....
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Along with stamina inherent would be cool to have access to travel powers at lvl 6, previously lvl 14, with no pool requeriment. (They would need to change that vet reward, I know).
I got the feeling I will be a bit lost after stamina is inherent. I hate most of the power pools. If we could only have customization... Hasten and the FX is awful, same for super speed or the medicine pool. With no new APP or PPP coming, I will end with no idea of what power take. Sad again. |
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As would my Domi. Frankenslotting is the answer
I mean you can even take 3 throw-away powers and never/rarely use them and be just as you are now. Melee types could take Combat Jumping, or not feel so bad about having to take Box or Kick from the fighting pool. My TPers will be taking Hover now, many of my characters can take things like Rez powers or Smoke or a marginal panic button power like Bonfire. And a lot of my characters will be able to take a choice of travel powers rather than being stuck with Superspeed because choices were too tight. I do hope that the silly restriction with Kheld forms and the Fitness pool is lifted now it's becoming an inherent though. |
Buy your IO's now!
These are all what I called "half-*****". If you're going to give an AT mez protection, don't do it half-*****.
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In a game that has HUNDREDS of enhancements, recipes, and salvage items why on Earth would you introduce an email system that only allows you to mail *1* item at a time with a 15 second timer!?!?!? |
And seriously... if you're going to "reward" me for getting to level 41 by giving me access to powers I can't normally get at least try to make them worth taking. Focused Accuracy was the only decent APP, and now it's nearly useless, and certainly not worth the end cost. |
And, seriously, would you rather have what we had back in I1 when we got levels 40-50? Because what we had then was zilch. Well, we had "the same powers I didn't take before," that much is true.
Seriously, are you so accustomed to the devs throwing you a tiny tiny bone every once in awhile that you see any little improvement as being the most bestest thing the devs have evah done? I'm sorry, but I am reserving judgement until I see exactly how this is gonna pan out. History is NOT on their side here. Again, I hope I'm wrong. I really do. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I happen to see any improvement as - and this may shock you - an improvement. I mean, call me crazy, but I'm happy when the game I enjoy to play gets improvements, but I guess I just don't think four-dimensionally enough.
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Cause when the game is full of half-***** improvements guess what you have? A half-***** game. And that's the last I'm going to say on the subject.
Not giving you the buff you want, or as much of a buff you want, is not equivalent to "paying" for a buff with another game change that negates the effect of the buff.
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Yeah, sorry, I'm not seeing this as half-... anything.
Sorry this isn't buff you'd like it to be, but that doesn't make it half-<whatever>. It's just not what you wanted it to be.
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Red
Shadowslip: 50 DDC
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Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Proof that people are complaining about this update just to complain and nothing else: People are now whining about having swift forced on them. Oh noes! You'll run slightly faster! it's the end of the world! The game'll become too easy now! I'll never be able to toggle on sprint to go faster again!
Seriously, this is just sad. If you like the issue (and you obviously do, if you're complaining about SWIFT, of all things) then why not just some meaningful discussion to the thread? Unless the only way to get a discussion going you know how to do is to complain and doomsay about something, in which case just don't post. That simple =/ |
I haven't seen anyone doomcrying about it. I saw Slashman and myself post that it seems a bit odd to give everyone Swift and Hurdle.
Slashman stated concerns about Swift. I stated that Hurdle will be much more noticeable/problematic for myself, but that I knew each person would have their own preference/dislike/thought (I barely notice Swift... My Wife notices it a lot more, from previous conversations we've had).
I repeatedly stated how positive I feel about the change overall and just brought up this one aspect and wondered aloud (As it were) about whether there may be a way to avoid every single character having Swift and Hurdle.
Why care about inherent Hurdle/Swift?
Unlike most games, this game allows for custom/tailor-made feel/concept/design for each and every character. Some characters fit well with being able to jump over 10 feet from standing still... Some don't.
Unslotted Hurdle changes your jump height from 4 feet to 10.7. As you can see... that's 267.5% of the normal jump height. That is a big difference and something that could feel out of whack for many many character concepts.
Giving every single character Hurdle removes a bit of the control players have with this game in maintaining their imagined character concepts. The same could be said about inherent Swift.
It's not the end of the world, but for players who care about such things, it is a potential negative effect of this change.
If you can't see the logic behind that and instead wish to dismiss and insult any who would suggest such a thing, I suppose you are free to go ahead
If they are basing this decision fully or in part on how many people take Stamina, they have no way to separate those who would take Stamina alone from those who would still take Health and a speed power (like me).
Standard code rant applies, but I'm going to guess the minority is going to have to lose out on this. And I do expect that folks who actively do not want extra movement speed, health regen and/or endurance recovery (as opposed to those who don't mind them, but would accept them) are a minority. I'm going to guess that adding a completely new system to allow you to choose whether or not to accept the new inherent is probably too much effort for them to put into this. (I realize that you could just choose to never respec again, but I don't really consider that a "solution".) And that would be a completely different change. Think of this in terms of K.I.S.S. - this is likely the least possible overall change in the balance of high-end characters, in either direction. Every alternative approach that people are proposing, including changes in endurance cost, changes in base recovery rates, etc., have completely different balance points than what we have today because of how the recovery algebra is laid out. I just don't know how to describe it better. Doing things this way means the top end of recovery doesn't change, but more people get closer to it. Any other version of improving recovery (or end burn) is more complicated. |
It does not prevent me or anyone else from bringing it up as a negative aspect to this change. The powers that be can do what they like with that feedback.
I do think that the ability to customize such aspects of our characters is a huge element of appeal with this game and I think it'd be great to provide a way to select or deselect these powers - Much like Veteran Reward Bonus Powers. If they were able to, and wished to, they could set these powers up to be claimed.
If they can't/don't, then, oh well.
I'm just not going to see a potential negative and assume that it is beyond altering. That's their job, not mine. I'll respectfully post my feedback/opinions and trust in them to do as they will.
and round up everyone that knows more than they do"-Dylan
Totally agreed.
The Vanguard armor looks good with certain color combinations... and the red/blue on that picture of 'new' Apex looks horrid. He honestly looks as bad as the Merit Vendors (who I swear were designed using "Random"). Keep his established look. Just because he's helping Vanguard doesn't mean he has to dress in their armor. Case in point... ALL THE CONTACTS IN RWZ. None of them wear Vanguard armor. |
That's just nonsense I'm afraid. We've had plenty of QoL changes with no penalty.
Gleemail for example. Increased Acc for levels 1-20, Combat Numbers. Increased Sprint speed, decreased Rest recharge, increased Hover speed. |
Yeah, I feel the same way. In 6 years we have never gotten something for nothing. Every buff we've ever gotten has come with a catch. So I'm trying to be optimistic here, but I get this sinking feeling we're all going to regret begging for this.
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This also encourages alting, which means that there isn't as much of a rush to put out as much end-game content. Just proliferate a powerset or three to keep people entertained while you work on more end-game. Not that I'm not still going to complain about a lack of endgame, of course, but some people are easily distracted or just don't play their 50s very much.
Totally agreed.
Keep his established look. Just because he's helping Vanguard doesn't mean he has to dress in their armor. Case in point... ALL THE CONTACTS IN RWZ. None of them wear Vanguard armor. |
He's a signature character, and as such should retain his signature look. Fusionette and Faultline kept theirs, after all.
These are all what I called "half-*****". If you're going to give an AT mez protection, don't do it half-*****.
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If you're going to buff Stalkers or Kheldians, fix the real problem, don't throw a band-aid on it. |
(Ok, with Stalkers the problem is that an AT that relies on surgical strikes and single-target damage is pretty useless in a game that has turned into an AoE-focused blitz fest, but that's a flaw in the AT's basic design.)
In a game that has HUNDREDS of enhancements, recipes, and salvage items why on Earth would you introduce an email system that only allows you to mail *1* item at a time with a 15 second timer!?!?!? |
And seriously... if you're going to "reward" me for getting to level 41 by giving me access to powers I can't normally get at least try to make them worth taking. Focused Accuracy was the only decent APP, and now it's nearly useless, and certainly not worth the end cost. |
I also demand access to all powers at level 1, double the number of enhancement slots, and for every enemy to fall down instantly and give me double XP and inf the second I walk into the mission. Anything less is half-**** and we shouldn't be happy about it.
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Yes, apparently we have vastly different expectations. I have always believed if you're going to do something you should do it right, 100%, and never anything less.
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"Its overpowered!"
"Its underpowered!"
"Its just right!"
"You forgot something!"
"That's not the real problem!"
"You should've done this instead!"
"That's stupid! They should've done this instead!"
So on and so forth. And of course, how the change works in the long run, never mind how it interacts with individual players, play styles, etc., isn't something that can always be easily be seen or determined anyhow. A particular buff or nerf might do significant for me specifically, after all. Or it could wreck (in reality or merely perception) everything I've tried to work to up until that point.
And of course, all developers have their own internal dialog we're not privy to - some might be for one thing, others for another, others for yet something else. Yet eventually one will get picked out, even if its not what everyone truly wanted. Likewise, there maybe be other considerations too - security, performance, etc. I know enough folks that got their MMO accounts hacked and cleared out to be thankful its not such a quick and easy process here! As much as I dislike them, I'm also glad that the trial accounts have their limitations to blunt what RMT/spam-jerks can do.
I've not seen a MMO get "it right, 100%, and never anything less" - not a single one. Its start off, adjust, continue, adjust, continue adjust. Its constant and ongoing process. Businesses have to do this. Creative folks do this over the course of the careers. Athletes do this. While I'm sure you can list things that expectations work well with as a one-time event, it doesn't work for everything (and getting "it right" really needs some sort of objective standard of measure otherwise its impossible to say if you did or not).
And, honestly, if you can get it right, 100% and never anything less each and every time, you might be setting your sights too low. If you're not failing, you're not pushing yourself.
edit: And if you can't see how it could've been done better in retrospect, you might not be looking close enough. You do the best you can do with what you've got, what you're limited to, etc., and learn for the next time.